Xcode recreate UIViewController possible? - ios

Is there a way to "recreate" a UIViewController from within itself. Android SDK 11 added recreate() method to activities. In researching the topic I found this for UI Restoration: UI Restoration
I don't think this is really what I'm looking for.
Basically, my app is a flashcard app which allows the user to retry missed words if they missed any when they finish the deck. In Android it's a simple this.recreate() with missed words stored in SharedPreferences and then reloading the view with the new SharedPreferences field. I have the UserDefaults side of this working. I'm not following if recreating view is possible for iOS. Maybe by segueing out and then back in?
I found this Q&A: stackoverflow link
But I'm not using Navigation Controllers. Just a simple UIViewController.
Thanks for reading!

I presume you want both the view controller's properties and its views to be as before. There's no "magic bullet" for doing that; you just have to do it, yourself.
Now, if your view controller is correctly constructed, its properties automatically dictate its interface. The usual thing, therefore, is just to save off the property values (e.g. in UserDefaults) and later restore them and the interface from that.
It is also possible just to retain the view controller so that you can use it again later, directly. It is, after all, just an ordinary object. This can be a little risky, as the view controller's view is memory-intensive, but there are ways to reduce the amount of memory it occupies.

Related

What is proper MVC structure for embedding a custom view within another view?

Thinking it over, this feels like a bit of a noob MVC question, but I can't come up with or find a definitive answer so I feel I should ask and get some clarity for myself.
I have a custom view that I created using a xib. It is going to be used in, currently, 4 other places in my app. Each usage has identical functionality, so I'm basically just creating a custom control object that I can reuse multiple times.
My "control object" consists of a UITextField, and two UIButtons.
The functionality I'm looking at implementing is, the first button will bring up a UIPicker and the 2nd button is essentially a done button and will just resignFirstResponder on the UITextField. As previously mentioned, this is consistent everywhere this will be used.
What I'm curious about is, is it ok for me to build this functionality directly into the custom UIView subclass since it is consistent behaviour for all instances of my control object? Or, do I need to create a custom UIViewController subclass to go along with it?
Currently, in my main UIViewController for my app I am creating instances of my custom UIView "control object" and treating them the same as any other control object. If I should actually be creating a custom UIViewController class to go along with it, well, I'll have more questions for another thread as to how I should be doing that (unless someone can direct me to a resource on this)
So far, searching the web has yielded nothing for me and from everything I've seen so far with iOS development in general, I've gotten the vibe that UIViewControllers are really only ever for a main, presentable view (that takes up the entire screen.. I might be missing some terminology for this).
My gut feeling is that no view controller is necessary in the scenario I'm describing, but I'd like to try to get some sort of confirmation, if possible.
There is no silver bullet, so no approach is absolutely right or absolutely wrong. What you describe here is just a view that changes its states. So putting everything in your UIView subclass is completely OK. It also conforms to the KISS principle.
However, as far as I understand, and correct me if I'm wrong, the input of your custom view - the text and the picked value from the picker does not really affects the view itself, but the viewController it's attached to. So you need to pass that input to the hosting viewController. This can be achieved by protocol with a default implementation. So the handling of the input data is written only once, but can be attached to whatever viewController you want.
Based off of everything that you've said, I see no need for another view controller. I can see where the answer could be a little unclear considering that the actions are something that ViewControllers usually handle, but I think you'll be just fine letting your custom view handle this by itself.
If you add more functionality or more complex operations, then perhaps it is time to explore other options but for now I think the single view will be fine.

Is there a simple way to let another ViewController know that a button has been pressed?

I have an app that requires that a menu changes in view controller 1 when a button in view controller 2 is pressed. What is the best way to achieve this?
I've heard a lot of talk about NSNotification but I thought that was for displaying alerts?
The "right" way to do this is to write the new state into the app's data model. When another view controller becomes active, it should update its view according to what the model says. That way, the information will be available to other view controllers even if they don't exist when the user makes the change.
Notifications are a great way to convey information to other objects without having to know about them specifically, but a notification is only effective if the objects that care about it exist at the time that it's sent.
You're thinking about this in the wrong way. One view controller shouldn't care about what happens in another view controller.
If a button being tapped results in changes to the contents of a menu, it sounds like you're changing the data. The button press should tell the model layer that the available options have changed, and the other view controller should load the available options into the menu from the model layer.
I've heard a lot of talk about NSNotification but I thought that was for displaying alerts?
No, it is for distributing information about events to the rest of your application in a way that doesn't couple those parts together. It's not about interacting with the user.
NSNotification is one way to do it and no, it has nothing to do with alerts.
It works like this: a "producer" can post (send) a notification. Other objects can subscribe to notifications and react to the notification. It's an excellent way to decouple objects (the goal is often to make each object know as few information about the other as possible).
Search for NSNotification tutorial, there are quite a few. You should really get familiar with them, they are used a lot on iOS and Mac OS X development as they are very, very handy.
If you're not presenting both viewcontrollers at same time and you transition from viewcontroller1 to viewcontroller2 you could use segues to pass information from vc1 to vc2. I think notifications are great but i think isn't necessary.

In iOS, is it a good pratice to build an generic UI Component using UIViewController?

If I want to build a generic UI Component (one that will handle its own view and logic, data source,
etc), is it a good practice to subclass UIViewController?
I would say no. But it depends. If your component manages other view controllers or has/will have any kind of logic that's not specific to a view (e.g. navigation logic, business logic etc) , then you should subclass a view controller. Then again that makes it more than an UI component.
Otherwise, you should subclass an UIView, like Apple does with many components, including UITableView (speaking of datasource), GLKView, UICollectionView.
My overly simplistic answer is "no, when building a generic component do not automatically start with a UIViewController subclass". However that alone is not a useful answer and in some cases a UIViewController subclass is exactly the right solution.
Instead let's consider how to decide what your component should be. I think the best way to figure that out is to answer three questions:
What is this component responsible for?
How do you want to interact with it?
What are its dependencies?
In all cases we can try to start as simple as possible and add complexity only when the answers to those questions require it.
Could this component just be a function? No objects, no classes, if all you want to add is some behavior then maybe all we need is a function. If this behavior only applies to specific existing types then maybe we need a category on an existing class.
Not enough to cover what we want to do? Ok, I guess we might be talking about a new type so let's create a class. Can it just be a subclass of NSObject?
Want to display something in a view? Ok, then we at least have a UIView subclass, maybe a UIControl subclass if it is more interactive.
The view needs some data to back it? No problem sounds like we now need two pieces; a view to display data and a data source to provide it. Here the view shouldn't need to know who creates and owns this data source. As long as one was provided to the view we can use it, anything else is outside of the view's area of responsibility. Similarly we might add a delegate to notify some other object of interactions with the view.
If we still haven't covered all of this component's responsibilities then maybe we need yet another piece, something in the controller layer to manage our view. We're still not (yet) talking about a UIViewController though! It's fine to have a "controller" or "service" that is a NSObject subclass. If all this piece needs to do is manage network connections, or map NSFetchedResultController results to our view's data source protocol and update the view, or just provide a convenient implementation of the most common mapping of model objects to the view's data source then a simple "controller" object is still all we need.
Still not enough? Finally we get to the point where we consider providing a UIViewController subclass. Maybe we want to allow users of the component to just present a modal view controller to hand off responsibility for an interaction (send an email, compose a tweet). Maybe there's a common set of default behaviors we want to provide that are tied to view controller life cycle events (UITableViewController flashing scroll bars in -viewDidAppear:).
Build your component from the pieces you need to support the behaviors you want to provide but keep it as small and simple as possible.
Yes, it's good practice in many cases. The iOS SDK contain many examples of UIViewController subclasses. A few of them contain only a small amount of generic behavior and are essentially useless without customization:
GLKViewController
UICollectionViewController
UITableViewController
And some of them provide significant generic behavior but are still mainly containers for your own view controllers:
UINavigationController
UIPageViewController
UISplitViewController
UITabBarController
But most of them are essentially complete packages with little or no need (or ability) to customize their behavior:
ABNewPersonViewController
ABPersonViewController
ABUnknownPersonViewController
EKCalendarChooser
EKEventEditViewController
EKEventViewController
GKAchievementViewController
GKFriendRequestComposeViewController
GKGameCenterViewController
GKLeaderboardViewController
GKMatchmakerViewController
GKTurnBasedMatchmakerViewController
MFMailComposeViewController
MFMessageComposeViewController
MPMediaPickerController
MPMoviePlayerViewController
PKAddPassesViewController
QLPreviewController
SKStoreProductViewController
SLComposeViewController
TWTweetComposeViewController
UIActivityViewController
UIImagePickerController
UIReferenceLibraryViewController
UIVideoEditorController
If you think about what all of these have in common, you may conclude that they all have two things in common:
Each has a specific model (in the MVC sense) that it interacts with, and that model is not specific to your app. The models vary widely (UIVideoEditorController's model is a single video; UIImagePickerController's model is the entire photo library; GKAchievementViewController's model is a database possibly on an Apple server in “the cloud”), in some cases you provide the model (or some properties of the model) up front, and in some cases you receive the model (or a fragment of it) at the end. But in every case, the view controller handles all the interaction between the user and the model with little or no ongoing help from your app.
Each provides its own view hierarchy, with little or no customization required (or even permitted).
In other words, each of these view controllers isn't just the “C” of an MVC pattern. It's the tip of an entire MVC iceberg.
If your component is also an MVC iceberg, then exposing the tip of your iceberg as a UIViewController subclass is quite appropriate.
It depends on the iOS version you used.
A. prior to iOS 5.0, It's not a good practice, and not recommend.
B. start with iOS 5.0, It's just ok.
subclass a view controller for a UI component (UIView), , that means you wanna use the view controller life cycle method, to manage the user interaction and view display procedure, data model etc. So, if the life cycle method can not easily automatic called, the view controller is not that meaningful.
start with iOS 5.0, it's possible to create custom view controller container, so, it's ok to build custom generic ui component with view controller to add as a child view controller.
prior to iOS 5.0. Subclass a UIView with custom delegate protocol is the right way. one other thing is about the code organize. put the all custom delegate method to another custom class, not in the view controller, in the view controller just init a delegate class instance, and set this to the view delegate property.

Pattern for class to manage view controller flow

At the moment I'm using a Singleton class to do some work but I'm wondering if there is something better.
I have an app that has a completely dynamic work flow. It uses a navigation controller but the order of the view controllers depends entirely on some data that is downloaded from our server.
The entire workflow is downloaded and saved in an array.
The "main menu" screen of the app has several choices (settings, recent, etc...) these are fixed but one of them is the dynamic one. It always starts with the same type of view controller but from then on it depends on what you choose.
Description
There are 4 different types of these dynamic controllers.
Table View Controller with single selection and detail indicators.
Table View Controller with multiple selection and checkmarks.
View Controller with a text field and keyboard.
View Controller (with other related VCs) used for searching for accounts on the server.
When you press the option "New Event" on the main menu the menu then goes off to the singleton (EventManager) and tells it to start a new event.
The singleton then pushes a single selection dynamic view on the nav controller and gives it the initial options.
From here on the singleton picks up all the selections and works out what type of view is required next.
I hope this is making sense
Anyway, I don't like the singleton pattern here as I don't think it should be a singleton.
What I would like is a class that I can create from a ViewController and this class will then control the pushing and popping and flow of data between a load of different view controllers. Then when you go back to the main menu this class can go away so I create a new class each time.
Is there a pattern that I can look at that will do this? Or should I stick with a singleton like I am now?
I hope this makes sense.
EDIT
Could I use a UIPageViewController for this? Then the datasource/delegate object of the UIPageViewController will take the place of the Singleton I am currently using... or something?
ADDING PHOTO FROM TWITTER REQUEST
Each VC along the flow has no idea what cam before it or what comes next. All they do is call back to the singleton to say "This value was selected" or "This text was entered" etc...
The singleton then stores that info and works out what comes next and pushes the next VC onto the stack.
It needs to be able to move back along the stack so the user can go back to change something etc...
It's all working as it is I just don't like the use of the singleton.
Lots of comments here in order of importance.
Everything you've described here sounds really good, even down to the naming. "EventManager" sort of sounds like it manages all "events" in the system (so I'd expect there to be a class called Event, but that's a tiny quibble and the name is likely still very good). There are other good designs, but I wouldn't have any problem with yours.
I agree that this does look like a good fit for UIPageViewController. You should certainly investigate that to see if it's the right fit. It's always nice to use a built-in controller if you can.
There's no reason to strongly avoid singletons. They are a natural part of iOS development and fairly common in good Cocoa design. They should be "shared" singletons generally (never create "strict" singletons that override +allocWithZone:). This just creates an easy-to-access instance rather than a true "singleton." This is the way things like NSNotificationCenter work and is often a very good pattern.
Singletons are best when many random pieces of the system need to access them directly and passing them around to everyone would be a lot of overhead (especially if many of the pieces you'd have to pass the object to don't need it themselves). Again, think NSNotificationCenter. If the users of it are mostly contiguous (i.e. most objects you would pass it to actually need it themselves), then just create one at the start of the program and pass it around. That sounds like your situation, so your intuition about it seems good. Just de-singleton it and pass it. Easy change.
But I'd definitely dig into UIPageViewController. It could match your problem very well.

Trouble understanding viewControllers in iOS

I'm new to obj-c/iOS and I'm having trouble understanding conceptually at least viewControllers. I've read a lot of the Apple Doc's, I've even used viewControllers to some extent in xCode, but I still don't quite get what they are, or what are the best ways to use them.
I've been an AS3 dev for many years so my mind works in the context of MovieClips/Sprites and the Display list to get graphics on the screen.
Ok so from my understanding...
A viewController is a kind of class that handles graphics in some
fashion and then allows you to do something with them?? What is it in it's most basic sense?
You seem to add viewControllers to a Window class, which I guess is a bit like
adding a display Object to the Display list?
What is it that a viewController does for you in it's most basic sense?
Are there certain things you definitely can't do with them or shouldn't do
with them?
Do viewControllers need to be connected in some way to the rest of the iOS framework to function (apart from being added to a window).
How exactly do they use data? (I've read up on MVC, I understand that conceptually this is a slightly different question) as I understand it you don't hardcode data into a viewController, so how does a viewController access any static data?
Let's say I just wanted to throw an image up on the screen, exactly what part would the viewController play in that process? is it just something which handles only one small aspect of that process or is it the whole show and handles everything?
Does one viewController handle multiple images? is it like it's term, a "controller" for all the images presented on screen, or does it handle one image at a time?
What is a viewControllers connection to the image(s) it handles? it contains references to them?
I'm using the Sparrow framework which is helping but I would still like to be able to get my head around what viewControllers are so I know how to use them properly.
Ha, I apologise for the above I know it must look like I'm completely confused :) thanks for any advice.
Hope this helps you:
A viewController is a kind of class that handles graphics in some fashion and then allows you to do something with them??
It's the glue between a View (Xib File) and the Data (Could be
CoreData or whatever you're using in the backend). All the UI Elements
you are using in the View you normally define as properties in the
controller to get access to them.
What is it in it's most basic sense?
You seem to add viewControllers to a Window class, which I guess is a bit like adding a display Object to the Display list?
I don't really know AS3 so I cannot compare Display lists with ViewControllers. But basically ViewControllers are there to handle
different types of transitions between the views and accessing
(setting/reading) the data which is displayed in the view.
What is it that a viewController does for you in it's most basic sense?
Like I've written above. Most basic sense they interpret what the user
does on the view and depending on the action of the user changes the
model.
Are there certain things you definitely can't do with them or shouldn't do with them?
It is always hard to keep the border between model and controller.
They are pretty close to each other. So what I normally try is to
delocate all logic stuff (like calculations, database access and so
on) this does more belong into the model part. But of couse you're
using these external classes in the controller.
Do viewControllers need to be connected in some way to the rest of the iOS framework to function (apart from being added to a window).
Well like you already have written the ViewController needs to be
connected to a view. Otherwise it would not make much sense. There are
different subtypes of UIViewController such as UINavigationController
where you probably need to overwrite some other methods to provide the
whole functionality wanted by these special subtypes.
How exactly do they use data? (I've read up on MVC, I understand that conceptually this is a slightly different question) as I understand it you don't hardcode data into a viewController, so how does a viewController access any static data?
There could be different approaches to store the data. Simplest way
would be to have the data directly stored in the UIViewController.
This could be a custom class which is the container of the data. All
changes are directly written into this class and displayed by the
UIViewController. But in most of the cases it makes sense to use
CoreData (Which is responsible for reading/writing the data into a
sqlite database). You could look at CoreData as your model and the
UIViewController gets the data from there and passes the data which
the UIViewController has received from the View back to it.
Let's say I just wanted to throw an image up on the screen, exactly what part would the viewController play in that process? is it just something which handles only one small aspect of that process or is it the whole show and handles everything?
The UIViewController would store an internal Property (UIImageView *)
which is in the Interface Builder connected with the UIImageView you
have created in the Xib file. So over these property you can change
through your Controller the image.
Does one viewController handle multiple images? is it like it's term, a "controller" for all the images presented on screen, or does it handle one image at a time?
Yes, this isn't a big problem. You can have as many images you want.
You just need to have the properties defined in the UIViewController
and linked to the View.
What is a viewControllers connection to the image(s) it handles? it contains references to them?
Yeah, its like a reference to the UIElement. You can then change
whatever property of the UIImageView you want directly from the
UIViewController
Some useful links:
Apple Official ViewController Guide
Apple Official ViewController Basics
You should have a look at Storyboards (U can use them since IOS 5.0)
I recommend you to check:
https://stackoverflow.com/questions/1939/how-to-articles-for-iphone-development-and-objective-c
Here are the answers to your questions:
No, it's doesn't handle graphics. It's the controller of the MVC design pattern. It handles the lifecycle of it's contents (for instance the views) and the data linked with.
A UIViewController is set as a root of an UIWindow. For instance, a UINavigationController is a subclass of UIViewController that stacks UIViewController in order to deal with the navigation.
Response in (1)
Try to be more specific with this question please.
As already commented, it's useful if you use the already built-in components like UINavigationController or UITabBarController.
For instance, you can have the data in instance variables and the display them in the contained UIView.
The UIView attached to your UIViewController will contain an UIImageView. Your UIViewController would have a connection with it in order to whatever changes you need, for instance, changing the image when the user press a button.
It can contain multiple UIViewsand therefore multiple UIImageViews (it's a subclass of UIView)
As commented, they would be contained on an UIImageView and would be linked programmatically or with an IBOutlet.
In a nutshell, a view controller is the controller in the MVC pattern. Please check this link before reading further so you're up to date with this pattern:
http://developer.apple.com/library/mac/#documentation/General/Conceptual/DevPedia-CocoaCore/MVC.html
OK, basically a controller manages a collection of views. It also fetches data from your model and sets the state of the views. It's important to note that the views know nothing of your model (your data), and the model knows nothing about your views. A controller also receives events from the views and decides how to change your model accordingly. It is essentially managing the synchronisation between your views and model.
There are technologies that help automate this such as KVO and key value binding. A google search will help you there.
One more thing. No other part of your application should access your views except for the controller. So generally in an application controllers tend to communicate with each other, for example via transitions or the delegate patterns between controllers under a navigation controller. So your application backbone tends to be controllers talking to each other.

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