Dart generics not reified as per the docs - dart

I'm trying to pass a type in order to make use of the type information, but that types doesn't appear to be pass through.
I went back to the docs to double check that Dart generics are in fact reified and according to the docs, they are:
I call hydrate on a response which morphs the content of response object:
response.hydrate<BoqVO>();
I'm expecting T to be of type BoqVO:
class Response {
...
void hydrate<T>() {
print(T.runtimeType); // always prints _Type
if (T is BoqVO) {
print("IF");
} else {
print("ELSE"); // always goes into ELSE block
}
}
...
}
... but it's not.
Replacing response.hydrate<BoqVO>(); with response.hydrate(new BoqVO()); and changing the method signature to
void hydrate(T t) {
works if i now use lowercase t, but one shouldn't have to instantiate the object in order for reified generics to be available.
Any ideas why Dart is doing this or what i'm missing for reified generics to work correctly?
PS: I'm not on Dart 2 yet, currently on Dart 1.24.3

As Günther Zöchbauer has said, the type parameter doesn't work in Dart 1.24.
The following explains what would happen if you tried the same code in Dart 2.0, where it would also not work, because it uses the type parameter incorrectly.
The code T.runtimeType treats T as an expression. When a type, including a type parameter, is used as an expression, it evaluates to an instance of the class Type. What you print is the runtime type of that Type object (where _Type is an internal platform implementation of Type).
To print the real type, just print(T) (that still converts T to a Type object, but one representing the type BoqVO and with a toString that includes the BoqVO name).
Likewise for T is BoqVO, you evaluate T to a Type object, and since Type doesn't implement BoqVO, that test is always false. There is no simple way to test if the type of a type parameter implements a specific other type, but you can hack around it as <T>[] is List<BoqVO>.

Generic collections were supported from the beginning and they got some type support, but generic methods were only experimental in Dart 1 and reified type parameters were only added in Dart 2 pre releases.

Related

Dart: dynamic vs nullable Object

Is there any difference between dynamic and Object? in dart?
This question may sound a duplicate of this What is the difference between dynamic and Object in dart?. However, I think it is not. I am not talking about semantic difference or any warnings thrown by the dart analyzer, or anything from a coder's perspective. I want to know is there a real difference between both under the hood.
I can assign any data value to both.
When I run the following:
Object? a;
dynamic b;
print(a.runtimeType);
print(b.runtimeType);
I get:
Null
Null
I know dynamic is a keyword, while Object? is a Object class. But does dynamic infer to Object?.
I'm new to Dart lang. So, please enlighten me.
Yes, there is a difference.
The types dynamic and Object? are equivalent wrt. subtyping. Both are "top types" which means that every type is a subtype of them both, even each other.
So, for subtyping there is no difference.
The difference is entirely in what you can do with an expression that has one of those types.
If an expression has type Object?, then the only methods you can call on it are the methods of Object and Null. The only types you can assign the expression to are top types.
If the expression has type dynamic, it is as if the static type system has been turned off.
You are allowed to call any method (like dynamicExpression.arglebargle()) without any warning. If the method isn't there at runtime, it'll throw an error.
And you can assign the value to any type. If the value turns out to not have that type at runtime, it'll throw an error. (This is usually called "implicit downcast" because it works as if an is ExpectedType was added to the expression by the compiler.)
Also, because a dynamic expression is treated as having any method, you cannot call extension methods on it.
It's like dynamic is a type alias for Object? with the extra effect of turning off static type checking.
When you declare a variable as an Object?, during compile-time the compiler knows that type of the variable is Object? and it remains Object? forever. You can assign any type to this variable because every other type either extends the Object or null.
When you declare a variable as a dynamic, during compile-time the compiler does not know the type of the variable and just ignores it. The compiler will check the type only during run-time and will infer the type according to the value you assigned.
dynamic contains Exception. Object can only represent known data types and Null, (excluding Exception)

Difference between Object, Dynamic and Var in Dart?

There is a discussion about dynamic and var before null-safety. Then what's the Object? between each of them?
Is Object? == dynamic?
How about var? and dynamic??
Any difference between dynamic? and dynamic?
I see the official document about null-safety, but can't find the related topic.
dynamic is a special type that disables static type-checking. You can attempt to call any method on a dynamic type. If the object turns out not to have such a method, then it will result in a runtime failure instead of a compile-time one.
Object? is a base type suitable for referencing any object, including null. Unlike dynamic, it is statically type-checked, so you would get compile-time failures if you attempt to call most methods on it without explicitly checking the runtime type or without performing a cast.
var? is not valid syntax. var is not a type; it declares a variable without explicitly specifying a type, allowing the type to be inferred.
dynamic? is valid but is redundant. (See #3.)
Variables of type dynamic can already include null, so adding a ? to make it nullable is redundant. The Dart analyzer will tell you so.
3: About dynamic vs dynamic?: they are the same.
Since dynamic also represents nullable types, for the compiler it is the same of dynamic?.
From Why operator ==(Object other) accepts a nullable argument?:
You can also see the analyzer and runtime will call it dynamic even if we check the signature of a method declared to return dynamic?:
void main() {
print(test.runtimeType); //runtimeType of the test function: () => dynamic
}
dynamic? test() { }
In fact a hint of the dart linter reports as 'unnecessary' the use of ? in dynamic? (as in Null?):
The '?' is unnecessary because 'dynamic' is nullable without it. (unnecessary_question_mark).
Personally, I don't understand why dynamic? Is only reported by a hint (which many people, myself included, don't notice) keeping it valid as a syntax.
1: A variable declared with Object? type behaves like all other normal variables whose type is specified, such as String? etc. Since every class -apart Null (the type of null)- is a subclass of Object (and since in Dart there are no primitive values as opposed to objects, unlike in Java; in Dart also null, int and bool are objects. But forget this clarification, if you don't know Java), a variable declared with Object? can contain any value. But the compiler will only allow access -after a null check- to the properties of Object (toString(), ==(), runtimeType, etc).
A variable declared with dynamic (or dynamic?, see point 3) instead allows access to any public member: the compiler will not perform any checks (unless the property begins with an underscore _, because in that case it is clear that it is not public); if you try to access a non-existent member you will instead have an error at runtime Note1. Furthermore, with dynamic we also renounce null safety: dynamic is equivalent to dynamic? (in practice the question mark can be considered implicit, it is as if it were always there).
2: using var, or final -if you want an immutable reference- without declare the type, the compiler check the value assigned to the variable (in fact the omission of the type is not allowed if the variable is not initialized immediately) and treats the variable as if it were declared with that type.
dynamic at runtime:
One use of 'dynamic' that can lead to confusion is with generic classes, because dynamic as parametric type exists also at runtime:
with
dynamic obj = true;
obj at runtime has bool type, but with
List list = [bool];
list at runtime has List<dynamic> type.
However, using
var list2 = [true];
the parametric type is inferred correctly (list2 has List<bool> runtimeType).
Note1 More precisely, a invocation such as myDynamicVariable.nonexistentMember cause an invocation of the noSuchMethod() method on the object; noSuchMethod() can also be overridden and not throw any exception; but this is a rare practice, in Dart 2).

Why does an unitialized typed variable in Dart not implement the type's interface?

I started learning Dart and was reading a critique of some of it's design choices here: https://medium.com/#krossovochkin/dart-language-bad-design-choices-6e35987dc693
The last point that is made is about the poor type system and the author cited this code snippet which prints null:
void main() {
String s = null;
if (s is String) {
print("string");
} else if (s is Null) {
print("null");
} else {
print ("none");
}
}
The is keyword was new to me but "The Dart Programming Language" by Gilad pointed out that is checks the interface implemented by an object's class and not the actual class of an object.
However this didn't help me much because I would think that the variable s is an instance of String and therefore implements String, but the evidence is to the contrary.
I get that the class is not required when defining objects/variables in Dart, and thus I started to wonder if putting the class in the definition just serves as sugar and has little functional purpose. But instead the class of an object/variable is completely determined by its value, and since the default value for all variables in Dart is null, then it would make sense that String is not implemented, but Null is. Is this the case? Am I way of base? Maybe someone could help me wrap my head around this.
The reason is that is checks the interface of the current object itself and not the reference to this object. So yes, s can point to a String object but also allowed to point to null which are a instance of Null: https://api.dart.dev/stable/2.7.2/dart-core/Null-class.html
Since Null does not implement the String interface, this will return false (null is String). This is also mentioned in the article.
The problem the article are trying to focus on are more the fact you are allowed to set the String variable to null value but Null does not implement String.
Well, in the future, this problem are going to be fixed with non-nullable types which are in development right now. When this is implemented you can actually define variables where you can be sure the value will never be null.
So I continued my Dart reading and I came to a better understanding, and that is that Dart is truly optionally typed and that means 2 things:
Type are syntactically optional.
Type has no impact on runtime semantics.
Therefore the actual type annotation of a variable in Dart only serves documentation purposes and it cannot be assumed that a type annotation is true. The actual type of a variable is wholly determined by the value stored at this variable, and in this case it is null.
In truth the variable that I defined in my example is not a String variable or an implementer of the String interface. It is just annotated that it may be/should be/most likely is a string.

What does a colon after a tuple but before another type mean within a method signature?

What does a colon that's positioned after a tuple but before another type mean within a method signature?
Here's the syntax:
member this.Post (portalId : string, req : PushRequestDtr) : IHttpActionResult =
Here's the context:
type PushController (imp) =
    inherit ApiController ()
    member this.Post (portalId : string, req : PushRequestDtr) : IHttpActionResult =
        match imp req with
        | Success () -> this.Ok () :> _
        | Failure (ValidationFailure msg) -> this.BadRequest msg :> _
        | Failure (IntegrationFailure msg) ->
            this.InternalServerError (InvalidOperationException msg) :> _
Specifically, what does this method signature mean?
Does this method take two parameters or one parameter?
I understand this:
(portalId : string, req : PushRequestDtr)
But I'm confused about this syntax that's appended to the end of it:
: IHttpActionResult
That would be the return type, i.e. the type of the value returned by the method.
From the F# online docummentation:
https://learn.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/members/methods
// Instance method definition.
[ attributes ]
member [inline] self-identifier.method-nameparameter-list [ : return-type ]=
method-body
In this case return_type is IHttpActionResult, which means this method will return an object that implements the IHttpActionResult interface.
Also, although (portalId : string, req : PushRequestDtr) looks like a tuple (and in a certain way it is syntax-wise) it is not, in fact, treated as a tuple. In this case, this is a specific F# syntax for declaring method arguments while defining a method of a F# object. This is the part represented by method-nameparameter-list in the F# method template declaration. This means that the Post method receives two arguments: portalId and req, not a single argument as a tuple.
Specifically, this syntax of a list of arguments that looks like a tuple but that they are not a tuple has to be used when declaring method arguments instead of function arguments. The member keyword is the one that makes this line a method declaration instead of a function declaration.
--
Regarding the :> operator: This is a cast operator. More specifically a upcasting operator (which changes the type of a more derived type to the type of some higher type in the type hierarchy).
In this case, it is being used to explicitly tell the compiler that each branch in the match expression will return some type that is derived (or that implements) IHttpActionResult. I am not quite sure why this cast is needed (something to do with F# not being able to infer the correct type in this context, see this other question: Type mismatch error. F# type inference fail?) but in fact, it is casting every possible return value to IHttpActionResult which is the method's return type.
https://learn.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/casting-and-conversions

In Dart, do I annotate a function return value with dynamic or Object if I don't know it's type?

If I have a function that returns a value of an unknown type, do I use dynamic, representing any object, or Object, which is the ancestor of all other types?
The style guide discusses this question for parameters, but not for return values.
How should I annotate the return value and why?
Dart engineer Bob Nystrom writes:
Return types are an interesting twist on this problem. With parameter types, the guidelines are pretty straightforward:
If you use Object as a parameter type, you're saying "my method will safely accept any object and only use it for stuff like toString() that all objects support".
If you use dynamic (or nothing) as a parameter type, you're saying "Dart's type system can't easily express the type that I accept here" or "I didn't bother to annotate".
It's tricky to flip (1) around. For a return type, I guess Object would say "You better not call anything except toString() or other stuff all objects support before doing a type test yourself", where dynamic would I think mean "we can't easily annotate this so you and I better just know what we're doing".
The user would have to "cast" it to a specific type that they expect to see to avoid compiler warning and get an error earlier in checked mode.
For what it's worth, in many cases you wouldn't have to cast even if you return Object. Dart allows implicit downcasting when you initialize a local variable with a type annotation. So you can do:
Object foo() => 123;
main() {
int x = foo(); // Implicit downcast. No type warning.
}
I think in this case, I would probably do dynamic, though. I think that conveys "I don't know what type this returns, but you should" better than Object.

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