My sender class for delegation:
import UIKit
protocol tapDelgation:class {
func tapConfirmed(message:String)
}
class ViewController: UIViewController {
weak var delegate:tapDelgation?
#IBAction func deligateSenderAction(_ sender: Any) {
var data = "hello world"
print(data)
self.delegate?.tapConfirmed(message: data)
}
}
My reciever class:
import UIKit
class NextViewController: UIViewController {
weak var vc:ViewController? = ViewController()
override func viewDidLoad() {
super.viewDidLoad()
vc?.delegate = self
}
}
extension NextViewController : tapDelgation {
func tapConfirmed(message: String) {
print(message)
}
}
What is expected: A button on sender vc is pressed and from reciever vc a console print would be popped. But in vain, nothing happens. Does any one know why it is happening? If it is not possible then why?
It looks like a memory management problem to me.
First problem: Creating a view controller with a default initializer like ViewController() is almost never the right thing to do. because it won't have any view contents.
You don't explain how your NextViewController and your ViewController get created and displayed.
It looks like NextViewController has a weak reference to ViewController, and ViewController's delegate point is also weak (delegate references should almost always be weak.)
This line:
weak var vc:ViewController? = ViewController()
Will cause NextViewController to create an instance of ViewController that isn't owned by anybody, so it will immediately be deallocated and the vc variable will go back to being nil. By the time you get to NextViewController's viewDidLoad, vc will be nil, so the optional binding in the line vc?.delegate = self won't do anything.
NextViewController's vc variable should almost certainly be a strong reference, not weak, but you don't show how ViewController ever gets displayed to the screen, so it isn't clear what you're trying to do.
weak var vc:ViewController? = ViewController()
Remove weak if you don't set the vc somewhere else and any other instance doesn't keep a strong reference to it.
If there is another instance with a strong reference, please share the related code.
The answer from the https://stackoverflow.com/users/205185/duncan-c is totally correct unless there is any other code which affects the presentation of the NextViewController and reference to the vc: ViewController
I changed viewController to SenderViewController but no luck and Sender and receiver is connected via navigation controller. i.e. If i press a button on sender a recieve comes via push transition. my aim was to since it is triggered an IBAction then the second view controller would implements the tap confirmed function. thanks for your answer. Learned a lot :)
Due to this comment, you need to implement prepareForSegue() method in your ViewController (original one) and set the vc property of the "next" view controller there instead of = ViewController() in the "next" make the extension on the ViewController:
extension ViewController {
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let nextController = segue.destinationViewController as! NextViewController
nextController.vc = self
}
}
Explanation based on the comment:
You get a new instance of the NextViewController with the new instance of the ViewController instantiated on its init (instead of passing the original instance of ViewController to it). That's where you can ge a strange behaviour with delegation.
weak var vc:ViewController? = ViewController()
Remove weak for vc it will release the view controller memory after disappear
Related
Here am trying to navigate to another viewController by clicking on a button.
It is navigating to next viewController, but viewDidLoad() is not calling here
Here is the code which i wrote to navigate to another viewController on clicking on a button
#IBAction func nextButtonClicked(_ sender: Any) {
let OrdersVC = self.storyboard?.instantiateViewController(withIdentifier: “LoginViewController") as! LoginViewController
self.navigationController?.pushViewController(OrdersVC, animated: true)
}
and here is my viewController (which i need to navigate)
#IBOutlet weak var activeButton: UIButton!
#IBOutlet weak var upcomingButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
}
Here am able to get into the class, but viewDidLoad() itself it is not calling.
How should i achieve this ?
[![Here is my storyboard][1]][1]
Your problem is that the class is not settled in IB for that VC; make sure class you load and storyboard ID matches the one you want to load. For example, to load:
let OrdersVC = self.storyboard?.instantiateViewController(withIdentifier: “secondID") as! secondViewController
self.navigationController?.pushViewController(OrdersVC, animated: true)
Image:
Two things come to my mind when looking at your question:
Check that the nextButtonClicked method is connected to the button (the code there looks OK, so maybe it is just not executed).
Check if the viewDidLoad that you are speaking about is really in LoginViewController that you instantiate (and I hope you are testing the fact that viewDidLoad is called by setting a breakpoint on super.viewDidLoad()).
Just write folloiwng line in between your push code
#IBAction func nextButtonClicked(_ sender: Any) {
let OrdersVC = self.storyboard?.instantiateViewController(withIdentifier: “LoginViewController") as! LoginViewController
_ = OrdersVC.view // write this line
self.navigationController?.pushViewController(OrdersVC, animated: true)
}
It often happens when the identifier with which you instantiate your ViewController from the storyboard is incorrect. For e.g.
[[self getStoryboard] instantiateViewControllerWithIdentifier:MyVC];
If MyVC is the identifier of some other ViewController, this might happen.
Trying to pass data from one view controller MainScreenVC to Another RatesVC with protocol and extension, but that's not working, app crashing everytime . I'm clearly see that problem with code on second VC(because print showing correct data after action on first VC) but not sure where is error.
StoryBoard and 1st VC Example
Second VC
1st View controller
import UIKit
protocol transferNameOfCurrency {
func currencySelected(nameOfCurrency: String)
}
class MainScreenVC: UIViewController {
var transferCurrencyDelegate: transferNameOfCurrency?
var nameOfTheCurrency: String?
#IBAction func updateRates(_ sender: Any) {
nameOfTheCurrency = "EUR"
transferCurrencyDelegate?.currencySelected(nameOfCurrency:
nameOfTheCurrency)
print(nameOfTheCurrency)
}
}
2nd ViewController
import UIKit
class RatesVC: UIViewController {
var currencySelected: String?
override func viewDidLoad() {
super.viewDidLoad()
if let push = self.storyboard?.instantiateViewController(withIdentifier: "MainScreenVC") as? MainScreenVC
{
push.transferCurrencyDelegate = self
}
// Do any additional setup after loading the view.
}
}
extension RatesVC: transferNameOfCurrency {
func currencySelected(nameOfCurrency: String) {
currencySelected = nameOfCurrency
print(currencySelected)
}
}
The most obvious problem lies here:
if let push = self.storyboard?.instantiateViewController(withIdentifier: "MainScreenVC") as? MainScreenVC {
push.transferCurrencyDelegate = self
}
You have to realize that instantiateViewController creates a new view controller - it's not the reference to the view controller presented at the screen. In that code you just created a completely new view controller and then set its delegate to self, but otherwise nothing else.
Without knowing the context it is really hard to suggest anything - prepare(for:) segue might be the place where you want to set the delegate. Anyway, the problem is that you have to obtain a reference to the controller that is presented on the screen, the one that is supposed to be reacting to those events.
Moreover, from the memory management aspect, you should really consider making the delegate property a weak one to prevent memory leaks.
EDIT
So after seeing the minimal working example you provided at link, I think I can provide the solution on how to get that string to the SecondVC.
Your first view controller with comments:
import UIKit
class ViewController: UIViewController {
var newLine: String = "EUR"
#IBAction func push(_ sender: Any) {
// here the secondVC does not exist yet, calling delegate.transferWord() here would have no sense
// performSegue will create that secondVC, but now it does not exist, nor it is set up as the delegate
self.performSegue(withIdentifier: "ViewController", sender: navigationController)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let secondVC = segue.destination as? SecondVC, segue.identifier == "ViewController" {
// at this moment secondVC did not load its view yet, trying to access it would cause crash
// because transferWord tries to set label.text directly, we need to make sure that label
// is already set (for experiment you can try comment out next line)
secondVC.loadViewIfNeeded()
// but here secondVC exist, so lets call transferWord on it
secondVC.transferWord(word: newLine)
}
}
}
No need for delegates here, because your ViewController is the one pushing the SecondVC to the Navigation controller - that means that you can access it directly in prepare(for:), as you can see above.
Now the SecondVC is super simple (I omitted unnecessary code):
import UIKit
class SecondVC: UIViewController {
#IBOutlet weak var label: UILabel!
func transferWord(word: String) {
label.text = word
}
}
Storyboards can stay as they are.
App has two View Controllers: ViewController (this is the main View Controller that displays the majority of the app's content) and SecondViewController (accessible via a UIButton on ViewController; SecondViewController is only used to display a user's inventory, and a UIButton within SecondViewController allows the user to return to the original view, ViewController). Currently, the app uses the "Show" action segue to switch between View Controllers when the user presses the appropriate UIButton. However, after switching from ViewController to SecondViewController, and then pressing the UIButton to return to ViewController, the properties of ViewController have been reverted to the properties that occur when the app launches (background color is changed, certain text fields appear that shouldn't).
So, how do I "save the state" of ViewController when the user moves to SecondViewController, so that the user resumes where they left off when they return to ViewController?
What you are looking for is an unwind segue. Here's the simplest way of how to create it:
In your ViewController (or, basically any other view controller you are willing to pop to) create an IBAction that accepts an instance of a segue (function name doesn't really matter):
#IBAction func unwindToThisVC(segue: UIStoryboardSegue) { }
In the storyboard, go to SecondViewController, and control + drag from your UIButton to the Exit outlet of ViewController and then select the IBAction you've created in step 1:
More on Unwind Segues
The way you are doing it now (using Show from the second to get back to the first) actually brings up a third VC.
What you want to do is dismiss the second view controller.
The normal way is to implement a protocol for the second one that the first one implements and then to have a function in that protocol for the second one to let the first one know it is done.
When the function is called, the first one dismisses the second and then it will be shown again with its state intact.
Here is a simple example of segue and unwind that you can adapt to your problem... Assume that you have ViewController with label and a button and a SecondViewController with label and a button.
For the first ViewController...
import UIKit
//steps to receive data back from SecondViewController...
//1. create protocol in the SecondViewController (see SecondViewController code)
//2. conform to the protocol
class ViewController: UIViewController, UnwindSegue {
//3. method that gets triggred.
func dataReceived(dataSegued: String) {
labelOne.text = dataSegued
}
#IBOutlet weak var textField: UITextField!
#IBOutlet weak var labelOne: UILabel!
var textReceived : String = ""
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
#IBAction func btPressed(_ sender: Any) {
performSegue(withIdentifier: "goToSecondController", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "goToSecondController" {
let destinationVC = segue.destination as! SecondViewController
destinationVC.textSegued = textField.text!
//4. create delegate in the SecondViewController (see SecondViewController code)
//5. set ourselves up as delegate of SecondViewController
destinationVC.delegate = self
//6. then dismiss the SecondViewController (see SecondViewController code)
}
}
}
Then for your SecondViewController...
import UIKit
//1. create protocols and delegates to transfer data back
protocol UnwindSegue {
//single required method with a single parameter
func dataReceived(data:String)
}
class SecondViewController: UIViewController {
var textSegued : String?
//4. create delegate of the protocol of type CanReceive that can be a nil. If it is nil, it doesn't go anywhere when BT is pressed
var delegate : UnwindSegue?
#IBOutlet weak var label: UILabel!
#IBOutlet weak var secondTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
label.text = textSegued
}
#IBAction func btTwoPressed(_ sender: Any) {
//this is not triggered if var delegate is nil (as defined as optional)
delegate?.dataReceived(data: secondTextField.text!)
//6. dismiss the 2nd VC so you can see the fist VC
dismiss(animated: true, completion: nil)
}
}
I’m trying to pass data between two ViewControllers with the initial call being made from a UITabBarController.
Here is what I’m doing. I’m using a class called RaisedTabBarController to add a custom button to a TabBarController, which works fine displaying the button, my issue is that when I tap the custom button I want it to take me to FirstViewController and then I want to pass data from FirstViewController to SecondViewController via protocols but for some reason I’m getting an error that in my opinion doesn’t make any sense, it complains about a labels not being accessible within SecondViewController.
Here is the error:
fatal error: unexpectedly found nil while unwrapping an Optional value
Here is the code…
Class ref from GitHub:
RaisedTabBarController
TabBarController
Here I'm adding the custom button and making the call to go to FirstViewController
import UIKit
/// TabBarController subclasses RaisedTabBarController
class TabBarController: RaisedTabBarController {
override func viewDidLoad() {
super.viewDidLoad()
// Insert empty tab item at center index. In this case we have 5 tabs.
self.insertEmptyTabItem("", atIndex: 2)
// Raise the center button with image
let img = UIImage(named: “myImage”)
self.addRaisedButton(img, highlightImage: nil, offset: -10.0)
}
// Handler for raised button
override func onRaisedButton(_ sender: UIButton!) {
super.onRaisedButton(sender)
// Go to FirstViewController
let pvc = storyboard?.instantiateViewController(withIdentifier: “firstStoryBoardID”) as! FirstViewController
/// Here, I’m not sure if this is the right way to tell that
/// SecondViewController will be the delegate not TabBarController, seem to work
pvc.delegate = SecondViewController() as FirstViewControllerDelegate
self.present(pvc, animated:true, completion:nil)
}
}
FirstViewController
From here I want to send data to SecondViewController
protocol FirstViewControllerDelegate {
func messageData(greeting: String)
}
class FirstViewController: UIViewController{
override func viewDidLoad() {
super.viewDidLoad()
}
func sendData() {
self.delegate?.messageData(greeting: “Hello SecondViewController”)
}
}
SecondViewController
Here I want to receive the data sent from FirstViewController
class SecondViewController: UIViewController, FirstViewControllerDelegate{
#IBOutlet weak var labelMessage: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
}
func messageData(greeting: String) {
/// I do get message from FirstViewController
print(" Message received from FirstViewController: \(greeting)")
/// Here I get error, fatal error: unexpectedly found nil while unwrapping an Optional value
/// I think it has something to do with the labelMessage not being accessible, but why?
labelMessage.text = greeting
}
}
Any idea why am I getting the error in SecondViewController, why wouldn't labels be accessible if they are declared in SecondViewController?
Ideally I would like to be able to call method onRaisedButton(_ sender: UIButton!) directly from SecondViewController but without having to subclass RaisedTabBarController. I’m not usr if this would solve the error but I think this would make my code cleaner.
EDIT: 06/19/2017 - Solved
The effect I was looking for can be done directly in XCode, in the storyboards. I stopped using the third party class (RaisedTabBarController), problem solved.
This seems wrong.
pvc.delegate = SecondViewController() as FirstViewControllerDelegate
Try to instantiate the SecondViewController like you did for the first from storyboard.
let svc = storyboard?.instantiateViewController(withIdentifier: “secondStoryBoardID”) as! SecondViewController
And then set the delegate to SecondViewController
pvc.delegate = svc
I have two simple ViewController: the first one has a IBOutlet linked to a UIImageView and a function that sets the image alpha channel. The second controller has a button that, when it's trigged, should call the function to set the alpha channel.
Here my code:
class FirstViewController: UIViewController {
#IBOutlet imageView: UIImageView!
func changeAlphaChannel() {
imageView.alpha = 0.5
}
}
class SecondViewController: UIViewController {
let firstController = FirstViewController()
#IBAction func buttonPressed(sender: UIButton) {
firstController.changeAlphaChannel()
}
}
Calling changeAlphaChannel() inside FirstViewController works as aspected, but if I call it pressing the button, imageView becomes nil and the app crashes.
How can I fix this?
Thanks
Its crashing because your imageView is nil. Just initialising firstController with FirstViewController() will not do. You'll have to load that view controller from storyboard. You can do it this way
let storyboard: UIStoryboard = UIStoryboard.init(name: "StoryboardName", bundle: nil)
let firstViewController: FirstViewController = storyboard.instantiateViewControllerWithIdentifier("StoryboardIdentifier") as! FirstViewController
UPDATE
Now IBOutlets of firstViewController will be set only when firstViewController's view is instantiated, which in your case is not happening. What you have to do is first display view of firstViewController and then call your function.
You're not calling the function on the first controller - you're creating a new instance of the first controller, which doesn't have anything set in the image.
You need to pass a reference to the first controller through to the second.
In swift we need to check operators are nil or not, try this
imageView?.alpha = 0.5
instead of
imageView.alpha = 0.5