I have made appx file, i have tested on Windows App Certification Kit Toolkit and also installing extension in windows 10 running properly, but when I publish the extension to the Store, it gives me this error:
"App Policies: 10.1.1 Extensions
Notes To Developer
Apps that claim to be an extension must clearly identify the app for
which they are an extension"
I have given a description in the json and appx files and also in windows dev partner, but it's still giving the same error in certification.
I can see that your extension is violating the policy 10.1.1.
As per the Microsoft below is the policy 10.1.1:
All aspects of your app should accurately describe the functions, features and any important limitations of your app, including required or supported input devices. Your app may not use a name or icon similar to that of other apps, and may not claim to be from a company, government body, or other entity if you do not have permission to make that representation.
Reference: Microsoft Store Policies
So you can try to refer to to the policy and check what thing in your extension cause this error.
Try to modify that thing and create a new package and try to host again may help you to solve the issue.
Related
I have received a react-native project from a company I actualized the UI for the android and ios version, I have used git and created another branch to do this, I prepare my app to publish in ios, I exported to App store connect I send it by test flight to myself, and when I open the app for testing, what I have installed is the first version not the customized UI in the branch I have created the x code build, why this is happening?
I have merged my branch with the master and uploaded again and again but nothing happens I steel seeing the previous UI
I have received an email with an error message in the app store connect
TMS-90683: Missing Purpose String in Info.plist - Your app's code references one or more APIs that access sensitive user data. The app's Info.plist file should contain a NSLocationAlwaysUsageDescription key with a user-facing purpose string explaining clearly and completely why your app needs the data. Starting Spring 2019, all apps submitted to the App Store that access user data are required to include a purpose string. If you're using external libraries or SDKs, they may reference APIs that require a purpose string. While your app might not use these APIs, a purpose string is still required. You can contact the developer of the library or SDK and request they release a version of their code that doesn't contain the APIs. Learn more (https://developer.apple.com/documentation/uikit/core_app/protecting_the_user_s_privacy).
ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs . See https://developer.apple.com/documentation/uikit/uiwebview for more information.
But I think is not related, what could be the solution to this?
I'm developing an app in UWP. I need to send to my printer a RAW string (or file) and get that printed. I succed in using the old RawPrinterHelper from here.
I have some problems verifiyng the app using the Windows App Certification Kit.
I get errors like this one :
API ClosePrinter in winspool.drv is not supported for this application type. MyApp.dll calls this API.
I think that DllImport() in RawPrinterHelper is wrong.
Is there a way to use a diffent RawPrinterHelper or bypass the Windows App Certification Kit in some way?
P.S. I need to publish the app on the Microsoft Store.
If you have already run the WACK test with the release build, then as the error described there are APIs not supported for the windows store app. More details please reference Supported API test.
Is there a way to use a diffent RawPrinterHelper or bypass the Windows App Certification Kit in some way
For print relative features in windows store app, please follow this tutorial and the official sample. This provide alternatives to the windows print relative APIs. Details please reference Printing and documents section of Alternatives to Windows APIs in Universal Windows Platform (UWP) apps.
If you want the print feature with no print dialog you may reference this thread.
As the title says, I am trying to create an app(personal development) and try to see what kind of system information or user data can be retrieved from phone. For now I am using the stimulator provided. So far what I am able to do is to retrieve information using the Address Book and UIKit Framework such as contact details and System Name/Version etc.
Is there any system information/user data that I missed out because I have yet to know of any more frameworks that allows retrieving of any information from the phone/Stimulator. I am not able to test EventKit Framework(the only other framework that I know) due to the fact that I am deploying the app in the stimulator which does not have the required apps. (Will be trying on jailbroken iphone in the later stages).
Also, I have yet to find any information of accessing the .sqlitedb /.db/.plist files programmatically instead of using any software tools as I would like to access the files such as messages, phone history through my app that I created. If this is possible, I would also like to know if accessing these .sqlitedb /.db files/.plist is only applicable if I deploy my app in the jailbroken phone /Applications folder which does not have sandbox or is it also applicable in the stimulator itself?
This will be definitely helpful to you to get access the call/sms/email details by reading the .sqlite database. Here is a tutorial.
i know providing links are discouraged here however these apple and wiki
links will be helpful to you.
thanks
I have come across various articles explaining how you can build and archive an iOS application using the command line tools packaged with xcode.
Is it possible to use the tools to validate and distribute the application to the appstore?
Edit following comment: I am looking to avoid using the GUI as I have multiple similar apps, so I'm looking to script the update process to make it faster (less manual).
You're looking for Transporter. It's included inside Application Loader, but there's now documentation on how to use it separately: (emphasis mine)
You can now use Transporter, Apple's command-line delivery tool, to deliver localized App Store metadata in bulk, including screenshots, rights and pricing, and more. Transporter can also find metadata for your existing apps so you can see how to correctly format the XML. To learn more about using Transporter and providing metadata, download the Transporter User Guide and the App Metadata Specification from the Manage Your Apps module in iTunes Connect.
Source: Apple News and Announcements for Developers; Aug 22, 2013
I am trying to install mediastreamvalidator, mediastreamsegmenter, mediafilesegmenter tools for my mac machine version 10.6.8.
As mentioned in below link about downloading required tools for development of Apple specified Http Live Server.
https://developer.apple.com/library/archive/documentation/NetworkingInternet/Conceptual/StreamingMediaGuide/UsingHTTPLiveStreaming/UsingHTTPLiveStreaming.html
As above article says:
The tools are frequently updated, so you should download the current
version of the HTTP Live Streaming Tools from the Apple Developer
website. You can access them if you are a member of the iPhone
Developer Program. One way to navigate to the tools is to log onto
connect.apple.com, then click iPhone under the Downloads heading.
After logging in to site connect.apple.com with Mac OSX developer credentials,
under download heading there is no tab named iPhone, i am unable to find this link.
If these tools are stored else where can some one please provide me the updated link?
I need these command lines for developing HLS server.
As I read on Apple web site, Mac OSX version 10.6 and above have these applications pr-installed and we don't need to install them using dgm files, but on my max machine i have only mediastreamsegmenter command line tools not all of them.
Can some one please provide me a link to download these command line tools or provide information on how to get these applications installed on my mac.
As mentioned by Stuart, you must be a member of the iPhone Developer Program in order to access these tools via the http://connect.apple.com link provided in the official documentation. More specifically, you must be a paid member. This fact caused me to lose several hours searching for the tools as I was a member of the iPhone Developer Program, but my annual membership had lapsed and the tools were consequently no longer available to me. What really got me was that the tools were still unavailable within the first few hours of renewing my membership. It took approximately 12 - 24 hours after I paid to renew my membership for them to show up in the list. Hope this helps someone down the road!
They seem to be well-hidden for whatever reason, but after a few wild goose chases, I found them.
You can start at the public-facing streaming page: https://developer.apple.com/streaming/
There is a "Downloads" link along the side. You'll be prompted to sign in to your Developer account, and then finally you get the actual download page here:
https://developer.apple.com/download/more/?=http%20live%20streaming%20tools
Here is a copy make from lastest version of HTTP Live Streaming Tools on ADC.
https://github.com/creeveliu/HTTPLiveStreamingTools
Download:
$ git clone https://github.com/creeveliu/HTTPLiveStreamingTools
To install it, you just need to double-click the StreamingTools.pkg and follow the instructions.
Once installed you will have these tools
/usr/local/bin/mediastreamsegmenter
/usr/local/bin/mediafilesegmenter
/usr/local/bin/mediasubtitlesegmenter
/usr/local/bin/variantplaylistcreator
/usr/local/bin/mediastreamvalidator
/usr/local/bin/hlsreport.py
/usr/local/bin/id3taggenerator