I have a collectionView which has cells acting as screens. When I swipe to the camera cell after opening the app there is a lag for a second and then afterwards the swiping is smooth back and forth below is a video of this lag. Is there anyway to prevent this maybe start the capture session in the background before the cell is reached? Thank you for your help.
Code for Camera Cell
import UIKit
import AVFoundation
class MainCameraCollectionViewCell: UICollectionViewCell {
var captureSession = AVCaptureSession()
private var sessionQueue: DispatchQueue!
var captureConnection = AVCaptureConnection()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentCamera: AVCaptureDevice?
var photoOutPut: AVCapturePhotoOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
var image: UIImage?
var usingFrontCamera = false
override func awakeFromNib() {
super.awakeFromNib()
setupCaptureSession()
setupDevice()
setupInput()
self.setupPreviewLayer()
startRunningCaptureSession
}
func setupCaptureSession(){
captureSession.sessionPreset = AVCaptureSession.Preset.photo
sessionQueue = DispatchQueue(label: "session queue")
}
func setupDevice(usingFrontCamera:Bool = false){
DispatchQueue.main.async {
//sessionQueue.async {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices{
if usingFrontCamera && device.position == AVCaptureDevice.Position.front {
//backCamera = device
self.currentCamera = device
} else if device.position == AVCaptureDevice.Position.back {
//frontCamera = device
self.currentCamera = device
}
}
}
}
func setupInput() {
DispatchQueue.main.async {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: self.currentCamera!)
if self.captureSession.canAddInput(captureDeviceInput) {
self.captureSession.addInput(captureDeviceInput)
}
self.photoOutPut = AVCapturePhotoOutput()
self.photoOutPut?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format:[AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
if self.captureSession.canAddOutput(self.photoOutPut!) {
self.captureSession.addOutput(self.photoOutPut!)
}
} catch {
print(error)
}
}
}
func setupPreviewLayer(){
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
self.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
func startRunningCaptureSession(){
captureSession.startRunning()
}
#IBAction func cameraButton_Touched(_ sender: Any) {
let settings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg])
//
settings.isAutoStillImageStabilizationEnabled = true
if let photoOutputConnection = self.photoOutPut?.connection(with: .video){
photoOutputConnection.videoOrientation = (cameraPreviewLayer?.connection?.videoOrientation)!
}
}
#IBAction func Flip_camera(_ sender: UIButton?) {
print("Flip Touched")
self.captureSession.beginConfiguration()
if let inputs = self.captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
self.captureSession.removeInput(input)
print("input removed")
}
//This seemed to have fixed it
for output in self.captureSession.outputs{
captureSession.removeOutput(output)
print("out put removed")
}
}
self.usingFrontCamera = !self.usingFrontCamera
self.setupCaptureSession()
self.setupDevice(usingFrontCamera: self.usingFrontCamera)
self.setupInput()
self.captureSession.commitConfiguration()
self.startRunningCaptureSession()
}
}
Initializing the camera takes time. Once your app requests use of the camera, supporting software has to be initialized in the background, which isn't really possible to speed up.
I would recommend placing anything related to AVFoundation in a background thread and initialize it after your app loads. That way, the camera will be ready for the user once he/she is ready to swipe to the camera cell. If you don't want to preload, you could at least still place the AVFoundation in the background and utilize some kind of activity indicator to show the user that something is loading instead of just allowing your main thread to be blocked while the camera is booting up.
Related
I am making a view controller to make a camera view controller like snapchat camera. my code below is worked perfectly for iOS 11 or above. to be honest, I don't really grasp my code since i just follow along the tutorial for this snapchat like camera view controller
import UIKit
import AVFoundation
import SVProgressHUD
class CameraVC: UIViewController {
#IBOutlet weak var timeLabel: UILabel!
#IBOutlet weak var dateLabel: UILabel!
#IBOutlet weak var cameraButton: DesignableButton!
#IBOutlet weak var retryButton: DesignableButton!
// to receive data from MainMenuVC
var employeeData : Employee?
var checkinData = CheckIn()
var captureSession = AVCaptureSession()
// which camera input do we want to use
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
// to keep track which camera do we use currently
var currentDevice: AVCaptureDevice?
var photoOutput: AVCapturePhotoOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
var toggleCameraGestureRecognizer = UISwipeGestureRecognizer()
var zoomInGestureRecognizer = UISwipeGestureRecognizer()
var zoomOutGestureRecognizer = UISwipeGestureRecognizer()
var thereIsAnError : Bool = false {
didSet {
if thereIsAnError {
cameraButton.isHidden = true
cameraButton.isEnabled = false
retryButton.isHidden = false
retryButton.isEnabled = true
} else {
cameraButton.isHidden = false
cameraButton.isEnabled = true
retryButton.isHidden = true
retryButton.isEnabled = false
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
getDateTimeFromServer()
// initial value
thereIsAnError = false
timeLabel.text = ""
dateLabel.text = ""
cameraButton.isEnabled = false
cameraButton.alpha = 0.4
setupCaptureSession()
setupDevice()
setupInputOutput()
setupPreviewLayer()
startRunningCaptureSession()
setGestureRecognizer()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if checkinData.dateTime != nil {
SVProgressHUD.dismiss()
}
}
#IBAction func shutterButtonDidPressed(_ sender: Any) {
// when the button is pressed, we capture the image and set the photoOutput
let settings = AVCapturePhotoSettings()
photoOutput?.capturePhoto(with: settings, delegate: self)
// perform segue is below in the AVCapturePhotoCaptureDelegate
}
#IBAction func retryButtonDidPressed(_ sender: Any) {
if checkinData.dateTime == nil {
getDateTimeFromServer()
}
}
}
extension CameraVC {
// MARK: - Helper Methods
// MARK: - Helper Methods
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "goToCheckinDetail" {
let checkinDetailTVC = segue.destination as! CheckinDetailVC
checkinDetailTVC.dataOfCheckin = checkinData
checkinDetailTVC.dataOfEmployee = employeeData
// to set the navbar back button title in the checkinDetailVC
navigationItem.backBarButtonItem = UIBarButtonItem(title: "", style: .plain, target: nil, action: nil)
}
}
func getDateTimeFromServer() {
SVProgressHUD.show(withStatus: "Loading Data")
NetworkingService.getCurrentTimeFromServer { (result) in
switch result {
case .failure:
self.thereIsAnError = true
SVProgressHUD.dismiss()
self.showAlert(alertTitle: "Sorry", alertMessage: "Internet connection issue, please tap the retry button.", actionTitle: "Back")
case .success(let timeFromServer) :
guard let stringDateTimeServer = timeFromServer as? String else {return}
self.checkinData.dateTime = stringDateTimeServer
let dateTimeService = DateTimeService(fromDateTimeString: stringDateTimeServer)
let time = dateTimeService.parsingDateAndTime()?.timeOnly
self.timeLabel.text = "\(time ?? "-")"
self.dateLabel.text = DateTimeService.changeFormat(of: stringDateTimeServer, toFormat: "dd MMM yyyy")
self.cameraButton.isEnabled = true
self.cameraButton.alpha = 1
self.thereIsAnError = false
SVProgressHUD.dismiss()
}
}
}
func setGestureRecognizer() {
// change camera from front to back
toggleCameraGestureRecognizer.direction = .up
toggleCameraGestureRecognizer.addTarget(self, action: #selector(self.switchCamera))
view.addGestureRecognizer(toggleCameraGestureRecognizer)
// Zoom In recognizer
zoomInGestureRecognizer.direction = .right
zoomInGestureRecognizer.addTarget(self, action: #selector(zoomIn))
view.addGestureRecognizer(zoomInGestureRecognizer)
// Zoom Out recognizer
zoomOutGestureRecognizer.direction = .left
zoomOutGestureRecognizer.addTarget(self, action: #selector(zoomOut))
view.addGestureRecognizer(zoomOutGestureRecognizer)
}
func setupCaptureSession() {
// to specify image resolution and quality we want, we set to the highest resolution possible
captureSession.sessionPreset = AVCaptureSession.Preset.photo
}
func setupDevice() {
// to decide whether we use front or back camer
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices {
if device.position == AVCaptureDevice.Position.back {
backCamera = device
} else if device.position == AVCaptureDevice.Position.front {
frontCamera = device
}
}
// default device
currentDevice = frontCamera
}
func setupInputOutput() {
// after the camera capture that image (input), we generate the image DATA (output)
// put the input and output to capture Session
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentDevice!)
captureSession.addInput(captureDeviceInput)
photoOutput = AVCapturePhotoOutput()
photoOutput?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
captureSession.addOutput(photoOutput!)
} catch {
print(error)
}
}
func setupPreviewLayer() {
// to display image data on the screen
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = self.view.frame
self.view.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
#objc func switchCamera() {
captureSession.beginConfiguration()
// Change the device based on the current camera
let newDevice = (currentDevice?.position == AVCaptureDevice.Position.back) ? frontCamera : backCamera
// Remove all inputs from the session
for input in captureSession.inputs {
captureSession.removeInput(input as! AVCaptureDeviceInput)
}
// Change to the new input
let cameraInput:AVCaptureDeviceInput
do {
cameraInput = try AVCaptureDeviceInput(device: newDevice!)
} catch {
print(error)
return
}
if captureSession.canAddInput(cameraInput) {
captureSession.addInput(cameraInput)
}
currentDevice = newDevice
captureSession.commitConfiguration()
}
#objc func zoomIn() {
if let zoomFactor = currentDevice?.videoZoomFactor {
if zoomFactor < 5.0 {
let newZoomFactor = min(zoomFactor + 1.0, 5.0)
do {
try currentDevice?.lockForConfiguration()
currentDevice?.ramp(toVideoZoomFactor: newZoomFactor, withRate: 1.0)
currentDevice?.unlockForConfiguration()
} catch {
print(error)
}
}
}
}
#objc func zoomOut() {
if let zoomFactor = currentDevice?.videoZoomFactor {
if zoomFactor > 1.0 {
let newZoomFactor = max(zoomFactor - 1.0, 1.0)
do {
try currentDevice?.lockForConfiguration()
currentDevice?.ramp(toVideoZoomFactor: newZoomFactor, withRate: 1.0)
currentDevice?.unlockForConfiguration()
} catch {
print(error)
}
}
}
}
func startRunningCaptureSession() {
// to start capturing the data
captureSession.startRunning()
}
}
extension CameraVC: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
checkinData.photo = UIImage(data: imageData)
performSegue(withIdentifier: "goToCheckinDetail", sender: nil)
}
}
}
but when I set my deployment target to iOS 10.3, I got an error that said some method is only available for iOS 11 or newer.
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
checkinData.photo = UIImage(data: imageData)
performSegue(withIdentifier: "goToCheckinDetail", sender: nil)
}
}
AVCapturePhoto' is only available on iOS 11.0 or newer
fileDataRepresentation()' is only available on iOS 11.0 or newer
and
func setupInputOutput() {
// after the camera capture that image (input), we generate the image DATA (output)
// put the input and output to capture Session
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentDevice!)
captureSession.addInput(captureDeviceInput)
photoOutput = AVCapturePhotoOutput()
photoOutput?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
captureSession.addOutput(photoOutput!)
} catch {
print(error)
}
}
'jpeg' is only available on iOS 11.0 or newer
Please help me, I need some function that equal to those function for iOS 10 (at least) or below.
Create an AVCapturePhotoOutput object. Use its properties to determine supported capture settings and to enable certain features (for example, whether to capture Live Photos).
fileprivate var photoOutput: AVCapturePhotoOutput!
Create and configure an AVCapturePhotoSettings object to choose
features and settings for a specific capture (for example, whether to enable image stabilization or flash).
photoOutput = AVCapturePhotoOutput()
if self.session.canAddOutput(photoOutput) {
self.session.addOutput(photoOutput)
}
Capture an image by passing your photo settings object to the
capturePhoto(with:delegate:) method along with a delegate object implementing the AVCapturePhotoCaptureDelegate protocol. The photo capture output then calls your delegate to notify you of significant events during the capture process.
queue.async { self.photoOutput.capturePhoto(with: AVCapturePhotoSettings(), delegate: self) }
I have been struggling with this error for a few days where if I take picture segue screens, dismiss the current screen flip the camera and take a picture the app crashes with an error.
[AVCapturePhotoOutput capturePhotoWithSettings:delegate:] No active and enabled video connection'
I have narrowed the error down to three lines of code, although I am not sure how to fix it I believe the solution has something to do with my AVCapturePhotoSettings
This is where I have narrowed down the trouble code to:
#IBAction func cameraButton_TouchUpInside(_ sender: Any) {
let settings = AVCapturePhotoSettings()
photoOutPut?.capturePhoto(with: settings, delegate: self as AVCapturePhotoCaptureDelegate)
}
Have I set up the settings incorrectly. Thank you
Here is the code in its entirety
import UIKit
import AVFoundation
protocol previewSegueDelegate {
func previewSegueDelegate(image:UIImage,device:AVCaptureDevice)
}
class MainCameraCollectionViewCell: UICollectionViewCell {
var gdelegate: gestureDelegate?
var pdelegate: previewSegueDelegate?
#IBOutlet weak var myView: UIView!
var captureSession = AVCaptureSession()
private var sessionQueue: DispatchQueue!
var captureConnection = AVCaptureConnection()
var currentCamera: AVCaptureDevice?
var photoOutPut: AVCapturePhotoOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
var image: UIImage?
var usingFrontCamera = false
override func awakeFromNib() {
super.awakeFromNib()
setupCaptureSession()
setupDevice()
setupInput()
setupPreviewLayer()
startRunningCaptureSession()
print("Inside of camera cell")
}
func setupCaptureSession(){
captureSession.sessionPreset = AVCaptureSession.Preset.photo
sessionQueue = DispatchQueue(label: "session queue")
}
func setupDevice(usingFrontCamera:Bool = false){
sessionQueue.async {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices{
if usingFrontCamera && device.position == AVCaptureDevice.Position.front {
self.currentCamera = device
} else if device.position == AVCaptureDevice.Position.back {
self.currentCamera = device
}
}
}
}
func setupInput() {
sessionQueue.async {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: self.currentCamera!)
if self.captureSession.canAddInput(captureDeviceInput) {
self.captureSession.addInput(captureDeviceInput)
}
self.photoOutPut = AVCapturePhotoOutput()
self.photoOutPut?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format:[AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
if self.captureSession.canAddOutput(self.photoOutPut!) {
self.captureSession.addOutput(self.photoOutPut!)
}
} catch {
print(error)
}
}
}
func setupPreviewLayer(){
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
self.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
func startRunningCaptureSession(){
captureSession.startRunning()
}
#IBAction func cameraButton_TouchUpInside(_ sender: Any) {
let settings = AVCapturePhotoSettings()
photoOutPut?.capturePhoto(with: settings, delegate: self as AVCapturePhotoCaptureDelegate)
print("camera button touched")
}
#IBAction func FlipThe_camera(_ sender: UIButton) {
print("Flip Touched")
captureSession.beginConfiguration()
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
captureSession.removeInput(input)
}
}
usingFrontCamera = !usingFrontCamera
setupCaptureSession()
setupDevice(usingFrontCamera: usingFrontCamera)
setupInput()
captureSession.commitConfiguration()
startRunningCaptureSession()
}
}
extension MainCameraCollectionViewCell: AVCapturePhotoCaptureDelegate{
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation(){
print(imageData)
image = UIImage(data: imageData)
if(self.image == nil){
print("The image is empty")
}
pdelegate?.previewSegueDelegate(image: self.image!, device: currentCamera!)
}
}
}
The logic of camera switch is wrong.
#IBAction func FlipThe_camera(_ sender: UIButton) {
print("Flip Touched")
captureSession.beginConfiguration()
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
captureSession.removeInput(input)
}
}
usingFrontCamera = !usingFrontCamera
setupCaptureSession()
setupDevice(usingFrontCamera: usingFrontCamera)
setupInput()
captureSession.commitConfiguration()
startRunningCaptureSession()
}
You should not add output again in setupInput() .
And should not start running session again in startRunningCaptureSession()
I am working on a project that contains custom camera view.And i am unable to capture the subview over the main view.My main view consist of AVCaptureSession and i want to take photo of superview and subview both in single image.
What i am trying in code:
class ViewController: UIViewController {
#IBOutlet weak var cameraButton: UIButton!
var captureSession = AVCaptureSession()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentDevice: AVCaptureDevice?
var photoOutput: AVCapturePhotoOutput?
var cameraPreviewLayer:AVCaptureVideoPreviewLayer?
var image: UIImage?
var toggleCameraGestureRecognizer = UISwipeGestureRecognizer()
var zoomInGestureRecognizer = UISwipeGestureRecognizer()
var zoomOutGestureRecognizer = UISwipeGestureRecognizer()
override func viewDidLoad() {
super.viewDidLoad()
setupCaptureSession()
setupDevice()
setupInputOutput()
setupPreviewLayer()
captureSession.startRunning()
toggleCameraGestureRecognizer.direction = .up
toggleCameraGestureRecognizer.addTarget(self, action: #selector(self.switchCamera))
view.addGestureRecognizer(toggleCameraGestureRecognizer)
// Zoom In recognizer
zoomInGestureRecognizer.direction = .right
zoomInGestureRecognizer.addTarget(self, action: #selector(zoomIn))
view.addGestureRecognizer(zoomInGestureRecognizer)
// Zoom Out recognizer
zoomOutGestureRecognizer.direction = .left
zoomOutGestureRecognizer.addTarget(self, action: #selector(zoomOut))
view.addGestureRecognizer(zoomOutGestureRecognizer)
styleCaptureButton()
}
cameraButton.layer.borderColor = UIColor.white.cgColor
cameraButton.layer.borderWidth = 5
cameraButton.clipsToBounds = true
cameraButton.layer.cornerRadius = min(cameraButton.frame.width, cameraButton.frame.height) / 2
}
func setupCaptureSession() {
captureSession.sessionPreset = AVCaptureSession.Preset.photo
}
func setupDevice() {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices {
if device.position == AVCaptureDevice.Position.back {
backCamera = device
} else if device.position == AVCaptureDevice.Position.front {
frontCamera = device
}
}
currentDevice = backCamera
}
func setupInputOutput() {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentDevice!)
captureSession.addInput(captureDeviceInput)
photoOutput = AVCapturePhotoOutput()
photoOutput!.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format: [AVVideoCodecKey : AVVideoCodecType.jpeg])], completionHandler: nil)
captureSession.addOutput(photoOutput!)
} catch {
print(error)
}
}
func setupPreviewLayer() {
self.cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
self.cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
self.cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
self.cameraPreviewLayer?.frame = view.frame
self.view.layer.insertSublayer(self.cameraPreviewLayer!, at: 0)
}
#IBAction func cameraButton_TouchUpInside(_ sender: Any) {
let settings = AVCapturePhotoSettings()
self.photoOutput?.capturePhoto(with: settings, delegate: self)
}
}
extension ViewController: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
self.image = UIImage(data: imageData)
performSegue(withIdentifier: "Preview_Segue", sender: nil)
}
}
}
Please help me
If I understood you are trying to get the content (as an image) of what the camera is grabbing and some overlay views.
As far as I remember is not possible to grab what is inside the AVPreviewLayer, maybe they changed something in the latest version. When I tried (iOS6) it wasn't possible, the area with the AVPreviewLayer was always empty.
What you can do is take the current camera buffer and draw inside it. By setting a class as a session delegate you can receive this callback optional
func captureOutput(_ output: AVCaptureOutput,
didOutput sampleBuffer: CMSampleBuffer,
from connection: AVCaptureConnection)
Here you will receive the image from the camera, this buffer can be converted into images using Accelerate framework or CoreImage.
Is not easy, but also not impossible.
Im making a iPhone app with a AVFoundation camera but the camera is not scaling properly.
I think I have done a lot to make it the same size, I changed the video gravity to ResizeAspectFill and I changed the previewlayer.frame.size to self.layer.frame.size.
Why isn't my preview layer stretching over the entire view? Is it something I have typed wrong or just forgotten that I need to type out? Thanks!
Image: http://imgur.com/O713SoE
code:
import AVFoundation
import UIKit
import QuartzCore
class View1: UIViewController {
let captureSession = AVCaptureSession()
var previewLayer: CALayer!
var captureDevice: AVCaptureDevice!
#IBOutlet weak var photoButton: UIButton!
#IBOutlet weak var cameraView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
photoButton.layer.zPosition = 1
}
#IBAction func photoButtonpressed(_ sender: UIButton) {
let button = sender as UIButton
if (button.tag == 1){
print("Photobutton clicked")
}
}
func prepareCamera(){
captureSession.sessionPreset = AVCaptureSessionPreset1920x1080
if let availableDevices = AVCaptureDeviceDiscoverySession(deviceTypes: [.builtInWideAngleCamera],
mediaType: AVMediaTypeVideo,
position: .back).devices {
captureDevice = availableDevices.first
beginSession()
}
}
func beginSession(){
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: captureDevice)
captureSession.addInput(captureDeviceInput)
} catch {
print(error.localizedDescription)
}
if let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession){
self.previewLayer = previewLayer
self.view.layer.addSublayer(self.previewLayer)
self.previewLayer.frame = self.view.layer.frame
self.previewLayer.bounds = self.view.bounds
self.previewLayer.contentsGravity = AVLayerVideoGravityResizeAspectFill
captureSession.startRunning()
let dataOutput = AVCaptureVideoDataOutput()
dataOutput.videoSettings = [(kCVPixelBufferPixelFormatTypeKey as NSString): NSNumber(value: kCVPixelFormatType_32BGRA)]
dataOutput.alwaysDiscardsLateVideoFrames = true
if captureSession.canAddOutput(dataOutput) {
captureSession.addOutput(dataOutput)
captureSession.commitConfiguration()
}
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
prepareCamera()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
I copy your code and run on iOS 10.1.1, iPhone6, XCode 8.2.1 it works.
How you load View1? programmatically? initiate in storyboard? the view of View1 might have different size with your device screen.
I am trying to figure out how to record a video using AVFoundation in Swift. I have got as far as creating a custom camera but I only figured out how to take still pictures with it and I can't figure out how to record video. Hope you can help me figure this one out.
I want to hold the takePhotoButton to record the video and then it will be previewed where I preview my current still photos. Your help will really help me continuing my project. Thanks a lot!
import UIKit
import AVFoundation
#available(iOS 10.0, *)
class CameraViewController: UIViewController,AVCaptureVideoDataOutputSampleBufferDelegate {
let photoSettings = AVCapturePhotoSettings()
var audioPlayer = AVAudioPlayer()
var captureSession = AVCaptureSession()
var videoDeviceInput: AVCaptureDeviceInput!
var previewLayer = AVCaptureVideoPreviewLayer()
var frontCamera: Bool = false
var captureDevice:AVCaptureDevice!
var takePhoto = false
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
prepareCamera()
}
func prepareCamera() {
captureSession.sessionPreset = AVCaptureSessionPresetPhoto
if let availableDevices = AVCaptureDeviceDiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaTypeVideo, position: .back).devices {
captureDevice = availableDevices.first
beginSession()
}
}
func frontCamera(_ front: Bool){
let devices = AVCaptureDevice.devices()
do{
try captureSession.removeInput(AVCaptureDeviceInput(device:captureDevice!))
}catch{
print("Error")
}
for device in devices!{
if((device as AnyObject).hasMediaType(AVMediaTypeVideo)){
if front{
if (device as AnyObject).position == AVCaptureDevicePosition.front {
captureDevice = device as? AVCaptureDevice
do{
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice!))
}catch{}
break
}
}else{
if (device as AnyObject).position == AVCaptureDevicePosition.back {
captureDevice = device as? AVCaptureDevice
do{
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice!))
}catch{}
break
}
}
}
}
}
func beginSession () {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: captureDevice)
if let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) {
self.previewLayer = previewLayer
containerView.layer.addSublayer(previewLayer as? CALayer ?? CALayer())
self.previewLayer.frame = self.view.layer.frame
self.previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
previewLayer.connection.videoOrientation = AVCaptureVideoOrientation.portrait
captureSession.startRunning()
let dataOutput = AVCaptureVideoDataOutput()
dataOutput.videoSettings = [(kCVPixelBufferPixelFormatTypeKey as NSString):NSNumber(value:kCVPixelFormatType_32BGRA)]
dataOutput.alwaysDiscardsLateVideoFrames = true
if captureSession.canAddOutput(dataOutput) {
captureSession.addOutput(dataOutput)
photoSettings.isHighResolutionPhotoEnabled = true
photoSettings.isAutoStillImageStabilizationEnabled = true
}
captureSession.commitConfiguration()
let queue = DispatchQueue(label: "com.NightOut.captureQueue")
dataOutput.setSampleBufferDelegate(self, queue: queue)
}
}
#IBAction func takePhoto(_ sender: Any) {
takePhoto = true
photoSettings.isHighResolutionPhotoEnabled = true
photoSettings.isAutoStillImageStabilizationEnabled = true
}
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
if takePhoto {
takePhoto = false
if let image = self.getImageFromSampleBuffer(buffer: sampleBuffer) {
let photoVC = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "PhotoVC") as! PhotoPreviewViewController
photoVC.takenPhoto = image
DispatchQueue.main.async {
self.present(photoVC, animated: true, completion: {
self.stopCaptureSession()
})
}
}
}
}
func getImageFromSampleBuffer (buffer:CMSampleBuffer) -> UIImage? {
if let pixelBuffer = CMSampleBufferGetImageBuffer(buffer) {
let ciImage = CIImage(cvPixelBuffer: pixelBuffer)
let context = CIContext()
let imageRect = CGRect(x: 0, y: 0, width: CVPixelBufferGetWidth(pixelBuffer), height: CVPixelBufferGetHeight(pixelBuffer))
if let image = context.createCGImage(ciImage, from: imageRect) {
return UIImage(cgImage: image, scale: UIScreen.main.scale, orientation: .leftMirrored)
}
}
return nil
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
self.captureSession.stopRunning()
}
func stopCaptureSession () {
self.captureSession.stopRunning()
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
self.captureSession.removeInput(input)
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func DismissButtonAction(_ sender: UIButton) {
UIView.animate(withDuration: 0.1, animations: {
self.DismissButton.transform = CGAffineTransform.identity.scaledBy(x: 0.8, y: 0.8)
}, completion: { (finish) in
UIView.animate(withDuration: 0.1, animations: {
self.DismissButton.transform = CGAffineTransform.identity
})
})
performSegue(withIdentifier: "Segue", sender: nil)
}
}
To identify the holding down the button and releasing it, can be done in different ways. The easiest way would be adding a target for UIControlEvents.TouchUpInside and UIControlEvents.TouchDown for capture button like below.
aButton.addTarget(self, action: Selector("holdRelease:"), forControlEvents: UIControlEvents.TouchUpInside);
aButton.addTarget(self, action: Selector("HoldDown:"), forControlEvents: UIControlEvents.TouchDown)
//target functions
func HoldDown(sender:UIButton)
{
// Start recording the video
}
func holdRelease(sender:UIButton)
{
// Stop recording the video
}
There are other ways as well, like adding a long tap gesture recognizer to button or view and start/stop based on recognizer state. More info can be found here in another SO answer UIButton with hold down action and release action
Video Recording
You need to add AVCaptureMovieFileOutput to your capture session and use the method startRecordingToOutputFileURL to start the video recording.
Things to notice
Implement AVCaptureFileOutputRecordingDelegate method to identify the start and didFinish recording
File path should be meaningful, Which means you should give the correct file path which your app has access.
Have this code inside HoldDown() method to start recording
let videoFileOutput = AVCaptureMovieFileOutput()
self.captureSession?.addOutput(videoFileOutput)
let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0] as URL
let filePath = documentsURL.appendingPathComponent("tempMovie")
videoFileOutput.startRecording(toOutputFileURL: filePath, recordingDelegate: self)
to stop recording use vidoeFileOutput.stopRecording()
You need to use AVCaptureMovieFileOutput. Add AVCaptureMovieFileOutput to a capture session using addOutput(_:)
Starting a Recording
You start recording a QuickTime movie using
startRecording(to:recordingDelegate:). You need to supply a
file-based URL and a delegate. The URL must not identify an existing
file, because the movie file output does not overwrite existing
resources. You must also have permission to write to the specified
location. The delegate must conform to the
AVCaptureFileOutputRecordingDelegate protocol, and must implement the
fileOutput(_:didFinishRecordingTo:from:error:)
method.
See docs for more info.