Adjust the MenuBar under Navigation Controller - ios

When I tried to run on different devices, the menuBar on Iphone 8 seems lower than Iphone X, how would I adjust those programmatically for every screen?
This is my code I have for the menuBar
customCollectionView = MenuBar(frame: CGRect(x: 0, y:(navigationController?.navigationBar.frame.height)!, width: view.frame.width, height: 50))
customCollectionView.translatesAutoresizingMaskIntoConstraints = true
customCollectionView.collectionView.isScrollEnabled = false
customCollectionView.collectionView.delegate = self
view.addSubview(customCollectionView)
menubarViewConstraints()
function for menuBar constraints
func menubarViewConstraints(){
customCollectionView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
customCollectionView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
customCollectionView.topAnchor.constraint(equalTo: (navigationController?.navigationBar.bottomAnchor)!).isActive = true
}
Switch form portrait mode to landscape mode:

The problem here is the safe area on the iPhone X (any potentially future iOS devices).
If you change the y position of your init frame call to be the following it should work.
y:((navigationController?.navigationBar.frame.height)!) + (navigationController?.navigationBar.frame.origin.y) + 30
Basically that will take the height of the navigation bar and add the Y origin position and finally add 30 to it.
There might be a better way to achieve this using the devices safe area, but this is the method that came to mind first that seems like it'll work.

Related

UIProgressView do not redraw his frame when app launch back from background

i have view with `UIProgressView` and 3 dot-view. It's like a page control. Each page - the video. `progressView` displays progress of video playback
ok. I do not use constraints for left and right anchors, because my progressView should swap places with dot-view. For example, when current video is ended and next start play, we should swap positions of `progressView` with next dot-view. For swap i just change frames
and the problem is: when i move app to background and returns back, my `progressView` loses his old frame. It attaches to the left side, because `.frame.minX` is 0
and the last one: this problem occurs only after first returns from background
what i tried to do:
save progressView frames before app is going to background and restore it when app comes to foreground: progressView.frame = progressViewOldFrames and call setNeedsDisplay()
add constraint to leftAnchor with constant (frame.minX) before background and remove it after foreground
combine these 2 tries
so now it looks like
func appWillMoveInBackground() {
progressBarXConstraint = progressBar.leftAnchor.constraint(equalTo: self.leftAnchor, constant: progressBar.frame.minX)
progressBarXConstraint?.isActive = true
progressBarFrame = progressBar.frame
}
func updateProgressWidth() {
progressBarXConstraint?.isActive = false
// here i use constraints because my width and height also disables
// and only constraints helps me
progressBar.widthAnchor.constraint(equalToConstant: 32).isActive = true
progressBar.heightAnchor.constraint(equalToConstant: 6).isActive = true
progressBar.frame = progressBarFrame
progressBar.setNeedsDisplay()
}
UPDATE
ok, i should explain more. I guess i cant use constraints because we have some animation while we are scrolling. When we scroll to right - we should move our progressView to some points at right. And in this moment we should move right dot-view to the left. I mean, we do not scroll page by page, we can scroll to a half on the right, then we can return to the initial position.
this code of block did change frames of progressView and dot-view. Formulas are not important. Please, just understand the behavior of this view
func scrollViewDidScroll(_ scrollView: UIScrollView) {
// calc some math variables
// and call method that make changes in frames
pageControl.moveBetweenPages(atPercentValue: distInPercents - 100)
}
// its part of body moveBetweenPages() func
progressBar.frame = CGRect(x: progStartX + progAddDist, y: 0,
width: SizeConstants.progressBarWidth.value,
height: SizeConstants.height.value)
let dotStartX: CGFloat = SizeConstants.progressBarWidth.value + SizeConstants.itemsSpacing.value + (CGFloat(currentPageNum) * dotSectionSize)
dots[currentPageNum].view.frame = CGRect(x: dotStartX - dotAddDist, y: 0,
width: SizeConstants.dotWidth.value,
height: SizeConstants.height.value)
images shows how it looks before background and after
matt from comments suggested me use constraints instead of frames and yes, it helps and it works
only thing i can say is dont forget call setNeedsLayout() after constraints update

Swift button frame height issue (viewDidLayoutSubviews)

I've got some square buttons that I'd like to add rounded corners to that are proportional to the button's height. In past versions of my app, I had implemented this feature without issues using viewDidLayoutSubviews(). For some reason, after pushing a new version of my app with other features I had tweaked, this section of code no longer functions as expected. Here is the code:
override func viewDidLayoutSubviews() {
for button in buttons {
button!.layer.shadowColor = UIColor.black.cgColor
button!.layer.shadowOffset = CGSize(width: 0, height: 1.0)
button!.layer.shadowOpacity = 0.4
button!.layer.shadowRadius = button!.frame.height / 40
button!.layer.cornerRadius = button!.frame.height / 10
}
Again, this block of code used to work just fine but for some reason it no longer works. What I am experiencing is much larger relative radii on smaller buttons (iPhone SE) compared to bigger buttons (iPads).
To troubleshoot, in viewDidLayoutSubviews(), I'm printing the button!.frame.height and I'm noticing that no matter what device I use the frame height is 395.5, which I believe is the correct size only on the 12.9" iPad. Therefore, the buttons look correct on the 12.9" iPad but the radii end up being too large on all of the smaller devices.
Any idea what's going on here? Why is it that they're all returning the same frame height even though they're visually very different sizes on the different devices?
I copy and pasted the above code into the viewWillAppear() method and
the problem was resolved. I then deleted the code from
viewWillAppear(), leaving me with my original code during posting of
question, and it is continuing to run as expected (working). What
could possibly be the cause of this intermittent behavior
The reason when you initialized the buttons in viewWillAppear and remove them but it still work because your button's frame did not change in the viewDidLayoutSubview method. And the viewDidLayoutSubview is invoked only controller's view is updated, rotated, or changed, which in your case it does not.
If you try to rotate your device you will see your parent view's frame changed.
For more information about view hierarchy. See this article
Try like this:-
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
for button in buttons {
button!.layer.shadowColor = UIColor.black.cgColor
button!.layer.shadowOffset = CGSize(width: 0, height: 1.0)
button!.layer.shadowOpacity = 0.4
button!.layer.shadowRadius = button!.frame.height / 40
button!.layer.cornerRadius = button!.frame.height / 10
}

Increasing height of UIView.frame programmatically works till iPhone 8 plus but doesn't works beyond model iphone x

I am increasing the height for UIView programmatically in runtime on click of button, it works fine on iPhone 6,7,8 and plus models but doesn't works on iPhone X and beyond models. i have initially set constraints programmatically as i views are autoLayout based. I also tried to set constraints at runtime which didn't helped too.
//Tried this and working till iPhone 8+
self.view.frame.size.height += CGFloat(280)
//or
self.view.frame = CGRect(x: 0, y: 0, width: self.view.frame.width,
height: self.view.frame.height + 20.0)
//Tried setting height constraint
self.view.autoSetDimension(.height, toSize: 270)
Debug view hierarchy and look for conflicting constraints that might interfere with your height constraint. Also make sure you set translatesAutoresizingMaskIntoConstraints to false if you set constraints in code.
Also: if you set your constraint like this in code (apparently you are using PureLayout), that method returns the reference to that height constraint. So if you want to modify it, you need to update the constant value of your constraint, instead of setting a new one.
For any further help you certainly need to share more information.

Label top distance issue without navigation bar and Status Bar with iPhone X

I have a view controller where I need to hide the status bar and navigation bar because of UI requirement. I have hid the status bar and navigation bar and added a label with a top constraint of 20 pixels from the top. It looks fine with iPhone 6 and other devices but in case of iPhone X, label is not at a distance of 20 pixels. How to fix this?
There is Safe Area included in the bottom and top of the screen of new iphones like Iphone X.
You can use this if your using constaints
myLabel.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20).isActive = true
Or if you are defining frame for label you can do such like this
myLabel.frame = CGRect(x: 0, y: view.safeAreaInsets.top + 20, width: view.frame.width, height: 30)

ios - Adjust button width and height based on screen size

I am trying to adjust button sizes according to the device they are run on. iPhone SE is small compared to iPhone 8 and as a result the buttons do not fully appear.
I tried using the following code to adjust the size of the buttons according to the screen size but it did not show any changes.
roundedCornerDeliveryButton.layer.cornerRadius = 8
roundedCornerKitHomeButton.layer.cornerRadius = 8
widthMultiplier = Double(self.view.frame.size.width) / 69
heightMultiplier = Double(self.view.frame.size.height) / 321
roundedCornerDeliveryButton.frame.size.width = roundedCornerDeliveryButton.frame.width * CGFloat(widthMultiplier)
roundedCornerDeliveryButton.frame.size.height = roundedCornerDeliveryButton.frame.height * CGFloat(heightMultiplier)
roundedCornerKitHomeButton.frame.size.width = roundedCornerKitHomeButton.frame.width * CGFloat(widthMultiplier)
roundedCornerKitHomeButton.frame.size.height = roundedCornerKitHomeButton.frame.height * CGFloat(heightMultiplier)
roundedCornerDeliveryButton.frame.origin = CGPoint(x: roundedCornerDeliveryButton.frame.origin.x * CGFloat(widthMultiplier), y: roundedCornerDeliveryButton.frame.origin.y * CGFloat(heightMultiplier))
roundedCornerKitHomeButton.frame.origin = CGPoint(x: roundedCornerKitHomeButton.frame.origin.x * CGFloat(widthMultiplier), y: roundedCornerKitHomeButton.frame.origin.y * CGFloat(heightMultiplier))
How would I do this?
There are a few ways to do this, but it comes down to how you declared your buttons in the first place.
If your buttons are declared in Storyboard or Xib file, you probably should be using layout constraints.
For example, if you want a button to take 1/3rd, you start by defining a layout constraint with the top view of the view controller with "Equal Width", then you edit that constraint and change its multiplier to 1:3
The layout system will do its magic to ensure the constraints is respected and the button is always 1/3rd the screen width.
You can declare several constraints like that to automatically respect different constraints, like making sure your button height is always taller than 36pt, width is never wider than 400pt, etc. Just have to define the proper priorities and the constraints.
Defining your sizing constraints this way has the advantage of being inspectable in the Xib as you can quickly change device type & orientation and make sure everything works before even running your code.
Good luck!
To make the button fit its content use
button.sizeToFit()
Also it's better to do it with auto-layout
self.view.addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
button.centerXAnchor.constraint(equalTo: self.view.centerXAnchor),
button.centerYAnchor.constraint(equalTo: self.view.centerYAnchor)
])
You can add this constraint if you want it proportionally
button.widthAnchor.constraint(equalTo:self.view.widthAnchor,multiplier:0.75)

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