Is it possible to call editActionsForRowAt of UITableview manually? - ios

In my project, there is a requirement to call editActionsForRowAt of a UITableView on a button action. So that on clicking that button, tableview swipes left.
My editActionsForRowAt code:
func tableView(_ tableView: UITableView, editActionsForRowAt indexPath: IndexPath) -> [UITableViewRowAction]? {
let editAction = UITableViewRowAction(style: .normal, title: "Edit".localized) {[weak self] (rowAction, indexPath) in
// Perform edit action here
}
let deleteAction = UITableViewRowAction(style: .normal, title: "Delete".localized) {[weak self] (rowAction, indexPath) in
// Perform delete action here
}
return [deleteAction,editAction]
}
I do not know whether it is possible or not? I have searched a lot but did not find any solution. Please suggest is it possible or not? If yes, then how to achieve this?

class YourViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, CustomCellDelegate {
#IBOutlet weak var tableView: UITableView?
override func viewDidLoad() {
super.viewDidLoad()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 2
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "identifier") as? CustomCell else {
return UITableViewCell()
}
cell.indexPath = indexPath
cell.delegate = self
return cell
}
func tableView(_ tableView: UITableView, editActionsForRowAt indexPath: IndexPath) -> [UITableViewRowAction]? {
return nil
}
func delete(for cell: CustomCell) {
let indexPath = cell.indexPath
print("doing action for cell at: \(indexPath!.row)")
// your implementation for action
// maybe delete a cell or whatever?
cell.hideDeleteActions()
}
}
protocol CustomCellDelegate: class {
func delete(for cell: CustomCell)
}
class CustomCell: UITableViewCell {
weak var delegate: CustomCellDelegate?
var indexPath: IndexPath!
#IBOutlet weak var buttonAction: UIButton?
#IBOutlet weak var constBtnDeleteAction: NSLayoutConstraint?
override func awakeFromNib() {
self.constBtnDeleteAction?.constant = 0
}
override func touchesEnded(_ touches: Set<UITouch>,
with event: UIEvent?) {
guard let point = touches.first?.location(in: self) else {
return
}
if self.point(inside: point, with: event) {
self.showDeleteActions()
}
}
func showDeleteActions() {
self.constBtnDeleteAction?.constant = 100
// Set it according to the button width
UIView.animate(withDuration: 0.3) {
self.layoutIfNeeded()
}
}
func hideDeleteActions() {
self.constBtnDeleteAction?.constant = 0
UIView.animate(withDuration: 0.3) {
self.layoutIfNeeded()
}
}
#IBAction func cellButtonAction() {
delegate?.delete(for: self)
}
}
You need to do more with storyboard like setting constraints of button which will be at the rightmost in the cell and join the outlets.

I think it is possible by call your tableview's delegate method as below
#IBAction func editingstylecalled(_ sender:UIButton)
{
let tag = sender.tag
self.tableView(self.tableview, commit: .delete, forRowAt: IndexPath.init(row: tag, section: 0))
}
Please set your tableview in above code and check.

Related

How to add a delete button to Cells on Swift

I'm trying to create an App but I'm struggling with a simple problem: How can I add a delete button to my custom cells?
I've created a NewCocoaTouchClass
I've created my custom design (added also a button for every cell) and provided the Outlets in the TableViewCellController
I managed to implement my custom cell to another viewController
I created a button on my viewController
I'd like that when the user taps on my new button, cell buttons will appear, and then I can delete cells singularly. When I create the IbAction I can't retrieve the cell code because the cell is defined only in my tableViewCode.
Thank in advance
Ps: I also implemented deleting cells by swipe but my custom cell design is incompatible with the standard rectangular delete option (this is awful).
TableViewCellController
import UIKit
class CustomTableTableViewCell: UITableViewCell {
static let identificatore = "CustomTableTableViewCell"
static func nib() -> UINib {
return UINib(nibName: "CustomTableTableViewCell", bundle: nil)
}
#IBOutlet weak var ImmagineCella: UIImageView!
#IBOutlet weak var TestoCella: UILabel!
#IBOutlet weak var Button: UIButton!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
ViewController
import UIKit
class MaterieViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var materie : [String] = ["zoifvdhfdv", "szvzv", "zdvzfv", "zfdvbfdb", "bfzdfb"]
#IBOutlet weak var TableViewMaterie: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
TableViewMaterie.register(CustomTableTableViewCell.nib(), forCellReuseIdentifier: CustomTableTableViewCell.identificatore)
TableViewMaterie.delegate = self
TableViewMaterie.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return materie.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: CustomTableTableViewCell.identificatore, for: indexPath) as! CustomTableTableViewCell
cell.TestoCella.text = materie[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 67.83
}
#IBAction func EditButton(_ sender: UIButton) {
}
}
This is the code I use in my project
func tableView(_ tableView: UITableView, titleForDeleteConfirmationButtonForRowAt indexPath: IndexPath) -> String?
{
return "Delete"
}
func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
return true
}
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if (editingStyle == .delete) {
//Add your code
}
}
You can write with add target
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: CustomTableTableViewCell.identificatore, for: indexPath) as! CustomTableTableViewCell
cell.TestoCella.text = materie[indexPath.row]
cell. Button.tag = indexPath.row
cell. Button.addTarget(self, action: #selector(buttonClicked(sender:)), for: .touchUpInside)
return cell
}
func buttonClicked(sender: UIButton) {
let buttonRow = sender.tag
print(buttonRow)
}

How to toggle open close uitableViewCell [duplicate]

I'm able to expand and collapse cells but i wanna call functions (expand and collapse) inside UITableViewCell to change button title.
import UIKit
class MyTicketsTableViewController: UITableViewController {
var selectedIndexPath: NSIndexPath?
var extraHeight: CGFloat = 100
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! MyTicketsTableViewCell
return cell
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if(selectedIndexPath != nil && indexPath.compare(selectedIndexPath!) == NSComparisonResult.OrderedSame) {
return 230 + extraHeight
}
return 230.0
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if(selectedIndexPath == indexPath) {
selectedIndexPath = nil
} else {
selectedIndexPath = indexPath
}
tableView.beginUpdates()
tableView.endUpdates()
}
}
import UIKit
class MyTicketsTableViewCell: UITableViewCell {
#IBOutlet weak var expandButton: ExpandButton!
#IBOutlet weak var detailsHeightConstraint: NSLayoutConstraint!
var defaultHeight: CGFloat!
override func awakeFromNib() {
super.awakeFromNib()
defaultHeight = detailsHeightConstraint.constant
expandButton.button.setTitle("TAP FOR DETAILS", forState: .Normal)
detailsHeightConstraint.constant = 30
}
func expand() {
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveLinear, animations: {
self.expandButton.arrowImage.transform = CGAffineTransformMakeRotation(CGFloat(M_PI * 0.99))
self.detailsHeightConstraint.constant = self.defaultHeight
self.layoutIfNeeded()
}, completion: { finished in
self.expandButton.button.setTitle("CLOSE", forState: .Normal)
})
}
func collapse() {
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveLinear, animations: {
self.expandButton.arrowImage.transform = CGAffineTransformMakeRotation(CGFloat(M_PI * 0.0))
self.detailsHeightConstraint.constant = CGFloat(30.0)
self.layoutIfNeeded()
}, completion: { finished in
self.expandButton.button.setTitle("TAP FOR DETAILS", forState: .Normal)
})
}
}
If you want the cell to get physically bigger, then where you have your store IndexPath, in heightForRow: use:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if selectedIndexPath == indexPath {
return 230 + extraHeight
}
return 230.0
}
Then when you want to expand one in the didSelectRow:
selectedIndexPath = indexPath
tableView.beginUpdates
tableView.endUpdates
Edit
This will make the cells animate themselves getting bigger, you dont need the extra animation blocks in the cell.
Edit 2
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if(selectedIndexPath == indexPath) {
selectedIndexPath = nil
if let cell = tableView.cellForRowAtIndexPath(indexPath) as? MyTicketsTableViewCell {
cell.collapse()
}
if let cell = tableView.cellForRowAtIndexPath(NSIndexPath(forRow:indexPath.row+1, section: indexPath.section) as? MyTicketsTableViewCell {
cell.collapse()
}
} else {
selectedIndexPath = indexPath
if let cell = tableView.cellForRowAtIndexPath(indexPath) as? MyTicketsTableViewCell {
cell.expand()
}
if let cell = tableView.cellForRowAtIndexPath(NSIndexPath(forRow:indexPath.row+1, section: indexPath.section) as? MyTicketsTableViewCell {
cell.expand()
}
}
tableView.beginUpdates()
tableView.endUpdates()
}
All you need is implement UITableView Delegate this way:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
override func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
By default, estimatedHeight is CGRectZero, when you set some value for it, it enables autoresizing (the same situation with UICollectionView), you can do even also so:
tableView?.estimatedRowHeight = CGSizeMake(50.f, 50.f);
Then you need to setup you constraints inside your cell.
Check this post: https://www.hackingwithswift.com/read/32/2/automatically-resizing-uitableviewcells-with-dynamic-type-and-ns
Hope it helps)
In MyTicketsTableViewController class, inside cellForRowAtIndexPath datasource method add target for the button.
cell.expandButton.addTarget(self, action: "expandorcollapsed:", forControlEvents: UIControlEvents.TouchUpInside)
I tried to implement lots of the given examples on this and other pages with similar questions, but none worked for me since I had to perform some logic in my custom cell (eg. hide unneeded UILables in CustomCell.swift when the cell is collapsed).
Here is the implementation that worked for me:
Create a dictionary:
private var _expandedCells: [IndexPath:Bool] = [:]
Implement the heightForRowAt method:
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return _expandedCells[indexPath] == nil ? 70 : _expandedCells[indexPath]! ? 150 : 70
}
Implement the didSelectRowAt method:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
_expandedCells[indexPath] = _expandedCells[indexPath] == nil ? true : !_expandedCells[indexPath]!
tableView.reloadRows(at: [indexPath], with: .fade)
}
Adjust your customCell:
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
guard let cell = cell as? YourCustomTableViewCell, let isExpanded = _expandedCells[indexPath] else { return }
cell.set(expanded: isExpanded)
}

How to get user input from UItextfield and add it to an array?

I am working in swift. I have a textfield that is in a tableview cell. I am trying to store the text of each text field in the tableview so they when the user adds or deletes a row, and then the tableview reloads data, that the text fields stay filled in with the appropriate data.
I tried adding a textfielddidendeditting function but for some reason it is not being called.
EDIT:
Here is my code:
tableViewController:
import UIKit
var rowCount = 0
var textArray = [String]()
class TableViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return rowCount
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! TableViewCell
return cell
}
#IBAction func addRow(_ sender: Any) {
rowCount = rowCount + 1
textArray.append("")
tableView.reloadData()
}
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
rowCount = rowCount - 1
textArray.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
}
}
}
tableViewCell:
import UIKit
class TableViewCell: UITableViewCell, UITextFieldDelegate {
#IBOutlet weak var textField: UITextField!
override func awakeFromNib() {
super.awakeFromNib()
textField.delegate = self
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
func textFieldShouldEndEditing(_ textField: UITextField) -> Bool {
if let myIndexPath = tableView.indexPathForSelectedRow {
let newText = textField.text
textArray.insert(newText, at: myIndexPath)
}
return true
}
}
As far as I could suggest (without any code insight given) you could do the following:
Use a callback in your cell, which gets called every time the textfield ends editing:
.
class MyTableViewCell: UITableViewCell {
var textHasChanged: ((String) -> Void)?
...
}
extension MyTableViewCell: UITextFieldDelegate {
// this gets called every time the user ends editing the text field
func textFieldShouldEndEditing(_ textField: UITextField) -> Bool {
let newValue = textField.text //here you have your value
// now save it to your data source
self.textHasChanged(newValue)
}
}
In a initializer or in awakeFromNib() function (depends on your usage), set the .delegate property of the textfield to self
Now, to have each cell display the value from the datasource and to apply the changed text to your tableView datasource, add the following lines to your UITableViewController:
.
class MyTableViewController: UITableViewController {
var textArray: [String] = ["abc", "def"]
...
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "myCell", for: indexPath)
cell.textField.text = textArray[indexPath.row]
cell.textHasChanged = { (newValue) in
self.textArray[indexPath.row] = newValue
}
return cell
}
Just comment if you have further questions

How can I call a tableview delegate methods from one class to another class in swift?

I want to perform a drop down for each cell hence I have inserted a tableview with in a cell and I am working with the expanding cell that a cell gets expanded when it clicks, so that it will show as a dropdown.
MainTableView:
import UIKit
class MainTableView: UIViewController,UITableViewDelegate,UITableViewDataSource {
#IBOutlet weak var mainTableView: UITableView!
var selectedCellIndexPath: NSIndexPath?
let selectedCellHeight: CGFloat = 300.0
let unselectedCellHeight: CGFloat = 44.0
var name = ["red","green","blue","white"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return name.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = mainTableView.dequeueReusableCellWithIdentifier("cell1" , forIndexPath: indexPath) as! mainTableViewCell
cell.Title.text = name[indexPath.row]
return cell
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if selectedCellIndexPath == indexPath {
return selectedCellHeight
}
return unselectedCellHeight
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if selectedCellIndexPath != nil && selectedCellIndexPath == indexPath {
selectedCellIndexPath = nil
} else {
selectedCellIndexPath = indexPath
}
tableView.beginUpdates()
tableView.endUpdates()
if selectedCellIndexPath != nil {
// This ensures, that the cell is fully visible once expanded
tableView.scrollToRowAtIndexPath(indexPath, atScrollPosition: .None, animated: true)
}
}
}
MainTableViewCell:
import UIKit
class MainTableViewCell:UITableViewCell,UITableViewDataSource,UITableViewDelegate {
#IBOutlet weak var dropDownList: UITableView!
#IBOutlet weak var Title: UILabel!
var selectedCellIndexPath: NSIndexPath?
let selectedCellHeight: CGFloat = 0.0
let unselectedCellHeight: CGFloat = 44.0
var name = ["magenta","yellow","orange","cyan","black","grey"]
override func awakeFromNib() {
super.awakeFromNib()
dropDownList.delegate = self
dropDownList.dataSource = self
}
override func setSelected(selected: Bool, animated: Bool)
{
super.setSelected(selected, animated: animated)
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return name.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = dropDownList.dequeueReusableCellWithIdentifier("cell2", forIndexPath: indexPath) as! subTableViewCell
cell.subTitle.text = name[indexPath.row]
return cell
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if selectedCellIndexPath == indexPath {
return selectedCellHeight
}
return unselectedCellHeight
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
/* If I select any row in subTableView then the tableview has to disappear and the height of mainTableView row should be rearranged(i.e the dropdown should dissappear) */
}
InnerTableViewCell:
import UIKit
class subTableViewCell: UITableViewCell {
#IBOutlet weak var subTitle: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
If I call the mainTableView delegate methods in the mainTableViewCell class then it would be easy but I am getting struggle with this .Help me!
First Create a delegate method to cell :-
import UIKit
protocol MainTableViewCellDelegate {
func myFunc()
}
class MainTableViewCell:UITableViewCell,UITableViewDataSource,UITableViewDelegate {
var MainTableViewCellDelegate! = nil
// Put Your Other code Lines
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
delegate.myFunc()
}
}
Then in your MainTableView add MainTableViewCellDelegate :-
import UIKit
class MainTableView: UIViewController,UITableViewDelegate,UITableViewDataSource, MainTableViewCellDelegate {
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = dropDownList.dequeueReusableCellWithIdentifier("cell2", forIndexPath: indexPath) as! subTableViewCell
cell.subTitle.text = name[indexPath.row]
cell.delegate = self
return cell
}
func myFunc() {
self.performSegueWithIdentifier("yourSegueIdentifier", sender: nil) //Put your segue
}
}

Expand and Collapse tableview cells

I'm able to expand and collapse cells but i wanna call functions (expand and collapse) inside UITableViewCell to change button title.
import UIKit
class MyTicketsTableViewController: UITableViewController {
var selectedIndexPath: NSIndexPath?
var extraHeight: CGFloat = 100
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! MyTicketsTableViewCell
return cell
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if(selectedIndexPath != nil && indexPath.compare(selectedIndexPath!) == NSComparisonResult.OrderedSame) {
return 230 + extraHeight
}
return 230.0
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if(selectedIndexPath == indexPath) {
selectedIndexPath = nil
} else {
selectedIndexPath = indexPath
}
tableView.beginUpdates()
tableView.endUpdates()
}
}
import UIKit
class MyTicketsTableViewCell: UITableViewCell {
#IBOutlet weak var expandButton: ExpandButton!
#IBOutlet weak var detailsHeightConstraint: NSLayoutConstraint!
var defaultHeight: CGFloat!
override func awakeFromNib() {
super.awakeFromNib()
defaultHeight = detailsHeightConstraint.constant
expandButton.button.setTitle("TAP FOR DETAILS", forState: .Normal)
detailsHeightConstraint.constant = 30
}
func expand() {
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveLinear, animations: {
self.expandButton.arrowImage.transform = CGAffineTransformMakeRotation(CGFloat(M_PI * 0.99))
self.detailsHeightConstraint.constant = self.defaultHeight
self.layoutIfNeeded()
}, completion: { finished in
self.expandButton.button.setTitle("CLOSE", forState: .Normal)
})
}
func collapse() {
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveLinear, animations: {
self.expandButton.arrowImage.transform = CGAffineTransformMakeRotation(CGFloat(M_PI * 0.0))
self.detailsHeightConstraint.constant = CGFloat(30.0)
self.layoutIfNeeded()
}, completion: { finished in
self.expandButton.button.setTitle("TAP FOR DETAILS", forState: .Normal)
})
}
}
If you want the cell to get physically bigger, then where you have your store IndexPath, in heightForRow: use:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if selectedIndexPath == indexPath {
return 230 + extraHeight
}
return 230.0
}
Then when you want to expand one in the didSelectRow:
selectedIndexPath = indexPath
tableView.beginUpdates
tableView.endUpdates
Edit
This will make the cells animate themselves getting bigger, you dont need the extra animation blocks in the cell.
Edit 2
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if(selectedIndexPath == indexPath) {
selectedIndexPath = nil
if let cell = tableView.cellForRowAtIndexPath(indexPath) as? MyTicketsTableViewCell {
cell.collapse()
}
if let cell = tableView.cellForRowAtIndexPath(NSIndexPath(forRow:indexPath.row+1, section: indexPath.section) as? MyTicketsTableViewCell {
cell.collapse()
}
} else {
selectedIndexPath = indexPath
if let cell = tableView.cellForRowAtIndexPath(indexPath) as? MyTicketsTableViewCell {
cell.expand()
}
if let cell = tableView.cellForRowAtIndexPath(NSIndexPath(forRow:indexPath.row+1, section: indexPath.section) as? MyTicketsTableViewCell {
cell.expand()
}
}
tableView.beginUpdates()
tableView.endUpdates()
}
All you need is implement UITableView Delegate this way:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
override func tableView(tableView: UITableView, estimatedHeightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
By default, estimatedHeight is CGRectZero, when you set some value for it, it enables autoresizing (the same situation with UICollectionView), you can do even also so:
tableView?.estimatedRowHeight = CGSizeMake(50.f, 50.f);
Then you need to setup you constraints inside your cell.
Check this post: https://www.hackingwithswift.com/read/32/2/automatically-resizing-uitableviewcells-with-dynamic-type-and-ns
Hope it helps)
In MyTicketsTableViewController class, inside cellForRowAtIndexPath datasource method add target for the button.
cell.expandButton.addTarget(self, action: "expandorcollapsed:", forControlEvents: UIControlEvents.TouchUpInside)
I tried to implement lots of the given examples on this and other pages with similar questions, but none worked for me since I had to perform some logic in my custom cell (eg. hide unneeded UILables in CustomCell.swift when the cell is collapsed).
Here is the implementation that worked for me:
Create a dictionary:
private var _expandedCells: [IndexPath:Bool] = [:]
Implement the heightForRowAt method:
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return _expandedCells[indexPath] == nil ? 70 : _expandedCells[indexPath]! ? 150 : 70
}
Implement the didSelectRowAt method:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
_expandedCells[indexPath] = _expandedCells[indexPath] == nil ? true : !_expandedCells[indexPath]!
tableView.reloadRows(at: [indexPath], with: .fade)
}
Adjust your customCell:
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
guard let cell = cell as? YourCustomTableViewCell, let isExpanded = _expandedCells[indexPath] else { return }
cell.set(expanded: isExpanded)
}

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