How to add UIButton in between two views without using storyboard? - ios

I am unable to understand where to add subview so that the button can lie in middle of the existing views.

This is work for me. (swift 4.0)
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let yourView = self.view
addButtonOnCentral(yourView!)
}
func addButtonOnCentral(_ view:UIView) {
let btn = UIButton.init()
btn.backgroundColor = UIColor.yellow
btn.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(btn)
let widthConstraint = NSLayoutConstraint(item: btn, attribute: .width, relatedBy: .equal,
toItem: nil, attribute: .notAnAttribute, multiplier: 1.0, constant: 20)
let heightConstraint = NSLayoutConstraint(item: btn, attribute: .height, relatedBy: .equal,
toItem: nil, attribute: .notAnAttribute, multiplier: 1.0, constant: 30)
let xConstraint = NSLayoutConstraint(item: btn, attribute: .centerX, relatedBy: .equal, toItem: view, attribute: .centerX, multiplier: 1, constant: 0)
let yConstraint = NSLayoutConstraint(item: btn, attribute: .centerY, relatedBy: .equal, toItem: view, attribute: .centerY, multiplier: 1, constant: 0)
NSLayoutConstraint.activate([widthConstraint, heightConstraint, xConstraint, yConstraint])
}

Related

Message bubble constraints with swift

I know this is a hard problem to debug. I will try to explain, you can ask question from comments section.
I want to use message bubbles in my app. I wrote some code for constraints, but it is not working well.
How can i put the left edge of blue bubble to red line?
Here is my code:
When tableview cell loads this method is running:
private func setup() {
bubbleImageView = UIImageView(image: bubbleImage.incoming, highlightedImage: bubbleImage.incomingHighlighed)
bubbleImageView.userInteractionEnabled = true
messageLabel = UILabel(frame: CGRectZero)
messageLabel.font = UIFont.systemFontOfSize(15)
messageLabel.numberOfLines = 0
messageLabel.userInteractionEnabled = true
selectionStyle = .None
contentView.addSubview(bubbleImageView)
bubbleImageView.addSubview(messageLabel)
messageLabel.translatesAutoresizingMaskIntoConstraints = false
bubbleImageView.translatesAutoresizingMaskIntoConstraints = false
contentView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: .Left, relatedBy: .Equal, toItem: contentView, attribute: .Left, multiplier: 1, constant: 10))
contentView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: .Top, relatedBy: .Equal, toItem: contentView, attribute: .Top, multiplier: 1, constant: 4.5))
bubbleImageView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: .Width, relatedBy: .Equal, toItem: messageLabel, attribute: .Width, multiplier: 1, constant: 30))
contentView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: .Bottom, relatedBy: .Equal, toItem: contentView, attribute: .Bottom, multiplier: 1, constant: -4.5))
bubbleImageView.addConstraint(NSLayoutConstraint(item: messageLabel, attribute: .CenterX, relatedBy: .Equal, toItem: bubbleImageView, attribute: .CenterX, multiplier: 1, constant: -2))
bubbleImageView.addConstraint(NSLayoutConstraint(item: messageLabel, attribute: .CenterY, relatedBy: .Equal, toItem: bubbleImageView, attribute: .CenterY, multiplier: 1, constant: -0.5))
messageLabel.preferredMaxLayoutWidth = 218
bubbleImageView.addConstraint(NSLayoutConstraint(item: messageLabel, attribute: .Height, relatedBy: .Equal, toItem: bubbleImageView, attribute: .Height, multiplier: 1, constant: -15))
}
As you can see i am creating bubble background and label for text.
And second method:
func setCell(message:Message) {
messageLabel.text="testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttest"
var layoutAttribute: NSLayoutAttribute
var layoutConstant: CGFloat
if message.incoming {
bubbleImageView.image=bgImage.incoming
messageLabel.textColor = UIColor.blackColor()
layoutAttribute = .Left
layoutConstant = 10
}else{
if message.isSent == 1 {
bubbleImageView.image = bgImage.outgoing
}
if message.isSent == 0 {
bubbleImageView.image = bgImage.notYetSent
}
messageLabel.textColor = UIColor.whiteColor()
layoutAttribute = .Right
layoutConstant = -10
}
contentView.addConstraint(NSLayoutConstraint(item: bubbleImageView, attribute: layoutAttribute, relatedBy: .Equal, toItem: contentView, attribute: layoutAttribute, multiplier: 1, constant: layoutConstant))
}
What is the problem with my code? It is working well for incoming messages (gray bubble) and not working well for outgoing messages (blue bubble)
I get it. You have to add a constraint that doesnt allows the bubble to exceed the max width. So you have to add a constraint like that:
let widthConstraint = NSLayoutConstraint(item: youritem, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.LessThanOrEqual,
toItem: self.youItem.superview, attribute: NSLayoutAttribute.Width,
multiplier: 1.0, constant: 100)

UIButton Constraint Failure, but works with UILabel

I am trying to add a button pragmatically to a UIView. This code will work with a UI label, but when using it with a button, the constraints fail. How can I make this work? Thanks.
let homeButton = UIButton(frame: CGRectZero)
homeButton.setTitle("Home", forState: .Normal)
homeButton.titleLabel!.textAlignment = NSTextAlignment.Center
homeButton.titleLabel!.textColor = UIColor.whiteColor()
homeButton.titleLabel!.translatesAutoresizingMaskIntoConstraints = false
containerView.addSubview(homeButton)
let buttonWidthConstraint = NSLayoutConstraint(item: homeButton, attribute: .Width, relatedBy: .Equal, toItem: self.containerView, attribute: .Width, multiplier: 0.5, constant: 0)
containerView.addConstraint(buttonWidthConstraint)
let buttonHeightConstraint = NSLayoutConstraint(item: homeButton, attribute: .Height, relatedBy: .Equal, toItem: self.containerView, attribute: .Height, multiplier: 0.5,constant: 0)
containerView.addConstraint(buttonHeightConstraint)
let buttonXConstraint = NSLayoutConstraint(item: homeButton, attribute: .CenterX, relatedBy: .Equal, toItem: self.containerView, attribute: .CenterX, multiplier: 1, constant: 0)
let buttonYConstraint = NSLayoutConstraint(item: homeButton, attribute: .CenterY, relatedBy: .Equal, toItem: self.containerView, attribute: .CenterY, multiplier: 1, constant: 0)
containerView.addConstraint(buttonXConstraint)
containerView.addConstraint(buttonYConstraint)
you should use homeButton.translatesAutoresizingMaskIntoConstraints = false instead of homeButton.titleLabel!.translatesAutoresizingMaskIntoConstraints = false.
because you should disable autoresizingmask for button not for button's titleLabel!!!
Hope this will help :)

Layout Constraints Added Programmatically to UITableViewCell

I am attempting to reproduce the constraints in this screenshot, which are applied to a static UITableViewCell:
Here is the code I'm using to try to do this:
#IBOutlet weak var cellTest: UITableViewCell!
override func viewDidLoad() {
super.viewDidLoad()
cellTest.backgroundColor = UIColor.yellowColor()
let vw = UIView()
vw.backgroundColor = UIColor.greenColor()
cellTest.contentView.addSubview(vw)
cellTest.contentView.translatesAutoresizingMaskIntoConstraints = false
vw.translatesAutoresizingMaskIntoConstraints = false
let constraintWidth = NSLayoutConstraint(item: vw, attribute: .Width, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 400)
let constraintHeight = NSLayoutConstraint(item: vw, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 150)
let constraintCentreX = NSLayoutConstraint(item: vw, attribute: .CenterX, relatedBy: .Equal, toItem: vw.superview!, attribute: .CenterX, multiplier: 1, constant: 0)
let constraintCentreY = NSLayoutConstraint(item: vw, attribute: .CenterY, relatedBy: .Equal, toItem: vw.superview!, attribute: .CenterY, multiplier: 1, constant: 0)
cellTest.contentView.addConstraints([constraintWidth, constraintHeight, constraintCentreX, constraintCentreY ])
}
However, below is the unexpected output, with the view in the top left instead of centred. Any help is much appreciated as I've spent quite some time trying to figure this out:
I needed to add constraints to the cell's contentView, as well. These are added to the cell itself.
Code and screenshot below.
#IBOutlet weak var cellTest: UITableViewCell!
override func viewDidLoad() {
super.viewDidLoad()
cellTest.backgroundColor = UIColor.yellowColor()
let vw = UIView()
vw.backgroundColor = UIColor.greenColor()
cellTest.contentView.addSubview(vw)
cellTest.contentView.translatesAutoresizingMaskIntoConstraints = false
vw.translatesAutoresizingMaskIntoConstraints = false
let bottomConstraint = NSLayoutConstraint(item: cellTest.contentView, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: cellTest.contentView.superview!, attribute: NSLayoutAttribute.Bottom, multiplier: 1, constant: 0)
let trailingConstraint = NSLayoutConstraint(item: cellTest.contentView, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: cellTest.contentView.superview!, attribute: NSLayoutAttribute.Trailing, multiplier: 1, constant: 0)
let topConstraint = NSLayoutConstraint(item: cellTest.contentView, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: cellTest.contentView.superview!, attribute: NSLayoutAttribute.Top, multiplier: 1, constant: 0)
let leadingConstraint = NSLayoutConstraint(item: cellTest.contentView, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: cellTest.contentView.superview!, attribute: NSLayoutAttribute.Leading, multiplier: 1, constant: 0)
cellTest.addConstraints([bottomConstraint, trailingConstraint, topConstraint, leadingConstraint])
let constraintWidth = NSLayoutConstraint(item: vw, attribute: .Width, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 200)
constraintWidth.priority = 1000
let constraintHeight = NSLayoutConstraint(item: vw, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 80)
constraintHeight.priority = 1000
let constraintCentreX = NSLayoutConstraint(item: vw, attribute: .CenterX, relatedBy: .Equal, toItem: vw.superview!, attribute: .CenterX, multiplier: 1, constant: 0)
constraintCentreX.priority = 1000
let constraintCentreY = NSLayoutConstraint(item: vw, attribute: .CenterY, relatedBy: .Equal, toItem: vw.superview!, attribute: .CenterY, multiplier: 1, constant: 0)
constraintCentreY.priority = 1000
cellTest.contentView.addConstraints([constraintWidth, constraintHeight, constraintCentreX, constraintCentreY ])
}

Programmatically adding constraints in Swift does not work

I added the following code to center a programmatically added view:
let horizontalConstraint = NSLayoutConstraint(item: newView!, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.CenterX, multiplier: 1, constant: 0)
view.addConstraint(horizontalConstraint)
It doesn't work. The view is not centered. It is on the left still.
EDIT:
override func viewDidLoad() {
super.viewDidLoad()
newView = LineChartView(frame: CGRectMake(0, 0, 50, 50))
newView?.delegate = self
newView?.drawBordersEnabled = true
newView?.noDataText = "No Data"
newView?.noDataTextDescription = "No Data"
newView?.borderColor = UIColor.blackColor()
self.view.addSubview(newView!)
You need to pick a side my friend, If you are using auto layout, don't initialise your objects with a frame. Try something like this...
var newView:LineChartView!
override func viewDidLoad() {
super.viewDidLoad()
newView = LineChartView()
newView.translatesAutoresizingMaskIntoConstraints = false
newView.delegate = self
newView.drawBordersEnabled = true
newView.noDataText = "No Data"
newView.noDataTextDescription = "No Data"
newView.borderColor = UIColor.blackColor()
self.view.addSubview(newView)
let width = NSLayoutConstraint(item: newView, attribute: .Width, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 50)
let height = NSLayoutConstraint(item: newView, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 50)
newView.addConstraint(width)
newView.addConstraint(height)
let x = NSLayoutConstraint(item: newView, attribute: .CenterX, relatedBy: .Equal, toItem: self.view, attribute: .CenterX, multiplier: 1, constant: 0)
let y = NSLayoutConstraint(item: newView, attribute: .CenterY, relatedBy: .Equal, toItem: self.view, attribute: .CenterY, multiplier: 1, constant: 0)
self.view.addConstraint(x)
self.view.addConstraint(y)
}
If your LineChartView object is a subclass of UIView then this should work, and you should have a 50x50 object in the middle of your superview.
If you are going to be doing constraints like this in code you should consider using Apples Visual Formatting Language.

Swift - Add NSLayoutConstraint to my Button

I want to have a button always in bottom and in left and right corner.
I want to do this with adding constraints to my button programatically.
My Code:
class LoginController: UIViewController {
#IBOutlet weak var LoginButton: UIButton!
override func loadView() {
super.loadView()
//Button Height Constraint
let constraintButtonPlayWidth = NSLayoutConstraint (item: self.LoginButton,
attribute: NSLayoutAttribute.Height,
relatedBy: NSLayoutRelation.Equal,
toItem: nil,
attribute: NSLayoutAttribute.NotAnAttribute,
multiplier: 1,
constant: 80)
self.view.addConstraint(constraintButtonPlayWidth)
//Button Right Constraint
let r = NSLayoutConstraint(item: self.LoginButton, attribute: .Right,
relatedBy: .Equal, toItem: self.view, attribute: .Right, multiplier: 1.0, constant: 0.0)
//Button Left Constraint
let l = NSLayoutConstraint(item: self.LoginButton, attribute: .Left,
relatedBy: .Equal, toItem: self.view, attribute: .Left, multiplier: 1.0, constant: 100.0)
//Button Bottom Constraint
let b = NSLayoutConstraint(item: self.LoginButton, attribute: .Bottom,
relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1.0, constant: 100.0)
self.view.addConstraints([l,b,r])
When I run this code:
When i add Constraints in Designer:
and when i run the App it works
my Question: What is my mistake?
If you have a view in a storyboard with no constraints, the Interface Builder will generate some constraints automatically. These auto generated constraints will conflict with the code generated ones.
So, in my opinion you have four choices.
Generate Button in Code:
Create an Constraint in Interface Builder and remove them at build time by selecting constraint in Interface Builder and check "Remove at build time"
Remove auto generated Constraints in Code
Create Constraints in Interface Builder
Option 1 - Generate Button in Code
override func viewDidLoad()
{
super.viewDidLoad()
let button = UIButton()
button.setTitle("Login", forState: UIControlState.Normal)
button.backgroundColor = UIColor.redColor()
button.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(button)
let heightConstraint = NSLayoutConstraint(
item: button,
attribute: NSLayoutAttribute.Height,
relatedBy: NSLayoutRelation.Equal,
toItem: nil,
attribute: NSLayoutAttribute.NotAnAttribute,
multiplier: 1.0,
constant: 80
)
button.addConstraint(heightConstraint)
let leftConstraint = NSLayoutConstraint(
item: button,
attribute: NSLayoutAttribute.Leading,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Leading,
multiplier: 1.0,
constant: 0
)
self.view.addConstraint(leftConstraint)
let rightConstraint = NSLayoutConstraint(
item: button,
attribute: NSLayoutAttribute.Trailing,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Trailing,
multiplier: 1.0,
constant: 0
)
self.view.addConstraint(rightConstraint)
let topConstraint = NSLayoutConstraint(
item: button,
attribute: NSLayoutAttribute.Bottom,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Bottom,
multiplier: 1,
constant: 0
)
self.view.addConstraint(topConstraint)
}
Option 2 - Constraints in Code (with Constraint in IB removed at build time)
Create at least one constraint (e.g. a height constraint on the login button) and set the Remove at build time checkbox. After that you will get storyboard errors, you can fix them by adding more constraints (but i think it is not really necessary to fix the storyboard errors)
override func viewDidLoad()
{
super.viewDidLoad()
self.LoginButton.translatesAutoresizingMaskIntoConstraints = false
let heightConstraint = NSLayoutConstraint(
item: self.LoginButton,
attribute: NSLayoutAttribute.Height,
relatedBy: NSLayoutRelation.Equal,
toItem: nil,
attribute: NSLayoutAttribute.NotAnAttribute,
multiplier: 1.0,
constant: 80
)
self.LoginButton.addConstraint(heightConstraint)
let leftConstraint = NSLayoutConstraint(
item: self.LoginButton,
attribute: NSLayoutAttribute.Leading,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Leading,
multiplier: 1.0,
constant: 0
)
self.view.addConstraint(leftConstraint)
let rightConstraint = NSLayoutConstraint(
item: self.LoginButton,
attribute: NSLayoutAttribute.Trailing,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Trailing,
multiplier: 1.0,
constant: 0
)
self.view.addConstraint(rightConstraint)
let topConstraint = NSLayoutConstraint(
item: self.LoginButton,
attribute: NSLayoutAttribute.Bottom,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Bottom,
multiplier: 1,
constant: 0
)
self.view.addConstraint(topConstraint)
}
Option 3 - Remove auto generated Constraints in Code
override func viewDidLoad()
{
super.viewDidLoad()
var removeConstraints : [NSLayoutConstraint] = []
for constraint in self.view.constraints
{
if constraint.firstItem === self.LoginButton
{
removeConstraints.append(constraint)
}
}
self.view.removeConstraints(removeConstraints)
self.LoginButton.removeConstraints(self.LoginButton.constraints)
self.LoginButton.translatesAutoresizingMaskIntoConstraints = false
let heightConstraint = NSLayoutConstraint(
item: self.LoginButton,
attribute: NSLayoutAttribute.Height,
relatedBy: NSLayoutRelation.Equal,
toItem: nil,
attribute: NSLayoutAttribute.NotAnAttribute,
multiplier: 1.0,
constant: 80
)
self.LoginButton.addConstraint(heightConstraint)
let leftConstraint = NSLayoutConstraint(
item: self.LoginButton,
attribute: NSLayoutAttribute.Leading,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Leading,
multiplier: 1.0,
constant: 0
)
self.view.addConstraint(leftConstraint)
let rightConstraint = NSLayoutConstraint(
item: self.LoginButton,
attribute: NSLayoutAttribute.Trailing,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Trailing,
multiplier: 1.0,
constant: 0
)
self.view.addConstraint(rightConstraint)
let topConstraint = NSLayoutConstraint(
item: self.LoginButton,
attribute: NSLayoutAttribute.Bottom,
relatedBy: NSLayoutRelation.Equal,
toItem: self.view,
attribute: NSLayoutAttribute.Bottom,
multiplier: 1,
constant: 0
)
self.view.addConstraint(topConstraint)
}
Option 4 - Create in Interface Builder
Create Constraints in Interface Builder
If you want the button at the bottom, where you are setting the constraint, remove the 100 constant.
let b = NSLayoutConstraint(item: self.button, attribute: .Bottom,
relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1.0, constant: 0.0)
If you are targeting iOS 9 you can also add your constraints like this:
button.addConstraint(button.heightAnchor.constraintEqualToConstant(80))
self.view.addConstraint(self.view.leadingAnchor.constraintEqualToAnchor(button.leadingAnchor))
self.view.addConstraint(self.view.trailingAnchor.constraintEqualToAnchor(button.trailingAnchor))
self.view.addConstraint(self.view.bottomAnchor.constraintEqualToAnchor(button.bottomAnchor))

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