Dart 2 AngularDart how to config env vars in deployment environment? - dart

I need to use different config values when deploying my application vs when in development. How to set this up with Dart 2 using webdev serve and webdev build ?

The build.yaml allow you to add config variable that are different in development than in production.
Here is an example of a build.yaml
targets:
$default:
sources:
include: ["lib/**", "web/**"]
builders:
build_web_compilers|entrypoint:
release_options:
dart2js_args:
- -Dhost=https://example.com
- -DenableFeatureOne=true
Then you can get the value of host and enableFeatureOne by using:
final host = const String.fromEnvironment('host', defaultValue: 'http://localhost:8080');
So in development the host will be http://localhost:8080 and in production after compiling with dart2js it will be https://example.com.
Same for enableFeatureOne.
release_options will be only used when compiled with the build command or with pub run build_runner build -o build --release
Development config should be the default one since there is no way to pass different config value to ddc. A workaround is to make a GET request on a file with this value when your app start.

Related

React Native - .ENVs are undefined in Metro Bundler's config file when bundling iOS apps

I have NPM scripts that build and run our app with mocked backend data (used for component testing). They set ENVs inline using the cross-env npm package.
"android-mock": "cross-env MOCK_BACKEND=1 NODE_ENV=development node generate-config.js && react-native run-android -- --reset-cache", - emulator runs on Windows
"ios-mock": "cross-env MOCK_BACKEND=1 NODE_ENV=development node generate-config.js && react-native run-ios -- --reset-cache", - simulator runs on MacOS
Metro bundler looks for the MOCK_BACKEND env and based on that, it resolves paths so that the app uses mocked data instead of relying on the backend to get it.
Problem: Metro can read the process.env.MOCK_BACKEND value only when bundling Android apps, on iOS, the value returns undefined.
What is the correct way to define ENVs so that Metro can read them properly also for iOS bundling?
I don't know why, but it seems like Metro overwrites set ENVs when bundling iOS apps.
Elsewhere ENVs are defined.
If anyone comes over this problem, this is how I solved it.
Solution
1. In the generate-config.js script that is in NPM scrips above, I have added NODE_ENV checks. The script generates the config.js inside the public folder, based on NODE_ENV.
const fs = require("fs");
console.log( process.env.NODE_ENV);
if(process.env.NODE_ENV === 'production'){
fs.copyFile("config.runtime.js","public/config.js",(err) => {if(!err){console.log(err)}});
} else if (process.env.NODE_ENV === 'mock'){
fs.copyFile("config.mock.js","public/config.js",(err) => {if(!err){console.log(err)}});
} else {
fs.copyFile("config.debug.js","public/config.js",(err) =>{if(!err){console.log(err)}});
}
2. I have imported generated config.js into Metro.config and used it as needed.
const config = require(path.resolve(__dirname, 'public/config.js'));
config.js for reference:
module.exports = {
isProduction : false,
disableCache: true,
API:"http://alanj.bs.local:15455/",
/////////////////////////////////////
// ENVs
/////////////////////////////////////
MOCKED_BACKEND: 1,
/////////////////////////////////////
}
We ran into the same issue, we have no solution yet but interesting observations after approximately 1 day of trial and error:
Start Packager Script
The 'Start Packager' script in Xcode is responsible for the mess.
It does not pass the environment variables to the packager.
The problem lies within Mac OS open:
Create a new file /tmp/test.command:
#!/bin/bash
echo "Environment Variable XXX='$XXX'"
Now use
XXX="visible" /tmp/test.command
This will print
Environment Variable XXX='visible'
Whereas when called with open:
XXX="not visible" open /tmp/test.command
will just yield:
Environment Variable XXX=''
Even with
XXX="not visible" open --env XXX="abc" /tmp/test.command
we just get:
Environment Variable XXX=''
Not sure if we should file a support ticket at Apple

iOS Sourcery with Flutter build

Im trying to build my flutter app for iOS it has a google maps key that I want to protect and not check in to source control it needs to be buildable from azure, to achieve this I'm storing my maps key as a secret variable in azure and as a system environment variable locally, I'm using Sourcery https://github.com/krzysztofzablocki/Sourcery to generate a class for me that contains this key, it all works but only the second time I build, the first build always fails.
So I'm building using this command
flutter build ios --flavor dev --verbose
Which the first run will give me the error
error: Build input file cannot be found:
'/Users/martin/xxx/xxx/xxx/ios/Runner/Credentials.generated.swift' (in target
'Runner'
Then issuing the same command again
** BUILD SUCCEEDED **
this is my run script its called before compile sources and after the flutter run script
this calls my script which calls another script to export the map api key and runs sourcery command using a .yml file as its config heres the script, (it also does some logging)
#!/bin/bash
echo "Generate Credentials Code"
CREDENTIALS_DIR="$SRCROOT/credentials"
# Set credentials if local script for adding environment variables exist
if [ -f "$CREDENTIALS_DIR/add_credentials_to_env.sh" ]; then
echo "Add credentials to environement"
source "$CREDENTIALS_DIR/add_credentials_to_env.sh"
echo "finished running add_credentials_to_env.sh"
fi
echo "RUN SOURCERY"
$SRCROOT/Pods/Sourcery/bin/sourcery --config "$SRCROOT/config.yml"
echo "FINISHED RUNNING SOURCERY"
for file in "$SRCROOT/Runner"/*; do
echo "$file"
done
and here is my config file
sources:
- .
project:
file: Runner.xcodeproj
target:
name: Runner
module: Runner
templates:
- credentials/Credentials.stencil
output:
path: ./Runner/
link:
project: Runner.xcodeproj
target: Runner
args:
mapsApiKey: ${MAPS_API_KEY_IOS}
this generates my class correctly on the first build and seems to be added correctly to the target (edited out my key) but the app will only compile if I run the build command again.
// Generated using Sourcery 1.4.2 — https://github.com/krzysztofzablocki/Sourcery
// DO NOT EDIT
public struct Credentials {
let mapsApiKey: String
}
public let credentials = Credentials(mapsApiKey:
"xxxxxxxxxxMY_KEYxxxxxxxxxxx")
Any ideas?
xcode 12.5 m1 macbook pro, swift 5
Looks like you generate the file too late. I'll suggest move your script to Aggregate and add it as a dependency to your target
Add Aggregate
Move your script to 'Run script' section
Add 'PreBuildScriptsRunner' as a dependency to your application target, make sure 'Dependencies' section on top of all other sections
Manually setting environment variables is an annoying thing developers would have to do on their own machines, and there are nicer/ more common ways of setting up private keys. After a few years of using environment variables/ bash, it still causes issues which are not easily detectable. You may want to automate/ document it, but then you have to consider developers using zsh, fish vs. bash? Also, I try to avoid using Xcode build phases where possible.
Solution? (This is what I have)
Why don't you use your CI (Azure pipeline?, I use Github workflows) to write a Xcode build configuration file (not a Swift file). The sensitive keys could be in a file Secrets.xcconfig, which is added to your Xcode as a build configuration. Then, in your Info.plist of your application, and your code can load them.
Create a file, Secrets.xcconfig:
SECRET_API_KEY = 12312rfiwhvde.wvascafsf.df325
Add it to your Xcode project, and then to the project's build configuration:
Add Secrets.xcconfig to your .gitignore
Make sure to git ignore the file before committing it to the repo. You can also keep an Example.Secrets.xcconfig which users can use. In the readme, tell users to run cp Example.Secrets.xcconfig Secrets.xcconfig and then to update values in it. Now you can clearly see what keys the application is using (its clearly in the directory). As a bonus, you can add this file the Xcode project, so that when the file is missing, it shows up in red (indicating to the user they really should acquire this file somehow):
In Info.plist, reference the variable:
<dict>
<key>SECRET_API_KEY</key>
<string>$(SECRET_API_KEY)</string>
</dict>
In your code, load the variable that was stored in Info.plist:
let key = Environment.infoDictionary["SECRET_API_KEY"] as? String
In your CI/ Azure pipeline:
Run echo "SECRET_API_KEY = $SECRET_API_KEY_SAVED_IN_CONTINUOUS_INTEGRATION" >> Secrets.xcconfig
Then you can just .gitignore the file instead of setting environment variables. When you work with other developers, you just give them this file, and nothing else needs to be done to build locally.
So I have answered your question not by solving your direct problem, but giving you a more common/ canonical way of solving this problem that many developers have faced before.

NextJS: Prevent env vars to be required on build time

We are working on a Dockerized NextJS application that is thought to be built once and deployed to several environments for which we will have different configuration. This configuration is to be set in the Docker container when deployed as environment variables.
In order to achieve this, we are using next.config.js file, splitting the vars on serverRuntimeConfig and publicRuntimeConfig as suggested here, and we are getting the values for the environment variables from process.env. i.e.:
module.exports = {
serverRuntimeConfig: {
mySecret: process.env.MY_SECRET,
secondSecret: process.env.SECOND_SECRET,
},
publicRuntimeConfig: {
staticFolder: process.env.STATIC_FOLDER_URL,
},
}
The problem we have is that these variables are not set on build time (when we run next build), as they are environment specific and supposed to be set on deployment. Because of this, the build fails complaining about the missing variables.
Making a build per environment is not an option: as referred before, we want to build it once (with next build), put the output of the build in a docker container, and use that docker container deploy in several environments.
Is there any way to solve this so that the application builds without environment vars and we pass them afterwards on runtime (deployment)?
We finally found the issue.
We were importing code in a helper that was being used in the isomorphic side and was relaying on serverRuntimeConfig variables, being then required on build time in order to create the bundle.
Removing the import from the helper fixed the issue.

React-native run-ios loading environment variables

I want a modern way to manage environment variables for a react native mobile app.
The answer here explains the twelve-factor method style (which I love) which involves installing a babel plugin that transpiles references to
const apiKey = process.env.API_KEY;
to their corresponding values as found in the process's environment
const apiKey = 'my-app-id';
The problem is that in order to run this with a populated environment, I need to set it like
API_KEY=my-app-id react-native run-ios
If I have a .env file with 10-20 environment variables in it, this method becomes unwieldy. The best method I've found so far is to run
env $(cat .env | xargs) react-native run-ios
This is a bit undesirable because developers who want to work on this package have to set up custom shell aliases to do this. This isn't conducive to a good development environment, and also complicates the build and deploy flow for releases.
Is there a way to add a hook to the react-native-cli (or a config file) that populates the process environment first? Like an npm "pre" script, but for react-native.
You can use react-native-config which is a native library and requires a link to work or react-native-dotenv which works just like react-native-config but doesn't require any native link.
It'll work fine with .env files set up, e.g. .env.development with environment variables for process.env.NODE_ENV === 'development'.

specify env settings in command line

I have a node that runs several applications. These applications each have specific env settings. When I generate a release I start my node by just running ./rel/mynode/bin/mynode start. Is there an option that I could add to this command to override apps' env settings?
To answer your question: No, there is no parameter that you can pass into that command to load a different application env file.
However, if you are trying to load a different config file, for example a development file vs. a production file, you should check out how to do dynamic configuration with rebar.
I use it for running my application between different configured environments (production, and local testing).
I don't quite get what you mean by env settings. If you mean the applications configuration parameters that are set in the {Par,Val} tuples of the key env in the .app files then these can also be overridden in a system configuration file or directly in the command line. See the Configuring an Application section.

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