implementing camera switch (front to back) upon button touch - ios

I'm having trouble implementing "camera switch" upon button touch.
I'm still new to Swift and iOS developement, so most of the code I've currently implemented has been via tutorials.
I tried to implement the camera switch on my own.
However it's leading to this error:
Multiple audio/video AVCaptureInputs are not currently supported
I understand the error, but not sure how I would correctly implement the switch function within my code.
Here is the switch/flip function:
#IBAction func FlipCamera(_ sender: Any) {
captureSession.stopRunning()
cameraPreviewlayer?.removeFromSuperlayer()
//cameraPreviewlayer = nil
//self.captureSession = nil
setupCaptureSession()
if currentCamera! == backCamera{
//print(currentCamera)
currentCamera = frontCamera}
else {
currentCamera = backCamera}
setupCaptureSession()
setupInputOutput()
setupPreviewLayer()
startRunningCaptureSession()
}
Here is the class in its entirety:
class CameraViewController :UIViewController {
func applyRoundCorner(_ object: AnyObject){
object.layer.cornerRadius = (object.frame.size.width)/2
object.layer.masksToBounds = true
}
#IBOutlet weak var cameraButton: UIButton!
#IBOutlet weak var imagePreview: UIImageView!
#IBAction func Library(_ sender: Any) {
}
#IBAction func FlipCamera(_ sender: Any) {
captureSession.stopRunning()
cameraPreviewlayer?.removeFromSuperlayer()
//cameraPreviewlayer = nil
//self.captureSession = nil
setupCaptureSession()
if currentCamera! == backCamera{
//print(currentCamera)
currentCamera = frontCamera}
else {
currentCamera = backCamera}
setupCaptureSession()
setupInputOutput()
setupPreviewLayer()
startRunningCaptureSession()
}
var captureSession = AVCaptureSession()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentCamera: AVCaptureDevice?
var cameraPreviewlayer: AVCaptureVideoPreviewLayer?
var photoOutput: AVCapturePhotoOutput?
var image: UIImage?
override func viewDidLoad() {
super.viewDidLoad()
self.applyRoundCorner(cameraButton)
setupCaptureSession()
setupInputOutput()
setupPreviewLayer()
startRunningCaptureSession()
}
func setupCaptureSession(){
captureSession.sessionPreset = AVCaptureSession.Preset.photo // Why exclamation point?
let availableDevice = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: .video, position: .unspecified)
let devices = availableDevice.devices //back or front
for device in devices {
if device.position == AVCaptureDevice.Position.back{
backCamera = device
}else if device.position == AVCaptureDevice.Position.front{
frontCamera = device
}
}
currentCamera = backCamera
}
func setupInputOutput(){
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentCamera!)
captureSession.addInput(captureDeviceInput)
photoOutput = AVCapturePhotoOutput()
photoOutput?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format:[AVVideoCodecKey:AVVideoCodecType.jpeg])], completionHandler: nil)
captureSession.addOutput(photoOutput!)
}
catch{
print(error)
}
}
func setupPreviewLayer(){
cameraPreviewlayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewlayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewlayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewlayer?.frame = self.imagePreview.frame
self.view.layer.insertSublayer(cameraPreviewlayer!, at: 0)
}
func startRunningCaptureSession(){
captureSession.startRunning()
}
#IBAction func TakePhoto(_ sender: Any) {
let settings = AVCapturePhotoSettings()
photoOutput?.capturePhoto(with: settings, delegate: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?){
if segue.identifier == "showPhotoSegue"{
let previewVC = segue.destination as! PreviewViewController
previewVC.image = self.image
}
}
}
extension CameraViewController: AVCapturePhotoCaptureDelegate{
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation(){
image = UIImage(data: imageData)
performSegue(withIdentifier:"showPhotoSegue", sender: nil) }
}
}

Related

Error when trying to segue from one view controller to another

I am trying to preform a segue between my home view controller to my Preview view controller that will actually show the taken photos. I have named this segue in the storyboard as "showPhoto". but when i'm trying to actually segue from home view Controller to preview View Controller I am getting a few errors. The first says "Value of type 'HomeViewController' has no member 'image'" However, my preview viewController is where this image has been linked so I am unsure why Xcode is saying that my HomeView Controller has no member image when it should be my preview View Controller that is being segue to. The 2nd error again says that "Cannot find 'image' in scope" My code is below for both Home View Controller and Preview View Controller.
import UIKit
import AVFoundation
class HomeViewController: UIViewController, AVCapturePhotoCaptureDelegate {
var captureSession = AVCaptureSession()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentCamera: AVCaptureDevice?
var photoOutput: AVCapturePhotoOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
#IBOutlet weak var camerabtn: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
setupCaptureSession()
setupDevice()
setupInputOutput()
setupPreviewLayer()
startRunningCaptureSession()
}
func setupCaptureSession() {
captureSession.sessionPreset = AVCaptureSession.Preset.photo
}
func setupDevice() {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices {
if device.position == AVCaptureDevice.Position.back {
backCamera = device
} else if device.position == AVCaptureDevice.Position.front {
frontCamera = device
}
}
currentCamera = backCamera
}
func setupInputOutput() {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentCamera!)
captureSession.addInput(captureDeviceInput)
photoOutput = AVCapturePhotoOutput()
photoOutput?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
captureSession.addOutput(photoOutput!)
} catch {
print(error)
}
}
func setupPreviewLayer() {
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = self.view.frame
self.view.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
func startRunningCaptureSession() {
captureSession.startRunning()
}
#IBAction func camerabtn(_ sender: Any) {
let settings = AVCapturePhotoSettings()
photoOutput?.capturePhoto(with: settings, delegate: self)
performSegue(withIdentifier: "showPhoto", sender: nil)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showPhoto " {
let previewVC = segue.destination as! PreviewViewController
previewVC.image = self.image
}
}
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
image = UIImage(data: imageData)
performSegue(withIdentifier: "showPhoto", sender: nil)
}
}
}
import UIKit
class PreviewViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
#IBOutlet weak var image : UIImageView!
#IBAction func cancelbtn(_ sender: Any) {
}
#IBAction func savebtn(_ sender: Any) {
}
}
You are trying to pass UIImage to UIImageView. it s no accessible.
In your PreviewViewController you should create an object for UIImage
var newImage: UIImage!
in HomeViewController
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showPhoto " {
let previewVC = segue.destination as! PreviewViewController
previewVC.newImage = self.image
}
}
#IBOutlet weak var image : UIImageView!
this image property is not accessible, so create new property of image like this.
var newImage: UIImage!

Making a Custom Camera, getting a " Thread 1: signal SIGBRT" ERROR in my App Delegate

I'm making a custom camera. I have 2 view controllers for the camera (one for the actual capture and another for a photo preview). Here is the code in each, I have reviewed it but don't find anything wrong! My XCODE project is a single view with CoreData enabled. EDIT: I have already added the appropriate Info.Plist camera permisions.
Below is my ViewController for taking the photo:
import UIKit
import AVFoundation
class ViewController: UIViewController {
var captureSession = AVCaptureSession()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentCamera: AVCaptureDevice?
var photoOutput: AVCapturePhotoOutput?
var cameraPreviewlayer: AVCaptureVideoPreviewLayer?
var image: UIImage?
override func viewDidLoad() {
super.viewDidLoad()
setupCaptureSession()
setupDevice()
setupInputOutput()
setupPreviewLayer()
startRunningCaptureSession()
// Do any additional setup after loading the view, typically from a nib.
}
func setupCaptureSession() {
captureSession.sessionPreset = AVCaptureSession.Preset.photo
}
func setupDevice() {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices {
if device.position == AVCaptureDevice.Position.back {
backCamera = device
} else if device.position == AVCaptureDevice.Position.front {
frontCamera = device
}
}
currentCamera = backCamera
}
func setupInputOutput() {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentCamera!)
captureSession.addInput(captureDeviceInput)
photoOutput = AVCapturePhotoOutput()
photoOutput?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
captureSession.addOutput(photoOutput!)
} catch {
print(error)
}
}
func setupPreviewLayer(){
cameraPreviewlayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewlayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewlayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewlayer?.frame = self.view.frame
self.view.layer.insertSublayer(cameraPreviewlayer!, at: 0)
}
func startRunningCaptureSession() {
captureSession.startRunning()
}
#IBAction func CameraButton_TouchUpInside(_ sender: Any) {
let settings = AVCapturePhotoSettings()
photoOutput?.capturePhoto(with: settings, delegate: self)
// performSegue(withIdentifier: "showPhoto_Segue", sender: nil)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showPhoto_Segue" {
let previewVC = segue.destination as! PreviewViewController
previewVC.image = self.image
}
}
override var prefersStatusBarHidden: Bool {
return true
}
}
extension ViewController: AVCapturePhotoCaptureDelegate{
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
print(imageData)
image = UIImage(data: imageData)
performSegue(withIdentifier: "showPhoto_Segue", sender: nil)
}
}
}
This is the code for my Preview where my error occurs when I press the Cancel or Save button for the capture the user just took:
import UIKit
class PreviewViewController: UIViewController {
#IBOutlet weak var photo: UIImageView!
var image: UIImage!
override func viewDidLoad() {
super.viewDidLoad()
photo.image = self.image
}
#IBAction func cancelButton_TouchUpInside(_ sender: Any) {
dismiss(animated: true, completion: nil)
}
#IBAction func saveButton_TouchUpInside(_ sender: Any) {
}
override var prefersStatusBarHidden: Bool {
return true
}
}
I have not changed or added any code inside the AppDelegate. This is in XCODE 9 and Swift 4. Thank you for your help.
your code is fine, you just forgot to ask permission for the camera use in the info.plist file, add this "Privacy - Camera Usage Description"
If you already updated .plist file you should check Camera Usage Permission.
func checkPermissions() {
let authStatus = AVCaptureDevice.authorizationStatus(forMediaType: AVMediaTypeVideo)
switch authStatus {
case .authorized:
setupCamera()
case .denied:
alertPromptToAllowCameraAccessViaSetting()
default:
// Not determined fill fall here - after first use, when is't neither authorized, nor denied
// we try to use camera, because system will ask itself for camera permissions
setupCamera()
}
}
func alertPromptToAllowCameraAccessViaSetting() {
let alert = UIAlertController(title: "Error", message: "Camera access required to...", preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "Cancel", style: .default))
alert.addAction(UIAlertAction(title: "Settings", style: .cancel) { (alert) -> Void in
UIApplication.shared.openURL(URL(string: UIApplicationOpenSettingsURLString)!)
})
present(alert, animated: true)
}

Swift How to take a photo and save with same button

I am a beginner.
I have a question....
How can I write the code so that every time the photo is snap it will be saved to the photo gallery. I just want to logic that if man press the taking a photo button, right save the photo and if i want to see the photo, i have to go to gallery. thanks for reading me.
class ViewController: UIViewController {
var captureSession = AVCaptureSession()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentCamera: AVCaptureDevice?
var photoOutput: AVCapturePhotoOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
var image: UIImage?
override func viewDidLoad() {
super.viewDidLoad()
setupCaptureSession()
setupDevice()
setupInputOutput()
setupPreviewLayer()
startRunningCaptureSession()
}
func setupCaptureSession(){
captureSession.sessionPreset = AVCaptureSession.Preset.photo
}
func setupDevice(){
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let device = deviceDiscoverySession.devices
for device in device {
if device.position == AVCaptureDevice.Position.back {
backCamera = device
} else if device.position == AVCaptureDevice.Position.front {
frontCamera = device
}
currentCamera = backCamera
}
}
func setupInputOutput(){
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentCamera!)
captureSession.addInput(captureDeviceInput)
photoOutput = AVCapturePhotoOutput()
photoOutput?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format: [AVVideoCodecKey : AVVideoCodecType.jpeg])], completionHandler: nil)
captureSession.addOutput(photoOutput!)
} catch {
print(error)
}
}
func setupPreviewLayer(){
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = self.view.frame
self.view.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
func startRunningCaptureSession(){
captureSession.startRunning()
}
#IBAction func cameraButton_TouchIpInside(_ sender: Any) {
let settings = AVCapturePhotoSettings()
photoOutput?.capturePhoto(with: settings, delegate: self)
// performSegue(withIdentifier: "showPhoto_Segue", sender: nil)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showPhoto_Segue" {
let previewVC = segue.destination as! PreviewViewController
previewVC.image = self.image
}
}
}
extension ViewController: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
print(imageData)
image = UIImage(data: imageData)
performSegue(withIdentifier: "showPhoto_Segue", sender: nil)
}
}
} // this is main ViewController.
import UIKit
class PreviewViewController: UIViewController {
#IBOutlet weak var photo: UIImageView!
var image: UIImage!
override func viewDidLoad() {
super.viewDidLoad()
photo.image = self.image
// Do any additional setup after loading the view.
}
#IBAction func cancelButton_TouchUpInside(_ sender: Any) {
dismiss(animated: true, completion: nil)
}
#IBAction func saveButton_YouvhUpInside(_ sender: Any) {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
dismiss(animated: true, completion: nil)
}
} // this is second ViewController

Why does calling .capturePhoto(with:,delegate:) on AVCapturePhotoOutput cause a crash

I have been struggling with this error for a few days where if I take picture segue screens, dismiss the current screen flip the camera and take a picture the app crashes with an error.
[AVCapturePhotoOutput capturePhotoWithSettings:delegate:] No active and enabled video connection'
I have narrowed the error down to three lines of code, although I am not sure how to fix it I believe the solution has something to do with my AVCapturePhotoSettings
This is where I have narrowed down the trouble code to:
#IBAction func cameraButton_TouchUpInside(_ sender: Any) {
let settings = AVCapturePhotoSettings()
photoOutPut?.capturePhoto(with: settings, delegate: self as AVCapturePhotoCaptureDelegate)
}
Have I set up the settings incorrectly. Thank you
Here is the code in its entirety
import UIKit
import AVFoundation
protocol previewSegueDelegate {
func previewSegueDelegate(image:UIImage,device:AVCaptureDevice)
}
class MainCameraCollectionViewCell: UICollectionViewCell {
var gdelegate: gestureDelegate?
var pdelegate: previewSegueDelegate?
#IBOutlet weak var myView: UIView!
var captureSession = AVCaptureSession()
private var sessionQueue: DispatchQueue!
var captureConnection = AVCaptureConnection()
var currentCamera: AVCaptureDevice?
var photoOutPut: AVCapturePhotoOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
var image: UIImage?
var usingFrontCamera = false
override func awakeFromNib() {
super.awakeFromNib()
setupCaptureSession()
setupDevice()
setupInput()
setupPreviewLayer()
startRunningCaptureSession()
print("Inside of camera cell")
}
func setupCaptureSession(){
captureSession.sessionPreset = AVCaptureSession.Preset.photo
sessionQueue = DispatchQueue(label: "session queue")
}
func setupDevice(usingFrontCamera:Bool = false){
sessionQueue.async {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices{
if usingFrontCamera && device.position == AVCaptureDevice.Position.front {
self.currentCamera = device
} else if device.position == AVCaptureDevice.Position.back {
self.currentCamera = device
}
}
}
}
func setupInput() {
sessionQueue.async {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: self.currentCamera!)
if self.captureSession.canAddInput(captureDeviceInput) {
self.captureSession.addInput(captureDeviceInput)
}
self.photoOutPut = AVCapturePhotoOutput()
self.photoOutPut?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format:[AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
if self.captureSession.canAddOutput(self.photoOutPut!) {
self.captureSession.addOutput(self.photoOutPut!)
}
} catch {
print(error)
}
}
}
func setupPreviewLayer(){
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
self.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
func startRunningCaptureSession(){
captureSession.startRunning()
}
#IBAction func cameraButton_TouchUpInside(_ sender: Any) {
let settings = AVCapturePhotoSettings()
photoOutPut?.capturePhoto(with: settings, delegate: self as AVCapturePhotoCaptureDelegate)
print("camera button touched")
}
#IBAction func FlipThe_camera(_ sender: UIButton) {
print("Flip Touched")
captureSession.beginConfiguration()
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
captureSession.removeInput(input)
}
}
usingFrontCamera = !usingFrontCamera
setupCaptureSession()
setupDevice(usingFrontCamera: usingFrontCamera)
setupInput()
captureSession.commitConfiguration()
startRunningCaptureSession()
}
}
extension MainCameraCollectionViewCell: AVCapturePhotoCaptureDelegate{
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation(){
print(imageData)
image = UIImage(data: imageData)
if(self.image == nil){
print("The image is empty")
}
pdelegate?.previewSegueDelegate(image: self.image!, device: currentCamera!)
}
}
}
The logic of camera switch is wrong.
#IBAction func FlipThe_camera(_ sender: UIButton) {
print("Flip Touched")
captureSession.beginConfiguration()
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
captureSession.removeInput(input)
}
}
usingFrontCamera = !usingFrontCamera
setupCaptureSession()
setupDevice(usingFrontCamera: usingFrontCamera)
setupInput()
captureSession.commitConfiguration()
startRunningCaptureSession()
}
You should not add output again in setupInput() .
And should not start running session again in startRunningCaptureSession()

Swift 3 - How to capture image and its subview?

I am working on a project that contains custom camera view.And i am unable to capture the subview over the main view.My main view consist of AVCaptureSession and i want to take photo of superview and subview both in single image.
What i am trying in code:
class ViewController: UIViewController {
#IBOutlet weak var cameraButton: UIButton!
var captureSession = AVCaptureSession()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentDevice: AVCaptureDevice?
var photoOutput: AVCapturePhotoOutput?
var cameraPreviewLayer:AVCaptureVideoPreviewLayer?
var image: UIImage?
var toggleCameraGestureRecognizer = UISwipeGestureRecognizer()
var zoomInGestureRecognizer = UISwipeGestureRecognizer()
var zoomOutGestureRecognizer = UISwipeGestureRecognizer()
override func viewDidLoad() {
super.viewDidLoad()
setupCaptureSession()
setupDevice()
setupInputOutput()
setupPreviewLayer()
captureSession.startRunning()
toggleCameraGestureRecognizer.direction = .up
toggleCameraGestureRecognizer.addTarget(self, action: #selector(self.switchCamera))
view.addGestureRecognizer(toggleCameraGestureRecognizer)
// Zoom In recognizer
zoomInGestureRecognizer.direction = .right
zoomInGestureRecognizer.addTarget(self, action: #selector(zoomIn))
view.addGestureRecognizer(zoomInGestureRecognizer)
// Zoom Out recognizer
zoomOutGestureRecognizer.direction = .left
zoomOutGestureRecognizer.addTarget(self, action: #selector(zoomOut))
view.addGestureRecognizer(zoomOutGestureRecognizer)
styleCaptureButton()
}
cameraButton.layer.borderColor = UIColor.white.cgColor
cameraButton.layer.borderWidth = 5
cameraButton.clipsToBounds = true
cameraButton.layer.cornerRadius = min(cameraButton.frame.width, cameraButton.frame.height) / 2
}
func setupCaptureSession() {
captureSession.sessionPreset = AVCaptureSession.Preset.photo
}
func setupDevice() {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices {
if device.position == AVCaptureDevice.Position.back {
backCamera = device
} else if device.position == AVCaptureDevice.Position.front {
frontCamera = device
}
}
currentDevice = backCamera
}
func setupInputOutput() {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentDevice!)
captureSession.addInput(captureDeviceInput)
photoOutput = AVCapturePhotoOutput()
photoOutput!.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format: [AVVideoCodecKey : AVVideoCodecType.jpeg])], completionHandler: nil)
captureSession.addOutput(photoOutput!)
} catch {
print(error)
}
}
func setupPreviewLayer() {
self.cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
self.cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
self.cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
self.cameraPreviewLayer?.frame = view.frame
self.view.layer.insertSublayer(self.cameraPreviewLayer!, at: 0)
}
#IBAction func cameraButton_TouchUpInside(_ sender: Any) {
let settings = AVCapturePhotoSettings()
self.photoOutput?.capturePhoto(with: settings, delegate: self)
}
}
extension ViewController: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let imageData = photo.fileDataRepresentation() {
self.image = UIImage(data: imageData)
performSegue(withIdentifier: "Preview_Segue", sender: nil)
}
}
}
Please help me
If I understood you are trying to get the content (as an image) of what the camera is grabbing and some overlay views.
As far as I remember is not possible to grab what is inside the AVPreviewLayer, maybe they changed something in the latest version. When I tried (iOS6) it wasn't possible, the area with the AVPreviewLayer was always empty.
What you can do is take the current camera buffer and draw inside it. By setting a class as a session delegate you can receive this callback optional
func captureOutput(_ output: AVCaptureOutput,
didOutput sampleBuffer: CMSampleBuffer,
from connection: AVCaptureConnection)
Here you will receive the image from the camera, this buffer can be converted into images using Accelerate framework or CoreImage.
Is not easy, but also not impossible.

Resources