Is it possible to configure a angular material slider like that one in the picture?
There's only a invert option. But this doesn't suit for me.
Related
Hello i'm iOS fresher & don't have so much idea about creating complex UI, i want to create equalizer UI like spotify's equalizer UI. currently i had setup my equalizer using UISlider. What should i use to modify my UI like spotify'S EQ UI. It will be nice if you can help with Example code.
Thank you.
This is my EQ UI.
This is what i want to create. EQ UI of spotify.
The approach could be simple:
Make the color of your sliders gauges clear so they are transparent
Read the values of your sliders and draw lines between them
Create a polygon with the coordinates of your sliders values + the two points at the bottom and fill it with a color gradient
As your sliders are equally spaced you can deduce their x position knowing the width of the graph container, the y value is the slider current value + some correction with the slider button size.
I'm trying to implement the complex demo for text edition on the official docs.
It works fine but I have a "zoom" functionality that applies scale to the stage and when the textarea is created the positioning and size is wrong.
Example
Is there a workarond to fix this issue?
I know that is something related to stage transform. I'm trying to apply this approach without success.
Thanks.
You just need to take scale into calculation when you apply styles of textarea:
textarea.style.width = textNode.width() * textNode.getAbsoluteScale().x + 'px';
https://jsbin.com/jufosoqeve/1/edit?html,js,output
I have UISlider with min and max track colors. I want to draw vertical line (or image) in the middle of the slider track. This line must be there the whole time, only color on top of it will be different (min / max track color).
If I put UIImage on the Slider background, tracks covers it. If I set clear color for tracks, I can see line, but no colors from tracks (obviously). Is there any simple way, how to do this, or I have to override drawRect method for Slider ?
Something like on the slider in image
Note that the sort of "ultimate" solution to this type of project is...
http://www.paintcodeapp.com
As #BradAllred pointed out, the fundamental problem here is: you are trying to avoid drawRect.
Realistically, you can only achieve your goal here by subclassing UIControl or slider.
As others have mentioned fortunately there are many great tutorials, etc, on doing this -- and it's not hard.
Once again paintcodeapp.com is kind of an "incredible secret" to making iOS apps, enjoy.
add an UIView that is 1 pixel wide and has the height of the Slider and put it over the slider.
Create a CALayer, draw it, (even add an image to it), then add that layer as a sublayer to the Slider's layer.contents.
I want to get directions for following two issues related to UISlider control customization.
Issues#1:
I just updated the UISlideThumbImage as seen in following screenshot. As thumb image is in retina display, so its large image; My question is how we can resize the thumb image? I don't want to resize thumb image PNG. If i will do that then on retina display screens, it will seems blur.
Issue#2:
Default clickable area of thumb image of slider is 23x23. How we can increase that area? So that we can adjust it according to the size of thumb image. Currently, if i will move finger in 23x23 bounds, it will start sliding but if out side of that bound, it will not move but i also want to move the thumb if i will slide on any place of the thumb image.
Your important suggestions will be move helpful in this regards. Is there any third party library present which will do it more efficiently regardless of doing it ourself and spend more time over it?
From my experience with customising UISlider, It's better just not using the default one.
There is a open source Range Slider:
https://github.com/muZZkat/NMRangeSlider
And notice there is a option to remove the lower thumb so you acutely have a regular customising UISlider
"(New) Disable lower handle so it behaves like a regular UISlider but still use other features."
This is demo slideshow:http://www.pixedelic.com/plugins/camera/. The transformation between the last two images, it makes the picture into a grid and animates it one by one. How can this be achieved?
My thought is that when there is a transformation, it will create many div elements, every div will use the same background image, and use background position, to make every div present a different area of that image, that way it looks like the image was taken apart into a grid. Just use .animate() in jQuery to make it animate or some CSS3 effect, like rotate or scale to generate the slide effect.
I do not know, is what i am thinking correct? Does anyone know the mechanism behind that effect?