I'm using a loading modal pretty much according to this topic:
Loading an "overlay" when running long tasks in iOS
I use the same code in several ViewControllers, so I created an extension:
extension UIViewController {
func showLoading() {
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: false, completion: nil)
}
func hideLoading() {
if ( presentedViewController != nil && !presentedViewController!.isBeingPresented ) {
dismiss(animated: false, completion: nil)
}
}
}
I typically use the code like this:
self.showLoading()
callNetwork() { response in
DispatchQueue.main.async {
self.hideLoading()
....
}
}
If the network call takes 0.5s or more, everything works fine. The issue is if the network is too fast. Then I'll get an error similar to this one:
Warning: Attempt to dismiss from view controller <UINavigationController: 0x7ff581830a00> while a presentation or dismiss is in progress!
And the modal won't get dismissed.
The best solution I can come up with is something like this (super class instead of extension as extensions can't have variables):
class LoadingViewController: UIViewController {
var shouldDismissImmediately = false
func showLoading() {
shouldDismissImmediately = false
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: false) {
if (self.shouldDismissImmediately) {
self.dismiss(animated: false, completion: nil)
}
}
}
func hideLoading() {
if ( presentedViewController != nil && !presentedViewController!.isBeingPresented ) {
dismiss(animated: false, completion: nil)
} else {
shouldDismissImmediately = true
}
}
}
Can anyone think of a better solution? This one just doesn't feel right. Maybe I'm doing something fundamentally wrong. Like - should I even present such a dialog when waiting for a network response? Is there a better way of making the user to wait? I need the user to be aware that something is happening and in the same time, I need him not to be able to press any buttons in the UI.
extension UIViewController {
func showLoading(finished: #escaping () -> Void) {
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: false, completion: finished)
}
func hideLoading(finished: #escaping () -> Void) {
if ( presentedViewController != nil && !presentedViewController!.isBeingPresented ) {
dismiss(animated: false, completion: finished)
}
}
}
self.showLoading(finished: {
callNetwork() {
DispatchQueue.main.async {
self.hideLoading(finished: {
// done
})
}
}
})
Related
So, I added this extension function to the PrimitiveSequenceType to show a loader on screen when making a network call
extension PrimitiveSequenceType where Trait == SingleTrait {
func subscribeWithLoader(showLoaderOn viewController: MyUIViewController, onSuccess: ((Element) -> Void)? = nil, onFailure: ((Swift.Error) -> Void)? = nil)-> Disposable {
let loader = viewController.showLoading()
return subscribe { (element) in
DispatchQueue.main.async {
loader.dismiss(animated: true, completion: {
onSuccess?(element)
})
}
} onFailure: { (error) in
DispatchQueue.main.async {
loader.dismiss(animated: true, completion: {
onFailure?(error)
})
}
}
}
}
Here is my showLoading function
func showLoading()-> UIAlertController {
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.style = UIActivityIndicatorView.Style.medium
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: true, completion: nil)
return alert
}
But the loader never stops. Can anybody let me know what I'm doing wrong. Any help would be appreciated.
It's not very Rx like, but it works... except for one edge case. You dismiss the alert on success and on failure, but what if the Single is disposed without emitting either? Then the alert won't dismiss.
Try something like this instead:
extension PrimitiveSequenceType where Trait == SingleTrait {
func withLoader(showLoaderOn viewController: UIViewController) -> Single<Element> {
func loadingController() -> UIAlertController {
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.style = UIActivityIndicatorView.Style.medium
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
return alert
}
return Single.create { fullfil in
let loader = loadingController()
viewController.present(loader, animated: true)
let disposable = self.subscribe(fullfil)
return Disposables.create {
disposable.dispose()
loader.dismiss(animated: true)
}
}
}
}
If you like wrapping view controllers up like this. Check out this library... Cause-Logic-Effect
So, I end up adding a delay like this
extension PrimitiveSequenceType where Trait == SingleTrait {
func subscribeWithLoader(showLoaderOn viewController: MyUIViewController, onSuccess: ((Element) -> Void)? = nil, onFailure: ((Swift.Error) -> Void)? = nil)-> Disposable {
let loader = viewController.showLoading()
return subscribe { (element) in
onSuccess?(element)
DispatchQueue.global().asyncAfter(deadline: .now() + 0.5, execute: {
DispatchQueue.main.async {
loader.dismiss(animated: true, completion: nil)
}
})
} onFailure: { (error) in
onFailure?(error)
DispatchQueue.global().asyncAfter(deadline: .now() + 0.5, execute: {
DispatchQueue.main.async {
loader.dismiss(animated: true, completion: nil)
}
})
} onDisposed: {
DispatchQueue.global().asyncAfter(deadline: .now() + 0.5, execute: {
DispatchQueue.main.async {
loader.dismiss(animated: true, completion: nil)
}
})
}
}
}
I think the problem was onSuccess (that means calling loader.dismiss) was getting called even before UIAlertController could show itself. So, by adding a delay of 500ms solves the issue the UIAlertController is going to have enough time to show itself, and then we are dismissing it.
Open to new ideas and improvements.
I use a WKWebView.
Alert dialog works normally on iPhone, but is not visible on iPad. How can I fix this?
func webView(_ webView: WKWebView, runJavaScriptAlertPanelWithMessage message: String, initiatedByFrame frame: WKFrameInfo, completionHandler: #escaping () -> Void) {
let alertController = UIAlertController(title: nil, message: message, preferredStyle: .actionSheet)
alertController.addAction(UIAlertAction(title: "Ok", style: .default, handler: { (action) in
completionHandler()
}))
if UIDevice.current.userInterfaceIdiom == .pad {
if let popoverPresentationController = alertController.popoverPresentationController {
popoverPresentationController.sourceView = self.view
popoverPresentationController.sourceRect = CGRect(x: self.view.bounds.midX, y: self.view.bounds.midY, width: 0, height: 0)
popoverPresentationController.permittedArrowDirections = []
}
} else {
self.present(alertController, animated: true, completion: nil)
}
}
In case of iPad you are not presenting the ViewController inside the if - let.
Move the self.present(alertController, animated: true, completion: nil) outside the else block.
if UIDevice.current.userInterfaceIdiom == .pad {
if let popoverPresentationController = alertController.popoverPresentationController {
popoverPresentationController.sourceView = self.view
popoverPresentationController.sourceRect = CGRect(x: self.view.bounds.midX, y: self.view.bounds.midY, width: 0, height: 0)
popoverPresentationController.permittedArrowDirections = []
}
}
self.present(alertController, animated: true, completion: nil)
As a side-note, check if the alertController.popoverPresentationController is not nil
I'm trying to create an app and I want to show an alert when there is a login error or if the user forget to enter a username and/or password. However, I always get this warning:
Warning: Attempt to present on
whose view is not in the window
hierarchy!
I have tried the other solutions I found here but I still can't fix it. Here's my code:
func createAlert(title: String, message: String) {
let alert = UIAlertController(title: title, message: message, preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: { (action) in
self.dismiss(animated: true, completion: nil)
}))
self.present(alert, animated: true, completion: nil)
}
#IBAction func signInPressed(_ sender: Any) {
if usernameTextField.text == "" || passwordTextField.text == "" {
createAlert(title: "Error in form", message: "Please enter an email and password.")
} else {
var activityIndicator = UIActivityIndicatorView()
activityIndicator = UIActivityIndicatorView(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
activityIndicator.center = self.view.center
activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
view.addSubview(activityIndicator)
activityIndicator.startAnimating()
UIApplication.shared.beginIgnoringInteractionEvents()
PFUser.logInWithUsername(inBackground: usernameTextField.text!, password: passwordTextField.text!, block: { (user, error) in
activityIndicator.stopAnimating()
UIApplication.shared.endIgnoringInteractionEvents()
if error != nil {
var displayErrorMessage = "Please try again later."
let error = error as NSError?
if let errorMessage = error?.userInfo["error"] as? String {
displayErrorMessage = errorMessage
}
self.createAlert(title: "Sign in error", message: displayErrorMessage)
} else {
print("Logged in")
self.performSegue(withIdentifier: "toSignIn", sender: self)
}
})
}
}
UPDATE: Here's the whole view controller
class ViewController: UIViewController {
#IBOutlet var usernameTextField: UITextField!
#IBOutlet var passwordTextField: UITextField!
func createAlert(title: String, message: String) {
let alert = UIAlertController(title: title, message: message, preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: { (action) in
self.dismiss(animated: true, completion: nil)
}))
self.present(alert, animated: true, completion: nil)
}
#IBAction func signInPressed(_ sender: Any) {
if usernameTextField.text == "" || passwordTextField.text == "" {
createAlert(title: "Error in form", message: "Please enter an email and password.")
} else {
var activityIndicator = UIActivityIndicatorView()
activityIndicator = UIActivityIndicatorView(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
activityIndicator.center = self.view.center
activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
view.addSubview(activityIndicator)
activityIndicator.startAnimating()
UIApplication.shared.beginIgnoringInteractionEvents()
PFUser.logInWithUsername(inBackground: usernameTextField.text!, password: passwordTextField.text!, block: { (user, error) in
activityIndicator.stopAnimating()
UIApplication.shared.endIgnoringInteractionEvents()
if error != nil {
var displayErrorMessage = "Please try again later."
let error = error as NSError?
if let errorMessage = error?.userInfo["error"] as? String {
displayErrorMessage = errorMessage
}
self.createAlert(title: "Sign in error", message: displayErrorMessage)
} else {
print("Logged in")
self.performSegue(withIdentifier: "toSignIn", sender: self)
}
})
}
}
override func viewDidAppear(_ animated: Bool) {
if PFUser.current() != nil {
performSegue(withIdentifier: "toSignIn", sender: self)
}
self.tabBarController?.tabBar.isHidden = true
}
override func viewDidLoad() {
super.viewDidLoad()
}
First create UIAlertController such an attribute.
var alertController: UIAlertController?
And you must add this in the viewDidLoad() like this:
override func viewDidLoad() {
super.viewDidLoad()
self.alertController = UIAlertController(title: "Alert", message: "Not images yet", preferredStyle: .alert)
self.alertController?.addAction(UIAlertAction(title: "Close", style: .default))
view.addSubview((alertController?.view)!)
}
So when you press signInButton and login is incorrect you must invoke.
#IBAction func signInPressed(_ sender: Any) {
if usernameTextField.text == "" || passwordTextField.text == "" {
createAlert(title: "Error in form", message: "Please enter an email and password.")
} else {
var activityIndicator = UIActivityIndicatorView()
activityIndicator = UIActivityIndicatorView(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
activityIndicator.center = self.view.center
activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
view.addSubview(activityIndicator)
activityIndicator.startAnimating()
UIApplication.shared.beginIgnoringInteractionEvents()
PFUser.logInWithUsername(inBackground: usernameTextField.text!, password: passwordTextField.text!, block: { (user, error) in
activityIndicator.stopAnimating()
UIApplication.shared.endIgnoringInteractionEvents()
if error != nil {
self.presentedViewController?.present(self.alertController!, animated: true, completion: nil)
}
}
Whenever We are trying to present UIAlertController inside any closure, We should call it on the main thread like:
DispatchQueue.main.async { [weak self] in
self?.createAlert(title: "Sign in error", message: displayErrorMessage)
}
Try this code for Swift 3
func displayMyAlertMessageError(userMessage:String, titleHead: String)
//define displyMyAlertMessage.
{
let MyAlert = UIAlertController(title: titleHead, message: userMessage, preferredStyle:UIAlertControllerStyle.alert);
let okAction = UIAlertAction(title: "Okay", style: UIAlertActionStyle.default, handler: nil);MyAlert.addAction(okAction);
self.present(MyAlert,animated:true,completion:nil);
}
#IBAction func signInPressed(_ sender: Any) {
if (usernameTextField.text?.isEmpty) || (passwordTextField.text?.isEmpty)
{
createAlert(title: "Error in form", message: "Please enter an email and password.")
}
else
{
//Your code here
}
Change your createAlert method to this,
func createAlert(title: String, message: String, controller: UIViewController) {
let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: { (action) in
self.dismiss(animated: true, completion: nil)
}))
controller.present(alert, animated: true, completion: nil)
}
And then create alerts like this,
self.createAlert(title: "Sign in error", message: "Please try again later.", controller: self)
This might solve your problem.
I'm trying to authenticate login by retrieving a boolean from my web server using URLSession, and show an Alert Controller if the login fails.
func requestLogin() {
let url = URL(string: "http://mywebserver/login.php")
var request = URLRequest(url: url!)
request.httpMethod = "POST"
let postString = "username=\(txtUsername.text!)&password=\(txtPassword.text!)"
request.httpBody = postString.data(using: .utf8)
let task = URLSession.shared.dataTask(with: request, completionHandler: { data, response, error in
guard data != nil else {
self.promptMessage(message: "No data found")
return
}
do {
if let jsonData = try JSONSerialization.jsonObject(with: data!, options: .mutableContainers) as? NSDictionary {
let success = jsonData.value(forKey: "success") as! Bool
if (success) {
self.dismiss(animated: false, completion: { action in
//Move to next VC
})
return
} else {
self.dismiss(animated: false, completion: { action in
self.promptMessage(message: "The username or password that you have entered is incorrect. Please try again.")}
)
return
}
} else {
self.dismiss(animated: false, completion: { action in
self.promptMessage(message: "Error: Could not parse JSON!")
})
}
} catch {
self.dismiss(animated: false, completion: { action in
self.promptMessage(message: "Error: Request failed!")
})
}
})
showOverlayOnTask(message: "Logging in...")
task.resume()
}
func promptMessage(message: String) {
let alert = UIAlertController(title: "Login Failed", message: message, preferredStyle: .alert)
let okAction = UIAlertAction(title: "OK", style: .default, handler: nil)
alert.addAction(okAction)
self.present(alert, animated: true, completion: nil)
}
func showOverlayOnTask(message: String) {
let alert = UIAlertController(title: nil, message: message, preferredStyle: .alert)
let loadingIndicator = UIActivityIndicatorView(frame: CGRect(x: 10, y: 5, width: 50, height: 50))
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
self.present(alert, animated: true, completion: nil)
}
The weird problem I'm getting is that my Logging In alert controller sometimes does not dismiss. It gets stuck until I tap on the screen, which then will dismiss and show the next alert controller. It's very annoying and I don't know where I'm doing wrong.
How do I fix this?
Maybe the problem is that you're trying to dismiss the controller without executing on the main thread, normally the UI changes/updates should be executed on the main thread.
Try this and check if works:
DispatchQueue.main.async {
self.dismiss(animated: false, completion: { action in
self.promptMessage(message: "Error: Could not parse JSON!")
})
}
Hello my english is not very good, I apologize in advance.
I have a problem with my application. The scenario is as follows I have my rootViewController assigned to my ViewController controller which is my start. I have other screens that are a description screen where I have two login and registration buttons which when preloaded bring me to their controller.
Now, when I am on the log full screen form and I send the dismiss order:
ViewController registration
self.dismiss(animated: false, completion: nil)
And all ok the view is hidden but when entering the previous screen that was the description I have a validation if there is already a user if there is the dismiss order:
ViewController Description App
self.dismiss(animated: false, completion: nil)
But it does not perform the action.
Code
UIViewController
class ViewController: UIViewController {
override func viewDidLoad() {
FIRAuth.auth()!.addStateDidChangeListener() { auth, user in
if user == nil {
let descriptionController = DescriptionController()
present(descriptionController, animated: true, completion: nil)
}
}
}
}
DescriptionController
class DescriptionController: UIViewController {
#IBOutlet weak var sign_in_custom: UIButton!
override func viewDidLoad() {
FIRAuth.auth()!.addStateDidChangeListener() { auth, user in
if user != nil {
self.dismiss(animated: false, completion: nil)
}
}
sign_in_custom.addTarget(self, action: #selector(changeToSingIn), for: [.touchUpInside])
}
func changeToSingIn() {
let singInController = SingInController()
present(singInController, animated: true, completion: nil)
}
}
SingInController
class SingInController: UIViewController {
#IBOutlet weak var sign_in_custom: UIButton!
override func viewDidLoad() {
sign_in_custom.addTarget(self, action: #selector(singIn), for: [.touchUpInside])
}
func showLoad() {
let alert = UIAlertController(title: nil, message: "Please wait...", preferredStyle: .alert)
alert.view.tintColor = UIColor.black
let loadingIndicator: UIActivityIndicatorView = UIActivityIndicatorView(frame: CGRectMake(10, 5, 50, 50) ) as UIActivityIndicatorView
loadingIndicator.hidesWhenStopped = true
loadingIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
loadingIndicator.startAnimating();
alert.view.addSubview(loadingIndicator)
present(alert, animated: true, completion: nil)
}
func hideLoad() {
self.dismiss(animated: false, completion: nil)
}
func singIn() {
if (emailVarification()){
if (passwordVarification()){
showLoad()
guard let email = emailTextField.text else { return }
guard let password = passwordTextField.text else { return }
FIRAuth.auth()?.createUser(withEmail: email, password: password) { (user, error) in
hideLoad()
if (user != nil) {
self.dismiss(animated: false, completion: nil)
} else {
let alert = UIAlertController(title: "Error", message: "This is a error", preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "Ok", style: UIAlertActionStyle.default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
} else {
let alert = UIAlertController(title: "Error", message: "This is a error", preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "Ok", style: UIAlertActionStyle.default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
} else {
let alert = UIAlertController(title: "Error", message: "This is a error", preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "Ok", style: UIAlertActionStyle.default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
}
sequence
This is because the second controller has basically just been placed on the top of the existing one. The first view is still running under the second view, and when the second view is dismissed the first view won't call ViewDidLoad. So to solve it, you probably want to add it inside the ViewDidAppear Function.
Use this code in ViewdidAppear:
FIRAuth.auth()!.addStateDidChangeListener() { auth, user in
if user != nil {
self.dismiss(animated: false, completion: nil)
}
}
sign_in_custom.addTarget(self, action: #selector(changeToSingIn), for: [.touchUpInside])
Instead of having the DescriptionController dismiss itself, a better way would be for it would be to instead inform the ViewController that the user has signed in and also returns any errors, if necessary. Then the ViewController can perform any additional steps needed based on successful or failed sign-in. This could be accomplished by using the delegate pattern (DescriptionController defines a protocol and ViewController implements it).