StyleCop in TFS Build 2015 - tfs

I want to be able to run a StyleCop analysis as a build step on our build definition, but am coming across some issues.
I can't use this because our TFS policies forbid external build steps.
I would prefer to not use this method either as it appears that it runs an analysis every time it builds (and we don't want this to happen on development machines).
Ideally I'd like to be able to run the analysis from batch or PowerShell as a build step, but that doesn't appear to be an option.
What methods are available that allow me to run a StyleCop analysis on an existing project (which already has StyleCop installed) as a build step in TFS Build, without it running each time the software is compiled on a development machine, and without adding too much bloat to the software?

You could check StyleCopCmdLine. StyleCopCmdLine is wrapper project to make it possible to easily call StyleCop from a command prompt or a PowerShell script.
For a discussion of its usage within a TFS 2015 vNext build see this blog post.

Related

Is there a way to generate an Intellitrace file from a TFS Build?

I currently have an on-premises TFS 2017, a TFS build and a test that fails on the build agent but not when running locally. I heard about historical debugging but I couldn't find instructions on how to enable it on a TFS build, if that's even possible.
Is it possible to configure my build so that it generates an intellitrace file for me to debug the test run afterwards?
For intellitrace which related to the old testsettings file and could add some variables to configure this.
You could also manually enable such option in the VS on your build agent.
Also find a link mentioned it seems also work with Msbuild arguments. Even not documented anywhere in Msbuild command doc. I wonder whether IntelliTrace is still running even though it's not explicitly specified to do so
However, looks like you just want to find the root cause why your tests failed on tfs build even it passed locally.
To narrow down the issue, suggest you directly remote to your build agent. Instead of through TFS build, manually build your project, run the tests in the Visual Studio on build agent.
It will come out whether it's an environment issue. You must make sure it's the same environment for build agent and your local.
TFS is just using build service account to invoke msbuild/vstest command in build agent to run build/test.
Also make sure build service account have appropriately permission if your tests required some permission.

Commit file back to repository from build server in Visual Studio Team Services

I'm currently setting up continuous integration using TFS/Visual Studio Team Services (was VS Online), and I'm using the Team Foundation Build 2015 tasks. So not the XAML builds.
I'm using it to build a Xamarin Android project, but that's pretty irreverent I guess,
The process should be like this:
After a check-in:
TFS should download the sources
TFS should increment the version number within AndroidManifest.xml
I've managed to do this by making a PowerShell script for this.
After the AndroidManifest.xml file is modified, it should be committed back into the TFS repository
Then the rest, build deploy into hockeyapp etc
The first steps are all configured, but I'm struggling with the commit part. How do I get TFS to commit the file? I don't really see any task suitable for it. I've tried using the Copy and Publish Build Artifacts Utility - But that did not seem to work, and I'm not even sure if that's the right utility
I'm using the default hosted build agent btw. Any help would be appreciated
Warning
I do want to point out that checking in changes as part of the build can lead to some features of VSTS/TFS not working. Association of work items to the checkin, sources and symbol generation, tractability from changes to build to release and integration with Test Manager, remote debugging, will likely not yield the expected results because the Changeset/commit recorded in te build may not match the actual sources. This may lead to unexpected funny behavior.
Also, if any new changes have already been committed/checked-in after the build has started, the version number may be updated in Source Control for code that was not actually released under that version.
So: First of all, it's considered a bad practice to change the sources from the build process.
Alternatives
There are better ways of doing it, one is to use the build version (Build_BuildNumber or Build_BuildID variables). Alternatively you an use a task like GitVersion to generate the semantic version based on the branch and tag in your git repository. That way your build will generate the correct version number and will increment the revision in case the same sources are built multiple times.
I understand, but I still want to check in my code as part of the build
If these things don't work for you and you still want to check in the changes as part of the build, you can either use the TFVC Build Tasks if you're using TFVC or use the Git Build Tools to add the remote to the local repository and then use the git commandline tools to commit and push the changes back to the repository.
These extensions require TFS Update 2 to install. But you can push the individual build tasks using the tfx commandlien tool. For the TFVC tasks the process is explained here.
On mac
On the mac it's going to be harder since you're using TFVC. My TFVC tasks leverage the TFS Client Object Model and Powershell to communicate to the TFS Server. The tf.exe tool doesn't even work on windows when you're in the context of a build, which is why I need to call into the VersionControlServer object directly. Given I'm dependent on these technologies, the tasks won't run on a Mac or Linux agent.
You could try to see whether the Team explorer Everywhere X-platform commandline works from the build agent (using a shell script). I have no way to test this on an actual Mac.
Given the cross platform nature of your project I'd recommend to move to Git, it integrates into XCode and Android Studio, making it easier to do a native UI or build on top of native libraries.
Alternative 2
You could setup a build which does the required changes to the code and then checks in the modified code. Then have a (CI) build run the Android and the Mac builds using the modified code.

Set up Team Foundation Server Build service to do automatic builds and testing

Our plan is to use Team Foundation Build service to do automatic builds, then use the testing facility to automatically perform testing on the build server then release that build onto the application server.
So far we have
Team Foundation Server with TF Build Controller configured
Build server with win2012, Visual Studio 2013 and Build agent configured.
SQL Server with SQL 2013 installed
Application Server with Win2012 and .netframework installed
My question is what do I need to do to set up automatic builds, and to execute the unit test harness once compilation is successful.
Also the deployment target machine will initially be DEV, however we would like to quickly build for test env and prod etc.
This is what I got so far.
Build Controller (Already set up I believe)
Build Agent (Already installed on build server)
Build Process Template (Do I need to do anything with this. Is this what controls the whole lot)
Team Build Definition (I had a look at this, and it seems to use the build process template)
Drop Folder (I am assuming this is where the executables will be dropped into).
At the moment I have bits and pieces of info, what I would like to know is how this whole thing is hanging together. From the moment the developer wants to do the build to the moment that exe is placed into the DEVAPPSERV (Development application server).
Is anyone able to point me in the right direction or give a summary of what I need to make this happen?
Many thanks,
Dalibor
Install TFS Server (TFS Disk) Create a Team Project Collection and any desired Projects
Install TFS Controller + Agents onto a dedicated machine (TFS Disk) Configure only the build options if on a different machine to the TFS Server
Configure Build Controller to connect to a Specific Team Collection on your TFS Server
Install VS Premium or higher on build machine, if you want code coverage results for your tests
Add some code to TFS Source Control
Create a Build Definition using the default template.
Configure the build definition.
Set the working folder for the build, include only what you need as this will speed up the process
Point the definition to your .sln or proj file.
Ensure testing is enabled and that your test assembly names will match the regex used to identify test dll's i.e. name your test assemblies with the word test.
Set the trigger to be CI or what ever flavour of build you require i.e. gated build
Save the build definition
Trigger a manual build and debug any issues
you should have the basics done and a repeatable build created.
That should cover the basics, you may want to customise the build template (see Ewald Hoffman's guide for tips), you may want to narrow down your code coverage (look for runsettings file info).
If you follow these steps you should be able to get a basic build created and running from these, if you hit any issues you can come back and ask specific questions about a particular area
In order to do automatic builds you should check the CI build option ( under the trigger build option ) and third party automated testing can be run by executed by a post build script.
See the following TFS article about post build scripts.
http://msdn.microsoft.com/en-us/library/dn376353.aspx

Can I run TFS Build Controller and Unit Tests on one machine and TFS Build Agents on another machine?

I have sucessfully setup two machines. The first machine uses as TFS Build Controller and the other machine use as TFS Build Agent.
There are two things I want to do.
Run SQL scripts on TFS Build Controller machine. I have all SQL script files on TFS but I have no idea how can I get it run.
I want to do is upload the output (dll and exe files) from TFS Build Agent machine back to TFS Build Controller machine then run test on this machine. (I want to run test after I run all sql script files)
Please let me know if this is possible or not. You can just give me a link since I know it might take a long explanation. I would appriciate if you could write down the answer. :)
Yes, that is all possible, but I would strongly suggest not using the Build Controller for that. Build Controllers are meant to just dole the builds out to the Agents that do all the work. Also Build Controllers are typically shared between Team Projects, so if a single Team Project is abusing the Controller it can affect others; whereas Build Agents are usually dedicated to Team Projects. You should be able to run your SQL Scripts and tests on the Build Agent, that's what most people will do.
Having said that, if you're set on still doing it, you can modify the build workflow template to accomplish it. Anything inside the Run On Agent activity runs on the Build Agent, anything outside of that runs on the Build Controller. See Ewald's Blog series on customizing TFS Build if you've never done it before: http://www.ewaldhofman.nl/post/2010/04/20/Customize-Team-Build-2010-e28093-Part-1-Introduction.aspx

Using TFS build definitions on a local machine

I have created a lightly customized TFS build process template and also appropriate TFS build definition. It builds fine on the TFS build server.
Is there any way I can allow developers to reuse the same build process XAML and definition to do full builds on their local machines? Maybe there is some utility which can be run with TFS build process XAML files?
I really would like to avoid maintaining a separate copy of the build script for full local rebuilds.
The build templates can only be run by the TFS build service. Without installing that on each developers machine, that might not be the best idea.
An alternative is to setup a share on the developments machine and grant access to the TFS Build account (the one that TFSBuildServiceHost.exe runs on the server as). Then the developer can Queue a build and get the Server to Drop the files onto their machine.
The downside to this is you need a lot of builds to be run on the Agents.

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