Position of a view with .zero frame - ios

I have a view (VIEW A). I need to get it's position inside of it's superview (ideally a CGPoint for it's Center X and Center Y).
This would be easy, except that when I add VIEW A into the view, I set it's frame to be .zero, and use NSLayoutConstraint anchors to position it. So later, when I want to get it's frame (I've also tried it's bounds), it comes back as (0,0,0,0).
VIEW A is visible and positioned inside it's superview...so it has some X/Y coordinates and width/height right? How do I access these values?

A safe place to get access to updated frames is on viewDidLayoutSubviews after the call to super's implementation
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// Here we have access to updated frames
}
If you are adding the subview, say, in viewDidLoad, then the UIViewController hasn't make any calculation for the frames. It just has the rules (constraints) describing the relations between its views. In the lifecycle of a UIViewController, viewDidLayoutSubviews is the point where the frame calculations has already been done and it's safe to access them. You can even calculate some frames yourself after the super call.

Call setNeedsLayout() AND layoutIfNeeded() on the parent view:
let myView = UIView(frame: .zero)
myView.backgroundColor = .red
myView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(myView)
myView.topAnchor.constraintEqualToSystemSpacingBelow(view.topAnchor, multiplier: 1).isActive = true
myView.leftAnchor.constraintEqualToSystemSpacingAfter(view.leftAnchor, multiplier: 1).isActive = true
myView.widthAnchor.constraint(equalToConstant: 50).isActive = true
myView.heightAnchor.constraint(equalToConstant: 50).isActive = true
view.setNeedsLayout()
view.layoutIfNeeded()
print(myView.frame)

Related

self.view = mainView vs self.view.addSubview(mainView) with respect to corner radius

I have a UIView in which I have a circular border around it. Here is the code for it:
let v = UIView()
self.view.addSubview(v)
v.backgroundColor = .orange
v.translatesAutoresizingMaskIntoConstraints = false
v.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
v.rightAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
v.topAnchor.constraint(equalTo: self.view.centerYAnchor).isActive = true
v.heightAnchor.constraint(equalTo: v.widthAnchor).isActive = true
self.view.layoutIfNeeded()
v.layer.cornerRadius = v.frame.width / 2
If I set the ViewController view like this: self.view = mainView (mainView is a subclass of MainView which contains some other subviews), then the result of the corner radius is no longer a circle: Resulting "circle".
However, if I use self.view.addSubview(mainView) (and add autolayout constraints to mainView) and replace self.view.addSubview(v) with self.mainView.addSubview(v) then the circle turns out to be fine.
Why does the circle turn out weird only when I set self.view = mainView, but is fine when I do self.view.addSubview(mainView)?
First where are you replacing the UIViewControllers view with mainView? You should be overriding the loadView method of the UIViewController not doing it in the viewDidLoad method.
Second if you are changing the UIViewControllers view then it will not have it's frame setup when you get to viewDidLoad like the original will and so the UIView v is getting the incorrect layout size which it is then using to determine its corner radius.
Third you shouldn't use layoutIfNeeded in the viewDidLoad as this is way to early to be trying to determine the final layout of the main view (everything is still loading). What you should be doing is overriding viewDidLLayoutSubviews method and setting the corner radius there like this:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
v.layer.cornerRadius = v.frame.width / 2
}
What that also does is if the size of the UIView v changes (orientation change, etc) then it will remain a circle at it's new size otherwise it will just have rounded corners.
Of course you have to make UIView v a class instance variable in order to be able to access it here.

Error UIScrollView in swift 3

I have a view that is composed of an image, a form with 11 UITextfield and a button, but the form is too big for my screen that is why I tried to use a UIScrollview.
The error I have is that my UIScrollview does not work as I can solve this problem.
This is my code:
import UIKit
class LoginCtrl: UIViewController {
let scrollView: UIScrollView = {
let sv = UIScrollView(frame: UIScreen.main.bounds)
sv.isScrollEnabled = true
sv.contentSize = CGSize(width: 2000, height: 5678)
sv.translatesAutoresizingMaskIntoConstraints = false
return sv
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor(r: 0, g: 150, b: 136)
self.view.addSubview(scrollView)
scrollView.addSubview(contenedorCampos)
setear_posicion_scrollView()
setear_posicion_contenedor()
}
func setear_posicion_scrollView(){
//definir x,y,width,height constraints
scrollView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
scrollView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
}
var heightContenedor: NSLayoutConstraint?
func setear_posicion_contenedor(){
//definir x,y,width,height constraints
contenedorCampos.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
contenedorCampos.topAnchor.constraint(equalTo: tabsInicio.bottomAnchor, constant: 12).isActive = true
contenedorCampos.widthAnchor.constraint(equalTo: view.widthAnchor, constant: -24).isActive = true
heightContenedor = contenedorCampos.heightAnchor.constraint(equalToConstant: 400)
heightContenedor?.isActive = true
contenedorCampos.addSubview(txtNombres)
contenedorCampos.addSubview(divider_txtNombres)....
}
}
Thanks
You've defined the relationship between the scrollview and its superview(which defines its frame), but not the relationship between the scrollview and its subviews (which defines its contentSize). As a result, the actual contentSize of the scrollview will be just be (0, 0).
In other words, you never actually laid anything out, at least not in the code you posted.
What you need to do is define layout constraints for the actual child views (everything that is a subview of the scrollview). Make sure to set up constraints definitively pinning these components to the edges of their parent (the scrollview). Once you have defined the constraints sufficiently, the scrollview should have a content size.
Technical note about this
In general, Auto Layout considers the top, left, bottom, and right
edges of a view to be the visible edges. That is, if you pin a view to
the left edge of its superview, you’re really pinning it to the
minimum x-value of the superview’s bounds. Changing the bounds origin
of the superview does not change the position of the view.
The UIScrollView class scrolls its content by changing the origin of
its bounds. To make this work with Auto Layout, the top, left, bottom,
and right edges within a scroll view now mean the edges of its content
view.
The constraints on the subviews of the scroll view must result in a
size to fill, which is then interpreted as the content size of the
scroll view. (This should not be confused with the
intrinsicContentSize method used for Auto Layout.) To size the scroll
view’s frame with Auto Layout, constraints must either be explicit
regarding the width and height of the scroll view, or the edges of the
scroll view must be tied to views outside of its subtree.

ScrollView not scrolling with subviews

I couldn't get my UIScrollView to scroll.
Here is my code:
import UIKit
class ViewController: UIViewController, UIScrollViewDelegate {
var scrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad()
scrollView = UIScrollView(frame : CGRect ( x:0,y:0,width:UIScreen.main.bounds.width,height:UIScreen.main.bounds.height))
scrollview.delegate = self
view.addSubview(scrollView)
for i in 0...14 {
let numLabel = UILabel(frame : CGRect( x : 0 , y : 10+(i*40) , width : UIScreen.main.bounds.width - 20 : height : 40))
numlabel.text = "\(i)"
scrollView.addSubview(numLabel)
}
}
}
This is making the views appear but not scrolling.
Scroll view scrolls to its content size.
Whenever you add a subview to scroll view you should make sure that your scroll view's content size is enough to fit the new view.
In your case you are not taking care of that.
Ideally whenever you add a subview you should correspondingly adjust the hight of the scroll view content size.
In your case after you have added all of the labels to scroll view i.e. after for loop add following line
self.scrollView.contentSize = CGSize(width:self.scrollView.bounds.size.width,height:10+(15‌​*40))
or in the for loop after adding label you can do the following
self.scrollView.contentSize = CGSize(width:self.scrollView.bounds.size.width,height:10+((i+1)*40))
The second approach is better. Because if you add more labels to scroll view it will take care of that. Again, make it a rule of thumb, whenever adding a view to scroll view make sure that its content size is updated to fit all the subviews.
While you can manually set the contentSize, I would not advise doing that.
Instead, I'd use constraints for the subviews of the scroll view. The auto-layout engine will calculate the contentSize for you automatically. It will also take care of adjusting everything if the device rotates.
I'd also suggest using a stack view, you don't have to mess around with either manual frames for the labels nor with constraints between them.
So, you can do something like:
var scrollView: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(scrollView)
let stackView = UIStackView()
stackView.axis = .vertical
stackView.translatesAutoresizingMaskIntoConstraints = false
scrollView.addSubview(stackView)
for i in 0 ... 140 {
let numLabel = UILabel()
numLabel.translatesAutoresizingMaskIntoConstraints = false
numLabel.text = "\(i)"
numLabel.font = .preferredFont(forTextStyle: .body)
stackView.addArrangedSubview(numLabel)
}
NSLayoutConstraint.activate([
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
scrollView.topAnchor.constraint(equalTo: view.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
stackView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),
stackView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),
stackView.topAnchor.constraint(equalTo: scrollView.topAnchor),
stackView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor)
])
}
Note the use of UIFont.preferredFont(forTextStyle: .body) to enjoy Dynamic Text. This means that if the user has a larger font specified in their settings, this will automatically show the larger font in this app. But more importantly, we didn't have to calculate the size of the label for that font. Constraints and the stack view took care of both the frames of the labels as well as the scroll view's contentSize.
For the sake of completeness, it's worth noting that the alternative is to use a UITableView or UICollectionView. This is a scalable, memory efficient way of viewing data within a scroll view. It's beyond the scope of this question, but it's worth remembering as you consider creating large scroll views.

UIScrollView not scrolling at all when added programmatically in Swift?

So, I have looked through almost all of Stackoverflow's answers to this particular question and even looked through tutorials that supposedly teach you how to use a scroll view but It doesn't seem to apply for my project..
Here is what I know so far, in order for a Scroll View to properly work you first need to give it a content size. This determines the scrollable height etc.
I have provided some code to give you all a better idea of how I am adding said items into my scrollview. If there is something that I am doing wrong or if there is a better way to go about doing this please let me know, I am still fairly new to Swift and iOS development and in my mind it feels like I am doing it correctly.
The steps I am taking
Create items that I want to display (Input fields, Imageviews etc..)
Add said items to the view of the viewcontroller. (view.addsubview(etc..))
Create a scrollView and set its constraints to be same as the screen / view
Add our view with all the items in it into said scroll view
Relax and everything should work out perfect?????
Here is my code, I know it might be lengthy but I think it might be needed so that the scope of my question is understood
class JobRegistrationController: UIViewController {
// ... Omitted for clarity
lazy var scrollView: UIScrollView = {
let view = UIScrollView(frame: UIScreen.main.bounds)
view.backgroundColor = .red
view.contentSize = CGSize(width: self.view.bounds.width, height: self.view.bounds.height * 2)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
//... Omitted for clarity
let scrollContentView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
// Need so that view controller is not behind nav controller
self.edgesForExtendedLayout = []
view.addSubview(scrollView)
scrollView.addSubview(scrollContentView)
scrollContentView.addSubview(jobTypeField)
scrollContentView.addSubview(jobTypeDividerLine)
// x, y, width and height constraints
scrollView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
scrollView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
scrollView.heightAnchor.constraint(equalTo: view.heightAnchor).isActive = true
// x, y, width and height constraints
scrollContentView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
scrollContentView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollContentView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
scrollContentView.heightAnchor.constraint(equalTo: view.heightAnchor).isActive = true
// x, y, width and height constraints
jobTypeField.leftAnchor.constraint(equalTo: scrollContentView.leftAnchor, constant: 20).isActive = true
jobTypeField.topAnchor.constraint(equalTo: scrollContentView.topAnchor).isActive = true
jobTypeField.rightAnchor.constraint(equalTo: scrollContentView.rightAnchor, constant: -8).isActive = true
jobTypeField.heightAnchor.constraint(equalToConstant: 30).isActive = true
// x, y, width and height constraints
jobTypeDividerLine.leftAnchor.constraint(equalTo: scrollContentView.leftAnchor, constant: 20).isActive = true
jobTypeDividerLine.topAnchor.constraint(equalTo: jobTypeField.bottomAnchor).isActive = true
jobTypeDividerLine.rightAnchor.constraint(equalTo: scrollContentView.rightAnchor).isActive = true
jobTypeDividerLine.heightAnchor.constraint(equalToConstant: 0.5).isActive = true
Use this method in your class
override func viewDidLayoutSubviews()
{
scrollView.delegate = self
scrollView.contentSize = CGSize(width:self.view.frame.size.width, height: 1000) // set height according you
}
view.contentSize = CGSize(width: self.view.bounds.width, height: self.view.bounds.height * 2)
You should try to log the contentSize in your console after trying to access it. I am not sure if you are setting the correct contentSize here if the self.view.bounds has been calculated correctly when this gets called at that moment. Since it takes time for self.view frame and bounds to be calculated.
Try setting your contentSize after you have added the actual content to it based on the actual total content size.
EDIT:
Add a single UIView inside the scrollView, with the constraints set to top-bottom-leading-trailing, and add your subviews to it. Also, set the same constraints on the scrollView to the superView top-bottom-leading-trailing.
I believe the line of code below is the problem
scrollContentView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
You are setting your content view to the top of the view, when you should be setting it to the top of the scrollview.
I've just overcome a similar issue were I was setting the topAnchor of my first view to the safeAreaLayoutGuide.topAnchorof the scrollView. Everything laid out correctly but the constraint wouldn't show and therefore the entire content of the scrollView didn't move.
The problem is that you don't tell where the bottom of your content is. In other words you need some bottom constraints.
If you use...
scrollContentView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
...you need also to add a constraint to bind at least one view to the bottom of your UIScrollView like:
scrollContentView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor).isActive = true
... and also bind the last view in the scrollContentView to its bottomAnchor.
jobTypeDividerLine.bottomAnchor.constraint(equalTo: scrollContentView.bottomAnchor).isActive = true
This will sure fix your issue. Because this way the whole constraint sequence is linked from top to bottom.
Bottom line, the UIScrollView is not that smart that it determines its own bottom in every possible way. It is a kind of lazy. If you don't tell him enough it wouldn't simply scroll, while it is clear that your content disappears behind the bottom of your UIScrollView container.

Anchor constraint shrinks superview instead of enlarging subview

A custom view is located in IB by dragging UIView object from library and it's class name is set to the custom view class name. This custom view has a subview, which is added in init?(coder aDecoder: NSCoder).
How should anchor type constraints be composed, and where should they be located so the _centralLabel subview is set centrally in the custom view, and it's dimensions are 25% of the custom's view dimensions?
If the code is written like this:
override func updateConstraints() {
if !_subviewsConstraintsAdded {
_centralLabel.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 0.25).isActive = true
_centralLabel.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.25).isActive = true
_centralLabel.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true
_centralLabel.centerYAnchor.constraint(equalTo: centerYAnchor).isActive = true
_subviewsConstraintsAdded = true
}
super.updateConstraints()
}
The result of the code is, that instead of setting the size of _centralLabel to be 25% of the custom view, the custom view is shrunk to (0,0) which is the size of _centralLabel while updateConstraints() is being called.
The missing bit was that:
_centralLabel.translatesAutoresizingMaskIntoConstraints = false
which should be located somewhere after programmatically instantiating the subview with this line:
_centralLabel = UILabel()
After this correction the _centralLabel subview has enlarged and has moved to the center of the view, while the view itself remained in its original size, shape and position.

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