ios "Copy to myApp" in activity view - ios

i'm working on developing share extension.
I add NSExtensionActivationRule in info.plist. and my app appear on activity view when it match file type.
But in some app(not for all) trying to share image (ex. google drive..) this (Copy to *) icon has already on the activity view before i start develop. so i have two my app icon on activity view/ first one i created, second already in it.
i try to make a change in plist reomve another attributes, but none of them working correctly
i want to disappear "Copy to MyApp" let me know someone knows about this.

Finally after long research and test i found solution~!!!
there is "Document types" key in info.plist in project.
My Project has been set All files supports so I delete this property .
Now that Save to MyApp icon disappear in UIActivityViewController.

Related

Custom class not automatically showing up - Swift 3 iOS 10.2 Xcode 8

So I have my app set up with two view controllers. The first one is my initiation screen, where the app starts, and the second is one the user can navigate to. I added the second one later on in my development, but when I went to the right column under the identity inspector, my new Cocoa Touch Class file is not populated for me to select. Now if you ask me to just type it in, I've tried that, it does not seem to connect. I've tested it by printing a simple line in the viewDidLoad() of the new second class when it is loaded in the simulator, but nothing is printed. Any help would be greatly appreciated!! Thanks!
EDIT
Easy fix is:
Select the activity indicator on storyboard and go to identity inspector and copy the object id. as image: ObjectID_ActivityIndicator
Right click the storyboard file which has the view controller you are working at.
Open as > Source Code
Press command + F to find and look for the id you copied previously
Paste this: customClass="yourclassname" customModule="moduleNAme" customModuleProvider="target"(don't change this target word, you can choose desired module from identity inspector if any).
Command + S to save it and again right click on storyboard file > openAs> Interface builder
Now select activity indicator again and go to identity inspector. You will now see it there. You can also change it as per requirement.
Enjoy. I faced this problem today and found no help online. My class and module field were greyed out. Tried this fix and it worked.
Note: Make sure your custom class is accessible and is in app directory i.e it's not highlighted in red color but gives a normal look.
I have seen a problem like this where the solution was to change the "Module" to a specific value, close the storyboard, reopen it and delete the "Module" setting (assuming it was originally blank or restore it to its original value). This happened in project with many targets and their names may have changed.

iOS 8: Launch Screen StoryBoard appears black [single XIB file works fine]

So I tried creating a launch storyboard for my iOS 8 app using this tutorial
However, I only get a black screen when I launch my app. A single launch screen.xib file works perfectly, however, when I try to use a storyboard, it doesn't work.
I tried a storyboard with just a single view controller, but it still gives me a black screen, hence I believe the issue is with storyboard files in my setup. Any ideas?
[XCode version 6.4]
EDIT: So I just want to clarify that it is the launch screen that appears black. The main storyboard itself appears correctly when the app has finished loading
Read through the tutorial and tested it, and it doesn't say two things:
1: You'll need to add a UIViewController to your .storyboard file, and then select it as the Initial Controller.
2: If you wish to change more than just the launch screen, you'll have to go to the project settings and set the "Main Interface" to your corresponding .storyboard.
Once that is done, all you need to do is edit the UIButton/Label/etc connections to your ViewController classes.
EDIT:
For clarification, you can set a UIView as the initial controller by selecting it in it's respective storyboard file, then opening the Attributes Inspector. The option for 'Is Initial Controller" is towards the middle.
For people using UIImageView in the launch screen
Make sure that you are using the image name without the extension in the attributes inspector.
So for example, if your image file is named launcher.png, only use launcher as image name.
This will show the image as invalid (?) in the editor but will show correctly when run on device.
(Don't ask me why it works this way. Ask Apple.)
None of the answers have all the steps required, hence this exhaustive solution.
Storyboard
Start by creating the LaunchScreen.storyboard. Xcode > File > New > File... > Storyboard > LaunchScreen.storyboard and add it to all appropriate targets.
In this storyboard, create a single view controller of type UIViewController. Do all the magic your launch screen requires, then follow these steps:
LaunchScreen.storyboard > Show the File inspector > Use as Launch Screen
LaunchScreen.storyboard > View Controller > Show the Attributes inspector > Is Initial View Controller
Project > General > Deployment Info > Main Interface > LaunchScreen
Repeat for [iPhone] and [iPad]
Project > General > App Icons and Launch Images > Launch Screen File > LaunchScreen
If setup properly, your Info.plist should have LaunchScreen .storyboard, without the .storyboard under the UILaunchStoryboardName & UIMainStoryboardFile properties:
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>LaunchScreen</string>
Notes:
This is not incompatible with having legacy images for older devices using Launch Screen File > Assets.
Pay special attention to LaunchScreen.storyboard and Main.storyboard. One is used for launch, the other for your app entry point. They both need to have Is Initial View Controller set.
In the storyboard, which you are using for launching, please make sure that you had selected the option of Is initial view controller for the very single view controller present in it.
I Belive I may have had a similar issue that required something a littel different to the above answers.
I created a new launch screen in a .storyboard file, then after it not appearing I resulted to a new .xib file which still did not appear when the app was launched.
I figured out that some of the images I had on my launch screen had an Outlet Collection to an old .swift file. After removing this from the LaunchScree.xib's the launch screen worked fine.
Notice the litte warning sign in the outlet reference ->
Make sure that you set your entry point and in your general info tap make sure that you have the view set to resize from nib. Also make sure that in your general tab the start up point is set. In the deployment info.
Hope this helps
Spent way too long on this, thanks Apple! I finally discovered that I had to delete the actual UIImageView in my view controller - not just the image - in order to change to a different image. Tried renaming the images, replacing them in all different ways, deleting caches, deleting the app from the device, doing a Clean before building. The original image was gone from everywhere as far as I could see but it would still appear. Finally I added a new UIImageView on top in the view controller and this took a new image. Then I just deleted the old UIImageView and all was fine.
The solution is use the image name without the extension png.
For example, if your image file is named "img.png", only use "img".
This will show the image as invalid (?) in the editor but will show correctly on running.
This happen because the LaunchScreen.storyboard accept only images inside Assets.xcassets and the way to refer the images inside Assets.xcassets is the name of the resource without extension.
I think that use the name without extension is a workaround that work.
I had the black screen instead of my splash after localizing my app. In Localization section of the File inspector of LaunchScreen.storyboard I had only one tick for one localization. So, I added a tick for the second localization and this fixed the issue.
Answers by #SwiftArchitect and others are good, but I kept getting the black launch screen instead of my launch storyboard.
The problem ended up being that my storyboard was losing its connection to my target.
When I created it, I moved it into a different group/directory in the Project navigator, to keep things neat. BIG MISTAKE! That disconnected it from the target... it didn't matter that the group/directory it was now inside of was connected to the target!
You can tell the difference in the dropdown menu located at:
Project > General > App Icons and Launch Images > Launch Screen File
When you open that menu, you should see your storyboard as a choice to click on.
Do not type in your storyboard name manually -- that's a sign that the target membership isn't right.
I am also trying to add a launch screen, and this procedure got it to appear (thank you!), but now the app hangs there, not moving on to Main.storyboard and viewDidLoad. I have this:
Launch screen interface file base name LaunchScreen
Main storyboard file base name LaunchScreen
If I change the second LaunchScreen to Main, I do indeed get to viewDidLoad and the app's main screen, but without LaunchScreen.
Both sim and device do this. What am I missing to get to Main after LaunchScreen?

How do I rename my keyboard extension?

I'm working on a custom iOS keyboard, and I've managed to rename my project. But the actual keyboard itself still appears to be the previous name. How do I solve this?
You need to change the Bundle Display Name (CFBundleDisplayName) in your Info.plist file for that extension.
If your keyboard extension is called "XYZ Keyboard," it would be located in the "Supporting Files" folder in the "XYZ Keyboard" folder.
You'd change this key:
If it's not there, you can add it by clicking the plus icon that appears when you hover over "Information Property List" and beginning to type "Bundle Display Name" (it should autocomplete). It may also appear as CFBundleDisplayName if you have Raw Keys/Values turned on.
You can change the name of your keyboard by changing the Bundle display name string in the Info.plist in your keyboard extension folder> supporting files>Info.plist>Bundle display name.
In reply to your comment, the keyboards names display as "HostAppName - KeyboardName", make sure the Bundle dislay name in both the host app's Info.plist and the keyboard extension's Info.plist are both what you want (see sidebar in screenshot, both info.plists need updating).

How to change the Build name in Xcode? (Image to show what I mean is down below)

So I downloaded a open source Xcode project and now I am modifying it a lot and want it to be in my name but in Xcode I see these two names how do I change these 2 names?
Here is an image to show clear view what I mean:
https://imgur.com/30TjFw1
On the Xcode, where is the your app hierarchy, make a long double click just like you rename a folder, and rename!
Hope this helps!

Ios app icon not shown and name missing why?

I am having some problems with icon & name of my app and although I finished my app because of these I cant publish it.Its not a code related problem and because of that I asked it on diffrent forums but none gave me right answer so as a last hope I decided to ask it here.
1)I managed to put 57x57 px png icon for my app and when I put the it on my phone it's oke but in itunes my app is shown without a icon.I thought that putting 114x144 px icon should solve this problem but I cant do it.When I rightclick and select the "select-file" in 57x57 I can put any png there but its not avalible on 114x114 when I rightclick there is no "selectfile" option and other options aswell.Also same problem happens in launch images.
Is it the reason of no icon showing problem in my itunes or my app can work without it?
In some pages I saw people talking about putting all png files in root with a info file and made it automaticly but I couldt find any tutorial about it.
2)My second problem is about the name.My project name is kdd2 but of course its not my app name kdd2 was a simple name I gave it a month ago.When I disturbute my app I change the name and save it to my desktop.In desktop its shown with the name I wrote it but when I put it in ıtunes or iPhone its name again changes to kdd2 how can I solve it ?
Please help me solve these problems I just cant find any answer around thanks...
To change the app name:
-Click your project in the navigator in Xcode.
-Go to "Build Settings" tab.
-Change "Product Name" under "Packaging'.
To set the icon:
You must right lick the border then "Select File". Do not right click "No image specified".

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