Swiftkotlin command line not found for converting Swift to kotlin - ios

I am using Swift kotlin for converting swift code to kotlin which is working on Xcode project but when I am trying to execute from mac terminal it shows SwiftKotlin not found .
Github link: https://github.com/angelolloqui/SwiftKotlin
-bash: swiftkotlin: command not found
Vivek-Mac-mini:~ vivekrawat$

It looks like you need to install the package into
/usr/local/bin/
folder on your Mac, so the terminal can treat it like other command-line commands like cd, open, etc.
From Xcode, run the desired target and copy the generated executables (you can find it under the Products generated folder) in a directory with executable rights for later use. Typically, you could use:
swiftkotlin command line tool: /usr/local/bin/
To do so, you can try the following:
in the left pane of Xcode find the last folder called Products, open it. There should be a file with .app extension.
try to drag the file with .app extension from XCode to your desktop, holding alt key on the keyboard.
open Finder, click Shift+Cmd+G and paste /usr/local/bin/ into the prompt
drag the file from your desktop to that folder
restart the Terminal and try to use the command again

Related

iOS and FirebaseCrashlytics

I am trying to follow the instructions on Firebase Docs to upload missing required dSYMs. However I am stuck on running the uploader script.
In my build phases I have
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols -gsp${SRCROOT}/GoogleService-Info.plist -p ios ${SRCROOT}/appDsyms"
When I try building the iOS app with this, I get the error:
line 4: /path/to/Pods/FirebaseCrashlytics/upload-symbols -gsp/path/to/GoogleService-Info.plist -p ios /path/to/appDsyms: No such file or directory
Command PhaseScriptExecution failed with a nonzero exit code
When I try running the script from the terminal I get the error:
No Google App ID or Google Services file provided
I have verified that I have a Google Services file and am able to run my project using other firebase services that rely on it. I used to be able to upload Dysm files directly into the Firebase Console, but that changes on March 1.
Should this command be run as an XCode script or a command from the terminal? And, more importantly, does anyone understand how to resolve this issue?
As of May 2020:
After Fabrics shut down, many developers faced such issues because Fabric was automatically creating the script to upload dSYM files from Xcode and we never pay attention to it.
Now as Fabric is replaced with FirebaseCrashlytics, in order to achieve this automatic mechanism, you can create a new run script and paste this script there:
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PROJECT_DIR}/GoogleService-Info.plist" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
This script will get the dSYM files and upload them to firebase servers so that you can see the crashes.
For multiple Schemes:
If your project has multiple schemes, you can simply create multiple such scripts by changing the path to the Google Plist file.
NOTE: You can also manually upload the dSYM files using upload-symbols tool [Check here], but it's always better to automate the process wherever we can.
EDIT: July 2020:
When you see missing dSYM files for the crash in the Crashlytics dashboard, instead of getting the email for it, you can upload the dSYM file for the build as soon as you submit it for Apple review or for testing via Test Flight.
Missing dSYM is shown because when bitCode is enabled, the App Store Connect process the binary post uploading it and generates a new dSYM file.
You can find the dSYM file from the Activity section in the App Store Connect.
2020 FirebaseCrashlytics solution
You have two solutions :
1) From the command line
Go to your project folder and run :
./Pods/FirebaseCrashlytics/upload-symbols -gsp GoogleService-Info.plist -p ios <path_to_your_dsyms_zip>
You can get your dsym in Xcode organizer > right click on the archive > show in Finder -> Show content -> go to dsymm folder and compress it
2) From Xcode Build Phases
As described here (Firebase doc), you can add a Run Script phase in Xcode with this content :
"${PODS_ROOT}/FirebaseCrashlytics/run"
You also have to add these two input files under the run script :
${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}/Contents/Resources/DWARF/${TARGET_NAME}
and
$(SRCROOT)/$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)
After hours of struggling with this problem finally solved it using this approach:
use this command in Terminal: /path/to/pods/directory/FirebaseCrashlytics/upload-symbols -gsp /path/to/GoogleService-Info.plist -p ios /path/to/dSYMs
Important thing is instead of /path/to/pods/directory you should enter the path to your pods folder in your application folder, and instead of /path/to you should enter the path to the GoogleService-Info.plist which is in your project folder too. And the last one is, instead of /path/to/dSYMs you should enter the path to your archive which has the format of .xcarchive.
For finding the .xcarchive path, you should first archive your application, then go to XCode -> Organizer and select your build, then right click on it and select "Show in finder" and then right click on your .xcarchive file and select "Show package contents". This is it, you can copy this path and paste it instead of /path/to/dSYMs and then hit enter to start uploading to Firebase Crashlytics.
Check out this link for more information:
Firebase Docs
While implementing FirebaseCrashlytics(Currently is in beta) for Crashlytics
Add new run script from Build Phases and add the following :
"${PODS_ROOT}/FirebaseCrashlytics/run"
In Input Files sections add
${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}/Contents/Resources/DWARF/${TARGET_NAME}
and
$(SRCROOT)/path to/GoogleService-Info.plist
If you still get dSYM missing error then try to run from terminal
/path/to/pods/FirebaseCrashlytics/upload-symbols -gsp /path/to/GoogleService-Info.plist -p ios /path/to/dSYMs
For path to FirebaseCrashlytics and GoogleService-Info.plist drag and drop from the actual location
For dSYMs path will be ${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}
To get that hit the command with your project .xcodeproj and target xcodebuild -project YourProject.xcodeproj -target YourTarget -showBuildSettings
and replace your specific path
Please take note of the following while implementing Crashlytics
1. Run application in release mode
2. While testing disconnect device from mac
3. Set correct GoogleService-Info.plist
4. If you rename it, make sure you set the correct file name whenever required.
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp
"${PROJECT_DIR}/additional_folder/GoogleService-Info.plist" -p ios
"${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
I replaced my GoogleService-Info.plist in additional folder and made directory changes in shell script. Probably you should do the same
For terminal command you better drag and drop necessary file in terminal then copy selected path
/path_to_pods/FirebaseCrashlytics/upload-symbols -gsp
/path_to_google_service/GoogleService-Info.plist -p iOS /path_to_dSYMs
Believe me, I spent one day but nothing worked,
Surprisingly few solutions are working for a few projects for my colleagues but I'm using Big Sur & Xcode 12.2 nothing worked for me.
Tried 1: Each step mentioned in firebase doc.
Tried 2: Tried to upload symbol from terminal by passing path_to_pod_firebasecrshlytics/uploadsybol -gsp path_to/GoogleService-Info.plist -p ios path_to/dSYMs
But, No luck,
Following trick works for me,
Step 1: make sure you are on the latest firebase crashlytics version for it, give a path to project & fire cmd pod update
I was using Firebase Crashlytics version 4.0.0-beta.1 but after pod update it is 8.2.0
Step 2: Go to build phase add a run script bellow compile bundle resources "${PODS_ROOT}/FirebaseCrashlytics/run"
Step 3: Add DYSM Script, "${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PROJECT_DIR}/your_path/GoogleService-Info.plist" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
Step 4: Build project;
Step 5: Run project & Stop or disconnect from storyboard
Step 6: Make crash 2-3 times & wait for 2-5 mins.
Cheers, All Set!
We can do:
PATH_TO_GOOGLE_PLISTS="${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
To get a reference to the plist
Then use it:
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PATH_TO_GOOGLE_PLISTS}" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
Your Google Services path seems to be off. Here is an example of what my build phase looks like, which is able to successfully upload dSYM's. I suggest following these instructions one more time https://firebase.google.com/docs/crashlytics/get-deobfuscated-reports-new-sdk?platform=ios&authuser=0.
find /Users/okodysh/Library/Developer/Xcode/DerivedData/myApp-ftqksfkpdvisbtaozpqzzjiizpfk/Build/Products/Debug-iphonesimulator -name "myApp.app.dSYM" | xargs -I {} $PODS_ROOT/FirebaseCrashlytics/upload-symbols -gsp /Users/okodysh/Desktop/iOSApps/myApp/myApp/GoogleService-Info.plist -p ios {}
Finally, I've figured it out and wrote a shell script to handle all this for me
Feel free to to use it: https://github.com/cs4alhaider/firebase-upload-symbols
Hmm nothing worked for me but changing this:
"${PODS_ROOT}/FirebaseCrashlytics/run"
to this:
"${PODS_ROOT}/FirebaseCrashlytics/run" -gsp "${PROJECT_DIR}/project_main_dir/google-services-files/iOS-GoogleService-Info.plist"
EDIT:
for those of you trying to complie to iOS's Catalyst:
you don't have to download two different Google JSON files. You should use only one (cause you have only 1 target). IF you want to upload a mac version of your app, just go to App Store Connect and create a new release for OSX (in the same page of your app)
In my case none were working until I added this:
"${PODS_ROOT}/FirebaseCrashlytics/run" -gsp "${PROJECT_DIR}/intermediate_folders/GoogleService-Info.plist"
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PROJECT_DIR}/intermediate_folders/GoogleService-Info.plist" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"
If I didn't add the path to the run command, the build phase would be running forever...
Check you FULL project folder path whether it contains space. I solve it by moving my project into another folder path that doesn't have space.

How can I view the logs generated from the xcodebuild output?

I am currently downloading dependencies via Carthage. When it comes to error, I need to see the log details.
xcodebuild output can be found in /var/folders/fj/1kwwbqhx5r3d0dp1g1fgjwbw0000gn/T/carthage-xcodebuild.dCp7BC.log
Would you please help me hot to redirect to the logs using Terminals and Finder ?
You can use open like below. It will open the file with the default app of the extension.
open /var/folders/fj/1kwwbqhx5r3d0dp1g1fgjwbw0000gn/T/carthage-xcodebuild.dCp7BC.log
You can specify desired app with -a. For example below will open the file using TextEdit
open /var/folders/fj/1kwwbqhx5r3d0dp1g1fgjwbw0000gn/T/carthage-xcodebuild.dCp7BC.log -a TextEdit
Or you can just print it in the terminal using cat
cat /var/folders/fj/1kwwbqhx5r3d0dp1g1fgjwbw0000gn/T/carthage-xcodebuild.dCp7BC.log
Or you can just open the container folder in finder. Remember to delete the file name.
open /var/folders/fj/1kwwbqhx5r3d0dp1g1fgjwbw0000gn/T/

Universal Linking Validator (Branch) issue

So I am trying to use the Universal Linking Validator on Branch's website. I downloaded the script and opened the terminal and entered:
$ bash ulv_script.sh
Then I dragged and drop the project’s .xcodeproj file into the terminal window the result was:
ulv_script.sh: No such file or directory
How am I suppose to get the link I need?
Here are the directions I am following:
https://dev.branch.io/getting-started/universal-linking-validator/guide/
Jonas from Branch here.
The error you are seeing is because your terminal is in a different directory then the script. You can get around this by using the cd command to navigate to the location of the script.
Alternatively, you can enter bash into the terminal, drag and drop the downloaded script into the terminal window, and then drag and drop your .xcodeproj file into the window. Using this method, you should end up with a command that looks like bash /Users/jbauer/Downloads/ulv_script.sh /Users/jbauer/Desktop/BranchStuff/Branch-TestBed-Swift/TestBed-Swift.xcodeproj Note the space between the path to the script, and the path to the Xcode project.
Feel free to ping me if you run into any other issues, and I'd be happy to lend a hand.

How to install phonegap-2.7.0 for ios?

I have downloaded the phonegap-2.7.0 from http://phonegap.com/,but i don't know how to install it,(There is a Makefile,but nothing happened when execute the "make" command in the terminal,i have already quit the xcode),would anyone help me?
http://docs.phonegap.com/en/2.7.0/guide_getting-started_ios_index.md.html
These instructions are pretty clear, even if the directory tree you get after extracting the zip file is not exactly the one they show.
After installing all the requirements:
extract the content of phonegap-2.7.0.zip wherever you want
go to lib/ios/bin and run the 'create' command with the suggested parameters.
open the finder and go to the directory you used as first parameter of the 'create' command
doubleclick the file with extension xcodeproj to open XCode and the project will be automatically created
To open the finder in the right folder you can use the command line:
open ~/workspace/yourProject
or
cd ~/workspace/yourProject
open `pwd`
my 2c

Starting new project with Cordova 2-7-0, cannot create in command line

I am trying to create a new porject with the latest version of cordova. I am following the instructions here but I get stuck at the Start New Project command line section
I follow the instruction where it says open the command line tool, drop the 'bin' file in and enter the following:
./create ~/Documents/CordovaXY/HelloWorld org.apache.cordova.HelloWorld HelloWorld
But when I hit enter all the command line says is
No such file or directory
Is there anyway to do this without using command line?
Thanks!
Using the command line is probably the easiest way to do it, so keep trying!
I would run just the command
./create
without parameters. If you get a warning message and a list of possible flags and parameters then this means that your problem is in the parameters
~/Documents/CordovaXY/HelloWorld org.apache.cordova.HelloWorld HelloWorld
and not the command itself.
My guess is that you have to create the CordovaXY directory.
Otherwise, double check that the 'Xcode Command Line Tools' are correctly installed. The page you linked states "Cordova uses the command line to create a new application project. To access the Xcode tools from the command line an additional download is required."
OK it was my stupid fault for not reading the instructions properly. I dragged the bin directory into the already open terminal window, instead of onto the Terminal Icon in the Dock

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