How to generate an UIImage from custom text in Swift - ios

I am trying to generate an UIImage from custom text in Swift3.
Using iOS Controls, It's possible to create an UIImage, below is the code:
class func imageWithText(txtField: UITextField) -> UIImage {
UIGraphicsBeginImageContextWithOptions(txtField.bounds.size, false, 0.0)
txtField.layer.render(in: UIGraphicsGetCurrentContext()!)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
Note: I know it's also possible to add some text to an image, but I don't want to do like this.
Can someone help me to resolve this? Thank you!

Here is a String extension that can be used as shown below to create UIImage instances from a String instance, without the need for UI controls like UITextField or UILabel:
var image: UIImage? =
"Test".image(withAttributes: [
.foregroundColor: UIColor.red,
.font: UIFont.systemFont(ofSize: 30.0),
], size: CGSize(width: 300.0, height: 80.0))
// Or
image = "Test".image(withAttributes: [.font: UIFont.systemFont(ofSize: 80.0)])
// Or
image = "Test".image(size: CGSize(width: 300.0, height: 80.0))
// Or even just
image = "Test".image()
Below are two possible implementations for achieving the desired effect demonstrated above:
UIGraphicsImageRenderer Method (more performant and recommended implementation by Apple)
extension String {
/// Generates a `UIImage` instance from this string using a specified
/// attributes and size.
///
/// - Parameters:
/// - attributes: to draw this string with. Default is `nil`.
/// - size: of the image to return.
/// - Returns: a `UIImage` instance from this string using a specified
/// attributes and size, or `nil` if the operation fails.
func image(withAttributes attributes: [NSAttributedString.Key: Any]? = nil, size: CGSize? = nil) -> UIImage? {
let size = size ?? (self as NSString).size(withAttributes: attributes)
return UIGraphicsImageRenderer(size: size).image { _ in
(self as NSString).draw(in: CGRect(origin: .zero, size: size),
withAttributes: attributes)
}
}
}
UIGraphicsImageContext Method (old-school; included for thoroughness)
extension String {
/// Generates a `UIImage` instance from this string using a specified
/// attributes and size.
///
/// - Parameters:
/// - attributes: to draw this string with. Default is `nil`.
/// - size: of the image to return.
/// - Returns: a `UIImage` instance from this string using a specified
/// attributes and size, or `nil` if the operation fails.
func image(withAttributes attributes: [NSAttributedString.Key: Any]? = nil, size: CGSize? = nil) -> UIImage? {
let size = size ?? (self as NSString).size(withAttributes: attributes)
UIGraphicsBeginImageContext(size)
(self as NSString).draw(in: CGRect(origin: .zero, size: size),
withAttributes: attributes)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}

You can use this function, you can send any text to this function, inside it i create UILabel and set text attribute as you like
func imageWith(name: String?) -> UIImage? {
let frame = CGRect(x: 0, y: 0, width: 100, height: 100)
let nameLabel = UILabel(frame: frame)
nameLabel.textAlignment = .center
nameLabel.backgroundColor = .lightGray
nameLabel.textColor = .white
nameLabel.font = UIFont.boldSystemFont(ofSize: 40)
nameLabel.text = name
UIGraphicsBeginImageContext(frame.size)
if let currentContext = UIGraphicsGetCurrentContext() {
nameLabel.layer.render(in: currentContext)
let nameImage = UIGraphicsGetImageFromCurrentImageContext()
return nameImage
}
return nil
}

Related

How can I append UIView to UITextView?

I have big problem. I want add few UIView to text (UITextView, UILabel)
Each view contains ImageView with corner radius and text.
I want have result like this:
sample from Android
I tried:
Add image with text by NSMutableAttributedString. In this case I can't add corner radius. And all images are from external serwers so it's problem with add to text.
I tried this library: SubviewAttachingTextView. In this case when I added multiple items all items were stacked on top of each other.
Finaly I used WKWebView and I inject HTML with CSS to WebView. But in this solution I have problem with fit content to frame size and is very slow. (for me is the worst solution)
Does anyone have an idea how to develop? Maybe there are some mechanisms in SwiftUI?
You can create a Custom class for a UIView and add subviews that you need inside that, and you can call that class when ever you want, in SwiftUI you can add this very easily by implementing a Label element inside the stack.
I solved my problem. I used NSMutableAttributedString and extensions on UIImage (download images and making circular avatars)
extension UIImage {
convenience init?(withContentsOfUrl url: URL) throws {
let imageData = try Data(contentsOf: url)
self.init(data: imageData)
}
public func withRoundedCorners(radius: CGFloat? = nil) -> UIImage? {
let maxRadius = min(size.width, size.height) / 2
let cornerRadius: CGFloat
if let radius = radius, radius > 0 && radius <= maxRadius {
cornerRadius = radius
} else {
cornerRadius = maxRadius
}
UIGraphicsBeginImageContextWithOptions(size, false, scale)
let rect = CGRect(origin: .zero, size: size)
UIBezierPath(roundedRect: rect, cornerRadius: cornerRadius).addClip()
draw(in: rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
and my sample code:
class NewNotificationsViewController: UIViewController, UITextViewDelegate {
#IBOutlet weak var testText: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
self.testText.delegate = self
let url = "image-url";
let font = UIFont.systemFont(ofSize: 22)
let attributes: [NSAttributedString.Key: Any] = [
.font: font,
.foregroundColor: UIColor.orange,
.link: "http://test.pl"
]
let myString = NSMutableAttributedString(string: "Text at the beginning ", attributes: attributes)
let imageAttachment = NSTextAttachment()
do {
imageAttachment.image = try UIImage.init(withContentsOfUrl: URL(string: url)!)
} catch {
imageAttachment.image = UIImage(named: "avatar_k")
}
imageAttachment.image = imageAttachment.image?.withRoundedCorners()
imageAttachment.bounds = CGRect(x: 0, y: -8, width: 32, height: 32)
let imageString = NSAttributedString(attachment: imageAttachment)
myString.append(imageString)
myString.append(NSAttributedString(string: " THE END!!!", attributes: attributes))
self.testText.attributedText = myString
}
func textView(_ textView: UITextView, shouldInteractWith URL: URL, in characterRange: NSRange) -> Bool {
print("DEBUG", URL.absoluteString)
return false
}
}

Swift Error - Type of expression is ambiguous without more context

I've been stuck on this problem for a while now and similar questions of this topic didn't help me solve this issue.
public extension NSString {
func textRectWithFont(font: UIFont, width: CGFloat) -> CGRect {
let contraint: CGSize = CGSize(width: width, height: 500000);
var rect: CGRect
var attributes: [NSAttributedString.Key: Any] = [
.font: font
]
rect = self.boundingRect(with: contraint,
options: [.usesLineFragmentOrigin, .usesFontLeading],
attributes: attributes,
context: nil)
return rect;
}
}
When I then use that method on this line
let textHeight = NSString(textLabel?.text).textRectWithFont(font: textLabel?.font, width: textFrame?.size.width).size.height
it gives me the error "Type of expression is ambiguous without more context"
What am I doing wrong?
Your giving optional parameters to your function which is indeed ambiguous.
best solution will be to unwrap before passing like this.
if let input_textLabel = textLabel?.font, let input_Width = textFrame?.size.width {
let textHeight = NSString(textLabel?.text).textRectWithFont(font: input_textLabel, width: input_Width).size.height
}
Or you can also take optional parameter into function and then unwrap it inside and work on it.
func textRectWithFont(font: UIFont?, width: CGFloat?) -> CGRect {
if let font = font , let width = width. { your rest of function}
return value
}

Uilabel height using boundigRect

Hi everyone I have created a view that shows an error message. Within this view I have inserted a UILabel that shows the message. So far so good, the height of the UILabel changes based on the length of the text using text.boundingRect
My problem is that the text is shown correctly only if it does not exceed a certain number of lines, in case the text is too long it is cut and I don't understand why
In short, if the text is not very long I have no display problems otherwise if the text is very long it is cut
this is what i am using to get the height of the text.
Where am I wrong?
private func estimateTextHeight()-> CGFloat {
let text = (toastView.textLbl.text ?? "") as NSString
let attribute: [NSAttributedString.Key: Any] = [.font: toastView.textLbl.font!]
return text.boundingRect(with: .init(width: 300, height: 2000), options: .usesLineFragmentOrigin, attributes: attribute, context: nil).height
}
private func updateToast(icon: UIImage?) -> Void {
let height = estimateTextHeight()
toastView.heightAnchor.constraint(equalToConstant: height).isActive = true
}
To calculate label height try this:
extension String {
func height(withConstrainedWidth width: CGFloat, font: UIFont) -> CGFloat {
let constraintRect = CGSize(width: width,
height: .greatestFiniteMagnitude)
let boundingBox = self.boundingRect(with: constraintRect,
options: .usesLineFragmentOrigin,
attributes: [.font: font],
context: nil)
return ceil(boundingBox.height)
}
}

get height of dynamic textViews in tableView without using automatic dimensions using swift

I want to calculate the height of my textView's in a tableView dynamically to use in heightForRowAt. I DO NOT want to use automatic dimensions as it often messes up my scrolling in containerViews.
Presently I am instantiating a textView for every cell, adding the text and getting the height using:
var textViewForCellHeight = UITextView()
textViewForCellHeight.font = UIFont.preferredFont(forTextStyle: UIFontTextStyle.body)
textViewForCellHeight.frame = CGRect(x: 0, y: 0, width: self.tableView.frame.size.width - cellHorizontalPadding - tableView.safeAreaInsets.left - tableView.safeAreaInsets.right, height: 0)
textViewForCellHeight.text = myString
textViewForCellHeight.sizeToFit()
return textViewForCellHeight.frame.size.height
Using this in heightForRowAt works fine and gives the correct height for the cell, but it expensive and slows down the tableView considerably. Is there a more efficient way to get the height of the tableView cell's dynamically with a textView?
You can simply pass your string in this function and you will get dynamic height according to your string.
func calculateHeight(inString:String) -> CGFloat
{
let messageString = input.text
let attributes : [NSAttributedStringKey : Any] = [NSAttributedStringKey(rawValue: NSAttributedStringKey.font.rawValue) : UIFont.systemFont(ofSize: 15.0)]
let attributedString : NSAttributedString = NSAttributedString(string: messageString!, attributes: attributes)
let rect : CGRect = attributedString.boundingRect(with: CGSize(width: 222.0, height: CGFloat.greatestFiniteMagnitude), options: .usesLineFragmentOrigin, context: nil)
let requredSize:CGRect = rect
return requiredSize.height
}
Try this code:
func cellHeight(withTxt string: String) -> Float {
let textRect: CGRect = string.boundingRect(with: CGSize(width: self.view.frame.width/* Preferred textView Width */, height: CGFloat(MAXFLOAT)), options: ([.usesLineFragmentOrigin, .usesFontLeading]), attributes: [.font: UIFont(name: "Helvetica Neue", size: 17)!], context: nil)
let requiredSize: CGSize = textRect.size
//finally u return your height
return Float(requiredSize.height)
}

How to set different size for selectionIndicatorImage

In file AppDelegate I tried to manage my tabBar.
//Customize tabBar
UITabBar.appearance().barTintColor = theme.tabBarBackground
UITabBar.appearance().isTranslucent = false
UITabBar.appearance().selectionIndicatorImage = //need to generate image
On stackoverflow I found extension for UIImage:
public extension UIImage {
public convenience init?(color: UIColor, size: CGSize = CGSize(width: 1, height: 1)) {
let rect = CGRect(origin: .zero, size: size)
UIGraphicsBeginImageContextWithOptions(rect.size, false, 0.0)
color.setFill()
UIRectFill(rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
guard let cgImage = image?.cgImage else { return nil }
self.init(cgImage: cgImage)
}
}
With this extension I can use method: UIImage(color: <#T##UIColor#>, size: <#T##CGSize#>)
So I need to manage CGSize. For that I need to get tabBar in app delegate.
How I can get in and will it be correct to manage tab bar in appdelegate file in viewWillAppear?
P.S. i'm just learning :p

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