I have a UICollectionView which expands on clicking a cell and once the screen fills it becomes scrollable.
Now when I scroll down I need my header view to scroll down with it and for that I've implemented the logic in the layoutAttributesForSupplementaryViewOfKind method in my custom UICollectionViewLayout class.
This works fine but now the issue is that when I the content becomes scrollable and I scroll down few cells and immediately click on a cell to shrink the content back to one screen at that point the header view doesn't gets arranged, i.e it still remains in the last scrolled position.
But there after if I perform any other action like cell tap it gets arranged properly.
I've tried calling setNeedsLayout, setNeedsDisplay and layoutSubviews where I reload my UICollectionView but the header still doesn't updates to its proper position.
Below is the code for my layoutAttributesForSupplementaryViewOfKind method.
Any help is appreciated.
- (UICollectionViewLayoutAttributes *)layoutAttributesForSupplementaryViewOfKind:(NSString *)kind atIndexPath:(NSIndexPath *)indexPath {
if (![kind isEqualToString:[myGridHeaderView kind]]) {
return nil;
}
myGridHeaderPosition headerPosition = [[self collectionView] headerPositionAtIndexPath:indexPath];
CGRect cellRect = [[self delegate] getRectForHeaderAtIndex:indexPath headerPosition:headerPosition];
if (CGRectEqualToRect(cellRect, CGRectZero)) {
return nil;
}
myGridHeaderLayoutAttribute* attributes = [myGridHeaderLayoutAttribute layoutAttributesForSupplementaryViewOfKind:kind withIndexPath:indexPath];
CGPoint centerPoint = CGPointMake(CGRectGetMidX(cellRect), CGRectGetMidY(cellRect));
CGSize size = cellRect.size;
UICollectionView * const cv = self.collectionView;
NSInteger zIndex = 1;
CGPoint const contentOffset = cv.contentOffset;
if (contentOffset.x > 0)
{
if (headerPosition != myGridHeaderPositionColumn)
{
centerPoint.x += contentOffset.x;
}
zIndex = 1005;
}
if (contentOffset.y > 0)
{
if (headerPosition != myGridHeaderPositionRow)
{
centerPoint.y += contentOffset.y;
}
zIndex = 1005;
}
if (headerPosition == myGridHeaderPositionCommon) {
zIndex = 1024;
}
attributes.zIndex = zIndex;
attributes.headerPosition = headerPosition;
attributes.center = centerPoint;
attributes.size = size;
attributes.alpha = 1.0;
return attributes;
}
When you scroll up and down , header will be visible and hidden , for use this code.
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
isScrollingStart=YES;
NSLog(#"scrollViewDidScroll %f , %f",scrollView.contentOffset.x,scrollView.contentOffset.y);
if (scrollView.contentOffset.y<=124) {
_img_top_header.alpha=scrollView.contentOffset.y/124;
}
else
{
_img_top_header.alpha=1.0;
}
}
must be set image in header.
Related
I have a UICollectionView that uses a UICollectionViewLayout subclass for its layout. The layout is a simple grid.
When I zoom the collection view in or out, the positions of the cells on the screen change. In some cases, when zooming in, cells move off the screen entirely. I zoom the cells with a pinch gesture recognizer that sends x and y scale values to the layout class and then invalidates the layout.
As the cells get bigger, they move because their origins are calculated relative to the 0,0 position of the collection view.
I want to be able to zoom the collection view in, while having as many of the cells that were originally on the screen stay there. A good solution would be to have the cell in the center of the screen stay in the center as it becomes larger. Cells around the center cell would grow, and that might push them off the screen.
I've tried adjusting the collection view's content offset, but I haven't achieved what I want. I'm not quite sure how to calculate its new value, and I've learned that the changes caused by invalidateLayout do not happen immediately.
I tried a key value observer for the collection view's content size, but that caused stuttering because the changes in the KVO method happened well after the original zooming.
I've also worked a little bit with scrollToItemAtIndexPath, but the code in my full app is not guaranteed to have a cell at the exact center of the screen. That solution is less desirable for me.
Here is the code where the pinch recognizer sends changes to the layout class:
[self.gridLayout updateCellWidthScale:xScale];
[self.gridLayout updateCellHeightScale:yScale];
[self.gridLayout invalidateLayout];
Here is the code in the layout class
(numberOfRows and numberOfColumns are both set to 20):
-(id)initWithNumberOfRows:(NSUInteger)numberOfRows
andNumberOfColumns:(NSUInteger)numberOfColumns
{
self = [super init];
if (self)
{
_numberOfRows = numberOfRows;
_numberOfColumns = numberOfColumns;
_cellWidth = 80.0f;
_cellHeight = 80.0f;
_cellWidthScale = 1.0f;
_cellHeightScale = 1.0f;
}
return self;
}
-(void)updateCellWidthScale:(CGFloat)newWidthScale
{
self.cellWidthScale *= newWidthScale;
}
-(void)updateCellHeightScale:(CGFloat)newHeightScale
{
self.cellHeightScale *= newHeightScale;
}
-(CGSize)collectionViewContentSize
{
CGSize returnValue = CGSizeMake(self.numberOfColumns * self.cellWidth * self.cellWidthScale,
self.numberOfRows * self.cellHeight * self.cellHeightScale);
return returnValue;
}
- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)path
{
UICollectionViewLayoutAttributes* attributes = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:path];
CGRect rect = [self frameForItemAtIndexPath:path];
attributes.size = CGSizeMake(rect.size.width, rect.size.height);
attributes.center = CGPointMake(rect.origin.x + (0.5f * rect.size.width),
rect.origin.y + (0.5f * rect.size.height));
return attributes;
}
-(NSArray*)layoutAttributesForElementsInRect:(CGRect)rect
{
NSMutableArray *returnValue = [[NSMutableArray alloc] init];
for (NSInteger i=0; i < self.numberOfRows; i++)
{
for (NSInteger j=0; j < self.numberOfColumns; j++)
{
NSIndexPath* indexPath = [NSIndexPath indexPathForItem:j inSection:i];
CGRect frame = [self frameForItemAtIndexPath:indexPath];
if (CGRectIntersectsRect(frame, rect))
{
[returnValue addObject:[self layoutAttributesForItemAtIndexPath:indexPath]];
}
}
}
return returnValue;
}
- (CGRect)frameForItemAtIndexPath:(NSIndexPath *)indexPath
{
CGRect returnValue = CGRectMake(indexPath.section * self.cellWidth * self.cellWidthScale,
indexPath.row * self.cellHeight * self.cellHeightScale,
self.cellWidth * self.cellWidthScale,
self.cellHeight * self.cellHeightScale);
return returnValue;
}
You need to set your collectionView contentOffset to the value it was before starting to zoom multiplied the gestures scale.
Your pinch recognizer method should look like this (you need to add some more code to stop changing contentOffset when reaching the MAXIMUM_SCALE or MINIMUM_SCALE).
- (void)didReceivePinchGesture:(UIPinchGestureRecognizer*)gesture
{
static CGFloat scaleStart;
static CGPoint p;
if (gesture.state == UIGestureRecognizerStateBegan)
{
scaleStart = self.scale;
p = self.collectionView.contentOffset;
}
else if (gesture.state == UIGestureRecognizerStateChanged)
{
CGFloat tempScale = scaleStart * gesture.scale;
if (tempScale < MINMUM_SCALE)
{
self.scale = MINMUM_SCALE;
}
else if (tempScale > MAXIMUM_SCALE)
{
self.scale = MAXIMUM_SCALE;
}
else
{
self.scale = tempScale ;
}
dispatch_async(dispatch_get_main_queue(), ^{
[self.collectionView.collectionViewLayout invalidateLayout];
self.collectionView.contentOffset = CGPointMake(0, p.y * gesture.scale);
});
}
}
I'm trying to implement a single sticky header in a UICollectionView.
My sticky header behavior is a bit different than the usual one you can see e.g. in UITableView. I have 3 headers in the collection view and I want only one of them to be sticky and stick to the top when the content is scrolled.
My code works pretty well. However, when I scroll down, the sticky header disappears suddenly at some point. Scrolling back makes the header appear again. What am I doing wrong?
I am attaching a implementation of my custom layout. It's a subclass of UICollectionViewFlowLayout.
#implementation CustomFlowLayout
- (NSArray *)layoutAttributesForElementsInRect:(CGRect)rect
{
NSMutableArray *attributes = [[super layoutAttributesForElementsInRect:rect] mutableCopy];
CGPoint const contentOffset = self.collectionView.contentOffset;
for (UICollectionViewLayoutAttributes *layoutAttributes in attributes)
{
// Adjust the sticky header frame.
if ([layoutAttributes.representedElementKind isEqualToString:UICollectionElementKindSectionHeader] &&
layoutAttributes.indexPath.section == SectionWithStickyHeadeIndex)
{
NSInteger numberOfItemsInSection = [self.collectionView numberOfItemsInSection:SectionWithStickyHeadeIndex];
NSIndexPath *firstObjectIndexPath = [NSIndexPath indexPathForItem:0
inSection:SectionWithStickyHeadeIndex];
UICollectionViewLayoutAttributes *firstObjectAttrs;
if (numberOfItemsInSection > 0)
{
firstObjectAttrs = [self layoutAttributesForItemAtIndexPath:firstObjectIndexPath];
}
else
{
firstObjectAttrs = [self layoutAttributesForSupplementaryViewOfKind:UICollectionElementKindSectionHeader
atIndexPath:firstObjectIndexPath];
}
CGPoint origin = layoutAttributes.frame.origin;
// Adjust the header origin so it sticks to the top.
origin.y = MAX(contentOffset.y + self.collectionView.contentInset.top,
CGRectGetMinY(firstObjectAttrs.frame) - CGRectGetHeight(layoutAttributes.frame));
layoutAttributes.zIndex = CGFLOAT_MAX;
layoutAttributes.frame = (CGRect)
{
.origin = origin,
.size = layoutAttributes.frame.size
};
break;
}
}
return attributes;
}
- (BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBound
{
return YES;
}
#end
I'm not 100% sure on this, but it looks like once you scrolled down far enough, the header's original position was no longer located inside the rect argument. This caused the header's layout attributes to not be included in the attributes array you iterated over in in the for loop, resulting in the layout position no longer being adjusted to its "sticky" position at the top of the screen.
Try adding these lines right before the for loop to add the sticky header's layout attributes to the attributes array if they are not already there:
NSIndexPath *stickyHeaderIndexPath = [NSIndexPath indexPathForItem:0 inSection:SectionWithStickyHeaderIndex];
UICollectionViewLayoutAttributes *layoutAttributes = [self layoutAttributesForSupplementaryViewOfKind:UICollectionElementKindSectionHeader
atIndexPath:stickyHeaderIndexPath];
if (![attributes containsObject:layoutAttributes])
{
[attributes addObject:layoutAttributes];
}
The answer in Swift 5
let headerIndexPath = IndexPath(item: 0, section: 0)
if let headerAttributes = layoutAttributesForSupplementaryView(ofKind: UICollectionView.elementKindSectionHeader, at: headerIndexPath) {
if !attributes.contains(headerAttributes) {
attributes.append(headerAttributes)
}
}
All thanks to #BrendanCain
I have a small collectionView with 2 cells. That is centred on the screen vertically. When user selects a cell a new cell appears in the collection view and collection view changes its insets accordingly to middle 3 cells vertically in the screen. However this change is not smooth, it is jumpy. Is there any way to animate collectionView inset change ?
-(NSArray*)layoutAttributesForElementsInRect:(CGRect)rect {
NSArray* array = [super layoutAttributesForElementsInRect:rect];
UICollectionViewLayoutAttributes* att = [array lastObject];
if (att){
CGFloat lastY = att.frame.origin.y + att.frame.size.height;
CGFloat diff = self.collectionView.frame.size.height - lastY;
if (diff > 0){
UIEdgeInsets contentInsets = UIEdgeInsetsMake(diff/2, 0.0, 0.0, 0.0);
self.collectionView.contentInset = contentInsets;
}
self.diff = diff;
}
return array;
}
It did not seem possible to animate the collectionView insets without creating custom UICollectionViewLayout so I changed the logic and implemented changing position of the cell instead of changing the insets of collection view. This gives real smooth animation !
-(NSArray*)layoutAttributesForElementsInRect:(CGRect)rect {
NSArray* array = [super layoutAttributesForElementsInRect:rect];
UICollectionViewLayoutAttributes* att = [array lastObject];
if (att){
CGFloat lastY = att.frame.origin.y + att.frame.size.height;
CGFloat diff = self.collectionView.frame.size.height - lastY;
if (diff > 0){
for (UICollectionViewLayoutAttributes* a in array){
a.frame = CGRectMake(a.frame.origin.x, a.frame.origin.y + diff/2, a.frame.size.width, a.frame.size.height) ;
}
}
}
return array;
}
It appears that ila's answer is no longer accurate as of iOS 12 - the following code shows the inset change animating for me:
if !disableCustomInsets {
UIView.animate(withDuration: 0.2, animations: {
self.disableCustomInsets = true
self.collectionViewLayout.invalidateLayout()
}, completion: nil)
}
I present a view controller with a uicollectionview. I want the cells to animate in from the top.
My layout is a sublclass of flowlayout, so I override this method:
- (UICollectionViewLayoutAttributes *) initialLayoutAttributesForAppearingItemAtIndexPath:(NSIndexPath *)indexPath {
UICollectionViewLayoutAttributes* attributes = [super initialLayoutAttributesForAppearingItemAtIndexPath:indexPath];
CGFloat height = [self collectionViewContentSize].height;
attributes.transform3D = CATransform3DMakeTranslation(0, -height, 0);
return attributes;
}
It almost works, but i see the cells appear (flash) momentarily on the screen before they animate in.
Any ideas why they appear in their final location before the transform is applied, and how I might prevent this?
Rather than setting the transform, change the center:
- (UICollectionViewLayoutAttributes *) initialLayoutAttributesForAppearingItemAtIndexPath:(NSIndexPath *)indexPath {
UICollectionViewLayoutAttributes* attributes = [super initialLayoutAttributesForAppearingItemAtIndexPath:indexPath];
CGPoint c = attributes.center;
c.y -= self.collectionViewContentSize.height;
attributes.center = c;
return attributes;
}
Changing the transform can always cause problems with determining visibility, because doing so invalidates the frame property.
I am trying to offset the center on y axis, of all cells below selected cell. I added a property to CollectionViewFlowLayout subclass, called extendedCell, which marks the cell below which I should offset everything else.
- (NSArray *)layoutAttributesForElementsInRect:(CGRect)rect
{
NSArray *attributes = [super layoutAttributesForElementsInRect:rect];
if(!self.extendedCell)
{
return attributes;
}
else
{
return [self offsetCells:attributes];
}
}
- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath
{
UICollectionViewLayoutAttributes *attribute = [super layoutAttributesForItemAtIndexPath:indexPath];
if(!self.extendedCell)
{
return attribute;
}
else
{
if(![attribute.indexPath isEqual:self.extendedCell] &&
attribute.center.y >= [super layoutAttributesForItemAtIndexPath:self.extendedCell].center.y)
{
CGPoint newCenter = CGPointMake(attribute.center.x,
attribute.center.y + 180.f);
attribute.center = newCenter;
}
return attribute;
}
}
-(NSArray *)offsetCells:(NSArray *)layoutAttributes
{
for(UICollectionViewLayoutAttributes *attribute in layoutAttributes)
{
if(![attribute.indexPath isEqual:self.extendedCell] &&
attribute.center.y >= [super layoutAttributesForItemAtIndexPath:self.extendedCell].center.y)
{
CGPoint newCenter = CGPointMake(attribute.center.x,
attribute.center.y + 180.0f);
attribute.center = newCenter;
}
}
return layoutAttributes;
}
Turns out that something bad happens on the way, as cells at the bottom disappear. I have a feeling that this has something to do with cells being outside UICollectionView content size, but setting the size while generating layout does not help. Any ideas how to fix that disappearance?
OK turns out I found the bug. Seems that overriding -(CGSize)collectionViewContentSize helps. If any cells lie outside the content size of the collection view they simply disappear. As the content size is set for good before any layout attributes calls, and cells are not allowed to be placed outside of it, collection view just gets rid of them. I thought the content size is based upon cells attributes after they've been set, this is not the case.
-(CGSize)collectionViewContentSize
{
if(self.extendedCell)
{
CGSize size = [super collectionViewContentSize];
return CGSizeMake(size.width, size.height + 180);
}
else
{
return [super collectionViewContentSize];
}
}
Solved it by breaking big cells into minor cells an connected them with a view. Very hacky, but iOS7 will hopefully help.
Check if any returned size of cell have one of border size equals 0.
In my case disappear cause was sizeForItem returned {320,0}
Why UICollectionView with UICollectionViewFlowLayout not show cells, but ask for size?
And for correct size view from nib (with used autolayouts) i use:
+ (CGSize)sizeForViewFromNib:(NSString *)nibName width:(CGFloat)width userData:(id)userData {
UIView *view = viewFromNib(nibName, nil);
[view configForUserData:userData];
CGSize size = [view systemLayoutSizeFittingSize:CGSizeMake(width, SOME_MIN_SIZE) withHorizontalFittingPriority:UILayoutPriorityRequired verticalFittingPriority:UILayoutPriorityFittingSizeLevel];
return CGSizeMake(width, size.height);
}