I have looked through the Flutter documentation to try and find an event, callback or even a state that I could hook into when the FlexibleSpaceBar is collapsed or expanded.
return new FlexibleSpaceBar(
title: new Column(
crossAxisAlignment: CrossAxisAlignment.end,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
new Text(_name, style: textTheme.headline),
new Text(_caption, style: textTheme.caption)
]),
centerTitle: false,
background: getImage());`
When the FlexibleSpaceBar is snapped in (collapsed), I want to hide the _caption text and only display the _name text. When it is expanded fully, I obviously want to display both _name & _caption.
How do I go about doing that?
Im new to flutter, so I am somewhat lost on this.
Also reported at https://github.com/flutter/flutter/issues/18567
It's not hard to create your own FlexibleSpaceBar.
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
body: SafeArea(
child: MyHomePage(),
),
),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
ScrollController controller = ScrollController();
#override
Widget build(BuildContext context) {
return CustomScrollView(
physics: ClampingScrollPhysics(),
controller: controller,
slivers: [
SliverAppBar(
expandedHeight: 220.0,
floating: true,
pinned: true,
elevation: 50,
backgroundColor: Colors.pink,
leading: IconButton(
icon: Icon(Icons.menu),
onPressed: () {},
),
flexibleSpace: _MyAppSpace(),
),
SliverList(
delegate: SliverChildListDelegate(
List.generate(
200,
(index) => Card(
child: Padding(
padding: EdgeInsets.all(10),
child: Text('text $index'),
),
),
),
),
)
],
);
}
}
class _MyAppSpace extends StatelessWidget {
const _MyAppSpace({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, c) {
final settings = context
.dependOnInheritedWidgetOfExactType<FlexibleSpaceBarSettings>();
final deltaExtent = settings.maxExtent - settings.minExtent;
final t =
(1.0 - (settings.currentExtent - settings.minExtent) / deltaExtent)
.clamp(0.0, 1.0) as double;
final fadeStart = math.max(0.0, 1.0 - kToolbarHeight / deltaExtent);
const fadeEnd = 1.0;
final opacity = 1.0 - Interval(fadeStart, fadeEnd).transform(t);
return Stack(
children: [
Center(
child: Opacity(
opacity: 1 - opacity,
child: getTitle(
'Collapsed Title',
)),
),
Opacity(
opacity: opacity,
child: Stack(
alignment: Alignment.bottomCenter,
children: [
getImage(),
getTitle(
'Expended Title',
)
],
),
),
],
);
},
);
}
Widget getImage() {
return Container(
width: double.infinity,
child: Image.network(
'https://source.unsplash.com/daily?code',
fit: BoxFit.cover,
),
);
}
Widget getTitle(String text) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
text,
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.white,
fontSize: 26.0,
fontWeight: FontWeight.bold,
),
),
);
}
}
You can use AnimatedOpacity class.
flexibleSpace: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
var top = constraints.biggest.height;
return FlexibleSpaceBar(
title: AnimatedOpacity(
duration: Duration(milliseconds: 300),
//opacity: top > 71 && top < 91 ? 1.0 : 0.0,
child: Text(
top > 71 && top < 91 ? "Collapse" : "Expanded",
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
)),
background: Image.network(
"https://images.ctfassets.net/pjshm78m9jt4/383122_header/d79a41045d07d114941f7641c83eea6d/importedImage383122_header",
fit: BoxFit.cover,
));
}),
Can check original answer from this link
https://stackoverflow.com/a/53380630/9719695
It can be done like this :
inside your initState method add the scroll listener like that :
ScrollController _controller;
bool silverCollapsed = false;
String myTitle = "default title";
#override
void initState() {
super.initState();
_controller = ScrollController();
_controller.addListener(() {
if (_controller.offset > 220 && !_controller.position.outOfRange) {
if(!silverCollapsed){
// do what ever you want when silver is collapsing !
myTitle = "silver collapsed !";
silverCollapsed = true;
setState(() {});
}
}
if (_controller.offset <= 220 && !_controller.position.outOfRange) {
if(silverCollapsed){
// do what ever you want when silver is expanding !
myTitle = "silver expanded !";
silverCollapsed = false;
setState(() {});
}
}
});
}
then wrap your silverAppBar inside CustomScrollView and add the controller to this CustomScrollView like that :
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: CustomScrollView(
controller: _controller,
slivers: <Widget>[
SliverAppBar(
expandedHeight: 300,
title: myTitle,
flexibleSpace: FlexibleSpaceBar(),
),
SliverList(
delegate: SliverChildListDelegate(<Widget>[
// your widgets inside here !
]),
),
],
),
);
}
finally change the condition value _controller.offset > 220 to fit your need !
FlexibleSpaceBar per se won't be enough. You need to wrap it into CustomScrollView and SliverAppBar. These widgets must be controller by a ScrollController, which will fire an event whenever scroll offset changes. Based on it, you can find out if app bar is collapsed or expanded, and change the content accordingly. Here you will find a working example.
Give an height in padding in FlexibleSpaceBar
flexibleSpace: FlexibleSpaceBar(
titlePadding: EdgeInsets.only(
top: 100, // give the value
title: Text(
"Test"
),
Follow up to Vishnu Suresh answer:
flexibleSpace: FlexibleSpaceBar(
titlePadding: EdgeInsets.only(
top: kToolbarHeight, // give the value
title: Text(
"Test"
),
This will use the appbar height for the padding.
Related
i want to code a POS for german 'Fischbrötchen'. My problem is that the "View" of the Ordertabel dosn't update. I tried man things but nothing worked... can someone help me to point out my Problem ?
So when i click a button a Order should add to the Orders List and then update the View to display the order.
import 'package:flutter/material.dart';
import 'package:flutter/cupertino.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return CupertinoApp(
home: MyHomePage(),
debugShowCheckedModeBanner: false,
theme: CupertinoThemeData(
brightness: Brightness.light, primaryColor: Colors.black54),
);
}
}
ValueNotifier<int> KundenId = ValueNotifier<int>(0);
List<Map<String, dynamic>> orders = [];
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
final List Getraenke = ["Fritz", "Wasser", "Bier"];
List<Map<String, dynamic>> items = [
{'name': 'Möltenorter', 'price': '4 Euro'},
{'name': 'Matjes', 'price': '4 Euro'},
{'name': 'Bismarkt', 'price': '4 Euro'},
{'name': 'Krabben', 'price': '5,50 Euro'},
{'name': 'Lachs', 'price': '5.50 Euro'},
{'name': 'Lachs Kalt', 'price': '5.50 Euro'},
];
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return CupertinoPageScaffold(
child: RightSideContainer(),
);
}
}
class RightSideContainer extends StatefulWidget {
#override
State<StatefulWidget> createState() => RightSideContainerState();
}
class RightSideContainerState extends State<RightSideContainer> {
#override
Widget build(BuildContext context) {
return Row(
children: [
//left side, eingabe
Column(
children: [
Text("Kasse"),
Container(
height: 600,
width: MediaQuery.of(context).size.width / 2,
child: Padding(
padding: EdgeInsets.all(5.0),
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10),
color: Colors.black54,
),
alignment: AlignmentDirectional.topStart,
child: OrderTable(),
))),
],
),
//right side, Ausgabe
Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(0),
color: Colors.black.withOpacity(0.5),
),
width: MediaQuery.of(context).size.width / 2,
alignment: Alignment.centerRight,
child: Column(
children: [
Container(
height: 500,
color: Colors.red,
child: GridView.builder(
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 4),
itemCount: items.length,
itemBuilder: (BuildContext context, int index) {
return ButtonPrefab(items_: items[index]);
}),
),
],
))
],
);
}
}
class ButtonPrefab extends StatelessWidget {
final Map<String, dynamic> items_;
const ButtonPrefab({required this.items_});
void addOrder(name, price) {
orders.add({
'kundenId': 0,
'bestellung': name,
'price': price,
});
}
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: CupertinoButton(
child: Text(items_['name']),
color: Colors.black54,
padding: EdgeInsets.all(3),
onPressed: () {
print(orders);
addOrder("name", 2.4);
KundenId.value++;
print(KundenId.value);
},
),
);
}
}
class OrderTable extends StatefulWidget {
#override
State<OrderTable> createState() => _OrderTableState();
}
class _OrderTableState extends State<OrderTable> {
#override
void initState() {
super.initState();
setState(() {});
}
void update() {
setState(() {});
}
#override
Widget build(BuildContext context) {
return Container(
child: Column(
children: [
StatefulBuilder(
builder: (BuildContext context, StateSetter setState) {
return DataTable(
columnSpacing: 20,
columns: [
DataColumn(
label: Text(
'Kunden ID',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16,
),
),
),
DataColumn(
label: Text(
'Bestellung',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16,
),
),
),
DataColumn(
label: Text(
'Preis',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16,
),
),
),
],
rows: orders
.map(
(order) => DataRow(
cells: [
DataCell(
Text(
order['kundenId'].toString(),
style: TextStyle(fontSize: 16),
),
),
DataCell(
Text(
order['bestellung'],
style: TextStyle(fontSize: 16),
),
),
DataCell(
Text(
order['price'].toString(),
style: TextStyle(fontSize: 16),
),
),
],
),
)
.toList(),
);
})
],
),
);
}
}
I tried to use 'set State' in my Statefull Widget but is dosn't change anything..
Deleted my previous answer and tested your code... and got it working now.
I see you have a Function named update() and you're even using it there, but should use it somewhere else as a callback Function. A callback Function helps you to edit values in your "previous" Widget that called this Widget. Read more here:
How to pass callback in Flutter
Also you have setState() in initState. Don't see the reason to have this there either. You should use setState in initState only for some kind of asyncronus reason, as explained here: Importance of Calling SetState inside initState
Call setState in "previous" Widget on button press after adding your item by using a callback Function (for short keeping, here is only the modified code):
class RightSideContainerState extends State<RightSideContainer> {
void update() { //this is a new Function
setState(() {});
}
#override
Widget build(BuildContext context) {
return Row(
children: [
//left side, eingabe
Column(
children: [
Text("Kasse"),
Container(
height: 600,
width: MediaQuery.of(context).size.width / 2,
child: Padding(
padding: EdgeInsets.all(5.0),
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10),
color: Colors.black54,
),
alignment: AlignmentDirectional.topStart,
child: OrderTable(),
))),
],
),
//right side, Ausgabe
Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(0),
color: Colors.black.withOpacity(0.5),
),
width: MediaQuery.of(context).size.width / 2,
alignment: Alignment.centerRight,
child: Column(
children: [
Container(
height: 500,
color: Colors.red,
child: GridView.builder(
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 4),
itemCount: items.length,
itemBuilder: (BuildContext context, int index) {
return ButtonPrefab(items_: items[index], callbackFunction: update); //give the "update (setState)" Function to the "next" Widget for calling it later
}),
),
],
))
],
);
}
}
class ButtonPrefab extends StatelessWidget {
final Map<String, dynamic> items_;
final Function callbackFunction; //get the callback Function of the calling Widget
const ButtonPrefab({required this.items_, required this.callbackFunction}); //get the callback Function of the calling Widget
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: CupertinoButton(
child: Text(items_['name']),
color: Colors.black54,
padding: EdgeInsets.all(3),
onPressed: () {
print(orders);
// addOrder("name", 2.4); // you are always giving "name" and 2.4, but probably need to give the item that's being pushed
addOrder(items_['name'], items_['price']); //like this
KundenId.value++;
print(KundenId.value);
callbackFunction(); //this is the "update" Function I created in the calling Widget, but in this Widget it has a name "callbackFunction"
},
),
);
}
}
class _OrderTableState extends State<OrderTable> {
#override
void initState() {
super.initState();
// setState(() {}); // not necessary
}
// void update() { // not necessary
// setState(() {});
// }
}
There is so many problems here, that I cannot list them one by one.
The basic underlying problem here is that you think having a global variable is a good method to keep your state. It is not. Never has been. In no programming language in the last quarter of a century.
To hold your state (in your case I guess it's orders) use one of the state management patterns.
I suggest taking a look at Provider first. Not because it's the best, but because it is the easiest and explains your problem clearly:
Simple app state management
Once your applications get larger, my personal preference is BLoC, but that is a little to complex for this problem.
I am looking to create a grid with 4 custom widgets that can either add or subtract from a given starting number. See image for reference.
For example, if you press player one, the number would increase or decrease to 100 or 99. But the other 3 players would remain the same.
I had originally used one stateful widget with a separate function for each player, but I am sure there's a way to do it in a more modular way.
class CommanderDamage extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return CommanderDamageState();
}
}
class CommanderDamageState extends State<CommanderDamage> {
int damage = 0;
void update() {
setState(() {
damage++;
});
}
#override
Widget build(context) {
return MaterialApp(
home: Scaffold(
body: GridView.builder(
gridDelegate:
SliverGridDelegateWithFixedCrossAxisCount(crossAxisCount: 2),
itemCount: 4,
itemBuilder: (BuildContext context, index) {
return Container(
child: Column(
children: <Widget>[
Text("Player " + index.toString()),
InkWell(
onTap: update,
child: Container(
width: 100.0,
height: 100.0,
child: Text(damage),
)
],
),
);
},
),
),
);
}
}
EDIT: I have edited my code to reflect my current. Currently, when the damage area is pressed, the damage increases for all 4 players instead of the one I am pressing.
Wrap your text widget inside InkWell(). Basically what InkWell does is creates a rectangular touch responsive area.
InkWell(
child: Text(
'Player One',
style: TextStyle(
fontSize: 20, color: Colors.white),
onTap: () {
// Your function
}
)
But this make the interactive tap area according to size of the text which is very small, so it's better to wrap it inside a container and provide height-width or some space with padding
InkWell(
child: Container(
width: 100,
height: 100,
child: Text(
'Player One',
style: TextStyle(
fontSize: 20, color: Colors.white), ),
onTap: () {
// Your function
}
)
An inside onTap you can your function and perform changes.
Read more about InkWell:
https://docs.flutter.io/flutter/material/InkWell-class.html
After lots of trial and error I managed to find an answer.
I had to set the state within the onTap instead of making a separate function and calling it in the onTap.
class CommanderDamage extends StatefulWidget {
int damage = 0;
CommanderDamage({this.damage, Key key});
#override
State<StatefulWidget> createState() {
return CommanderDamageState();
}
}
class CommanderDamageState extends State<CommanderDamage> {
var damage = [0, 0, 0, 0, 0, 0];
#override
Widget build(context) {
return MaterialApp(
home: Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
height: MediaQuery.of(context).size.height,
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topLeft, end: Alignment.bottomRight,
colors: [Color(0xfff6921e), Color(0xffee4036)],
),
),
child: GridView.builder(
gridDelegate:
SliverGridDelegateWithFixedCrossAxisCount(crossAxisCount: 2),
itemCount: damage.length,
itemBuilder: (BuildContext context, index) {
return Container(
child: Column(
children: <Widget>[
InkWell(
onTap: () {
setState(() {
damage[index]++;
});
},
onLongPress: () {
setState(() {
damage[index] = 0;
});
},
child: Container(
width: 100.0,
height: 100.0,
child: Text(damage[index].toString()),
),
),
],
),
);
},
),
),
],
),
),
);
}
}
Is there any way to create a background floating window using Flutter like IMO does.
Background Floating Window: This is a window which can be dragged using fingers and it is not only limited to my app. User can have my app window showing up on different apps too. Some apps that uses it include TrueCaller, IMO, etc.
Here is the screenshot, the boy window can be dragged and when you tap home button, the app will get minimised but this boy window will still be there on the home launcher and if user navigates to some other app, this window will still persist.
Screenshot Example
the below code gives you the result you want
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Unit Converter',
home: Scaffold(
body: SafeArea(
child: Center(
child: Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(
color: Colors.red
),
),
Container(
margin: EdgeInsets.all(20),
width: 150,
height: 200,
decoration: BoxDecoration(
color: Colors.blue
)
)
],
),
),
),
),
);
}
}
A minimal E.g of What you Want:
import 'package:flutter/material.dart';
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: App(),
),
);
}
}
class App extends StatefulWidget {
#override
AppState createState() => AppState();
}
class AppState extends State<App> {
Color caughtColor = Colors.grey;
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(color: Colors.red),
),
DragBox(Offset(0.0, 0.0), 'Box One', Colors.blueAccent),
DragBox(Offset(200.0, 0.0), 'Box Two', Colors.orange),
DragBox(Offset(300.0, 0.0), 'Box Three', Colors.lightGreen),
],
);
}
}
class DragBox extends StatefulWidget {
final Offset initPos;
final String label;
final Color itemColor;
DragBox(this.initPos, this.label, this.itemColor);
#override
DragBoxState createState() => DragBoxState();
}
class DragBoxState extends State<DragBox> {
Offset position = Offset(0.0, 0.0);
#override
void initState() {
super.initState();
position = widget.initPos;
}
#override
Widget build(BuildContext context) {
return Positioned(
left: position.dx,
top: position.dy,
child: Draggable(
data: widget.itemColor,
child: Container(
width: 100.0,
height: 100.0,
color: widget.itemColor,
child: Center(
child: Text(
widget.label,
style: TextStyle(
color: Colors.white,
decoration: TextDecoration.none,
fontSize: 20.0,
),
),
),
),
onDraggableCanceled: (velocity, offset) {
setState(() {
position = offset;
});
},
feedback: Container(
width: 120.0,
height: 120.0,
color: widget.itemColor.withOpacity(0.5),
child: Center(
child: Text(
widget.label,
style: TextStyle(
color: Colors.white,
decoration: TextDecoration.none,
fontSize: 18.0,
),
),
),
),
));
}
}
A simple way to do this would be a stack.
https://docs.flutter.io/flutter/widgets/Stack-class.html
I am trying to create a uniform drawer that is accessible across all pages in my app. How do I make it persist throughout all these pages without having to recreate my custom Drawer widget in every single dart file?
There are a few different options for this. The most basic is hopefully something you've already done, but I'll list it anyways:
1: Create a class for your drawer
Your widget should be its own stateful or stateless widget. This way, you just have to instantiate it each time.
class MyDrawer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Drawer(...);
}
}
And then when using it in each page:
Scaffold(
drawer: MyDrawer(...),
...
)
I hope you're already doing this; if not you should be. A class's build function shouldn't be too large or it can lead to poor performance and harder to maintain code; splitting things into logical units will help you in the long run.
2: Create a class for your scaffold
If having to include the same drawer in a scaffold for each page is still too much code, you can instead use a class that encapsulates your scaffold. It would essentially take inputs for each of the scaffold inputs you actually use.
class MyScaffold extends StatelessWidget {
final Widget body;
MyScaffold({this.body});
#override
Widget build(BuildContext context) {
return Scaffold(
body: body,
drawer: MyDrawer(...),
);
}
}
And then instead of using Scaffold in your code, use MyScaffold (but please name it something better =D).
3: Multi level scaffold
I'm only including this way of doing it to be complete, and I don't recommend it. That being said, there are certain things you can't get to work within flutter's normal workflow that you could do by doing this - for example if you want a custom animation for when the user taps on different items in the drawer.
Basically, what you'd do in this case is to have a Scaffold outside of your MaterialApp or Navigator (which I believe would also mean you'd have to have another Navigator outside that, but I'm not 100% sure). You would have the scaffold that's outside your navigation show the drawer while the other one (on each page within the navigation) would do whatever else you need it to do. There's a few caveats - you'd have to make sure you get the right scaffold (i.e. Scaffold.of(context) by itself wouldn't cut it - you'd have to get the context of the first scaffold and use it to find the higher-level one), and you'd probably need to pass a GlobalKey (of the lower-level scaffold) to the Drawer so that it could actually change pages within it.
As I said, I don't recommend this approach, so I'm not going to go into any more detail than that but rather leave it as an exercise for the reader if they want to go down that rabbit hole!
rmtmckenzie is very correct.
Although if you are curious about the multi scaffold solution, this can be more elegant than you think.
To share a drawer between all pages we could add a builder in our MaterialApp instance.
This will instantiate a Scaffold under Navigator but above all routes.
MaterialApp(
title: 'Flutter Demo',
builder: (context, child) {
return Scaffold(
drawer: MyDrawer(),
body: child,
);
},
home: MyHome()
)
Inside your page, you can instantiate another Scaffold without restriction as you'd usually do.
You can then show the shared drawer by doing the following in any widget under MaterialApp :
final ScaffoldState scaffoldState = context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
Code which you can extract into a nice helper :
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState scaffoldState =
context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
}
}
Then reuse using RootScaffold.openDrawer(context)
In Addition to #Rémi Rousselet Answer
MaterialApp(
title: 'Flutter Demo',
builder: (context, child) {
return Scaffold(
drawer: MyDrawer(),
body: child,
);
},
home: MyHome()
)
For Navigation in root drawer if you use Navigator.of(context) // push or pop that will throw error and for that you must use child widget to navigate to different pages
Like that
(child.key as GlobalKey<NavigatorState>).currentState // push or pop
Demo project in Github
if somebody looking for fancy stuff while navigating look here. What I use as a drawer for my project is flutter_inner_drawer package.
I created a stateful class named CustomDrawer.
class CustomDrawer extends StatefulWidget {
final Widget scaffold;
final GlobalKey<InnerDrawerState> innerDrawerKey;
CustomDrawer({
Key key,
this.scaffold,
this.innerDrawerKey,
}) : super(key: key);
#override
_CustomDrawerState createState() => _CustomDrawerState();
}
class _CustomDrawerState extends State<CustomDrawer> {
MainPageIcons assets = MainPageIcons();//From my actual code dont care it
final vars = GlobalVars.shared; //From my actual code dont care it
#override
Widget build(BuildContext context) {
return InnerDrawer(
key: widget.innerDrawerKey,
onTapClose: true, // default false
tapScaffoldEnabled: true,
swipe: true, // default true
colorTransition: Colors.teal, // default Color.black54
//innerDrawerCallback: (a) => print(a ),// return bool
leftOffset: 0.2, // default 0.4
leftScale: 1,// default 1
boxShadow: [
BoxShadow(color: Colors.teal,blurRadius: 20.0, // has the effect of softening the shadow
spreadRadius: 10.0, // has the effect of extending the shadow
offset: Offset(
10.0, // horizontal, move right 10
10.0, // vertical, move down 10
),)],
borderRadius: 20, // default 0
leftAnimationType: InnerDrawerAnimation.quadratic, // default static
//when a pointer that is in contact with the screen and moves to the right or left
onDragUpdate: (double val, InnerDrawerDirection direction) =>
setState(() => _dragUpdate = val),
//innerDrawerCallback: (a) => print(a),
// innerDrawerCallback: (a) => print(a), // return true (open) or false (close)
leftChild: menus(), // required if rightChild is not set
scaffold:widget.scaffold
);
}
double _dragUpdate = 0;
Widget menus(){
return
Material(
child: Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topRight,
end: Alignment.bottomLeft,
colors: [
ColorTween(
begin: Colors.blueAccent,
end: Colors.blueGrey[400].withRed(100),
).lerp(_dragUpdate),
ColorTween(
begin: Colors.green,
end: Colors.blueGrey[800].withGreen(80),
).lerp(_dragUpdate),
],
),
),
child: Stack(
children: <Widget>[
Padding(
padding: EdgeInsets.only(left: 30),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Column(
children: <Widget>[
Container(
margin: EdgeInsets.only(left: 10, bottom: 15),
width: 80,
child: ClipRRect(
child: Image.network(
"https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSrWfWLnxIT5TnuE-JViLzLuro9IID2d7QEc2sRPTRoGWpgJV75",
),
borderRadius: BorderRadius.circular(60),
),
),
Text(
"User",
style: TextStyle(color: Colors.white, fontSize: 18),
)
],
//mainAxisAlignment: MainAxisAlignment.center,
),
Padding(
padding: EdgeInsets.all(10),
),
ListTile(
onTap: ()=>navigate(Profile.tag),
title: Text(
"Profile",
style: TextStyle(color: Colors.white, fontSize: 14),
),
leading: Icon(
Icons.dashboard,
color: Colors.white,
size: 22,
),
),
ListTile(
title: Text(
"Camera",
style: TextStyle(fontSize: 14,color:Colors.white),
),
leading: Icon(
Icons.camera,
size: 22,
color: Colors.white,
),
onTap: ()=>navigate(Camera.tag)
),
ListTile(
title: Text(
"Pharmacies",
style: TextStyle(fontSize: 14,color:Colors.white),
),
leading: Icon(
Icons.add_to_photos,
size: 22,
color: Colors.white,
),
onTap: ()=>navigate(Pharmacies.tag)
),
],
),
),
Positioned(
bottom: 20,
child: Container(
alignment: Alignment.bottomLeft,
margin: EdgeInsets.only(top: 50),
padding: EdgeInsets.symmetric(vertical: 15, horizontal: 25),
width: double.maxFinite,
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Icon(
Icons.all_out,
size: 18,
color: Colors.grey,
),
Text(
" LogOut",
style: TextStyle(
fontSize: 16,
color: Colors.grey,
),
),
],
),
),
)
],
),
),
_dragUpdate < 1
? BackdropFilter(
filter: ImageFilter.blur(
sigmaX: (10 - _dragUpdate * 10),
sigmaY: (10 - _dragUpdate * 10)),
child: Container(
decoration: BoxDecoration(
color: Colors.black.withOpacity(0),
),
),
)
: null,
].where((a) => a != null).toList(),
));
}
navigate(String route) async{
await navigatorKey.currentState.pushNamed(route).then((_){
Timer(Duration(milliseconds: 500),()=>widget.innerDrawerKey.currentState.toggle() );
});
}
}
I copied example from package and didnt touch original much. only aded a function to toggle after turn back.
navigate(String route) async{
await navigatorKey.currentState.pushNamed(route).then((_){
Timer(Duration(milliseconds: 500),()=>widget.innerDrawerKey.currentState.toggle() );
});
}
to navigate from all over pages aded GlobalKey globally so that reachable from every class
final GlobalKey<NavigatorState> navigatorKey = GlobalKey(debugLabel: "Main Navigator");
inner_drawer also needs a globalkey for state to toogle but if you create only one when navigate between pages it gives duplicate global key error. to avoid I created a global variable named innerKeys
Map<String,GlobalKey<InnerDrawerState>>innerKeys={
'main':GlobalKey<InnerDrawerState>(),
'profile':GlobalKey<InnerDrawerState>(),
'pharmacies':GlobalKey<InnerDrawerState>(),
};
finally I added this CustomDrawer to every pages
#override
Widget build(BuildContext context) {
return CustomDrawer(
innerDrawerKey: vars.innerKeys['profile'],
scaffold:Scaffold(
appBar: CustomAppBar(
title: 'Profile',
actions: <Widget>[
],),
body: Stack(
children: <Widget>[
Background(),
])));
}
I hope it will helps to someone.
NOTE: please check original flutter pack if anything updated. Be avare that this example is not perfect and needs to taken care that if many navigation over this drawer then widget tree will have many pages and performance will be impacted. any tuning suggestion will be appriciated.
My Solution Navigation Drawer with Multiple Fragments using bloc package
First, add below dependencies in your pubspec.yaml file
flutter_bloc: ^4.0.0
Now create below files
drawer_event.dart
import 'nav_drawer_state.dart';
abstract class NavDrawerEvent {
const NavDrawerEvent();
}
class NavigateTo extends NavDrawerEvent {
final NavItem destination;
const NavigateTo(this.destination);
}
nav_drawer_bloc.dart
import 'package:bloc/bloc.dart';
import 'drawer_event.dart';
import 'nav_drawer_state.dart';
class NavDrawerBloc extends Bloc<NavDrawerEvent, NavDrawerState> {
#override
NavDrawerState get initialState => NavDrawerState(NavItem.homePage);
#override
Stream<NavDrawerState> mapEventToState(NavDrawerEvent event) async* {
if (event is NavigateTo) {
if (event.destination != state.selectedItem) {
yield NavDrawerState(event.destination);
}
}
}
}
nav_drawer_state.dart
class NavDrawerState {
final NavItem selectedItem;
const NavDrawerState(this.selectedItem);
}
enum NavItem {
homePage,
profilePage,
orderPage,
myCart,
}
drawer_widget.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/drawer_event.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_state.dart';
class NavDrawerWidget extends StatelessWidget {
final String accountName;
final String accountEmail;
final List<_NavigationItem> _listItems = [
_NavigationItem(true, null, null, null),
_NavigationItem(false, NavItem.homePage, "Home", Icons.home),
_NavigationItem(false, NavItem.profilePage, "Profile Page", Icons.person),
_NavigationItem(false, NavItem.orderPage, "My Orders", Icons.list),
_NavigationItem(false, NavItem.myCart, "My Cart", Icons.shopping_cart),
];
NavDrawerWidget(this.accountName, this.accountEmail);
#override
Widget build(BuildContext context) => Drawer(
child: Container(
child: ListView.builder(
padding: EdgeInsets.zero,
itemCount: _listItems.length,
itemBuilder: (BuildContext context, int index) =>
BlocBuilder<NavDrawerBloc, NavDrawerState>(
builder: (BuildContext context, NavDrawerState state) =>
_buildItem(_listItems[index], state),
)),
));
Widget _buildItem(_NavigationItem data, NavDrawerState state) =>
data.header ? _makeHeaderItem() : _makeListItem(data, state);
Widget _makeHeaderItem() => UserAccountsDrawerHeader(
accountName: Text(accountName, style: TextStyle(color: Colors.white)),
accountEmail: Text(accountEmail, style: TextStyle(color: Colors.white)),
decoration: BoxDecoration(color: Colors.indigo),
currentAccountPicture: CircleAvatar(
backgroundColor: Colors.white,
foregroundColor: Colors.amber,
child: Icon(
Icons.person,
size: 54,
),
),
);
Widget _makeListItem(_NavigationItem data, NavDrawerState state) => Card(
shape: ContinuousRectangleBorder(borderRadius: BorderRadius.zero),
borderOnForeground: true,
elevation: 0,
margin: EdgeInsets.zero,
child: Builder(
builder: (BuildContext context) => ListTile(
title: Text(
data.title,
style: TextStyle(
color: data.item == state.selectedItem ? Colors.green : Colors.blueGrey,
),
),
leading: Icon(
data.icon,
color: data.item == state.selectedItem ? Colors.green : Colors.blueGrey,
),
onTap: () => _handleItemClick(context, data.item),
),
),
);
void _handleItemClick(BuildContext context, NavItem item) {
BlocProvider.of<NavDrawerBloc>(context).add(NavigateTo(item));
Navigator.pop(context);
}
}
class _NavigationItem {
final bool header;
final NavItem item;
final String title;
final IconData icon;
_NavigationItem(this.header, this.item, this.title, this.icon);
}
main.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_bloc.dart';
import 'package:flutterdrawerwithbloc/bloc/nav_drawer_state.dart';
import 'package:flutterdrawerwithbloc/drawer_widget.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Navigation Drawer Demo',
theme: ThemeData(primarySwatch: Colors.blue, scaffoldBackgroundColor: Colors.white),
home: MyHomePage(),
);
;
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
NavDrawerBloc _bloc;
Widget _content;
#override
void initState() {
super.initState();
_bloc = NavDrawerBloc();
_content = _getContentForState(_bloc.state.selectedItem);
}
#override
void dispose() {
super.dispose();
}
#override
Widget build(BuildContext context) => BlocProvider<NavDrawerBloc>(
create: (BuildContext context) => _bloc,
child: BlocListener<NavDrawerBloc, NavDrawerState>(
listener: (BuildContext context, NavDrawerState state) {
setState(() {
_content = _getContentForState(state.selectedItem);
});
},
child: BlocBuilder<NavDrawerBloc, NavDrawerState>(
builder: (BuildContext context, NavDrawerState state) => Scaffold(
drawer: NavDrawerWidget("AskNilesh", "rathodnilsrk#gmail.com"),
appBar: AppBar(
title: Text(_getAppbarTitle(state.selectedItem)),
centerTitle: false,
brightness: Brightness.light,
backgroundColor: Colors.indigo,
),
body: AnimatedSwitcher(
switchInCurve: Curves.easeInExpo,
switchOutCurve: Curves.easeOutExpo,
duration: Duration(milliseconds: 300),
child: _content,
),
),
),
));
_getAppbarTitle(NavItem state) {
switch (state) {
case NavItem.homePage:
return 'Home';
case NavItem.profilePage:
return 'Profile Page';
case NavItem.orderPage:
return 'My Orders';
case NavItem.myCart:
return 'My Cart';
default:
return '';
}
}
_getContentForState(NavItem state) {
switch (state) {
case NavItem.homePage:
return Center(
child: Text(
'Home Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.profilePage:
return Center(
child: Text(
'Profile Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.orderPage:
return Center(
child: Text(
'My Orders',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
case NavItem.myCart:
return Center(
child: Text(
'My Cart',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
default:
return Center(
child: Text(
'Home Page',
style: TextStyle(fontWeight: FontWeight.bold),
),
);
}
}
}
You can find complete project here Navigation Drawer with Multiple Fragments using bloc
In Addition to #Rémi Rousselet Answer, the code has slightly changed (2022) - due to null safety amends.
Replace this:
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState scaffoldState =
context.rootAncestorStateOfType(TypeMatcher<ScaffoldState>());
scaffoldState.openDrawer();
}
}
...with...
class RootScaffold {
static openDrawer(BuildContext context) {
final ScaffoldState? scaffoldState = context.findRootAncestorStateOfType<ScaffoldState>();
scaffoldState?.openDrawer();
}
}
You can create the ScaffoldCustom when you ensure that all pages have only the body differently.
But I feel that this approach is too restrictive.
So, I am using this.
For the AppBar:
class AppBarPattern1 extends StatelessWidget implements PreferredSizeWidget {
const AppBarPattern1({Key? key}) : super(key: key);
#override
// TODO: implement preferredSize
Size get preferredSize => const Size.fromHeight(kToolbarHeight); // You can change it.
/*
/// The height of the toolbar component of the [AppBar].
const double kToolbarHeight = 56.0;
*/
#override
Widget build(BuildContext context) {
return AppBar();
}
}
For the Drawer:
class DrawerPattern1 extends StatelessWidget {
const DrawerPattern1({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const Drawer();
}
}
Using like this:
class ExamplePage extends StatelessWidget {
const ExamplePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: const AppBarPattern1(),
endDrawer: const DrawerPattern1(),
body: SafeArea(child: Container()),
);
}
}
As you see these custom widgets can be const.
I want to create a list of cards scrolling horizontally with snap to fit effect when swiped either from left or right.
Each card has some spacing between them and fit to screen similar to below image
Apart from that these horizontally scrollable list elements should be contained inside a vertically scrollable list.
I all I am able to achieve is only displaying a list of horizontal scrolling cards after following example in flutter docs.
class SnapCarousel extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Horizontal List';
return MaterialApp(
title: title,
home: Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Container(
margin: EdgeInsets.symmetric(vertical: 20.0),
height: 200.0,
child: ListView(
scrollDirection: Axis.horizontal,
children: <Widget>[
Container(
width: 160.0,
color: Colors.red,
),
Container(
width: 160.0,
color: Colors.blue,
),
Container(
width: 160.0,
color: Colors.green,
),
Container(
width: 160.0,
color: Colors.yellow,
),
Container(
width: 160.0,
color: Colors.orange,
),
],
),
),
),
);
}
}
Use PageView and ListView:
import 'package:flutter/material.dart';
main() => runApp(MaterialApp(home: MyHomePage()));
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Carousel in vertical scrollable'),
),
body: ListView.builder(
padding: EdgeInsets.symmetric(vertical: 16.0),
itemBuilder: (BuildContext context, int index) {
if(index % 2 == 0) {
return _buildCarousel(context, index ~/ 2);
}
else {
return Divider();
}
},
),
);
}
Widget _buildCarousel(BuildContext context, int carouselIndex) {
return Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text('Carousel $carouselIndex'),
SizedBox(
// you may want to use an aspect ratio here for tablet support
height: 200.0,
child: PageView.builder(
// store this controller in a State to save the carousel scroll position
controller: PageController(viewportFraction: 0.8),
itemBuilder: (BuildContext context, int itemIndex) {
return _buildCarouselItem(context, carouselIndex, itemIndex);
},
),
)
],
);
}
Widget _buildCarouselItem(BuildContext context, int carouselIndex, int itemIndex) {
return Padding(
padding: EdgeInsets.symmetric(horizontal: 4.0),
child: Container(
decoration: BoxDecoration(
color: Colors.grey,
borderRadius: BorderRadius.all(Radius.circular(4.0)),
),
),
);
}
}
Screenshot:
If you don't want to use any 3rd party packages, you can simply try this:
class _HomePageState extends State<HomePage> {
int _index = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Center(
child: SizedBox(
height: 200, // card height
child: PageView.builder(
itemCount: 10,
controller: PageController(viewportFraction: 0.7),
onPageChanged: (int index) => setState(() => _index = index),
itemBuilder: (_, i) {
return Transform.scale(
scale: i == _index ? 1 : 0.9,
child: Card(
elevation: 6,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
child: Center(
child: Text(
"Card ${i + 1}",
style: TextStyle(fontSize: 32),
),
),
),
);
},
),
),
),
);
}
}
this is an old question, and I arrived here looking for something else ;-), but what WitVault was lookig is done easy with this package: https://pub.dev/packages/flutter_swiper
The implementation:
Put the dependencies in pubsec.yaml:
dependencies:
flutter_swiper: ^1.1.6
Import it in the page where you need it:
import 'package:flutter_swiper/flutter_swiper.dart';
In the layout:
new Swiper(
itemBuilder: (BuildContext context, int index) {
return new Image.network(
"http://via.placeholder.com/288x188",
fit: BoxFit.fill,
);
},
itemCount: 10,
viewportFraction: 0.8,
scale: 0.9,
)
To achieve the snap effect via ListView, just set the physics to PageScrollPhysics
const List<Widget> children = [
ContainerCard(),
ContainerCard(),
ContainerCard(),
];
ListView.builder(
scrollDirection: Axis.horizontal,
physics: const PageScrollPhysics(), // this for snapping
itemCount: children.length,
itemBuilder: (_, index) => children[index],
)
Advanced Snap List
If you are looking for advanced usages, such as dynamic item sizes, configurable snap points, visualization of items, and essential control (such as scrollToIndex, animate) you should use the native-based SnappyListView with way more features.
SnappyListView(
itemCount: Colors.accents.length,
itemBuilder: (context, index) {
return Container(
height: 100,
color: Colors.accents.elementAt(index),
child: Text("Index: $index"),
),
);
I believe the answer solution from CopsOnRoad is better and simple for someone who don't want to use a 3rd party library. However, since there is no animation, I add the scale animation when the card is viewed (expand) and the previous card is swiped (shrink) using index. So what happened is whenever the first time the page load, 1st and 2nd card won't have any animation, and when the card is swiped, only the previous and current card have the scale animation. So this is my implementation:
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int currentIndex = -1, previousIndex = 0;
double getAnimationValue(int currentIndex, int widgetIndex, int previousIndex,
{bool begin = true}) {
if (widgetIndex == currentIndex) {
return begin ? 0.9 : 1;
} else {
return begin ? 1 : 0.9;
}
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SizedBox(
height: 200, // card height
child: PageView.builder(
itemCount: 10,
controller: PageController(viewportFraction: 0.7),
onPageChanged: (int index) {
setState(() {
if (currentIndex != -1) {
previousIndex = currentIndex;
}
currentIndex = index;
});
},
itemBuilder: (_, widgetIndex) {
return (currentIndex != -1 &&
(previousIndex == widgetIndex ||
widgetIndex == currentIndex))
? TweenAnimationBuilder(
duration: const Duration(milliseconds: 400),
tween: Tween<double>(
begin: getAnimationValue(
currentIndex,
widgetIndex,
previousIndex,
),
end: getAnimationValue(
currentIndex,
widgetIndex,
previousIndex,
begin: false,
),
),
builder: (context, value, child) {
return Transform.scale(
scale: value,
child: Card(
elevation: 6,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(20)),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
"Card${widgetIndex + 1}",
style: const TextStyle(fontSize: 30),
),
Text(
"$widgetIndex >> Widget Index << $widgetIndex",
style: const TextStyle(fontSize: 22),
),
Text(
"$currentIndex >> Current Index << $currentIndex",
style: const TextStyle(fontSize: 22),
),
Text(
"$previousIndex >> Previous Index << $previousIndex",
style: const TextStyle(fontSize: 22),
),
],
),
),
);
},
)
: Transform.scale(
// this is used when you want to disable animation when initialized the page
scale:
(widgetIndex == 0 && currentIndex == -1) ? 1 : 0.9,
child: Card(
elevation: 6,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(20)),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
"Card${widgetIndex + 1}",
style: const TextStyle(fontSize: 30),
),
Text(
"$widgetIndex >> Widget Index << $widgetIndex",
style: const TextStyle(fontSize: 22),
),
Text(
"$currentIndex >> Init Index << $currentIndex",
style: const TextStyle(fontSize: 22),
),
Text(
"$previousIndex >> Previous Index << $previousIndex",
style: const TextStyle(fontSize: 22),
),
],
),
),
);
},
),
),
],
),
);
}
}
I used TweenAnimationBuilder for this animation and hardcoded the widget. You can use method for your widget or use package flutter_animate for easy animation whenever necessary.