Request Fullscreen in Dart - dart

How does requestFullscreen in Dart works? I want enable Fullscreen-mode on mobile devices.
I wrote following Code. But it changes nothing.
querySelector(".btn").onTouchEnd.listen((l) {
var body = document.body;
body.requestFullscreen();
});
But it didn't worked.I'm becomming on click always same error document.body.requestFullscreen is not a function

Seems to be something like https://api.dartlang.org/stable/1.24.3/dart-html/VideoElement/enterFullscreen.html, so you need to call it on your video element.
Edit: Oh, yes, there's also https://api.dartlang.org/stable/1.24.3/dart-html/Element/requestFullscreen.html -- that might be the one you want.
Edit2: Apparently, this has already been asked and answered, and needs a workaround: How to request fullscreen in compiled dart

Related

Print styles overriding screen styles after AirPrint in iOS webview

I am working on a hybrid HTML5/iOS app that uses the Safari Webview. We are using AirPrint to allow the user print the contents of the webview. The problem I am having is that after the print dialog is opened, the print styles are taking affect on the screen, and even after printing is complete or canceled do not go away. This does not happen in our Windows or Android versions of the app, which use CEF and Android System Webview respectively. Print styles in those versions of the application are only applied to the print out, as expected.
Anyone have any experience using AirPrint with Safari Webview that could shed some light on a solution? I have considered just adding/removing the link tag containing the CSS with javascript before and after printing, but that feels hacky, and doesn't answer the curious question of why print styles are being applied to the screen.
Any help appreciated! Sorry there is no real way to attach code to this!
Yes, this is indeed a not expected behaviour. However, we can try to solve this using JavaScript.
Theory: When the print is done, let's reload the stylesheets. The browser will paint the page again and hopefully using screen definitions.
Practice: As we don't have a JavaScript callback after printing, you could try reload your stylesheets using the window.onfocus event, as follows:
function updateStylesheets(){
var links = document.getElementsByTagName("link");
for (var x in links) {
var link = links[x];
if (link.getAttribute("type").indexOf("css") > -1) {
link.href = link.href + "?id=" + new Date().getMilliseconds();
}
}
}
window.onfocus = updateStylesheets;
In detail, it grabs all <link> tags and appends a random number after, forcing a reload on the stylesheets.
Please let me know if that worked, I'd be glad to help.

IOS Memory buildup when changing IFRAME src with angular/Embedding youtube in cordova?

I'm afraid im having the same probem as this unasnwered question.
I have a blank IFRAME In my cordova ionic IOS App for embedded YouTube videos.
I change the NG-SRC="" of iframe by clicking Next Video. But upon testing it appears that the phone/cordova/webview is caching the old content of the iframes. I can only get through 20 videos or so before crashing out of memory.
I have tried using angular.element.remove() to remove the iframe as well as setting the iframe src to blank first, and neither seemed to affect how much memory is in use, per Xcode. I've also tried the cordova plugin ClearCache and that didnt clear any memory either.
Please help! Is there a better way to embed youtube in a cordova app?
I have spent weeks working on this all to have it crashing down around me (no pun intended)
My Video view is like:
<ion-view view-title="Random Video">
<iframe id="youtube" sandbox="allow-scripts allow-same-origin" ng-src="{{video.url | trustAsResourceUrl}}" frameborder="0" allowfullscreen></iframe>
<h4>{{video.title}}</h4>
<button ng-click="nextVideo()">
</ion-view>
My controller is like:
angular.module('starter.controllers')
.controller('VideoCtrl', function(VideoService) {
$scope.video = {};
$scope.nextVideo = function() {
$scope.video = null; //doesnt seem to help
//$scope.$destroy(); //doesn't help
//angular.element(document.querySelector( '#youtube' )).attr("src", " ");
//angular.element(document.querySelector( '#youtube' )).remove();
//neither of the above 2 remove any memory
VideoService.getVideo().then(function(response){
$scope.video = response.data;
});
}
$scope.nextVideo();
});
Note, when I load my app onto a website instead, and load in chrome, I can cycle through videos without seeing the memory usage go up (looking at taskmgr.exe at least)
It might seem like setting the iframe to an empty string should be enough, but for some browsers and some situations it isn't. It might be necessary to recursively delete event listeners and elements one by one. Maybe surprisingly, the recursive method (1) below is faster than just setting to an empty string (2):
1.Recursive
while (box.lastChild) {
box.removeChild(box.lastChild);
}
2. Setting empty string
myNode.innerHTML = '';
See https://stackoverflow.com/a/3955238/1158376 for reference.
Additionally, in the recursive approach, one might need to apply special treatment to some items, for example first remove event listeners, nullify functions (http://javascript.crockford.com/memory/leak.html), and use dedicated cleanup methods, like with jQuery (http://javascript.info/tutorial/memory-leaks).
Another strategy you could try is to load a new web page with a fresh iframe for every video you play. Loading a new page should enable the browser to release the previously claimed memory.

For plug in running on iOS

What I want to implement is as follow:
A-app (calling app) : request the return value of a-string sent as parameter : request(a-string) -> b-string.
B-app (plug-in installed separately by me or others, it plays the role of dictionary or database ) : search a-string from database and return the result (b-string).
With successful experiences of plug-in on android and with Apple's confident rhetoric of plug-in, I thought plug-in, of course, run on iOS. After a lot of hard work, however, I finally found out:
* Note : The creation and use of loadable bundles is not supported in iOS.*
Nonetheless, not giving up, I finally made it with custom URl and pasteboard:
A-app : write a-string and false state to pasteboard & call B-app via custom URL.
B-app : viewDidLoad runs following func and thereafter exit program ; func { read pasteboard and search from database & write the result(b-string) and true state to pasteboard }
A-app : while-loop detects whether state is false or true. if true, catch b-string from pasteboard.
Anyway it works but it's too long thus almost useless. Do you have any idea for better solutions? Why doesn't Apple allow plug-in for iOS? Any responses are welcome. Thank you.
I can't answer why Apple doesn't allow plug-ins, but I can offer some advice on what you're trying to achieve.
The common pattern for sending data back to your application is to implement a callback url, so the A-app would also implement a custom URI and add that to the uri sent to B-app.
B-app would then process the uri as you have already implemented, but then instead of exiting, it simply sends the data you requested in the uri passed to it.
See http://x-callback-url.com for more details and example implementations.

ROKU-Using urlTransfer to Call Script File

Not sure how Roku and Brightscript actually works. I need to call a script file just before the channel starts to stream. The script file will convert the stream on fly. I asked how to do this in Roku forum and was told to use urlTransfer. Well, the sdk gives little help that I can see when explaining how to. I ran across this post on stackoverflow:
How to make api request to some server in roku
It gives a good example which I think I understand. My confusion comes in where and how the function is called. It has to happen right before the video url is called so the conversion can start.
Any advice appreciated.
If you are using roVideoPlayer then just before you call the play function and if you are using roVideoScreen then just before the show function.
Example snippet:
roVideoPlayer
player=CreateObject('roVideoPlayer')
* Your code to add content for the player
* Your call to script
player.play()
roVideoScreen
player=CreateObject('roVideoScreen')
* Your code to add content for the player
* Your call to script
player.show()
Hope this helps

How does phoneGap (Cordova) work internally, iOS specific

I have started developing html applications for mutliple platforms. I recently heard about Cordova 2.0(PhoneGap) and ever since I have been curious to know how the bridge works.
After lot of code walking, i saw that the Exec.js is the code where call from JS -> Native happens
execXhr = execXhr || new XMLHttpRequest();
// Changeing this to a GET will make the XHR reach the URIProtocol on 4.2.
// For some reason it still doesn't work though...
execXhr.open('HEAD', "file:///!gap_exec", true);
execXhr.setRequestHeader('vc', cordova.iOSVCAddr);
if (shouldBundleCommandJson()) {
execXhr.setRequestHeader('cmds', nativecomm());
}
execXhr.send(null);
} else {
execIframe = execIframe || createExecIframe();
execIframe.src = "gap://ready";
But want to understand how that works, what is the concept here, what does file:///!gap_exec or gap://ready do? and how does the call propgate to the lower layers (native code layers)
thanks a bunch in advance.
The trick is easy:
There is a webview. This displays your app. The webview will handle all navigation events.
If the browser navigates to:
file:///!gap_exec
or
gap://
the webview will cancel the navigation. Everything behind these strings is re-used as an identifier, to get the concrete plugin/plugin-method and parameter:
pseudo-url example:
gap://echoplugin/echothistext?Hello World
This will cause phonegap to look for an echoplugin and call the echothistext method to send the text "Hello World" to the (native) plugin.
update
The way back from native to javascript is (or may be) loading a javascript: url into the webview.
The concrete implementation is a little bit more complex, because the javascript has to send a callback-id to native code. There could be more than one native call are running at the same time. But in fact this is no magic at all. Just a number to get the correct JSON to the right javascript-callback.
There are different ways to communicate between the platform and javascript. For Android there are three or four different bridges.
I am trying to figure this out in more detail, too. Basically there are 2 Methods on the iOS side that can help ...
- webView:shouldStartLoadWithRequest:navigationType: and
- stringByEvaluatingJavaScriptFromString:script
From the sources it seems cordova sends a "READY" message using webView:shouldStartLoadWithRequest:... and then picks up results with the second message, but I am not sure.
Cordova Sources iOSExec
There is much to learn there.

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