Constraining Draggable area - dart

I'm attempting to create a draggable slider-like widget (like a confirm slider). My question is if there is a way to constrain the draggable area?
import 'package:flutter/material.dart';
import 'confirmation_slider.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new ListView(
children: <Widget>[
new Container(
margin: EdgeInsets.only(
top: 50.0
),
),
new Container(
margin: EdgeInsets.only(
left: 50.0,
right: 50.0
),
child: new Draggable(
axis: Axis.horizontal,
child: new FlutterLogo(size: 50.0),
feedback: new FlutterLogo(size: 50.0),
),
height: 50.0,
color: Colors.green
),
],
),
),
);
}
}
I imagined that the container class would constrain the draggable area, but it doesn't appear to do that.

No. That's not the goal of Draggable widget. Instead, use a GestureDetector to detect drag. Then combine it with something like Align to move your content around
Here's a fully working slider based on your current code.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Slider(),
),
),
);
}
}
class Slider extends StatefulWidget {
final ValueChanged<double> valueChanged;
Slider({this.valueChanged});
#override
SliderState createState() {
return new SliderState();
}
}
class SliderState extends State<Slider> {
ValueNotifier<double> valueListener = ValueNotifier(.0);
#override
void initState() {
valueListener.addListener(notifyParent);
super.initState();
}
void notifyParent() {
if (widget.valueChanged != null) {
widget.valueChanged(valueListener.value);
}
}
#override
Widget build(BuildContext context) {
return Container(
color: Colors.green,
height: 50.0,
padding: EdgeInsets.symmetric(horizontal: 40.0),
child: Builder(
builder: (context) {
final handle = GestureDetector(
onHorizontalDragUpdate: (details) {
valueListener.value = (valueListener.value +
details.delta.dx / context.size.width)
.clamp(.0, 1.0);
},
child: FlutterLogo(size: 50.0),
);
return AnimatedBuilder(
animation: valueListener,
builder: (context, child) {
return Align(
alignment: Alignment(valueListener.value * 2 - 1, .5),
child: child,
);
},
child: handle,
);
},
),
);
}
}

As at 2022 here's a replica of #Remi's answer above, with minor tweaks to handle revisions to flutter/dart since 2018 (e.g. handling null-safety)
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return const MaterialApp(
home: Scaffold(
body: Center(
child: Slider(),
),
),
);
}
}
class Slider extends StatefulWidget {
final ValueChanged<double>? valueChanged;
const Slider({this.valueChanged});
#override
SliderState createState() {
return SliderState();
}
}
class SliderState extends State<Slider> {
ValueNotifier<double> valueListener = ValueNotifier(.0);
#override
void initState() {
valueListener.addListener(notifyParent);
super.initState();
}
void notifyParent() {
if (widget.valueChanged != null) {
widget.valueChanged!(valueListener.value);
}
}
#override
Widget build(BuildContext context) {
return Container(
color: Colors.green,
height: 50.0,
padding: const EdgeInsets.symmetric(horizontal: 40.0),
child: Builder(
builder: (context) {
final handle = GestureDetector(
onHorizontalDragUpdate: (details) {
valueListener.value = (valueListener.value + details.delta.dx / context.size!.width).clamp(.0, 1.0);
},
child: const FlutterLogo(size: 50.0),
);
return AnimatedBuilder(
animation: valueListener,
builder: (context, child) {
return Align(
alignment: Alignment(valueListener.value * 2 - 1, .5),
child: child,
);
},
child: handle,
);
},
),
);
}
}

Related

Bloc architecture "the getter x was called on null."

I am trying to use Bloc Architecture to set the Color state of child widgets, according to the documentation, and it just doesn't work. Here are my relevant files:
blocProvider.dart
import 'package:flutter/material.dart';
Type _typeOf<T>() => T;
abstract class BlocBase {
void dispose();
}
class BlocProvider<T extends BlocBase> extends StatefulWidget {
BlocProvider({
Key key,
#required this.child,
#required this.bloc,
}) : super(key: key);
final Widget child;
final T bloc;
#override
_BlocProviderState<T> createState() => _BlocProviderState<T>();
static T of<T extends BlocBase>(BuildContext context) {
final type = _typeOf<_BlocProviderInherited<T>>();
_BlocProviderInherited<T> provider =
context.ancestorInheritedElementForWidgetOfExactType(type)?.widget;
return provider?.bloc;
}
}
class _BlocProviderState<T extends BlocBase> extends State<BlocProvider<T>> {
#override
void dispose() {
widget.bloc?.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return new _BlocProviderInherited<T>(
bloc: widget.bloc,
child: widget.child,
);
}
}
class _BlocProviderInherited<T> extends InheritedWidget {
_BlocProviderInherited({
Key key,
#required Widget child,
#required this.bloc,
}) : super(key: key, child: child);
final T bloc;
#override
bool updateShouldNotify(_BlocProviderInherited oldWidget) => false;
}
colorBloc.dart
import 'dart:async';
import 'package:ultimate_mtg/model/blocprovider.dart';
import 'dart:ui';
import 'dart:math';
class ColorBloc extends BlocBase {
// streams of Color
StreamController streamListController = StreamController<Color>.broadcast();
// sink
Sink get colorSink => streamListController.sink;
// stream
Stream<Color> get colorStream => streamListController.stream;
// function to change the color
changeColor() {
colorSink.add(getRandomColor());
}
#override
dispose() {
streamListController.close();
}
}
// Random Colour generator
Color getRandomColor() {
Random _random = Random();
return Color.fromARGB(
_random.nextInt(256),
_random.nextInt(256),
_random.nextInt(256),
_random.nextInt(256),
);
}
And my child widget:
dropdownmenu.dart
import 'package:flutter/material.dart';
import 'dart:math';
import 'package:ultimate_mtg/model/colorBloc.dart';
import 'package:ultimate_mtg/model/blocprovider.dart';
// ignore: camel_case_types
class dropDownMenu extends StatefulWidget {
final Function() onPressed;
final String tooltip;
final IconData icon;
final _callback;
dropDownMenu({Key key, this.onPressed, this.tooltip, this.icon, #required void singlePlayerCallbacks(String callBackType), #required StatefulWidget styleMenu } ):
_callback = singlePlayerCallbacks;
#override
dropDownMenuState createState() => dropDownMenuState();
}
// ignore: camel_case_types
class dropDownMenuState extends State<dropDownMenu>
with SingleTickerProviderStateMixin {
bool isOpened = false;
AnimationController _animationController;
Animation<double> _translateButton;
Curve _curve = Curves.easeOut;
double _fabHeight = 58;
double menuButtonSize = 55;
Color menuButtonTheme;
ColorBloc colorBloc = ColorBloc();
#override
initState() {
_animationController =
AnimationController(vsync: this, duration: Duration(milliseconds: 600))
..addListener(() {
setState(() {});
});
_translateButton = Tween<double>(
begin: 0.0,
end: _fabHeight,
).animate(CurvedAnimation(
parent: _animationController,
curve: Interval(
0.0,
1.0,
curve: _curve,
),
));
super.initState();
}
#override
dispose() {
_animationController.dispose();
super.dispose();
}
animate() {
if (!isOpened) {
_animationController.forward();
} else {
_animationController.reverse();
}
isOpened = !isOpened;
}
Widget backgroundColour() {
colorBloc = BlocProvider.of(context);
return StreamBuilder(
initialData: Colors.blue,
stream: colorBloc.colorStream,
builder: (BuildContext context, snapShot) => Container(
width: menuButtonSize,
height: menuButtonSize,
child: RawMaterialButton(
shape: CircleBorder(),
fillColor: Colors.black,
elevation: 5.0,
onPressed: (){},
child: Container(
height: menuButtonSize - 3,
width: menuButtonSize - 3,
decoration: BoxDecoration(
color: snapShot.data,
shape: BoxShape.circle,
),
child: Image.asset(
'lib/images/background_colour.png',
scale: 4,
),
),
),
),
);
}
Widget toggle() {
return Transform.rotate(
angle: _animationController.value * (pi * 2),
child: Container(
width: menuButtonSize,
height: menuButtonSize,
child: RawMaterialButton(
shape: CircleBorder(),
fillColor: Colors.black,
elevation: 5.0,
onPressed: animate,
child: SizedBox(
height: menuButtonSize - 3,
width: menuButtonSize - 3,
child: Image.asset('lib/images/ic_launcher.png'),
),
),
),
);
}
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget> [
BlocProvider(
bloc: ColorBloc(),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Stack(
children: <Widget>[
Transform(
transform: Matrix4.translationValues(
0,
_translateButton.value,
0,
),
child: backgroundColour(),
),
toggle(),
],
),
],
),
),
Column(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Container(
height: menuButtonSize,
width: menuButtonSize,
child: Opacity(
opacity: 0.0,
child: FloatingActionButton(
heroTag: null,
onPressed: animate,
),
),
),
SizedBox(
height: 3.0,
),
Container(
height: menuButtonSize,
width: menuButtonSize,
child: Opacity(
opacity: 0.0,
child: FloatingActionButton(
heroTag: null,
onPressed: isOpened == true? (){
widget?._callback('background');
} : () {},
),
),
),
],
),
],
);
}
}
The error I am getting is in the backgroundColour() widget:
Widget backgroundColour() {
colorBloc = BlocProvider.of(context);
return StreamBuilder(
initialData: Colors.blue,
stream: colorBloc.colorStream,
On the line that says > stream: colorBloc.colorStream,
And here is the specific error in the logs:
I/flutter (18865): ══╡ EXCEPTION CAUGHT BY WIDGETS LIBRARY ╞═══════════════════════════════════════════════════════════
I/flutter (18865): The following NoSuchMethodError was thrown building dropDownMenu(dirty, state:
I/flutter (18865): dropDownMenuState#7edb3(ticker inactive)):
I/flutter (18865): The getter 'colorStream' was called on null.
I/flutter (18865): Receiver: null
I/flutter (18865): Tried calling: colorStream
I have followed the documentation as closely as I can, but I can't see anywhere they they initialise this stream, or anything of that nature. I am really not understanding this error or how to resolve it. Anyone have any experience with streams?
You didn't pass in your BlocBase subclass when calling your 'of' method.
use colorBloc = BlocProvider.of<ColorBloc>(context);
instead of
colorBloc = BlocProvider.of(context);
EDIT:
Looking at the code again, You don't need that line since ColorBloc resides in the current class and not up the widget tree. Just delete that line to make use of the ColorBloc instance above.

Dynamically changing ListView of images using CachedNetworkImage

Essentially I want to do this but instead of updating a single image, I want to update a list of images. I have a ListView of images based off a List<String> of image URLs. See below:
import 'package:flutter/material.dart';
import 'package:cached_network_image/cached_network_image.dart';
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return new MyAppState();
}
}
class MyAppState extends State<MyApp> {
double padding = 5.0;
String one = 'https://SOME_URL_HERE.com';
String two = 'https://SOME_URL_HERE.com';
String three = 'https://SOME_URL_HERE.com';
String four = 'https://SOME_URL_HERE.com';
List urls;
#override
Widget build(BuildContext context) {
urls = List();
urls.add(one);
urls.add(two);
return new MaterialApp(
debugShowCheckedModeBanner: false,
home: new Scaffold(
appBar: new AppBar(
title: new Text("Image list test"),
),
body: showBody(),
),
);
}
Widget showBody() {
return Padding(
padding: EdgeInsets.only(top: 15.0, left: 10.0, right: 10.0),
child: ListView(
children: <Widget>[
showItemImages(),
RaisedButton(
child: Text("Change image"),
onPressed: () {
setState(() {
urls = List();
urls.add(three);
urls.add(four);
});
},
),
Container(
child: Text('urls length: ${urls.length}'),
),
],
),
);
}
Widget showItemImages() {
return Padding(
padding: EdgeInsets.all(padding),
child: Container(
margin: EdgeInsets.symmetric(vertical: 20.0),
height: 200,
child: urls.length > 0 //item.images.length > 0
? getImagesListView(context)
: Container(child: Text('No images yet'))),
);
}
getImagesListView(BuildContext context) {
return ListView.builder(
shrinkWrap: true,
scrollDirection: Axis.horizontal,
itemCount: urls.length,
itemBuilder: (BuildContext context, int index) {
return new Container(
width: 160.0,
child: _sizedContainer(
new CachedNetworkImage(
key: new ValueKey<String>(urls[index]),
imageUrl: urls[index],
//placeholder: (context, url) => new CircularProgressIndicator(),
),
),
);
},
);
}
Widget _sizedContainer(Widget child) {
return new SizedBox(
width: 300.0,
height: 150.0,
child: new Center(
child: child,
),
);
}
}
When I push the button, it should clear the list and add two new elements to it but it is not working
The following 3 lines:
urls = List();
urls.add(one);
urls.add(two);
should not be put inside #override widget build method. putting them there means that you re-initialize urls every time you setstate, you should put these lines inside #override initState() method.

Flutter set floatingactionbutton text on interval basis

I have the following widget which will fit into a different parent widget into its body section. So in the parent widget I call this widget as below
body: MapsDemo(),. The issue now is that at this section I run an interval where every 30 seconds I want to call api to get all the latest markers.
Currently I print the count down as this codes print("${30 - timer.tick * 1}"); My issue is very simple I have 3 three floating action button and I have given them their id. Thus on each count down for the last floatingaction button which is btn3.text I am trying to set its value as ${30 - timer.tick * 1} but it does not work on this basis. How can I update the count down in the button?
class MapsDemo extends StatefulWidget {
#override
State createState() => MapsDemoState();
}
class MapsDemoState extends State<MapsDemo> {
GoogleMapController mapController;
#override
void initState() {
super.initState();
startTimer(30);
}
startTimer(int index) async {
print("Index30");
print(index);
new Timer.periodic(new Duration(seconds: 1), (timer) {
if ((30 / 1) >= timer.tick) {
print("${30 - timer.tick * 1}");
btn3.text = ${30 - timer.tick * 1};
} else {
timer.cancel();
var responseJson = NetworkUtils.getAllMarkers(
authToken
);
mapController.clearMarkers();
//startTimer(index + 1);
}
});
}
//Map<PermissionGroup, PermissionStatus> permissions = await PermissionHandler().requestPermissions([PermissionGroup.contacts]);import 'package:permission_handler/permission_handler.dart';
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: <Widget>[
GoogleMap(
onMapCreated: (GoogleMapController controller) {
mapController = controller;
},
initialCameraPosition: new CameraPosition(target: LatLng(3.326411697920109, 102.13127606037108))
),
Padding(
padding: const EdgeInsets.all(16.0),
child: Align(
alignment: Alignment.topRight,
child: Column(
children: <Widget>[
FloatingActionButton(
onPressed: () => print('button pressed'),
materialTapTargetSize: MaterialTapTargetSize.padded,
backgroundColor: Colors.lightBlue,
child: const Icon(Icons.map, size: 30.0),
heroTag: "btn1",
),
SizedBox(height: 5.0),
FloatingActionButton(
onPressed: () => print('second pressed'),
materialTapTargetSize: MaterialTapTargetSize.padded,
backgroundColor: Colors.lightBlue,
child: const Icon(Icons.add, size: 28.0),
heroTag: "btn2",
),
SizedBox(height: 5.0),
FloatingActionButton(
onPressed: () => print('second pressed'),
materialTapTargetSize: MaterialTapTargetSize.padded,
backgroundColor: Colors.lightBlue,
child: const Icon(Icons.directions_bike, size: 28.0),
heroTag: "btn3",
),
]
)
),
),
]
)
);
}
}
The below will display a countdown from 30 seconds inside of a FloatingActionButton.
import 'dart:async';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'FAB Countdown Demo',
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
static const _defaultSeconds = 30;
Timer _timer;
var _countdownSeconds = 0;
#override
void initState() {
_timer = Timer.periodic(Duration(seconds: 1), (Timer t) => _getTime());
super.initState();
}
#override
void dispose() {
_timer.cancel();
super.dispose();
}
void _getTime() {
setState(() {
if (_countdownSeconds == 0) {
_countdownSeconds = _defaultSeconds;
} else {
_countdownSeconds--;
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
resizeToAvoidBottomPadding: false,
appBar: AppBar(
title: const Text('FAB Countdown Demo'),
),
floatingActionButton: FloatingActionButton(
child: Text('$_countdownSeconds'), onPressed: () {}),
);
}
}

How to Conditionally Route Using One Button? (Flutter)

I have a scene (collections.dart) that takes an index of several other scenes/files in a PageView.builder. You can swipe between scenes from the collections.dart file. Also in collections.dart is a button.
I want it to be the case that if you click on the button, and the current scene being shown through collections.dart is, for example, FirstScreen, then I can route to a table I have built specifically for first.dart, with the same being true for all other scenes in the index.
I have tried to accomplish this by a conditional statement in the onPressed argument, but no success yet. There is no error, it just takes no action. Here is the code in its entirety for collections.dart (including the unsuccessful conditional statement for onPressed):
import 'package:flutter/material.dart';
import 'package:circle_indicator/circle_indicator.dart';
import 'first.dart';
import 'second.dart';
import 'third.dart';
import 'fourth.dart';
import 'fifth.dart';
import 'sixth.dart';
import 'seventh.dart';
import 'eighth.dart';
import 'ninth.dart';
import 'tenth.dart';
class CollectionsScreen extends StatelessWidget {
#override
Widget build(BuildContext context){
return Collections();
}
}
class Collections extends StatefulWidget {
#override
CollectionsState createState() => CollectionsState();
}
class CollectionsState extends State<Collections> {
FirstScreen one;
SecondScreen two;
ThirdScreen three;
FourthScreen four;
FifthScreen five;
SixthScreen six;
SeventhScreen seven;
EighthScreen eight;
NinthScreen nine;
TenthScreen ten;
List<Widget> pages;
#override
void initState() {
one = FirstScreen();
two = SecondScreen();
three = ThirdScreen();
four = FourthScreen();
five = FifthScreen();
six = SixthScreen();
seven = SeventhScreen();
eight = EighthScreen();
nine = NinthScreen();
ten = TenthScreen();
pages = [one, two, three, four, five, six, seven, eight, nine, ten];
super.initState();
}
final PageController controller = new PageController();
#override
Widget build(BuildContext context){
return new Stack(
children: <Widget>[
new Scaffold(
body: new Container(
child: new PageView.builder( //Swipe Between Pages
controller: controller,
itemCount: 10,
itemBuilder: (context, index){
return pages[index];
}
),
),
),
new Container( //CircleIndicator
child: new CircleIndicator(controller, 10, 8.0, Colors.white70, Colors.white,),
alignment: Alignment(0.0, 0.9),
),
new Container( //Button
alignment: Alignment(0.0, 0.65),
child: new Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
new Container(
child: new RaisedButton(
elevation: 4.0,
child: new Text(
'SHOW ME',
style: new TextStyle(
fontWeight: FontWeight.w900,
fontSize: 22.0,
),
),
color: Color(0xFF70E0EF),
shape: new RoundedRectangleBorder(
borderRadius: new BorderRadius.circular(7.5)
),
//This is the conditional statement I'm talking about
onPressed: () {
new PageView.builder(
controller: controller,
itemBuilder: (context, index) {
if (pages[index] == one){
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new FirstTable()),
);
}
else if (pages[index] == two){
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new SecondTable()),
);
}
else {
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new ThirdTable()),
);
}
}
);
},
),
width: 150.0,
height: 60.0,
),
],
),
),
],
);
}
}
The "Table" classes I'm referring to in the conditional statement are in the files for first.dart, second.dart, etc. Here is the file for first.dart. For the moment, the code is identical between all these files (first.dart, second.dart, etc.):
import 'package:flutter/material.dart';
class FirstScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new First();
}
}
class First extends StatefulWidget {
#override
FirstState createState() => FirstState();
}
class FirstState extends State<First>{
#override
Widget build(BuildContext context) {
double fontSize = MediaQuery.of(context).size.height;
double fontSizeFractional = fontSize * 0.07;
return Scaffold(
body: new Stack(
fit: StackFit.passthrough,
children: [
new Container( //Background
decoration: new BoxDecoration(
image: new DecorationImage(
image: new AssetImage('assets/FirstBG.png'),
fit: BoxFit.cover
),
),
),
new Container( //Title
margin: EdgeInsets.all(40.0),
alignment: new Alignment(0.0, -0.70),
child: new Text(
'FIRST',
style: new TextStyle(
fontWeight: FontWeight.bold,
fontSize: fontSizeFractional,
color: Colors.white,
fontFamily: 'baron neue',
),
),
),
],
),
);
}
}
class FirstTable extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Table();
}
}
class Table extends StatefulWidget {
#override
TableState createState() => TableState();
}
class TableState extends State<Table>{
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: new RaisedButton(
onPressed: () {
Navigator.pop(context);
},
child: new Text(
'Go Back',
),
),
),
);
}
}
I have a theory that the reason it isn't working is that collections.dart isn't actually caching any data as to what page of the index it is on (that could be totally wrong, though). Curious to hear your ideas!
Your problem is that you should directly use controller.page inside the onPressed of your button. instead of instantiating a widget.
Although ultimately you should hide an abstract layer between your gallery class and the list of items.
To do that you can create a custom class which will hols all informations about a gallery item :
#immutable
class GalleryItem {
final Widget content;
final Widget details;
GalleryItem({#required this.content, this.details}) : assert(content != null);
}
Your gallery will then take a list of such class as parameter. And do it's job with these.
Ideally you want to use your gallery like this :
Gallery(
items: [
GalleryItem(
content: Container(
color: Colors.red,
),
details: Text("red"),
),
GalleryItem(
content: Container(
color: Colors.blue,
),
details: Text("blue"),
),
],
),
The code of such gallery would be :
class Gallery extends StatefulWidget {
final List<GalleryItem> items;
Gallery({#required this.items, Key key})
: assert(items != null),
super(key: key);
#override
_GalleryState createState() => _GalleryState();
}
class _GalleryState extends State<Gallery> {
final PageController pageController = PageController();
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Expanded(
child: PageView(
children: widget.items.map((item) => item.content).toList(),
controller: pageController,
),
),
RaisedButton(
onPressed: showContentDetails,
child: Text("More info"),
)
],
);
}
void showContentDetails() {
final index = pageController.page.round();
if (widget.items[index]?.details != null) {
showDialog(
context: context,
builder: (_) =>
GalleryItemDetails(details: widget.items[index].details),
);
}
}
}
class GalleryItemDetails extends StatelessWidget {
final Widget details;
GalleryItemDetails({#required this.details, Key key})
: assert(details != null),
super(key: key);
#override
Widget build(BuildContext context) {
return Dialog(
child: details,
);
}
}

Flutter - Effect of flip card

I'm trying to make a flip card, what would be the best way to get the effect
I would use an AnimatedBuilder or AnimatedWidget to animate the values of a Transform widget. ScaleTransition almost does this for you, but it scales both directions, and you only want one.
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePageState createState() => new MyHomePageState();
}
class MyCustomCard extends StatelessWidget {
MyCustomCard({ this.colors });
final MaterialColor colors;
Widget build(BuildContext context) {
return new Container(
alignment: FractionalOffset.center,
height: 144.0,
width: 360.0,
decoration: new BoxDecoration(
color: colors.shade50,
border: new Border.all(color: new Color(0xFF9E9E9E)),
),
child: new FlutterLogo(size: 100.0, colors: colors),
);
}
}
class MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
AnimationController _controller;
Animation<double> _frontScale;
Animation<double> _backScale;
#override
void initState() {
super.initState();
_controller = new AnimationController(
vsync: this,
duration: const Duration(seconds: 1),
);
_frontScale = new Tween(
begin: 1.0,
end: 0.0,
).animate(new CurvedAnimation(
parent: _controller,
curve: new Interval(0.0, 0.5, curve: Curves.easeIn),
));
_backScale = new CurvedAnimation(
parent: _controller,
curve: new Interval(0.5, 1.0, curve: Curves.easeOut),
);
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
ThemeData theme = Theme.of(context);
return new Scaffold(
appBar: new AppBar(),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.flip_to_back),
onPressed: () {
setState(() {
if (_controller.isCompleted || _controller.velocity > 0)
_controller.reverse();
else
_controller.forward();
});
},
),
body: new Center(
child: new Stack(
children: <Widget>[
new AnimatedBuilder(
child: new MyCustomCard(colors: Colors.orange),
animation: _backScale,
builder: (BuildContext context, Widget child) {
final Matrix4 transform = new Matrix4.identity()
..scale(1.0, _backScale.value, 1.0);
return new Transform(
transform: transform,
alignment: FractionalOffset.center,
child: child,
);
},
),
new AnimatedBuilder(
child: new MyCustomCard(colors: Colors.blue),
animation: _frontScale,
builder: (BuildContext context, Widget child) {
final Matrix4 transform = new Matrix4.identity()
..scale(1.0, _frontScale.value, 1.0);
return new Transform(
transform: transform,
alignment: FractionalOffset.center,
child: child,
);
},
),
],
),
),
);
}
}
I used simple approach, rotated it on X axis. Here is the full code.
void main() => runApp(MaterialApp(home: HomePage()));
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> with SingleTickerProviderStateMixin {
AnimationController _controller;
bool _flag = true;
Color _color = Colors.blue;
#override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: Duration(seconds: 1), value: 1);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.crop_rotate),
onPressed: () async {
if (_flag) {
await _controller.reverse();
setState(() {
_color = Colors.orange;
});
await _controller.forward();
} else {
await _controller.reverse();
setState(() {
_color = Colors.blue;
});
await _controller.forward();
}
_flag = !_flag;
},
),
body: Center(
child: AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Transform(
transform: Matrix4.rotationX((1 - _controller.value) * math.pi / 2),
alignment: Alignment.center,
child: Container(
height: 100,
margin: EdgeInsets.symmetric(horizontal: 20),
padding: EdgeInsets.symmetric(vertical: 12),
alignment: Alignment.center,
decoration: BoxDecoration(color: _color.withOpacity(0.2), border: Border.all(color: Colors.grey)),
child: FlutterLogo(colors: _color, size: double.maxFinite),
),
);
},
),
),
);
}
}
You can use the flip_card Flutter package. It lets you define a front and back widget and can be flipped horizontally or vertically.

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