With the expiration of Dartium that happened just a few days ago, I felt compelled to migrate from dart 1.24.3 to Dart2, even though it is still in dev.
I have although hit a few walls doing so, one of them being related to the architecture of my apps.
I run a nodeJs server, which also acts as a webserver with client side dart.
The problem that I experience with the new dart SDK is that in order for the .dart files to be read in Chrome, they must be served using webdev serve or build_runner serve.
Obviously, these 2 commands act as the file server, which is not what I want since I'm using a nodeJS server.
By using build_runner watch I think I am enabling the build and watch of the .dart files into .dart.js inside of the following directory :
.dart_tool/build/generated//lib
I am also able to serve them from my nodeJS server. What remains is the package directory, I can't seem to find where pub serves gets the following package files:
/packages/$sdk/dev_compiler/amd/require.js
/packages/$sdk/dev_compiler/amd/dart_sdk.js
Does anyone know what build_runner serve does to include them?
Thank you,
There are 2 options for using a different server during development.
Run build_runner serve on a different port and proxy the requests to it from your other server. This has the benefit of delaying requests while a build is ongoing so you don't get an inconsistent set of assets.
Run build_runner watch --output web:build and use the created build/ directory to serve files from. This will include a build/packages directory that has these files in it.
These files are served from the lib directory of the dart sdk itself.
Note that there is another option, which is to use the -o option from build_runner. This will create a merged directory with source and generated files, which you can serve directly without relying on any internal file layout.
Related
I'm using pub serve to run my page. I noticed that there are tools like lite-server for npm, that make sure that after file contents are changed, the web page is automatically refreshed.
Anyone got something like that working for dart using pub serve? I thought maybe some grinder script with the watcher package could make that work?
Pub should handle monitoring and autodeployment of changes itself when run in debug or release mode.
You can verify this works correctly by issuing from your project root
pub serve
then make a change to a html or dart file and verify that the project is automatically rebuilt.
If this is not working, you might try experimenting with the --force-poll option when running pub serve. Per documentation:
--[no-]force-poll Force the use of a polling filesystem watcher.
I am using ASP.Net MVC 5 and also taking advantage of WebEssentials LESS and bundle features.
WebEssentials is setup to create minified css and js files on save. This is a feature I want because I can monitor the output and it lowers the application startup time (not using Asp.Net MVC bundles).
How can I automatically get my app to use the minified version of the files when it is deployed without having to manually change the file names?
So, for example, from:
<link href="somestyles.css" .. >
to:
<link href="somestyles-min.css" .. >
I did read that I could combine WebEssentials and Asp.Net MVC Bundles, providing I disabled the minification option in Asp.Net MVC Bundles. This would then substitute the MIN files in production (web.config [debug="false"]).
Is this my only option or is there a better way to achieve this?
This is definitely not the only way. Another way would be to completely disconnect all Microsoft-based tools (ie bundling, web essentials, etc) and use a Javascript Task Runner. Then the compiling of supersets and pre-processers, minification and whatever other front-end heavy lifting can be in one place. It can also be based on the environment.
So let's address some of your specific concerns.
Task running in the flavor of nodejs and gulp
Download nodejs
After downloading, open up a command prompt and navigate to your project source. For example:
cd "C:\Users\beloud\Documents\Visual Studio 2013\Projects\YourProject"
Initialize a node project by running npm init. This will ask you a bunch of questions about your project. After completion, it will create a file, package.json, which will track your node dependencies and project details.
Now we need to install a few packages. In the command prompt, enter the following commands:
npm install gulp -g
npm install gulp --save-dev
npm install gulp-less --save-dev
npm install gulp-minify-css --save-dev
npm install gulp-if --save-dev
We install gulp globally, so we can use it anywhere (it will add a path for you). Then we install a handful of packages locally to our project that will be doing that actual work (minifying, processing, etc).
Create a file in the same directory as your package.json named gulpfile.js.
Now we need to create our actual tasks. In gulpfile.js, add the following:
//these are the modules that we'll be using in our task
var gulp = require('gulp'),
less = require('gulp-less'),
gulpif = require('gulp-if'),
minifycss = require('gulp-minify-css');
var isDebug = true; // I usually have a config.js file that has this and some handy static paths that I'll be referencing regularly. Then I just require it above.
gulp.task('default', function() {
return gulp.src('Content/less/**/*.less')
.pipe(less())
.pipe(gulpif(isDebug === false, minifycss())) //the first argument is the condition, the second is the method to call if the condition is true
.pipe(gulp.dest('Content/css'));
});
Run gulp in command prompt. That will run the default task. Basically, it will look for any less files in all directories under Content/less, compile them to css, minify them if isDebug is false and output it to Content/css.
Let's make it a little bit more awesome by adding a watch. Add the following to gulpfile.js:
gulp.task('watch', function() {
// Watch .less files
gulp.watch('Content/less/**/*.less', ['default']);
});
Upon running gulp, the task will stay alive until manually terminated. It will watch for changes made to any less file in Content/less and will re-run the task upon saved changes.
Now, you just need to include the name of the css file as it will remain the same, regardless of the environment.
This is a very basic example of using a task runner to achieve what you're trying to do. You can do a whole lot more with nodejs, gulp and everything else I've referenced. I would personally suggest this because, it is way more powerful than the one-off tools you're currently using and Visual Studio 2015 is already heavily relying on this new methodology so you'll most likely have to learn this anyways.
You can learn more by following this really amazing tutorial, Getting started with gulp, by Mark Goodyear.
Grunt (and gulp) support is added in the next Visual studio. This is the javascript developers tools for doing the same thing - bundling for production.
Grunt can create a build version that is not minified for testing but minified for production. I might take some more time and effort but it is the future instead of the MS try they did with bundling. You can already use grunt if you have Node.js installed and be ready for the future.
There is plenty of getting started resource out there. See also Introducing Gulp, Grunt, Bower, and npm support for Visual Studio
Is this my only option or is there a better way to achieve this?
It's not your only option, but since you are working in the realm of MVC it's one of the better options. Since it is designed to be leveraged at different levels, such as individual pages as well as layouts, it will take care of generating the appropriate link.
In general, I would recommend you use a server side bundling framework oriented to MVC so that it can handle the link generation and gives you an intuitive API.
SquishIt is an open-source framework that integrates well with MVC, and is also capable of being switched based on criteria such as a debug flag to generate the original source versus minified versions.
Both SquishIt and the new builtin MVC bundles are fairly similar in terms of what they are meant to accomplish.
I want to make Dart app that has flexible deployment. It can be started as a web server or standalone app in browser as well. My directory structure:
bin
- httpserver.dart
lib
- commonlib.dart
web
- web.html
- web.dart
pubspec.yaml
I wanto start either httpserver.dart providing web's content or web.html directly in Chromium. I have troubles with the lib visibility from bin/httpserver.dart. using the "import 'package:prj/commonlib.dart'" does not work. But from the web.dart is works fine.
Please advice how to share libs among bin's and web's code. Or I should I make structure of dirs somehow different?
Note: there is no packages sub-dir in the bin directory created by pub get. I am using dart sdk 1.7.2.
Thank you, Ladislav.
In the bin directory there should be a packages symlink created automatically but it is not in subdirectories of prj/bin. If the symlink isn't created just create it manually.
How should I go about integrating my Dart application, into my rails application.
I'm having a hard time with the whole, 'packages' structure that has to exist on every directory.
Because the subdirectories reference the root using an alias, rails is not serving them even though all of this is in the 'public' folder
Excuse me for reviving, but you may try https://github.com/m0gg/dart-rails
It's targeting to simplifiy usage of Dart in Rails applications with automatic dart2js and pulling in dependencies by pub with a rake-task.
If you run pub build --mode=debug the build directory contains the application without symlinks.
The Dart code should be retained when --mode=debug is used.
Here is some discussion going on about this topic too Dart and it's place in Rails Assets Pipeline
I'd like to know if there is any way to develop continuously with Trigger.io and avoid the forge build step with every file change I want to test in my browser or simulator.
I was faced with the same problem and I've got a working solution that uses watchr and watch to automatically rebuild each time I make a change to a source file. If you are running a "web" version of your app you can make a change to a source file and go directly to your browser and see the effect of your changes fairly quickly depending on how long the build takes.
Prerequisites: Ruby, watchr, Unix 'watch', and a terminal.
gem install watchr.
create a new ruby file for watchr to know what files to monitor and what to do when it sees a change. I named my file 'my_watch.rb': https://gist.github.com/3153167
open two terminals. Terminal 1 will run watchr and Terminal two will run 'forge build ...'.
In terminal 1 run 'watchr my_watch.rb' making sure the path to my_watch.rb is correct and make sure you've edited my_watch.rb according to your setup so that the path inside watch(...) reflects the files to be watched. My example watches all files in the same directory (and beneath) as the my_watch.rb script. You can place my_watch.rb in the 'src' folder of your Trigger.io app if you want to match my example and run watchr my_watch.rb directly from the src folder. Also not the shell command and path in the block need to be updated to reflect your environment. Again, in my example 'my_watch.rb' is inside 'src/' so when a change is detected we go up one directory and call 'forge build'.
I tend to develop actively with the 'web' version of my app so I can just open terminal 2 to my forge project directory and 'forge run web'. When I am testing in simulators and on devices, yes I have to run forge build every time I want to see a change. However, I typically don't have to wait for forge build to finish because watchr kicked off the build as soon as I made a change and it happens pretty quickly.
I know this is not an ideal solution but so far developing new features in the 'web' version first and then implementing in mobile versions has been very smooth for me. I've never needed to kill the 'web' version after a build but I maybe just lucky. As for running build each time you want to test the mobile versions if you are good with your keyboard shortcuts it really isn't bad at all. XCode makes you build and run after changes are made to source code when creating native iOS apps so I don't think Trigger is unique in requiring this build step.
I hope this helps and that my answer isn't too specific to me and my setup.
The build phase makes some changes to your source to enable the forge.* APIs - therefore, trying to just use the raw files in your src directory won't work.
You may be tempted to change files directly in the development directory, but this is a pretty bad idea: we delete those files with impunity when we need to!
We have plans on our medium-term roadmap to add a file-system watcher to start builds automatically when changes have occurred.
In the meantime, I just use forge build && forge run PLATFORM which tends to only take a few seconds...
while not perfect... this works for me.
go into development/web
rm src
link to your root src, ie ln -s ../../src src
copy the all.js from the web/forge and add to your index.html
ie
start nodemon web.js
open in browser.
note you will need to comment out the all.js script tag for non web builds.