I just published my ASP.NET MVC app to an Azure App service. In my app I use SignalR to communicate between my server and clients. In the Chrome DevTools console I get the following error when loading a page:
WebSocket connection to 'wss://MyDomain.com/signalr/connect?transport=webSockets&clientProtocol=1.5&connectionToken=TOKEN&connectionData=DATA&tid=3' failed: Error during WebSocket handshake: net::ERR_CONNECTION_RESET
SignalR then falls back to other connection methods and works fine, but I would like to use WebSockets. WebSockets are also enabled in the App Service settings:
Does anybody know how I can resolve this error and use WebSockets?
My client side code:
<script type="text/javascript">
$(function () {
var hub = $.connection.frontEndHub;
hub.client.reportStatus = function (delay) {
setTimeout(function () { hub.server.reportStatus(); }, delay);
};
hub.client.showUsersOnLine = function (users) {
$('#onlineUerCount').text(users);
};
$.connection.hub.start();
});
</script>
Related
I need to implement WebSocket synchronization in our Rail project. MetaApi project's use Socket.Io as default support. Only found 2 projects (websocket-client-simple) and outdated with native socket.io. We try to implement this with Faye-Websocket and socketcluster-client-ruby but without success.
Code Example
import ioClient from 'socket.io-client';
const socket = ioClient('https://mt-client-api-v1.agiliumtrade.agiliumtrade.ai', {
path: '/ws',
reconnection: false,
query: {
'auth-token': 'token'
}
});
const request = {
accountId: '865d3a4d-3803-486d-bdf3-a85679d9fad2',
type: 'subscribe',
requestId: '57bfbc9f-108d-4131-a300-5f7d9e69c11b'
};
socket.on('connect', () => {
socket.emit('request', request);
});
socket.on('synchronization', data => {
console.log(data);
if (data.type === 'authenticated') {
console.log('authenticated event received, you can send synchronize now');
}
});
socket.on('processingError', err => {
console.error(err);
});
Socket.io protocol is a bit more complicated than a simple websocket connection, with the latter being only one of the used transports, see description in official repository. Websockets are used only after initial http handshake, so you need a somewhat full client.
I'd start with trying to consume events with a js client stub from browser, just to be sure the api is working as you expect and determine used and compatible socket.io versions (current is v4, stale ruby clients are mostly for v1). And you can peek into protocol in browser developer tools.
Once you have a successful session example and have read protocol spec above - it will be easier to craft a minimal client.
Trying to use socket.io-client with react-native (ios for now), so far connection / receiving server side events from client seems to be working fine. However I can't seem to emit any events from the client?
Client
var socket = io("http://localhost:3000");
socket.on('connect', function(){
socket.on('ping', function(e) {
console.log('Server emitted ping: ' + e);
socket.emit('pong', 'hi server!');
});
socket.on('disconnect', function(){
console.log("disconnect");
});
});
Server(Node.js)
var io = require('socket.io')(server);
io.on('connection', function (socket) {
console.log('connected...');
socket.on('pong', function (data) {
console.log("Hmm?");
console.log(data);
});
setTimeout(function() {
console.log("Saying hello");
socket.emit('ping', { message: 'Hello from server ' + Date.now() });
}, 1000);
});
So from the server side, I see the logs
connected...
Saying hello
And in the client I see "Server emitted ping...", but the pong event doesn't seem to be doing anything? I tried catching all events on the server through solutions mentioned in StackOverflow, but it looked like no event was coming from the client. Any ideas?
Using latest RN version 0.31.
Also seeing this error when I first run the app in Xcode, could it be the reason?:
[warn][tid:main][RCTEventEmitter.m:52] Sending `websocketFailed` with no listeners registered.
please try:
io.sockets.on('connection', function(socket) {
....
})
I have been working on Faye gem for couple of days. I have created Faye client at client-side using below code:
var client = new Faye.Client('http://localhost:9292/faye');
$.get("/chatroom", function (data)
{
var UserId = data.user
client.subscribe("/message/"+UserId+"", function(data)
{
//rest of the code
});
})
but I want this activity to be done on server side how to achieve this? Whenever a user gets login he should be subscribed to push server.
I have a basic Node.js & Socket.io chat application running on Heroku that I want to integrate into my main rails website. I understand the way to do this is to have two separate Heroku apps - one for rails, one for Node.js.
It doesn't appear to be as simple as moving the client html from the node app to the rails app (giving it the other app's url in 'io.connect();').
The chat app server seems to automatically call the client index.html its own application, and not allow an external source to connect to it. Removing the code that does this (marked below) does not make it work.
I'm painfully new to Node.js & Socket.io and am hoping that this might be a relatively simple fix for a pro.
I believe the functionality I'm after here works in Liam Kaufman's excellent rails/node.js/socket.io example - his node.js server code is here: https://github.com/liamks/Chatty-Node-Server/blob/master/chat-server.js
I've tried mocking my app's code up to be like his, but haven't yet been able to make it work. He e.g. appears to use an 'http' server, whereas mine uses an 'express' server - I wondered if this might be relevant.
Any help would be greatly appreciated.
UPDATE: Ok, so a bizarre turn of events, thanks to redhotvengeance's reply below I've got this working - server is up on heroku and my client html and javascript connects to it. Great - code below. The problem is, however, that the client html file only connects when it's outside of the Rails app!! i.e. on my desktop!! The moment I put it in the rails application's public/ folder or in a view on my localhost, I get nothing! This makes no sense. I checked it wasn't because of any other random erroneous javascript in my asset pipeline conflicting by just creating a new rails app and dropping the html file in the public/ folder - again nothing - just a dead html page that doesn't connect. Does anyone have any idea what might be going on here? Does Rails have some security feature in place that stops connections to external servers or something??
UPDATE 2: I'm told this has something to do with the 'same origin policy', and I'm in trouble. Is there any way around it? Seems Liam didn't have this problem.
Client:
<script src="http://calm-sands-3826.herokuapp.com/socket.io/socket.io.js" type="text/javascript"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script>
var socket = io.connect('http://calm-sands-3826.herokuapp.com');
// on connection to server, ask for user's name with an anonymous callback
socket.on('connect', function(){
// call the server-side function 'adduser' and send one parameter (value of prompt)
socket.emit('adduser', prompt("What's your name?"));
});
// listener, whenever the server emits 'updatechat', this updates the chat body
socket.on('updatelog', function (username, data) {
$('#log').append('<b>'+username + ':</b> ' + data + '<br>');
});
// listener, whenever the server emits 'updateusers', this updates the username list
socket.on('updateusers', function(data) {
$('#users').empty();
$.each(data, function(key, value) {
$('#users').append('<div>' + key + '</div>');
});
});
</script>
<div style="float:left;width:100px;border-right:1px solid black;height:300px;padding:10px;overflow:scroll-y;">
<b>USERS</b>
<div id="users"></div>
</div>
<div style="float:left;width:300px;height:250px;overflow:scroll-y;padding:10px;">
<div id="log"></div>
</div>
Server:
var port = process.env.PORT || 5001;
var io = require('socket.io').listen(parseInt(port));
io.configure(function(){
io.set("transports", ["xhr-polling"]);
io.set("polling duration", 10);
io.set("close timeout", 10);
io.set("log level", 1);
})
// usernames which are currently connected to the chat
var usernames = {};
io.sockets.on('connection', function (socket) {
// when the client emits 'adduser', this listens and executes
socket.on('adduser', function(username){
// we store the username in the socket session for this client
socket.username = username;
// add the client's username to the global list
usernames[username] = username;
// echo to client they've connected
socket.emit('updatelog', 'SERVER', 'you have connected');
// echo globally (all clients) that a person has connected
socket.broadcast.emit('updatelog', 'SERVER', username + ' has connected');
// update the list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
});
// when the user disconnects.. perform this
socket.on('disconnect', function(){
// remove the username from global usernames list
delete usernames[socket.username];
// update list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
// echo globally that this client has left
socket.broadcast.emit('updatelog', 'SERVER', socket.username + ' has disconnected');
});
});
If what you're trying to do is connect pages in your Rails app to your seperate Node.js app running socket.io, then skip setting up Express entirely. You're not looking to actually serve pages from your Node app, just connect users to the socket.io server.
Let's say your Node.js app on Heroku is called: my-awesome-socket-app.
my-awesome-socket-app:
var io = require('socket.io').listen(parseInt(process.env.PORT));
io.configure(function () {
io.set("transports", ["xhr-polling"]);
io.set("polling duration", 10);
});
io.sockets.on('connection', function (socket) {
socket.on('disconnect', function () {
io.sockets.emit('user disconnected');
});
});
Then, in the Rails pages you want to connect to the socket.io server:
<script src="http://my-awesome-socket-app.herokuapp.com/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://my-awesome-socket-app.herokuapp.com');
socket.on('connect', function (data) {
console.log('connected!');
});
</script>
How can i create/convert this script into model in Backbone that can use SignaR Hubs? For example:
<script type="text/javascript">
$(function () {
// Proxy created on the fly
var chat = $.connection.chat;
// Declare a function on the chat hub so the server can invoke it
chat.addMessage = function (message) {
alert("message");
};
// Start the connection
$.connection.hub.start();
});
</script>
EDIT
I did come up with this:
window.Message = Backbone.Model.extend({
hub: undefined,
initialize: function () {
this.hub = $.connection.message;
},
addMessage: function (message) {
alert(message);
},
connect: function () {
$.connection.hub.start();
var messages = this.hub.getAll();//get messages
}
});
but this is not working due to the following error:
this error: :55885 Unexpected response code: 200
If you use default settings SignalR will first try to send a websockets poll to the server. The :55885 is simply the port number of your server. Websockets protocol expects a response status code of 101 (see http://dev.w3.org/html5/websockets/).
If running IIS, unless you run Windows 8 with ASP.NET 4.5 your webserver, it will not recognize a web sockets request and (begin speculation) treat it as a normal get request and return status code 200 (OK) (end speculation) which is an unexpected response in the eyes of the websockets initiator. When this happens SignalR falls back to longpolling instead.
This might not answer your question but it will help you understand the error you get (which is likely not the reason why your code doesn't work)
Also, check out http://srtsolutions.github.com/backbone.signalr/ which is a Backbone.js/SignalR integration Nuget package.