Measuring the height of lines in UITextView - ios

I am trying to measure the height of lines to place an overlay over specific text in a UITextView. Specifically what I mean by lines is text delimitated with \n. So one line can actually span multiple lines and that is what I am trying to measure. I have tried a few different approaches, however, I can't seem to calculate the height correctly. Another weakness with my current approaches is it has to be all calculated on the main synchronous thread which is less than ideal because I have a lot calculations to do.
EXAMPLE UI APPROACH
measurement.font = UIFont(name: "Menlo", size: 16)
measurement.frame = CGRect(x: 0, y: 0, width: 10000, height: 50)
func heightForString(line: String) -> CGFloat {
var height : CGFloat = 0
measurement.frame = CGRect(x: 0, y: 0, width: self.view.frame.width, height: 10000)
measurement.sizeToFit()
height = measurement.frame.height
print(height, lineHeight)
measurement.frame = CGRect(x: 0, y: 0, width: 10000, height: 50)
return height
}
// Comparing the returned height to measurement.font?.lineHeight and padding shows the results make little sense... :(
EXAMPLE PRINT
Should be 1 line
30.0 18.625
Should be 3 lines
43.6666666666667 18.625

func heightForString(line: String) -> CGFloat {
let textView = UITextView()
let maxwidth = UIScreen.main.bounds.width
textView.frame = CGRect(x:0,y: 0,width: maxwidth,height: CGFloat(MAXFLOAT))
textView.textContainerInset = UIEdgeInsets.zero
textView.textContainer.lineFragmentPadding = 0
textView.font = UIFont(name: "Menlo", size: 16)
textView.text = line
textView.isScrollEnabled = false
textView.sizeToFit()
return textView.frame.size.height
}

Related

Why value in the frame than is equal to a specific size doesn't do the same job when I change the orientation of the device?

I have a piece of code that allows me to change the size of an UIImageView during the change of the orientation of the device.
I hardcoded this values (height = 896 and width = 414), and it works well, but when I want to do a dynamic size by putting the dynamic values (height = self.view.frame.size.height and width = self.view.frame.size.width), it doesn't work...
However, self.view.frame.size.height = 896 and self.view.frame.size.width = 414 this is strange... I missed something I think.
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
if UIDevice.current.orientation.isLandscape {
print("Landscape")
self.newImageView?.frame.size.height = 414
self.newImageView?.frame.size.width = 896
navBar?.frame = CGRect(x: 0, y: 0, width: 896, height: 100)
} else {
print("Portrait")
self.newImageView?.frame.size.height = 896
self.newImageView?.frame.size.width = 414
navBar?.frame = CGRect(x: 0, y: 40, width: 414, height: 100)
}
}
EDIT (Solution):
For info, I used that way for my code, but the solution in the ticket is shorter and more modern
//Share bar
let shareBar: UIBarButtonItem = UIBarButtonItem.init(barButtonSystemItem:.action, target: self, action: #selector(userDidTapShare))
self.navigationItem.rightBarButtonItem = shareBar
if UIDevice.current.orientation.isLandscape {
let width = max(self.view.frame.size.width, self.view.frame.size.height)
let height = min(self.view.frame.size.width, self.view.frame.size.height)
self.newImageView?.frame.size.height = height
self.newImageView?.frame.size.width = width
navBar = UINavigationBar(frame: CGRect(x: 0, y: UIApplication.shared.statusBarFrame.height, width: width, height: 100))
} else {
let width = min(self.view.frame.size.width, self.view.frame.size.height)
let height = max(self.view.frame.size.width, self.view.frame.size.height)
self.newImageView?.frame.size.height = height
self.newImageView?.frame.size.width = width
navBar = UINavigationBar(frame: CGRect(x: 0, y: UIApplication.shared.statusBarFrame.height, width: width, height: 100))
}
view.addSubview(navBar!)
Any ideas?
If you want to resize the navbar
self.navBar.autoresizingMask = (UIView.AutoresizingMask(rawValue: UIView.AutoresizingMask.RawValue(UInt8(UIView.AutoresizingMask.flexibleRightMargin.rawValue) | UInt8(UIView.AutoresizingMask.flexibleLeftMargin.rawValue) | UInt8(UIView.AutoresizingMask.flexibleBottomMargin.rawValue) | UInt8(UIView.AutoresizingMask.flexibleTopMargin.rawValue))))
put this after your view.addSubview(navBar!)
Put a breakpoint in that method and you will see that this method is called before the view changes the orientation, this is why you don't the proper height and width, use the values inside the size parameter instead, this should work.
But agree with the comments, use auto-layout instead, it will make your life easier

Adjust label based on Text given in Text view in swift 3?

I am working on Photo Editing App and i am trying to adjust label Based on Text given in Text View . I have tried Lots of code but it did not work for me. i want to add Label on Image Which is based on text given in my textview as shown in Image given below. I am unable to set width and height of label based on textview's text. I have Tried Following code. Some one please help.
let newWidth: CGFloat = CGFloat(txtView.text.boundingRect(with: txtView.frame.size, options: .usesLineFragmentOrigin, context: nil).size.width)
let Label = UILabel(frame: CGRect(x: 100, y: 100, width: newWidth, height: 100))
imgView?.addSubview(Label)
I have also tried
var maximumLabelSize = CGSize(width: 296, height: FLT_MAX)
var expectedLabelSize: CGSize = yourString.size(withFont: yourLabel.font, constrainedTo: maximumLabelSize, lineBreakMode: yourLabel.lineBreakMode)
//adjust the label the the new height.
var newFrame: CGRect = yourLabel.frame
newFrame.size.height = expectedLabelSize.height
yourLabel.frame = newFrame
I have solved my issue using JLStickerTextView but in this repository its not compatible for Swift 3.0 so i have made changes in project and you can find out Working Project without any errors from her https://github.com/khush004/StickerView/tree/master
func calcheight(strin:String) -> CGFloat
{
let label = UILabel(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: CGFloat.greatestFiniteMagnitude))
label.numberOfLines = 0
label.text = strin
label.sizeToFit()
return label.frame.height + 2
}

Swift UILabel not setting correct y value

I've confirmed, that the value given to "addLabel" function, is changing, but when printing out "label.frame.origin.y", it's always showing 0. At the moment, the code looks pretty bad, because I've been struggling with this issue for a while now. Any ideas?
var newY: Int = 8
var mainViewNewHeight: Int = 251
func setContentFromList(content: [String], target: UIView, targetHeight: NSLayoutConstraint) {
newY = 8
var bullet:UILabel!
let width = Int(UIScreen.main.bounds.width) - 84
let font = UIFont(name: "Helvetica", size: 18)
for item in content {
bullet = UILabel(frame: CGRect(x: 8, y: newY, width: 7, height: 17))
bullet.text = "•"
bullet.textColor = UIColor( red: 183/255, green: 110/255, blue:121/255, alpha: 1.0 )
bullet.font = bullet.font.withSize(18)
let a = CGFloat(newY)
print(a) // Correct
addLabel(y: a, text: item, font: font!, width: CGFloat(width), target: target)
target.addSubview(bullet)
}
mainViewNewHeight += newY
targetHeight.constant = CGFloat(newY)
}
And this is the "addLabel" function:
func addLabel(y: CGFloat, text:String, font:UIFont, width:CGFloat, target: UIView) {
let label:UILabel = UILabel(frame: CGRect(x: 22, y: y, width: width, height: CGFloat.greatestFiniteMagnitude))
print("Label y:", label.frame.origin.y) // Invalid (0.0)
label.numberOfLines = 0
label.lineBreakMode = NSLineBreakMode.byWordWrapping
label.font = font
label.text = text
label.sizeToFit()
newY += Int(label.frame.height)
target.addSubview(label)
}
Your issue is in the height: CGFloat.greatestFiniteMagnitude remove CGFloat.greatestFiniteMagnitude and replace it with an integer value and you´ll see that your code will work.
So basically:
let label:UILabel = UILabel(frame: CGRect(x: 22, y: y, width: width, height: 20))
Print out:
20.0
Label y: 20.0
41.0
Label y: 41.0
62.0
Label y: 62.0
83.0
Label y: 83.0

How to get correct width for view with content by systemLayoutSizeFittingSize when height gived

I want to calculate view size with autolayout, but it can not get right value. Here is my code
// build views
let view = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
let posterView = UIImageView(frame: CGRect(x: 0, y: 0, width: 50, height: 100))
let titleLabel = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
titleLabel.text = "Title "
titleLabel.font = UIFont.systemFontOfSize(16) // label height = 19.5
view.addSubview(posterView)
view.addSubview(titleLabel)
posterView.snp_makeConstraints { (make) in
make.top.left.right.equalTo(view).offset(0)
make.width.equalTo(posterView.snp_height).multipliedBy(16.0 / 9.0)
}
titleLabel.snp_makeConstraints { (make) in
make.top.equalTo(posterView.snp_bottom).offset(0)
make.left.equalTo(view).offset(0).priority(750)
make.right.equalTo(view).offset(0).priority(750)
make.bottom.equalTo(view.snp_bottom).offset(0)
}
// calculate
view.translatesAutoresizingMaskIntoConstraints = false
let heightConstraint = NSLayoutConstraint(item: view, height: 90+19.5)
view.addConstraint(heightConstraint)
let fittingSize = view.systemLayoutSizeFittingSize(UILayoutFittingCompressedSize)
// the fittingSize is (40,109.5), not expect value (160, 109.5)
Please don't tell me how to calculate dynamic height for UITableViewCell. This is a opposite problem from height to width.
Thanks

IOS swift expandable view [closed]

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I would like to expand an view when I switch a switch to on, and to collapse when I switch the switch to off.
At the same time all the other elements I have in my design have to move down or up.
Here is how the layout looks like when the switches are OFF
And here is how the layout looks like when the switches are ON:
I hope you understand what I am trying to do.
And the question... How do I do that???
It's much easier to do with AutoLayout and inside InterfaceBuilder (with a xib or storyboard), so foremost familiarize yourself with them if needed.
Wrap a container UIView around the UISwitches and make sure to set it to Clip Subviews.
Add a constraint for the container view's height and set it to 0.
Drag that constraint into your class declaration to generate an IBOutlet property.
Drag a new outlet from your UISwitch 'Value Changed' event to the class to generate an IBAction method.
Make sure to implement that method so that when the value changes, based on the change you toggle-animate the height constraint (the IBOutlet)
self.firstHeightConstraint.constant = on ? 200.0 : 0.0
self.view.setNeedsUpdateConstraints()
UIView.animateWithDuration( ...
options:.BeginFromCurrentState,
animations: { self.view.layoutIfNeeded() } ...
)
Using UIView, it's not a good way. You should use UITableView instead of views.
Using TableView, you can add UISwitch with title according to the first image, in UITableView's header and return required number of rows in changed section in TableView on state ON and return the number of rows 0 on state OFF.
Still an issue, please let me know I'll help you.
I know my code isnt the cleanest, but it bothers me when answers tell the questioner its not a good way or do it this way instead. I am offering a solution NOT using table views or constraints:
In your example, you can use tags for each "level" that needs to be moved. So starting with switch 2 and all views below that, you would have a tag for that level (the second hidden collapsable view would have a tag of 2 as well), then switch 3 would have a tag of 3.
For the labels hidden, you are adding them to a subview i call insideView1 or insideView2. The frames of those inside views should have the proper minX, minY and width, but have a height of 0 to start. Also importantly they have layer.masksToBounds = false, so their subviews dont show when their height is 0. We then animate the height changing to the proper height (expanding), as well as all subviews under changing position.
Lastly i made a dictionary to keep track of when a section is expanded so you can use the same function to expand/collapse other areas while one is already expanded.
import UIKit
class ExpandViewController: UIViewController {
var insideView1 = UIView()
var insideView2 = UIView()
var expand = [1:true,2:true]
#objc func expandCollapse(_ sender : UIButton) {
var heightChange = CGFloat(0)
switch sender.tag {
case 1:
heightChange = 90
default:
heightChange = 90
}
var viewsToExpand = [UIView(),insideView1,insideView2]
UIView.animate(withDuration: 1.0) { [self] in
let expandMe = viewsToExpand[sender.tag]
if expand[sender.tag] == true {
expandMe.frame.size.height = heightChange
for v in view.subviews {
if v.tag > sender.tag {
v.center.y += heightChange
}
}
} else {
expandMe.frame.size.height = 0
for v in view.subviews {
if v.tag > sender.tag {
v.center.y -= heightChange
}
}
}
expand[sender.tag] = !expand[sender.tag]!
}
}
override func viewDidLoad() {
super.viewDidLoad()
let switcher1 = UISwitch()
switcher1.tag = 1
switcher1.isOn = false
switcher1.frame = CGRect(x: view.bounds.width - 150, y: 100, width: 40, height: 30)
switcher1.addTarget(self, action: #selector(expandCollapse(_:)), for: .allTouchEvents)
view.addSubview(switcher1)
let switchLabel1 = UILabel()
switchLabel1.tag = 1
switchLabel1.text = "Switch 1"
switchLabel1.frame = CGRect(x: 30, y: 0, width: view.bounds.width, height: 30)
switchLabel1.center.y = switcher1.center.y
view.addSubview(switchLabel1)
let switcher2 = UISwitch()
switcher2.tag = 2
switcher2.isOn = false
switcher2.frame = CGRect(x: view.bounds.width - 150, y: 140, width: 40, height: 30)
switcher2.addTarget(self, action: #selector(expandCollapse(_:)), for: .allTouchEvents)
view.addSubview(switcher2)
let switchLabel2 = UILabel()
switchLabel2.tag = 2
switchLabel2.text = "Switch 2"
switchLabel2.frame = CGRect(x: 30, y: 0, width: view.bounds.width, height: 30)
switchLabel2.center.y = switcher2.center.y
view.addSubview(switchLabel2)
let switcher3 = UISwitch()
switcher3.tag = 3
switcher3.isOn = false
switcher3.frame = CGRect(x: view.bounds.width - 150, y: 180, width: 40, height: 30)
// switcher3.addTarget(self, action: #selector(expandCollapse(_:)), for: .allTouchEvents)
view.addSubview(switcher3)
let switchLabel3 = UILabel()
switchLabel3.tag = 3
switchLabel3.text = "Switch 3"
switchLabel3.frame = CGRect(x: 30, y: 0, width: view.bounds.width, height: 30)
switchLabel3.center.y = switcher3.center.y
view.addSubview(switchLabel3)
insideView1.frame = CGRect(x: 0, y: switcher1.frame.maxY + 5, width: view.bounds.width, height: 0)
insideView1.layer.backgroundColor = UIColor.lightGray.cgColor
insideView1.layer.masksToBounds = true
insideView1.tag = 1
view.addSubview(insideView1)
insideView2.frame = CGRect(x: 0, y: switcher2.frame.maxY + 5, width: view.bounds.width, height: 0)
insideView2.layer.backgroundColor = UIColor.lightGray.cgColor
insideView2.layer.masksToBounds = true
insideView2.tag = 2
view.addSubview(insideView2)
let insideLabel1 = UILabel()
insideLabel1.text = "Label"
insideLabel1.frame = CGRect(x: 60, y: 10, width: view.bounds.width, height: 30)
insideView1.addSubview(insideLabel1)
let insideTextField1 = UITextField()
insideTextField1.frame = CGRect(x: 200, y: 0, width: view.bounds.width - 240, height: 30)
insideTextField1.center.y = insideLabel1.center.y
insideTextField1.layer.backgroundColor = UIColor.white.cgColor
insideView1.addSubview(insideTextField1)
let insideLabel2 = UILabel()
insideLabel2.text = "Label"
insideLabel2.frame = CGRect(x: 60, y: 50, width: view.bounds.width, height: 30)
insideView1.addSubview(insideLabel2)
let insideTextField2 = UITextField()
insideTextField2.frame = CGRect(x: 200, y: 0, width: view.bounds.width - 240, height: 30)
insideTextField2.center.y = insideLabel2.center.y
insideTextField2.layer.backgroundColor = UIColor.white.cgColor
insideView1.addSubview(insideTextField2)
let insideLabel3 = UILabel()
insideLabel3.text = "Label"
insideLabel3.frame = CGRect(x: 60, y: 10, width: view.bounds.width, height: 30)
insideView2.addSubview(insideLabel3)
let insideTextField3 = UITextField()
insideTextField3.frame = CGRect(x: 200, y: 0, width: view.bounds.width - 240, height: 30)
insideTextField3.center.y = insideLabel3.center.y
insideTextField3.layer.backgroundColor = UIColor.white.cgColor
insideView2.addSubview(insideTextField3)
let insideLabel4 = UILabel()
insideLabel4.text = "Label"
insideLabel4.frame = CGRect(x: 60, y: 50, width: view.bounds.width, height: 30)
insideView2.addSubview(insideLabel4)
let insideTextField4 = UITextField()
insideTextField4.frame = CGRect(x: 200, y: 0, width: view.bounds.width - 240, height: 30)
insideTextField4.center.y = insideLabel4.center.y
insideTextField4.layer.backgroundColor = UIColor.white.cgColor
insideView2.addSubview(insideTextField4)
}
}

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