how to use the objective c framework class in swift project? [duplicate] - ios

This question already has answers here:
How do I call Objective-C code from Swift?
(17 answers)
Closed 4 years ago.
As I developed the framework which is having both swift and objective c files.When I accessing the swift class in swift project it is working fine but when I tried to access the objective c class in swift i can't able to access and I also bridged the objective c file in swift project.can anyone help me to solve this above problem.
//swift project
import ObjCSwiftFramework
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let callingswiftfile = SwiftFile() //calling the swift file
let callingobjectivecfile = ObjectiveCFile()//**Use of unresolved identifier 'ObjectiveCFile'**
}
}
//Bridge file
#ifndef ObjCSwift_project_Bridging_Header_h
#define ObjCSwift_project_Bridging_Header_h
#import "ObjCSwiftFramework/ObjCSwiftFramework.h"
#endif
I also added the framework screen shot for your reference

for using objective-c files in swift you need to us Bridging header and now just simply Import the class name in that as below
Name of bridging file is like AppName-Bidging-Header.h
Create a Bridging Header
https://mycodetips.com/ios/manually-adding-swift-bridging-header-1290.html
File will look like after adding and importing obj-c class
//
// Use this file to import your target's public headers that you would like to expose to Swift.
//
#import "CardIO.h"

you need to use bridging header. To know how to create a bridging header use below link
https://mycodetips.com/ios/manually-adding-swift-bridging-header-1290.html

Related

iOS-Swift 5 After creating bridging header "MicrosoftCognitiveServicesSpeech-iOS/SPXSpeechApi.h" none of the classes are accessible

So I downloaded the MicrosoftCognitiveServicesSpeech-iOS SDK. I created bridging header for my Swift project. Everything works fine. But I try using the classes like SPXSpeechConfiguration, SPXAudioConfiguration. Complier unable to find these classes
I was able to use the Quickstart sample swift code.
I am using CocoaPods for installing the SDK, Xcode 13
My bridging header looks like this:
#ifndef MicrosoftCognitiveServicesSpeech_iOS_Bridging_Header_h
#define MicrosoftCognitiveServicesSpeech_iOS_Bridging_Header_h
#import "MicrosoftCognitiveServicesSpeech-iOS/SPXSpeechApi.h"
#endif /* MicrosoftCognitiveServicesSpeech_iOS_Bridging_Header_h */
Usage in my ViewController.swift file
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
var speechConfig: SPXSpeechConfiguration?
let audioConfig = SPXAudioConfiguration()
}
}
Could you please try to add the framework you were trying to import inside the bridging header file to Target->Build Phases -> Link Binary With Libraries?
It should help. Thanks.

How to import swift file into objective-c file in a swift project

The situation is a little complicated. I have a Swift project, and I have imported some Objective-C files into this project. Now, I want to use some Swift classes in these Objective-C files. How to do that?
It seems this reference covers everything:
https://developer.apple.com/library/prerelease/ios/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html
Specifically:
Importing Swift into Objective-C
When you import Swift code into Objective-C, you rely on an
Xcode-generated header file to expose those files to Objective-C. This
automatically generated file is an Objective-C header that declares
the Swift interfaces in your target. It can be thought of as an
umbrella header for your Swift code. The name of this header is your
product module name followed by adding "-Swift.h". (You’ll learn more
about the product module name later, in Naming Your Product Module.)
Example:
Foo.swift in product named ExampleProduct
#objc public class Bar: NSObject {
var x: Int = 3
}
Blah.m in same product:
#import <Foundation/Foundation.h>
#import <ExampleProduct-Swift.h>
void doStuff() {
Bar *y = [[Bar alloc] init];
printf("%ld\n", (long)y.x);
}
It's even easy to call doStuff() from a Swift file if you create an Objective-C header file that defines the function prototype and then import that header file in the bridging header.
There's no limit to jumping back and forth.
Based on the comments it looks like you're having trouble importing the reverse bridging header.
Try this in terminal to ensure you're naming the file correctly:
% cd ~/Library/Developer/Xcode; find . -name '*-Swift.h'
I get (scroll all the way to the right):
./DerivedData/ExampleProduct-avoxifngmebkkqgndldocildsfcm/Build/Intermediates/ExampleProduct.build/Debug-iphonesimulator/ExampleProduct.build/DerivedSources/ExampleProduct-Swift.h
./DerivedData/ExampleProduct-avoxifngmebkkqgndldocildsfcm/Build/Intermediates/ExampleProduct.build/Debug-iphonesimulator/ExampleProduct.build/Objects-normal/x86_64/ExampleProduct-Swift.h
./DerivedData/ExampleProduct-avoxifngmebkkqgndldocildsfcm/Build/Intermediates/ExampleProduct.build/Debug-iphonesimulator/ExampleProductTests.build/DerivedSources/ExampleProductTests-Swift.h
./DerivedData/ExampleProduct-avoxifngmebkkqgndldocildsfcm/Build/Intermediates/ExampleProduct.build/Debug-iphonesimulator/ExampleProductTests.build/Objects-normal/x86_64/ExampleProductTests-Swift.h
Also, potentially a dup of:
How to call Objective-C code from Swift
With 326 upvotes that's worth studying!

How to access a Freestreamer Objective C class from Swift class?

I am totally new to iOS development, and I decided to start directly with the new Swift programming language. But some Objective C knowledge is needed though, so this is a very basic question!
I am trying to use the FreeStreamer library, to play a shoutcast stream in my iOS app. I followed the basic steps (copied among others the needed file in my Xcode project) but how can I access to the FSAudioStream from my Swift class?
I tried this:
import UIKit
class FirstViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let test = FSAudioStream
}
// ...
}
But the FSAudioStream class is not found, which doesn't surprise me. Should I add an extra import to my file? In that case, which one?
Ok, I found the solution from this Apple Developer page on mixing Swift and Objective C.
But there was something important: when setting the "Objective-C Bridging header" in the "Swift Compiler - Code Generation" section of the project, the path has to be set generally which in turns set value for both the "Debug" and "Release" keys.
So I set the "Swift Compiler - Code Generation" parameter to MyProject/MyProject-Header.h.
And in the MyProject/MyProject-Header.h file I added this:
#import "FSAudioStream.h"
And then there is nothing to import in the Swift file.
Problem solved!

Using Dropbox, or any third party, framework in Swift class

I'm trying to write a swift class that uses the Dropbox Sync API, but can't get swift to see the framework. The objective C in my project can use the Dropbox framework successfully. I have a bridging header that seems to be properly set up in the project settings and references <Dropbox/Dropbox.h>. But in my swift file it is as if I have done nothing.
This objective C code in my project works and is what I am trying to replicate in Swift:
#import <Dropbox/Dropbox.h>
...
if ([DBAccountManager sharedManager].linkedAccount == nil) {
[[DBAccountManager sharedManager] linkFromController:self];
[[DBAccountManager sharedManager] addObserver:self block:^(DBAccount *account) {
DBFilesystem *fileSystem = [[DBFilesystem alloc] initWithAccount:account];
[DBFilesystem setSharedFilesystem:fileSystem];
}];
As I said, I have <Dropbox/Dropbox.h> in the bridging header that Xcode automatically created for me. However this swift code fails to compile with the error 'Use of unresolved identifier 'DBAccountManager''
import UIKit
class PiecesListTableViewController : UITableViewController {
override func loadView() {
super.loadView()
// This fails with unresolved identifier 'DBAccountManager'
let accountManager = DBAccountManager.sharedManager
// As does this
let accountManagerNew = DBAccountManager(appKey:"", secret:"")
}
}
Any thoughts on how to get my swift code to be able to see the Dropbox framework?
I didn't manage to solve this. Instead I worked around it by abstracting all use of the Dropbox framework into objective C classes and using those in my swift code.
Actually I found the way to do it:
Create a dummy .m file so that XCode will ask you to create a bridging header, then delete the .m
Under project Build settings, add DropboxSDK.framework under Link Binary with Libraries
Open the bridging-header file and write in it #import <DropboxSDK/DropboxSDK.h>
XCode won't compile your code, and SourceKit Service will likely crash every time you'll open up a Swift file.
That's because of two errors in the Dropbox SDK (at least for a Swift environment):
Open the DropboxSDK.framework you linked before in Finder, then navigate to Headers folder
Open the file DBQuota.h and add #import <Foundation/Foundation.h> before #interface
Open the file DBSession+iOS.h and add #import <UIKit/UIKit.h> before #interface
Now you can use Dropbox SDK classes in your Swift files.
This will save you from creating an Objective-C wrapper on each class.

Can't use Swift classes inside Objective-C

I try to integrate Swift code in my app.My app is written in Objective-C and I added a Swift class. I've done everything described here. But my problem is that Xcode haven't created the -Swift.h file, only the bridging headers. So I created it, but it's actually empty.
I can use all my ObjC classes in Swift, but I can't do it vice versa. I marked my swift class with #objc but it didn't help. What can I do now?
EDIT: Apple says:" When you import Swift code into Objective-C, you rely on an Xcode-generated header file to expose those files to Objective-C. [...] The name of this header is your product module name followed by adding “-Swift.h”. "
Now when I want to import that File, it gives an error:
//MainMenu.m
#import "myProjectModule-Swift.h" //Error: 'myProjectModule-Swift.h' file not found
#implementation MainMenu
Here is my FBManager.swift file:
#objc class FBManager: NSObject {
var descr = "FBManager class"
init() {
super.init()
}
func desc(){
println(descr)
}
func getSharedGameState() -> GameState{
return GameState.sharedGameState() //OK! GameState is written in Objective-C and no error here
}
}
I spent about 4 hours trying to enable Swift in my Xcode Objective-C based project. My myproject-Swift.h file was created successfully, but my Xcode didn't see my Swift-classes. So, I decided to create a new Xcode Objc-based project and finally, I found the right answer! Hope this post will help someone :-)
Step by step Swift integration for Xcode Objc-based project:
Create new *.swift file (in Xcode) or add it by using Finder.
Create an Objective-C bridging header when Xcode asks you about that.
Implement your Swift class:
import Foundation
// use #objc or #objcMembers annotation if necessary
class Foo {
//..
}
Open Build Settings and check these parameters:
Defines Module : YES
Copy & Paste parameter name in a search bar
Product Module Name : myproject
Make sure that your Product Module Name doesn't contain any special characters
Install Objective-C Compatibility Header : YES
Once you've added *.swift file to the project this property will appear in Build Settings
Objective-C Generated Interface Header : myproject-Swift.h
This header is auto-generated by Xcode
Objective-C Bridging Header : $(SRCROOT)/myproject-Bridging-Header.h
Import Swift interface header in your *.m file.
#import "myproject-Swift.h"
Don't pay attention to errors and warnings.
Clean and rebuild your Xcode project.
Profit!
Don't create the header file yourself. Delete the one you created.
Make sure your Swift classes are tagged with #objc or inherit from a class that derives (directly or indirectly) from NSObject.
Xcode won't generate the file if you have any compiler errors in your project - make sure your project builds cleanly.
Allow Xcode to do its work, do not add/create Swift header manually. Just add #objc before your Swift class ex.
#objc class YourSwiftClassName: UIViewController
In your project setting search for below flags and change it to YES (Both Project and Target)
Defines Module : YES
Always Embed Swift Standard Libraries : YES
Install Objective-C Compatibility Header : YES
Then clean the project and build once, after build succeed (it should probably) import below header file in your objective-c class .m file
#import "YourProjectName-Swift.h"
Boooom!
Also probably helpful for those of you with a Framework target:
The import statement of the auto-generated header file looks a bit different from app targets. In addition to the other things mentioned in other answers use
#import <ProductName/ProductModuleName-Swift.h>
instead of
#import "ProductModuleName-Swift.h"
as per Apples documentation on Mix & Match for framework targets.
Details: Objective-C project with Swift 3 code in Xcode 8.1
Tasks:
Use swift enum in objective-c class
Use objective-c enum in swift class
FULL SAMPLE
1. Objective-C class which use Swift enum
ObjcClass.h
#import <Foundation/Foundation.h>
typedef NS_ENUM(NSInteger, ObjcEnum) {
ObjcEnumValue1,
ObjcEnumValue2,
ObjcEnumValue3
};
#interface ObjcClass : NSObject
+ (void) PrintEnumValues;
#end
ObjcClass.m
#import "ObjcClass.h"
#import "SwiftCode.h"
#implementation ObjcClass
+ (void) PrintEnumValues {
[self PrintEnumValue:SwiftEnumValue1];
[self PrintEnumValue:SwiftEnumValue2];
[self PrintEnumValue:SwiftEnumValue3];
}
+ (void) PrintEnumValue:(SwiftEnum) value {
switch (value) {
case SwiftEnumValue1:
NSLog(#"-- SwiftEnum: SwiftEnumValue1");
break;
case SwiftEnumValue2:
case SwiftEnumValue3:
NSLog(#"-- SwiftEnum: long value = %ld", (long)value);
break;
}
}
#end
Detect Swift code in Objective-C code
In my sample I use SwiftCode.h to detect Swift code in Objective-C. This file generate automatically (I did not create a physical copy of this header file in a project), and you can only set name of this file:
If the compiler can not find your header file Swift code, try to compile the project.
2. Swift class which use Objective-C enum
import Foundation
#objc
enum SwiftEnum: Int {
case Value1, Value2, Value3
}
#objc
class SwiftClass: NSObject {
class func PrintEnumValues() {
PrintEnumValue(.Value1)
PrintEnumValue(.Value2)
PrintEnumValue(.Value3)
}
class func PrintEnumValue(value: ObjcEnum) {
switch value {
case .Value1, .Value2:
NSLog("-- ObjcEnum: int value = \(value.rawValue)")
case .Value3:
NSLog("-- ObjcEnum: Value3")
break
}
}
}
Detect Objective-C code in Swift code
You need to create bridging header file. When you add Swift file in Objective-C project, or Objective-C file in swift project Xcode will suggest you to create bridging header.
You can change bridging header file name here:
Bridging-Header.h
#import "ObjcClass.h"
Usage
#import "SwiftCode.h"
...
[ObjcClass PrintEnumValues];
[SwiftClass PrintEnumValues];
[SwiftClass PrintEnumValue:ObjcEnumValue3];
Result
MORE SAMPLES
Full integration steps Objective-c and Swift described above. Now I will write some other code examples.
3. Call Swift class from Objective-c code
Swift class
import Foundation
#objc
class SwiftClass:NSObject {
private var _stringValue: String
var stringValue: String {
get {
print("SwiftClass get stringValue")
return _stringValue
}
set {
print("SwiftClass set stringValue = \(newValue)")
_stringValue = newValue
}
}
init (stringValue: String) {
print("SwiftClass init(String)")
_stringValue = stringValue
}
func printValue() {
print("SwiftClass printValue()")
print("stringValue = \(_stringValue)")
}
}
Objective-C code (calling code)
SwiftClass *obj = [[SwiftClass alloc] initWithStringValue: #"Hello World!"];
[obj printValue];
NSString * str = obj.stringValue;
obj.stringValue = #"HeLLo wOrLd!!!";
Result
4. Call Objective-c class from Swift code
Objective-C class (ObjcClass.h)
#import <Foundation/Foundation.h>
#interface ObjcClass : NSObject
#property NSString* stringValue;
- (instancetype) initWithStringValue:(NSString*)stringValue;
- (void) printValue;
#end
ObjcClass.m
#import "ObjcClass.h"
#interface ObjcClass()
#property NSString* strValue;
#end
#implementation ObjcClass
- (instancetype) initWithStringValue:(NSString*)stringValue {
NSLog(#"ObjcClass initWithStringValue");
_strValue = stringValue;
return self;
}
- (void) printValue {
NSLog(#"ObjcClass printValue");
NSLog(#"stringValue = %#", _strValue);
}
- (NSString*) stringValue {
NSLog(#"ObjcClass get stringValue");
return _strValue;
}
- (void) setStringValue:(NSString*)newValue {
NSLog(#"ObjcClass set stringValue = %#", newValue);
_strValue = newValue;
}
#end
Swift code (calling code)
if let obj = ObjcClass(stringValue: "Hello World!") {
obj.printValue()
let str = obj.stringValue;
obj.stringValue = "HeLLo wOrLd!!!";
}
Result
5. Use Swift extension in Objective-c code
Swift extension
extension UIView {
static func swiftExtensionFunc() {
NSLog("UIView swiftExtensionFunc")
}
}
Objective-C code (calling code)
[UIView swiftExtensionFunc];
6. Use Objective-c extension in swift code
Objective-C extension (UIViewExtension.h)
#import <UIKit/UIKit.h>
#interface UIView (ObjcAdditions)
+ (void)objcExtensionFunc;
#end
UIViewExtension.m
#implementation UIView (ObjcAdditions)
+ (void)objcExtensionFunc {
NSLog(#"UIView objcExtensionFunc");
}
#end
Swift code (calling code)
UIView.objcExtensionFunc()
Make sure your project defines a module and you have given a name to the module. Then rebuild, and Xcode will create the -Swift.h header file and you will be able to import.
You can set module definition and module name in your project settings.
I had the same issue and it turned out special symbols in the module name are replaced by xcode (in my case dashes ended up being underscores). In project settings check "module name" to find the module name for your project. After that either use ModuleName-Swift.h or rename the module in settings.
The file is created automatically (talking about Xcode 6.3.2 here). But you won't see it, since it's in your Derived Data folder. After marking your swift class with #objc, compile, then search for Swift.h in your Derived Data folder. You should find the Swift header there.
I had the problem, that Xcode renamed my my-Project-Swift.h to my_Project-Swift.h Xcode doesn't like
"." "-" etc. symbols. With the method above you can find the filename and import it to a Objective-C class.
For Swift 5:
Add the #objc keyword to your class and methods
Add public keyword to your class and methods
Let your class inherit from NSObject
Build Project
Put #import "MyProject-Swift.h" in your Objective-C file
#objc
public class MyClass: NSObject {
#objc
public func myMethod() {
}
}
Just include
#import "myProject-Swift.h" in .m or .h file
P.S You will not find "myProject-Swift.h" in file inspector it's hidden. But it is generated by app automatically.
#sig answer is one of the best, however, it did not work for me with the old project (not new!), I needed some modifications. After a lot of variations I found the recipe for me (using XCode 7.2):
Product Module Name : $(PRODUCT_NAME:c99extidentifier)
Defines Module : NO
Embedded Content Contains Swift : NO
Install Objective-C Compatibility Header : YES
Objective-C Bridging Header : ProjectName-Bridging-Header.h
The last point (5) was crucial. I put it only on the second section (Targets field), the Project field should be left empty: Otherwise, it did not generate the right "Project-Swift.h" file for me (it did not include swift methods).
There is two condition,
Use your swift file in objective c file.
Use your objective c file in swift file.
So, For that purpose, you have to follow this steps:
Add your swift file in an objective-c project or vice-versa.
Create header(.h) file.
Go to Build Settings and perform below steps with search,
search for this text "brid" and set a path of your header file.
"Defines Module": YES.
"Always Embed Swift Standard Libraries" : YES.
"Install Objective-C Compatibility Header" : YES.
After that, clean and rebuild your project.
Use your swift file in objective c file.
In that case,First write "#objc" before your class in swift file.
After that ,In your objective c file, write this,
#import "YourProjectName-Swift.h"
Use your objective c file in swift file.
In that case, In your header file, write this,
#import "YourObjective-c_FileName.h"
I hope this will help you.
In my case, apart from these steps:
Product Module Name : myproject
Defines Module : YES
Embedded Content Contains Swift : YES
Install Objective-C Compatibility Header : YES
Objective-C Bridging Header : $(SRCROOT)/Sources/SwiftBridging.h
I have needed to put the class as public in order to create productName-Swift.h file:
import UIKit
#objc public class TestSwift: NSObject {
func sayHello() {
print("Hi there!")
}
}
I just discovered that adding a directory of swift files to a project won't work. You need to create a group first for the directory, then add the swift files...
I had the same problem and finally it appeared that they weren't attached to the same targets.
The ObjC class is attached to Target1 and Target2, the Swift class is only attached to the Target1 and is not visible inside the ObjC class.
Hope this helps someone.
my problem was I got stuck after xcode created the bridge file but still I got error in header file name MYPROJECTNAME-swift.h
1.I check in terminal and search for all auto created swift bridge files:
find ~/library/Developer/Xcode/DerivedData/ -name "*-Swift.h"|xargs basename|sort -
you see what xcode created.
in my case, I had space in my project name and xcode replace this is '_'
When you add new Swift files to the project, please, make sure that you add them to correct targets.
Please, make sure that every swift file you're going to use inherits NSObject class and annotated with #ObjCMembers
Change to YES inside the build settings under the option ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES.
Change to YES inside the build settings under the option DEFINES_MODULE.
Using Swift Classes in Objective-C
If you are going to import code within an App Target (Mixing Objective-C and Swift in one project) you should use the next import line #import "<#YourProjectName#>-Swift.h" to expose Swift code to Objective-C code [Mixing Swift and Objective-C code in a project]
In this post I will describe how to import Swift static library to Objective-C code
Objective-C consumer -> Swift static library
Xcode version 10.2.1
Create Swift static library
Follow Create Swift static library with next additions:
Expose Swift API. To use Swift's functions from Objective-C[About]
After building you should find a <product_name>-Swift.h file that should be located into DerivedSources [File not found]
Objective-C consumer with Swift static library
Drag and drop the binary into the Xcode project[About]
Link Library[Undefined symbols] [Link vs Embed]
Project editor -> select a target -> General -> Linked Frameworks and Libraries -> add -> Add Others... -> point to `lib<product_name>.a` file
//or
Project editor -> select a target -> Build Phases -> Link Binary With Libraries -> add -> Add Others... -> point to `lib<product_name>.a` file
Add Library Search paths[Library not found for] [Recursive path]
Project editor -> select a target -> Build Settings -> Search Paths -> Library Search paths -> add path to the parent of `lib<product_name>.a` file
Add Header Search Paths[Module not found] [Recursive path]
Project editor -> select a target -> Build Settings -> Search Paths -> Header Search Paths -> add path to generated `<product_name>-Swift.h` file
Add empty .swift file to the Objective-C project.[Undefined symbols] When Xcode ask press Create Bridging Header(it will create module_name-Bridging-Header.h) and setup a path to this file in
Project editor -> select a target -> Build Settings -> Swift Compiler - General -> Objective-C Bridging Header
Import module to the Objective-C client code[File not found] [module_name]
#import "module_name-Swift.h"
More examples here
I have the same error: myProjectModule-Swift.h file not found", but, in my case, real reason was in wrong deployment target:
"Swift is unavailable on OS X earlier than 10.9; please set MACOSX_DEPLOYMENT_TARGET to 10.9 or later (currently it is '10.7')"
so, when I've changed deployment target to 10.9 - project had been compiled successfully.
My issue was that the auto-generation of the -swift.h file was not able to understand a subclass of CustomDebugStringConvertible. I changed class to be a subclass of NSObject instead. After that, the -swift.h file now included the class properly.
I had issues in that I would add classes to my objective-c bridging header, and in those objective-c headers that were imported, they were trying to import the swift header. It didn't like that.
So in all my objective-c classes that use swift, but are also bridged, the key was to make sure that you use forward class declarations in the headers, then import the "*-Swift.h" file in the .m file.
I didnt have to change any settings in the build or add #obj to the class.
All I had to do was to create bridge-header which was automatically created when I created Swift classes into Objective-c project. And then I just had to do
import "Bedtime-Swift.h" <- inside objective-c file that needed to use that swift file.
well, after reading all the comments and trying and reading and trying again, I managed to include swift classes into my Big obj-c project.
So, thanks for all the help.
I wanted to share one tip that helped me understand the process better.
In the .m class, went to the import line of the swift target name #import "myTargetName-Swift.h"
and clicked the key:
command + mouse click -> Jump to definition
There you can see all the translation from swift to obj-c and ther you will find the various functions re-declared in obj-c.
Hope this tip will help you as much as it helped me.
XCode 11.3.1:
When I want to use an Swift inner class in a objc code, it does not compile for ther error "undefined symbol"(for bother inner class and outer class), I checked the generated "-swift.h" header and both classes are there.
After trying for hours I convert the inner class to a normal class and it compiles.
I clean the project, delete the DerivedData folder and it compiles.
I use CocoaPods and the Swift class from my library couldn't be located from the Objective-C code in the example app because it's project and target were named the same as the library, so I had to remove the Objective-C Generated Interface Name values so they didn't conflict with the ones from the library.
Archiving will be successful already tested
How to call a swift function (that could be in a swift framework also) in objective c project or react native project
it will work for react-native also
follow these steps :
Open Build Settings and check these parameters:
Defines Module : YES
in AppDelegate.h
#import <React/RCTBridgeDelegate.h>
#import <UIKit/UIKit.h>
#class KB;
#interface AppDelegate : UIResponder <UIApplicationDelegate, RCTBridgeDelegate>
#property (strong, nonatomic) KB *appkb;
#end
in AppDelegate.m
#import "AppDelegate.h"
#import "ProductModuleName-Swift.h"
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self.appkb methodReceiveSwiftClass];
[self.appkb methodEvents:event prop:properties];
}
#end
KB.swift
import Foundation
// import framework if using a swift framework in objective c or react native native modules.
#objc public class KB:NSObject{
#objc public func methodReceiveSwiftClass(){
//write anything here....
}
#objc public func methodEvents(_ event: String, prop: String){
//write anything here
//func with params
}
}
ProjectModuleName-Bridging-Header.h
#import "React/RCTBridgeModule.h"
#import "AppDelegate.h"
After doing everything above, I still got errors. My problem ended up being that the Swift files I needed weren't added to the bundle resources for some reason.
I fixed this by going to [MyTarget] > Build Phases > Copy Bundle Resources, then clicked the plus button and added the Swift files.

Resources