I have added a round button in TabBarController using the following code
import UIKit
protocol AddButtonProtocol: class {
func addButtonIsClicked()
}
class MainTabBar: UITabBar {
open var buttonDelegate: AddButtonProtocol?
private var middleButton = UIButton()
override open func awakeFromNib() {
super.awakeFromNib()
setupMiddleButton()
}
override open func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if self.isHidden {
return super.hitTest(point, with: event)
}
let from = point
let to = middleButton.center
return sqrt((from.x - to.x) * (from.x - to.x) + (from.y - to.y) * (from.y - to.y)) <= 39 ? middleButton : super.hitTest(point, with: event)
}
func setupMiddleButton() {
middleButton.frame.size = CGSize(width: 70, height: 70)
middleButton.backgroundColor = .blue
middleButton.layer.cornerRadius = 35
middleButton.layer.masksToBounds = true
middleButton.center = CGPoint(x: UIScreen.main.bounds.width / 2, y: 0)
middleButton.addTarget(self, action: #selector(test), for: .touchUpInside)
addSubview(middleButton)
}
#objc func test() {
print("add button is clicked")
buttonDelegate?.addButtonIsClicked()
}
}
It looks like this.
Now whenever I click that button, the method in HomeScreenVCViewController should be triggered. So I have implemented the protocol and delegates like this.
import UIKit
class HomeScreenVCViewController: UIViewController {
var addButtonDelegate: MainTabBar!
override func viewDidLoad() {
super.viewDidLoad()
addButtonDelegate?.buttonDelegate = self
}
}
extension HomeScreenVCViewController: AddButtonProtocol {
func addButtonIsClicked() {
print("protocol is working") // Not getting called
}
}
But its not working at all, addButtonIsClicked method is not getting triggered when I tap that round button. Any help will be appreciated.
Try this code:
override func viewDidLoad() {
super.viewDidLoad()
(tabBarController.tabBar as? MainTabBar)?.buttonDelegate = self
}
Delegate is not getting called b'coz addButtonDelegate is nil. You do not initialise addButtonDelegate so the addButtonDelegate object is nil
Solution
Either you need to make addButtonDelegate as an #IBOutlet or you need to initialise it in viewDidLoad: method.
Then only delegate will be called.
Example 1
#IBOutlet weak var addButtonDelegate: MainTabBar!
and in viewDidLoad
addButtonDelegate.buttonDelegate = self
Example 2
Create property like
var addButtonDelegate: MainTabBar?
in viewDidLoad initialise addButtonDelegate.
addButtonDelegate = MainTabBar() //or any other initialiser
addButtonDelegate?.buttonDelegate = self
You did not initialize MainTabBar in HomeScreenVCViewController. Thats why addButtonDelegate is nil
var addButtonDelegate: MainTabBar = MainTabBar()
override func viewDidLoad() {
super.viewDidLoad()
addButtonDelegate?.buttonDelegate = self
}
Related
First of all, sorry the english.
I have a project in Swift 4.2. One of the Pods is imported and added to a class "Principal View Controller". This Pod has de UIViewController and i cannot add it on the class because it's used on the Pod and Xcode doesn't alow multiple inheritance.
If I remove the Pod from the class the Iboutlets works without problem but the pod is not working ( it's used for side menu ). If i leave the Pod added, the Iboutlets just get nil value.
I track in a debug the code and pass on 2 of the ViewDidLoad and nothing load value on Outlets if Pod is added.
Maybe someone knows the way to fix this?
**I remove some code from classes because it's way more than the 300000 characters that stackoverflow allow...
//
// PrincipalViewController.swift
//
import UIKit
import SwiftyJSON
import JLSlideMenuController
import Alamofire
class PrincipalViewController: JLSlideNavigationController, UIImagePickerControllerDelegate, URLSessionDownloadDelegate, UIGestureRecognizerDelegate {
#IBOutlet weak var scrollViewWeather: UIScrollView!
#IBOutlet var profileImage:UIImageView!
#IBOutlet var parentView: UIView!
#IBOutlet var lblUserName:UILabel!
#IBOutlet var menuButton:UIButton!
var jsonVar:JSON!
var rutasDisponibles : [Ruta]!
var userDefaults = UserDefaults.standard
var viewDayArray = [UIView](repeating: UIView(), count: 7)
var labelDayArray = [UILabel](repeating: UILabel(), count: 7)
var labelTempDayArray = [UILabel](repeating: UILabel(), count: 7)
var ivDayArray = [UIImageView](repeating: UIImageView(), count: 7)
var taskDescargaKmls : URLSessionTask!
var contador = 1
#IBOutlet weak var btMisRutas: UIButton!
#IBOutlet weak var btRutas: UIButton!
#IBOutlet weak var btInfoMunicipio: UIButton!
var jlSlide: JLSlideNavigationController!
lazy var session : Foundation.URLSession = {
let config = URLSessionConfiguration.ephemeral
config.allowsCellularAccess = false
let session = Foundation.URLSession(configuration: config, delegate: self, delegateQueue: OperationQueue.main)
return session
}()
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
UIApplication.shared.isStatusBarHidden = false
profileImage.layer.borderColor = UIColor.lightGray.cgColor
let lang = UserDefaults.standard.string(forKey: "LANG");
btRutas.setTitle(Languages.translateText("rutas", language: lang!), for: UIControl.State())
btInfoMunicipio.setTitle(Languages.translateText("info_municipio", language: lang!), for: UIControl.State())
btMisRutas.setTitle(Languages.translateText("mis_rutas", language: lang!), for: UIControl.State())
if(!OnlineStatus.isConnectedToNetwork()){
scrollViewWeather.isHidden = true
}
}
#IBAction func sideMenu(_ sender: UIButton) {
if menuIsPresented(){
self.hideMenu(animated: true)
}
else{
self.showMenu(animated: true)
}
}
override func viewDidLoad() {
super.viewDidLoad()
let configuration = URLSessionConfiguration.background(withIdentifier: "com.website.background")
let gesture = UITapGestureRecognizer(target: self, action: #selector(PrincipalViewController.closeMenu(_:)))
gesture.numberOfTapsRequired = 1
gesture.numberOfTouchesRequired = 1
gesture.delegate = self
self.parentView.addGestureRecognizer(gesture)
addSlideMenu("MenuViewController",storyboardName: "Main",distToTop: 0, widthAspectRatio: 0.8, distToBottom: 0,comeFromLeft: true)
}
The pod is JSlideMenuController : https://cocoapods.org/pods/JLSlideMenuController
//
// JLSlideMenuViewController.swift
// Pods
//
// Created by José Lucas Souza das Chagas on 20/03/16.
//
//
import UIKit
public class JLSlideMenuViewController: UIViewController {
public var attachedNavController:JLSlideNavigationController!
//constraints
var sideDist:NSLayoutConstraint!
var distToTopC:NSLayoutConstraint!
var distToBottomC:NSLayoutConstraint!
var widthC:NSLayoutConstraint!
//
/**
TRUE to enable the menu FALSE to disable
The value of this enable or disable the animations and gestures to show and hide the menu
*/
public var enabled:Bool = true{
didSet{
if enabled == false{
attachedNavController.hideMenu(animated: false)
}
}
}
override public func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
public override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.view.layoutIfNeeded()
}
override public func didMove(toParent parent: UIViewController?) {
super.didMove(toParent: parent)
//print(parent!.childViewControllers)
}
//public override func canBecomeFirstResponder() -> Bool {
public func canBecomeFirstResponder() -> Bool {
return true
}
override public func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//override public func prefersStatusBarHidden() -> Bool {
public func prefersStatusBarHidden() -> Bool {
return true
}
func removeConstraints(){
self.view.window!.removeConstraint(sideDist)
self.view.window!.removeConstraint(distToTopC)
self.view.window!.removeConstraint(distToBottomC)
self.view.removeConstraint(widthC)
}
/**
Call this method to present modally the correct view controller accordingly to some interaction
with the menu view controller
- parameter VCId: The Id of the view controller to show
- parameter storyboardName: the name of the storyboard where the view controller is
- parameter animated: true to transition with some animation or not
*/
public func presentControllerModally(VCId:String,storyboardName:String,animated:Bool){
let destinyVC = JLSlideNavigationController.loadMenuVC(identifier: VCId, storyboardName: storyboardName)
destinyVC.view.frame = self.attachedNavController.view.frame
self.attachedNavController.hideMenu(animated: false)
let menuSegue = UIStoryboardSegue(identifier: "actualViewToAnother", source: self.attachedNavController,
destination: destinyVC, performHandler: { () -> Void in
DispatchQueue.global(qos: .background).async {
// Background Thread
DispatchQueue.main.async {
// Run UI Updates
self.attachedNavController.topViewController!.present(destinyVC, animated: animated, completion: nil)
}
}
/*
dispatch_async(dispatch_get_main_queue(), { () -> Void in
self.attachedNavController.topViewController!.presentViewController(destinyVC, animated: animated, completion: nil)
})
*/
})
//self.prepareForSegue(menuSegue, sender: nil)
self.attachedNavController.topViewController!.prepare(for: menuSegue, sender: nil)
menuSegue.perform()
}
/**
Call this method to show the correct view controller accordingly to some interaction
with the menu view controller
Use this one if the view controller where the menu is right now have some navigation controller
- parameter VCId: The Id of the view controller to show
- parameter storyboardName: the name of the storyboard where the view controller is
- parameter animated: true to transition with some animation or not
*/
public func showController(VCId:String,storyboardName:String,animated:Bool){
let destinyVC = JLSlideNavigationController.loadMenuVC(identifier: VCId, storyboardName: storyboardName)
destinyVC.view.frame = self.attachedNavController.view.frame
self.attachedNavController.hideMenu(animated: false)
let menuSegue = UIStoryboardSegue(identifier: "actualViewToAnother", source: self.attachedNavController,
destination: destinyVC, performHandler: { () -> Void in
self.attachedNavController.pushViewController(destinyVC, animated: animated)
})
//self.prepareForSegue(menuSegue, sender: nil)
self.attachedNavController.prepare(for: menuSegue, sender: nil)
menuSegue.perform()
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
//
// JLSlideNavigationController.swift
// Pods
//
// Created by José Lucas Souza das Chagas on 24/04/16.
//
//
import UIKit
open class JLSlideNavigationController: UINavigationController,UINavigationControllerDelegate {
/**
menuVCStoryboardID: The Id of your menu View Controller.
*/
#IBInspectable private(set) var menuVCStoryboardID:String?
/**
the name of the storyboard where your menu View Controller is.
*/
#IBInspectable private(set) var storyboardName:String?
/**
the value of the constraint that indicates the distance between your menu top and this VC top.
*/
#IBInspectable private(set) var distToTop:CGFloat = 0
/**
the value of the constraint that determine your menu Width.
*/
#IBInspectable private(set) var width:CGFloat = 250
/**
the value of the constraint that indicates the distance between your menu bottom and this VC bottom.
*/
#IBInspectable private(set) var distToBottom:CGFloat = 0
/**
the bolean value that indicates if your menu will come from left or from right of the window.
*/
#IBInspectable private(set) var comeFromLeft:Bool = true
/**
A bolean value that indicates to use or not shadow effects
*/
#IBInspectable private(set) var useShadowEffects:Bool = false
private var menuContainerView: UIView?
/**
The instace of your menu View Controller associated to this View Controller
*/
private(set) static var myMenuVC:JLSlideMenuViewController?
public static var panGes:UIPanGestureRecognizer?
public static var screeEdgePanGes:UIScreenEdgePanGestureRecognizer?
/**
Incicates that the pan gesture that were started enabled or not
*/
private var panEnabled:Bool = false
private var lastPanTouch:CGPoint?
override open func viewDidLoad() {
super.viewDidLoad()
self.delegate = self
if let pan = JLSlideNavigationController.panGes{
pan.isEnabled = true
}
if let pan = JLSlideNavigationController.screeEdgePanGes{
pan.isEnabled = true
}
// Do any additional setup after loading the view.
}
open override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if let _ = self.view.window{
checkIfShouldAddOrUpdateMenu()
}
print(self.view.window!.gestureRecognizers!.count)
}
open override func viewDidDisappear(_ animated: Bool) {
super.viewDidAppear(animated)
if let pan = JLSlideNavigationController.panGes{
pan.isEnabled = false
}
if let pan = JLSlideNavigationController.screeEdgePanGes{
pan.isEnabled = false
}
}
class func loadMenuVC(identifier:String,storyboardName:String)->UIViewController{
let storyboard = UIStoryboard(name: storyboardName, bundle: Bundle.main)
return storyboard.instantiateViewController(withIdentifier: identifier)
}
//MARK: - NavigationController delegate methods
public func navigationController(navigationController: UINavigationController, didShowViewController viewController: UIViewController, animated: Bool) {
if let menuView = menuContainerView , let window = self.view.window{
window.bringSubviewToFront(menuView)
}
let subViews = viewController.view.subviews
if let screenEdgeGes = JLSlideNavigationController.screeEdgePanGes{
for subView in subViews{
if let gestures = subView.gestureRecognizers{
for gesture in gestures{
gesture.require(toFail: screenEdgeGes)
}
}
}
}
}
//MARK: - Gestures methods
private func addGestures(){
//Pan
if let window = self.view.window , let pan = JLSlideNavigationController.panGes{
window.removeGestureRecognizer(pan)
}
JLSlideNavigationController.panGes = UIPanGestureRecognizer(target: self, action: #selector(JLSlideNavigationController.panAction(panGes:)))
self.view.window?.addGestureRecognizer(JLSlideNavigationController.panGes!)
//Screen Edge pan
if let window = self.view.window , let pan = JLSlideNavigationController.screeEdgePanGes{
window.removeGestureRecognizer(pan)
}
JLSlideNavigationController.screeEdgePanGes = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(JLSlideNavigationController.screenEdgePanAction(edgePan:)))
if comeFromLeft{
JLSlideNavigationController.screeEdgePanGes!.edges = UIRectEdge.left
}
else{
JLSlideNavigationController.screeEdgePanGes!.edges = UIRectEdge.right
}
self.view.window?.addGestureRecognizer(JLSlideNavigationController.screeEdgePanGes!)
JLSlideNavigationController.panGes!.require(toFail: JLSlideNavigationController.screeEdgePanGes!)
if let screenEdgeGes = JLSlideNavigationController.screeEdgePanGes, let topViewC = topViewController{
let subViews = topViewC.view.subviews
for subView in subViews{
if let gestures = subView.gestureRecognizers{
for gesture in gestures{
gesture.require(toFail: screenEdgeGes)
}
}
}
}
}
#objc public func screenEdgePanAction(edgePan:UIScreenEdgePanGestureRecognizer){
let currenLocation = edgePan.location(in: self.view)
if let menuView = menuContainerView, JLSlideNavigationController.myMenuVC!.enabled{
if edgePan.state == UIGestureRecognizer.State.began{
panEnabled = false
if !menuIsPresented(){
panEnabled = true
lastPanTouch = currenLocation
}
}
else if edgePan.state == UIGestureRecognizer.State.ended{//at the end of pan gesture check if the menu is near to show or hide completelly and then finishes the movement
panEnabled = false
let menuFrame = menuView.frame
if comeFromLeft{
if menuFrame.origin.x <= -menuFrame.size.width/2{
self.hideMenu(animated: true)
}
else if menuFrame.origin.x > -menuFrame.size.width/2{
self.showMenu(animated: true)
}
}
else{
if menuFrame.origin.x >= self.view.frame.width - menuFrame.size.width/2{
self.hideMenu(animated: true)
}
else if menuFrame.origin.x < self.view.frame.width - menuFrame.size.width/2{
self.showMenu(animated: true)
}
}
}
if panEnabled{//if the pan started at a right point continue
menuView.alpha = 1
let xDeslocamento = currenLocation.x - lastPanTouch!.x
lastPanTouch = currenLocation
if comeFromLeft{
if menuView.frame.origin.x + xDeslocamento >= -menuView.frame.width && menuView.frame.origin.x + xDeslocamento <= 0{
menuView.frame.origin = CGPoint(x:menuView.frame.origin.x + xDeslocamento ,y:menuView.frame.origin.y)
}
}
else{
if menuView.frame.origin.x + xDeslocamento >= self.view.frame.width - menuView.frame.width && menuView.frame.origin.x + xDeslocamento <= self.view.frame.width{
menuView.frame.origin = CGPoint(x:menuView.frame.origin.x + xDeslocamento ,y: menuView.frame.origin.y)
}
}
}
}
}
}
Here I have a simple example. im calling FirstResponder in viewDidLoad. But accessory view only shows up after tapping the screen. Why isn't it showing from the start?
class TestViewController: MainPageViewController {
private let accessoryView = UIView() //TextInputView() // MessageInputAccessoryView()
override var inputAccessoryView: UIView {
return accessoryView
}
override var canBecomeFirstResponder: Bool { return true }
override func viewDidLoad() {
super.viewDidLoad()
accessoryView.backgroundColor = .red
accessoryView.frame = CGRect(x: 0, y: 0, width: 300, height: 50)
self.becomeFirstResponder()
// Do any additional setup after loading the view.
let tap = UITapGestureRecognizer(target: self, action: #selector(tappo))
self.view.isUserInteractionEnabled = true
self.view.addGestureRecognizer(tap)
tappo()
}
func tappo() {
self.becomeFirstResponder()
}
}
viewWillAppear is a better place to put the becomesFirstResponder. Try that.
So something was resigning my first responder (as I was using UIPageViewController). So I've added this to my UIViewControler :
override var canResignFirstResponder: Bool { return false }
That's it. Cheers!
I have this UIViewController in which i've overrided the touchBegan and touchEnded functions. I also have a button that segueues (push) to another view controller with an SKView on it. But the overrided function in the first controller are still active ei. the calculations done there are still showing on the second ViewController.
Maybe theres something im missing or something im assuming thats wrong. Any help would be appreciated
This is the first view controller
import UIKit
import CoreMotion
class PortraitViewController: UIViewController {
var vc: UIViewController?
var startPoint: CGPoint?
var endPoint: CGPoint?
var movedPoint: CGPoint?
var previousMove = CGPoint(x: 0, y: 0)
var beginTouch: UITouch?
var scaleSum = 0
var isPortrait = true
let DEBUG: Bool = true
// MARK:
// MARK: Overriden Variables
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask{return .portrait}
open override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation{return .portrait}
override var shouldAutorotate: Bool {return false}
#IBAction func pinch(_ sender: UIPinchGestureRecognizer) {
if (isPortrait){
let scale = sender.scale
scaleSum += scale.exponent
print(scaleSum)
if(scaleSum > 10) {
scaleSum = 0
print(">10")
}
else if(scaleSum < -10) {
print("<10")
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if(isPortrait){
if let theTouch = touches.first {
endPoint = theTouch.location(in: self.view)
let diffx = (endPoint!.x - startPoint!.x)
let diffy = (endPoint!.y - startPoint!.y)
if(diffx != 0 && diffy != 0){
let vector = CGVector(dx: diffx, dy: diffy)
var angle = atan2(vector.dy, vector.dx) * CGFloat(180.0 / M_PI)
if angle < 0 { angle *= -1 } else { angle = 360 - angle }
}
}
}
super.touchesEnded(touches, with: event)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if(isPortrait){
if let theTouch = touches.first {
startPoint = theTouch.location(in: self.view)
}
}
super.touchesBegan(touches, with: event)
}
//One of my attempts to jerry rig a solution
#IBAction func prepToLandscape(_ sender: UIBarButtonItem) {
self.isPortrait = false
print("isPortrait = \(self.isPortrait)")
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
navigationController?.setNavigationBarHidden(true, animated: false)
}
}
This is the second view controller
import UIKit
import CoreMotion
import SpriteKit
class LandScapeViewController: UIViewController {
var vc: UIViewController?
// MARK:
// MARK: Overriden Variables
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask{return .landscape}
open override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation{return .landscapeLeft
// MARK:
// MARK: Functions
override func viewDidLoad() {
super.viewDidLoad()
let controllerStoryBoard = UIStoryboard(name: "Main", bundle: nil)
vc = controllerStoryBoard.instantiateViewController(withIdentifier: "Root")
// Part of my attempt to jerry rig a solution
let vcP: PortraitViewController = UIStoryboard(name:"Controller",bundle: nil).instantiateViewController(withIdentifier: "PortraitController") as! PortraitViewController
vcP.isPortrait = false
print("vcP.isPortrait = \(vcP.isPortrait)")
}
override func viewWillAppear(_ animated: Bool) {
self.view.isMultipleTouchEnabled = true
let scene = GameScene(size: joystickView.bounds.size)
scene.backgroundColor = .gray
if let skView = joystickView as? SKView {
skView.showsFPS = false
skView.ignoresSiblingOrder = true
skView.backgroundColor = .red
skView.presentScene(scene)
}
navigationController?.setNavigationBarHidden(true, animated: false)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func toPortrait(_ sender: UIBarButtonItem) {
self.dismiss(animated: true, completion: {() -> Void in
}
}
Assuming the code shown is everything relevant, this makes sense. What's happening is this: the touch events are hit-tested to the joystickView, but because you haven't implemented a custom touchesBegan(_:with:) on that view, the touch event is passed up to the next UIResponder in the responder chain. That would be the LandScapeViewController. But that class also doesn't implement a custom touchesBegan(_:with:), so the event passes to the next class, which in this case is PortraitViewController. Because PortraitViewController does implement that method, it gets called. There's your confusion.
To fix this, implement the touches… methods on UIResponder for either joystickView or LandScapeViewController, even if they do nothing – but don't call super in them! Note the following, from the touchesBegan(_:with:) documentation:
If you override this method without calling super (a common use pattern), you must also override the other methods for handling touch events, even if your implementations do nothing.
Where you're overriding touchesBegan(_:with:), you probably don't want to call super. This is because the super implementation is the one that says "oh, shoot, I don't know how to handle this – pass it up the chain!" But when you handle the touch, it should end there, because you're handling it! So only call super when you're not handling the touch – which in your case looks like never, at least for PortraitViewController.
For more information, check out Event Delivery: The Responder Chain.
whenever I click a textfield inside the view, then click the other text field, the view disappears. Strange... Can anyone help?
I animate the view using facebook pop. Here is my animation engine code:
import UIKit
import pop
class AnimationEngine {
class var offScreenRightPosition: CGPoint {
return CGPoint(x: UIScreen.main.bounds.width + 250,y: UIScreen.main.bounds.midY - 75)
}
class var offScreenLeftPosition: CGPoint{
return CGPoint(x: -UIScreen.main.bounds.width,y: UIScreen.main.bounds.midY - 75)
}
class var offScreenTopPosition: CGPoint{
return CGPoint(x: UIScreen.main.bounds.midX,y: -UIScreen.main.bounds.midY)
}
class var screenCenterPosition: CGPoint {
return CGPoint(x: UIScreen.main.bounds.midX, y: UIScreen.main.bounds.midY - 75)
}
let ANIM_DELAY : Int = 1
var originalConstants = [CGFloat]()
var constraints: [NSLayoutConstraint]!
init(constraints: [NSLayoutConstraint]) {
for con in constraints {
originalConstants.append(con.constant)
con.constant = AnimationEngine.offScreenRightPosition.x
}
self.constraints = constraints
}
func animateOnScreen(_ delay: Int) {
let time = DispatchTime.now() + Double(Int64(Double(delay) * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: time) {
var index = 0
repeat {
let moveAnim = POPSpringAnimation(propertyNamed: kPOPLayoutConstraintConstant)
moveAnim?.toValue = self.originalConstants[index]
moveAnim?.springBounciness = 8
moveAnim?.springSpeed = 8
if (index < 0) {
moveAnim?.dynamicsFriction += 10 + CGFloat(index)
}
let con = self.constraints[index]
con.pop_add(moveAnim, forKey: "moveOnScreen")
index += 1
} while (index < self.constraints.count)
}
}
class func animateToPosisition(_ view: UIView, position: CGPoint, completion: ((POPAnimation?, Bool) -> Void)!) {
let moveAnim = POPSpringAnimation(propertyNamed: kPOPLayerPosition)
moveAnim?.toValue = NSValue(cgPoint: position)
moveAnim?.springBounciness = 8
moveAnim?.springSpeed = 8
moveAnim?.completionBlock = completion
view.pop_add(moveAnim, forKey: "moveToPosition")
}
}
Then here is my viewcontroller code where the view is inside in:
import UIKit
import pop
class LoginVC: UIViewController, UITextFieldDelegate {
override var prefersStatusBarHidden: Bool {
return true
}
#IBOutlet weak var emailLoginVCViewConstraint: NSLayoutConstraint!
#IBOutlet weak var emailLoginVCView: MaterialView!
#IBOutlet weak var emailAddressTextField: TextFieldExtension!
#IBOutlet weak var passwordTextField: TextFieldExtension!
var animEngine : AnimationEngine!
override func viewDidAppear(_ animated: Bool) {
self.emailLoginVCView.isUserInteractionEnabled = true
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.view.bringSubview(toFront: emailAddressTextField)
self.animEngine = AnimationEngine(constraints: [emailLoginVCViewConstraint])
self.emailAddressTextField.delegate = self
self.passwordTextField.delegate = self
emailAddressTextField.allowsEditingTextAttributes = false
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
if (textField === emailAddressTextField) {
passwordTextField.becomeFirstResponder()
} else if (textField === passwordTextField) {
passwordTextField.resignFirstResponder()
} else {
// etc
}
return true
}
#IBAction func emailTapped(_ sender: AnyObject) {
AnimationEngine.animateToPosisition(emailLoginVCView, position: AnimationEngine.screenCenterPosition, completion: { (POPAnimation, Bool)
in
})
}
#IBAction func exitTapped(_ sender: AnyObject) {
AnimationEngine.animateToPosisition(emailLoginVCView, position: AnimationEngine.offScreenRightPosition, completion: { (POPAnimation, Bool)
in
})
}
}
Last here is my hierchy and options: (my view's name is emailLoginVCView). Also when I was debugging when I clicked another textfield I set a breakpoint so I got this info: enter image description here
I have a constraint that binds the center of the login view with the center of the main screen
when I create the AnimationEngine,I pass it that constraint, and it sets its constant to be the offScreenRightPosition.x
when I bring up the email login sheet, I'm not changing the constant of the constraint; I'm just changing the position of the view
which means that autolayout thinks it’s supposed to still be offscreen
when the second textfield becomes active, that’s somehow triggering auto-layout to re-evaluate the constraints, and it sees that the login view’s position doesn’t match what the constraint says it should be so....
Autolayout moves it offscreen
So if I add this in emailTapped(_:), the problem goes away :)
#IBAction func emailTapped(_ sender: AnyObject) {
AnimationEngine.animateToPosisition(emailLoginVCView, position: AnimationEngine.screenCenterPosition, completion: { (POPAnimation, Bool)
in
self.emailLoginVCViewConstraint.constant = 0
})
}
I am trying to display a button on the MainViewController and a UITextField in an ExternalViewController for when the device is connected via HDMI. When a click occurs in the MainViewController, I need to update the UITextField in the ExternalViewController. I can see the prints occur in the output window, but the text field does not update.
MainViewController.swift
import UIKit
import WebKit
class MainViewController: UIViewController {
fileprivate var externalWindow: UIWindow?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
if UIScreen.screens.count > 1 {
setupExternalScreen(UIScreen.screens[1])
}
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = UIColor.blue
button.setTitle("Click Me", for: UIControlState.normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
fileprivate func setupExternalScreen(_ screen: UIScreen) {
guard externalWindow == nil,
let vc = self.storyboard?.instantiateViewController(withIdentifier: "ExternalScreen") as? ExternalViewController else {
return
}
externalWindow = UIWindow(frame: screen.bounds)
externalWindow!.rootViewController = vc
externalWindow!.screen = screen
externalWindow!.isHidden = false
}
func buttonAction(sender: UIButton) {
print("Button tapped")
ExternalViewController().updateLabel()
}
}
ExternalViewController.swift
import UIKit
class ExternalViewController: UIViewController {
let output = UITextField(frame: CGRect(origin: CGPoint(x: 0,y :0), size: CGSize(width: 300, height: 100)))
override func viewDidLoad() {
super.viewDidLoad()
self.addTextField()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func addTextField() {
output.textColor = UIColor.black
output.text = "This is the other text field"
view.addSubview(output)
}
func updateLabel() {
print("inside updateLabel")
output.text = "button was clicked"
}
}
This is how it looks like.
This is my first project with Swift, so I apologize if it is a bad question.
Try using NotificationCentre .
In ExternalVC
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(receivedDataFromNotification(notification:)), name: NSNotification.Name(rawValue: "passdata"), object: nil)
}
func receivedDataFromNotification(notification : NSNotification) -> Void {
print(notification.object);
output.text = "button was clicked"
}
In MainViewController
NotificationCenter.default.post(name: NSNotification.Name(rawValue: "passdata"), object: "your string pass here")
While you can use a notification to transfer data between I prefer creating a delegate to transfer the data.
first create a protocol
protocol ExternalViewControllerDelegate: class{
func shouldUpdateLabel(withText text: String)
}
Then update the ExternalViewController appropriately to contain the delegate which a weak reference of course
class ExternalViewController: UIViewController {
weak var delegate: ExternalViewControllerDelegate?
let output = UITextField(frame: CGRect(origin: CGPoint(x: 0,y :0), size: CGSize(width: 300, height: 100)))
override func viewDidLoad() {
super.viewDidLoad()
self.addTextField()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func addTextField() {
output.textColor = UIColor.black
output.text = "This is the other text field"
view.addSubview(output)
}
func updateLabel() {
print("inside updateLabel")
output.text = "button was clicked"
delegate?.shouldUpdateLabel(withText: "Your text")
}
}
Remember to call the method in the delegate. I used the updateLabel method in the class to call the method. Which I assume you also want to use
Finally implement the protocol in the MainViewController and remember to set the delegate.
extension MainViewController: ExternalViewControllerDelegate{
func shouldUpdateLabel(withText text: String) {
//Do what you want with the text
}
}
Then update the setupExternalScreen method to set the delegate
func setupExternalScreen(_ screen: UIScreen) {
guard externalWindow == nil,
let vc = self.storyboard?.instantiateViewController(withIdentifier: "ExternalScreen") as? ExternalViewController else {
return
}
vc.delegate = self
externalWindow = UIWindow(frame: screen.bounds)
externalWindow!.rootViewController = vc
externalWindow!.screen = screen
externalWindow!.isHidden = false
}