UISwitch state in Tableviewcell resets when user scrolls - Swift - uitableview

I've searched for a solutions on this issue but none seem to work for my use case.
I have a table inside a viewcontroller and the issue I am facing is that when scrolling the UISwitch state is reset to OFF. I understand table cells are reused, but how do I implement a solution that will restore the state of UISwitch when a user scrolls based on my code below
import UIKit
class StirrViewController: UIViewController, UITableViewDelegate, UITableViewDataSource{
#IBOutlet weak var mylabel: UILabel!
var myString = String()
#IBAction func stirrBtn(_ sender: AnyObject) {
}
var timeSelected = String()
var selectedTimeArr = [String]()
override func viewDidLoad() {
super.viewDidLoad()
mylabel.text = myString
self.timeSelected = myString
}
func switchChanged(_ sender : UISwitch!){
print("table row switch Changed \(sender.tag)")
print("The switch is \(sender.isOn ? "ON" : "OFF")")
let kValue = (sender.tag + 1)
let keyValue = String(kValue)
if sender.isOn {
recipeSettings.boolStirrSwitch[keyValue] = true
recipeSettings.switchedOnArr.append(keyValue)
} else {
recipeSettings.boolStirrSwitch[keyValue] = false
}
}
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
let stringNum = Int(self.timeSelected)
recipeSettings.recipeTimeSet2 = stringNum!
return(stringNum)!
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
var cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! UITableViewCell
//here is programatically switch make to the table view
let switchView = UISwitch(frame: .zero)
switchView.setOn(false, animated: true)
switchView.tag = indexPath.row // for detect which row switch Changed
switchView.addTarget(self, action: #selector(self.switchChanged(_:)), for: .valueChanged)
cell.accessoryView = switchView
// Process data displayed in rows(minutes)
let endTime = Int(self.timeSelected)
let startTime = Int(1)
// Recipe time array
let timeArray: [Int] = Array(startTime...endTime!)
let stringTimeArr = timeArray.map{String($0)}
// Save time array to global variable
recipeSettings.recipeTimeSetArr = stringTimeArr
// Create a boolean Array to hold all default false booleans
let defBool: Bool = false
var defBoolArr: [Bool] = []
// Fill the array with the defaults boolean
for _ in 0..<stringTimeArr.count{defBoolArr.append(defBool)}
// Map the array to global dictionary containing the Time in an array and default "false" value
for i in 0..<stringTimeArr.count {
recipeSettings.boolStirrSwitch[stringTimeArr[i]] = defBoolArr[i]
}
// Add the minutes to cell table
cell.textLabel?.text = stringTimeArr[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
As you can see in my code I do save the state of each UI switch in a global variable dictionary. How can I solve the issue of UISwitch changing states based on this code? All help is appreciated. Thanks in advance

var switchState = [String : Bool]()
your recipeSettings.boolStirrSwitch should be decleard like that.
As you are using timeSelected as numberOfRowsInSection as showing
your cell.textLabel from that so you don't need extra stringTimeArr
for that.
All the processing you do in cellForRowAt it will happen again and
again table cells are reused so for setting up data do it in another
function then reload TableView.
Solution for your problem should be look like that.
import UIKit
class StirrViewController: UIViewController, UITableViewDelegate, UITableViewDataSource{
//make tableView IBOutlet for reloading data
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var mylabel: UILabel!
var myString = String()
#IBAction func stirrBtn(_ sender: AnyObject) {
}
var timeSelected = String()
var selectedTimeArr = [String]()
override func viewDidLoad() {
super.viewDidLoad()
mylabel.text = myString
self.timeSelected = myString
self.setdefaultSwitchState()
}
//recipeSettings.boolStirrSwitch should be decleard like that
var switchState = [String : Bool]()
//setDeaultSwitchState
func setdefaultSwitchState(){
if let timeSelected = Int(self.timeSelected){
for value in 0..<timeSelected{
switchState["\(value)"] = false
//or
//recipeSettings.boolStirrSwitch["\(value)"] = false
}
}
self.tableView.reloadData()
}
#objc func switchChanged(_ sender : UISwitch!){
print("table row switch Changed \(sender.tag)")
print("The switch is \(sender.isOn ? "ON" : "OFF")")
let kValue = (sender.tag + 1)
let keyValue = String(kValue)
if sender.isOn {
switchState[keyValue] = true
} else {
switchState[keyValue] = false
}
}
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
let stringNum = Int(self.timeSelected)
recipeSettings.recipeTimeSet2 = stringNum!
return(stringNum)!
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
var cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! UITableViewCell
//here is programatically switch make to the table view
let switchView = UISwitch(frame: .zero)
switchView.setOn(false, animated: true)
switchView.tag = indexPath.row // for detect which row switch Changed
switchView.addTarget(self, action: #selector(self.switchChanged(_:)), for: .valueChanged)
cell.accessoryView = switchView
cell.textLabel?.text = "\(indexPath.row + 1)"
if let switchState = switchState["\(indexPath.row)"] {
if switchState{
switchView.isOn = true
}else{
switchView.isOn = false
}
}else{
switchView.isOn = false
}
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}

Related

In swift, how to manage two buttons in same custom tableview cell?

I am trying to manage two buttons in same custom tableview cell.
Added two buttons named Yes and No. If yes button is selected the No button will be inactive and Yes button became active.
Here is the image what I need
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tableCell") as! TableViewCell
cell.yesButton.tag = 101
cell.noButton.tag = 102
cell.yesButton.addTarget(self, action: #selector(buttonClicked(sender:)), for: UIControl.Event.touchUpInside)
cell.noButton.addTarget(self, action: #selector(buttonClicked(sender:)), for: UIControl.Event.touchUpInside)
return cell
}
#objc func buttonClicked(sender: AnyObject) {
let buttonPosition = (sender as AnyObject).convert(CGPoint.zero, to: tableList)
let indexPath = tableList.indexPathForRow(at: buttonPosition)
if sender.tag == 101 {
if indexPath != nil {
print("Cell indexpath = \(String(describing: indexPath?.row))")
}
}
if sender.tag == 102 {
if indexPath != nil {
print("Cell indexpath = \(String(describing: indexPath?.row))")
}
}
}
Create a model to main the state of yesButton and noButton for each tableViewCell, i.e.
class Model {
var isYesSelected = false
var isNoSelected = false
}
Create a custom UITableViewCell with Outlets of yesButton and noButton.
Create a single #IBAction for both the buttons and handle their UI based on which button is tapped.
Also, use a buttonTapHandler to identify the row in which the button is tapped. It will be called everytime a button is tapped. We'll be setting this when creating the instance of TableViewCell in tableView(_:cellForRowAt:).
class TableViewCell: UITableViewCell {
#IBOutlet weak var yesButton: UIButton!
#IBOutlet weak var noButton: UIButton!
var buttonTapHandler: (()->())?
var model: Model?
override func prepareForReuse() {
super.prepareForReuse()
yesButton.backgroundColor = .gray
noButton.backgroundColor = .gray
}
func configure(with model: Model) {
self.model = model
self.updateUI()
}
#IBAction func onTapButton(_ sender: UIButton) {
model?.isYesSelected = (sender == yesButton)
model?.isNoSelected = !(sender == yesButton)
self.updateUI()
}
func updateUI() {
yesButton.backgroundColor = (model?.isYesSelected ?? false) ? .green : .gray
noButton.backgroundColor = (model?.isNoSelected ?? false) ? .green : .gray
}
}
UITableViewDataSource's tableView(_:cellForRowAt:) method goes like,
let numberOfCells = 10
var models = [Model]()
override func viewDidLoad() {
super.viewDidLoad()
(0..<numberOfCells).forEach { _ in
self.models.append(Model())
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return numberOfCells
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tableCell", for: indexPath) as! TableViewCell
cell.configure(with: models[indexPath.row])
cell.buttonTapHandler = {
print(indexPath.row)
}
return cell
}
To get the totalPoints, count the models with isYesSelected = true, i.e.
let totalPoints = models.reduce(0) { (result, model) -> Int in
if model.isYesSelected {
return result + 1
}
return 0
}
print(totalPoints)
Get that Button using your Tag like below and after that, you can change the value as per you want.
var tmpButton = self.view.viewWithTag(tmpTag) as? UIButton
Simple 3 step process...!!
Define Model Class
Prepare tableView Cell & handle actions
Set up tableView in view controller
Let's start implementation:
1) Define Model Class
In UI, we have a information like question & it's answer (Yes/No). So design model respectively.
//MARK:- Class Declaration -
class Question {
let questionText: String
var answerState: Bool?
init(question: String) {
self.questionText = question
}
}
2. Prepare tableView Cell & handle actions
Create a custom tableView cell with Question Label, Yes Button & No Button. Link that view with respected #IBOutlets & #IBActions.
import UIKit
class TableViewCell: UITableViewCell {
#IBOutlet weak var questionLabel: UILabel!
#IBOutlet weak var yesButton: UIButton!
#IBOutlet weak var noButton: UIButton!
var question: Question?
var toggle: Bool? {
didSet {
question?.answerState = toggle
//Do buttons operations like...
if let isToggle = toggle {
yesButton.backgroundColor = isToggle ? .green : .gray
noButton.backgroundColor = isToggle ? .gray : .green
} else {
yesButton.backgroundColor = .gray
noButton.backgroundColor = .gray
}
}
}
func prepareView(forQuestion question: Question) {
self.question = question
questionLabel.text = question.questionText
toggle = question.answerState
}
//Yes Button - IBAction Method
#IBAction func yesButtonTapped(_ sender: UIButton) {
toggle = true
}
//No Button - IBAction Method
#IBAction func noButtonTapped(_ sender: UIButton) {
toggle = false
}
}
3. Set up tableView in view controller
class ViewController: UIViewController {
//Prepare questions model array to design our tableView data source
let arrQuestions: [Question] = [Question(question: "Do you speak English?"), Question(question: "Do you live in Chicago?")]
}
//MARK:- UITableView Data Source & Delegate Methods -
extension ViewController: UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return arrQuestions.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let tableViewCell = tableView.dequeueReusableCell(withIdentifier: "TableViewCell") as? TableViewCell else {
return UITableViewCell()
}
tableViewCell.prepareView(forQuestion: arrQuestions[indexPath.row])
return tableViewCell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 80.0
}
}
Create basic tableView and configure dataSource functions
Create tableView cell with two buttons
Create cell class with buttons outlets and actions
Result of this code
Enjoy!

Pass value to next view when label in Table view cell is tapped

would love to pass the value postArray[indexpath.row].creatorId when the label inside a tableview cell is tapped so it can be passed onto the next view controller so i can load the profile of that particular creator/user. I used custom cells, so how do i get the creator id based on the location of the label(username) selected.
//custom cell
class PostCell : UITableViewCell
{
#IBOutlet weak var timeAgoLabel: UILabel!
#IBOutlet weak var usernameLabel: UILabel!
#IBOutlet weak var profileImageView: UIImageView!
#IBOutlet weak var postImageView: UIImageView!
#IBOutlet weak var captionLabel: UILabel!
#IBOutlet weak var postStatsLabel: UILabel!
}
//do something when label is tapped
#objc func tapFunction(sender:UITapGestureRecognizer) {
//userClicked = creatorData
print(userClicked)
appDelegate.profileView()
print("tap working")
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0{
return 1
}else{
return postsArray.count
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
//var returnCell: UITableViewCell!
if indexPath.section == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "statusCell", for: indexPath) as! statusCell
profilePicture = UserDefaults.standard.object(forKey: "userPic") as? String
if profilePicture != nil {
//load profile picture from library
let urlString = "https://test.com/uploads/profile-picture/"+(profilePicture)!
let profileURL = URL(string: urlString)
cell.statusProfilePic?.downloadedFrom(url: profileURL!)
} else {
print("you have no profile picture set")
}
return cell
} else {
if postsArray[indexPath.row].photos != nil{
let cell = tableView.dequeueReusableCell(withIdentifier: "PostCell", for: indexPath) as! PostCell
if postsArray[indexPath.row].comments != nil {
comments = postsArray[indexPath.row].comments?.count
} else {
comments = 0
}
if postsArray[indexPath.row].like_list != nil {
likes = postsArray[indexPath.row].like_list?.count
}else{
likes = 0
}
//assign post id to PostID
postID = postsArray[indexPath.row].post_id
//make username clickable!
let tap = UITapGestureRecognizer(target: self, action: #selector(NewsfeedTableViewController.tapFunction))
cell.usernameLabel.isUserInteractionEnabled = true
cell.usernameLabel.addGestureRecognizer(tap)
cell.usernameLabel.text = postsArray[indexPath.row].fullname
cell.timeAgoLabel.text = postsArray[indexPath.row].data_created
cell.captionLabel.text = postsArray[indexPath.row].content
cell.timeAgoLabel.text = postsArray[indexPath.row].modified
//15 Likes 30 Comments 500 Shares
cell.postStatsLabel.text = "\(likes!) Likes \(comments!) Comments"
//load profile picture from library
let urlString = "https://test.com/uploads/profile-picture/"+(postsArray[indexPath.row].profile_pic_filename)!
let profileURL = URL(string: urlString)
cell.profileImageView.downloadedFrom(url: profileURL!)
//iterate through posts images images array
//load post picture from server library
var postImageName : String?
if postsArray[indexPath.row].photos != nil{
let postImage = postsArray[indexPath.row].photos
for postsImage in postImage!{
postImageName = postsImage.filename!
}
let urlPostImageString = "https://test.com/uploads/post-picture/"+(postImageName)!
let postsImageUrl = URL(string: urlPostImageString)
cell.postImageView.downloadedFrom(url: postsImageUrl!)
} else {
print("Post has no picture")
}
//return cell
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "NoImageCell", for: indexPath) as! NoImageTableViewCell
if postsArray[indexPath.row].comments != nil {
comments = postsArray[indexPath.row].comments?.count
} else {
comments = 0
}
if postsArray[indexPath.row].like_list != nil {
likes = postsArray[indexPath.row].like_list?.count
} else {
likes = 0
}
//make username clickable!
let tap = UITapGestureRecognizer(target: self, action: #selector(NewsfeedTableViewController.tapFunction))
cell.noImageUsername.isUserInteractionEnabled = true
cell.noImageUsername.addGestureRecognizer(tap)
cell.noImageUsername.text = postsArray[indexPath.row].fullname
cell.noImageTime.text = postsArray[indexPath.row].data_created
cell.noImagePost.text = postsArray[indexPath.row].content
cell.noImageTime.text = postsArray[indexPath.row].modified
//15 Likes 30 Comments 500 Shares
cell.noImageLikeAndComment.text = "\(likes!) Likes \(comments!) Comments"
//load profile picture from library
let urlString = "https://test.com/uploads/profile-picture/"+(postsArray[indexPath.row].profile_pic_filename)!
let profileURL = URL(string: urlString)
cell.noImageProfilePic.downloadedFrom(url: profileURL!)
return cell
}
}
}
Use this for example.
Implement didSelectRow() method and in it write something like this:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// this method works, when you taped cell. write here code of you need. Next code only example, which set user info to some VC and push it:
let controller = UserController as? UserController
if let controller = controller {
controller.user = users[indexPath.row]
self.navigationController?.pushViewController(controller, animated: true)
}
}
add this to your Cell's class:
func setTap() {
let tap = UITapGestureRecognizer(target: self, action: #selector(tapRecognized))
self.label.addGestureRecognizer(tap)
tap.numberOfTapsRequired = 1
}
#objc func tapRecognized(sender: UITapGestureRecognizer) {
// here your code of tap on label
print("label tapped")
}
Check on storyBoard is your label isUserInteractionEnabled? - set it to true. Inside tapRecodnized() method do what are you need. And you need to call method setTap() in your cell's method, which you call in tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell.
Update
Simple example. this code know what are you tapped. if you tap cell, but not label, add code of push some controller, else code of push another controller.
Cell's Class:
class MyTableViewCell: UITableViewCell {
#IBOutlet weak var label: UILabel!
var mainController: ViewController?
func setText(text: String) {
setTap()
label.text = text
}
func setTap() {
let tap = UITapGestureRecognizer(target: self, action: #selector(tapRecognized))
self.label.addGestureRecognizer(tap)
tap.numberOfTapsRequired = 1
}
#objc func tapRecognized(sender: UITapGestureRecognizer) {
if let mainController = mainController {
print("label tapped")
mainController.pushSomeVc(cell: self)
}
}
}
Code of main Class:
class ViewController: UIViewController {
#IBOutlet weak var myTableView: UITableView!
var array = ["1", "2", "3", "4", "5", "6"]
override func viewDidLoad() {
super.viewDidLoad()
}
func pushSomeVc(cell: MyTableViewCell) {
let row = myTableView.indexPath(for: cell)?.row
if let row = row {
// write here code of push controller, when label tapped. row property for get some user from array
print("push some vc with \(row)")
}
}
}
extension ViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return array.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = myTableView.dequeueReusableCell(withIdentifier: "cell") as? MyTableViewCell
if let cell = cell {
cell.setText(text: array[indexPath.row])
cell.mainController = self
}
return cell ?? UITableViewCell()
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: false)
// write here code of push controller with comments
print("cell tapped: \(indexPath.row)")
}
}
I tested this code and it's work perfect

Loop through a uitableviewcell on submit in swift 4

I am trying to access each value of a text field in a prototype cell within a UITableView on Submit. I know I should be doing this in a better way (model) but for now, I just need to access these fields and cannot find a way to do this in Swift 3/4. Would anyone be able to assist?
Code:
import UIKit
import Firebase
class FormTableViewController: UITableViewController {
var formLabels = [String]()
var formPlaceholders = [String]()
override func viewDidLoad() {
super.viewDidLoad()
FirebaseApp.configure()
formLabels = ["Name","Email","Password", "Phone"]
formPlaceholders = ["John Smith","example#email.com","Enter Password", "8585551234"]
tableView.estimatedRowHeight = 30
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return formLabels.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = self.tableView.dequeueReusableCell(withIdentifier:
"FormTableCell", for: indexPath)
as! FormTableViewCell
let row = indexPath.row
cell.formLabel.font =
UIFont.preferredFont(forTextStyle: UIFontTextStyle.headline)
cell.formLabel.text = formLabels[row]
cell.formTextField.placeholder = formPlaceholders[row]
return cell
}
#IBAction func submitButtonPressed(_ sender: Any) {
// Need to do something with the Name, Email, Phone and Password fields here
}
}
You seem to acknowledge that updating the model directly probably makes sense. So why not do that? Just:
Have model collection for the responses;
Set up delegate for the text field in the cell;
Have cellForRowAt set that delegate; and
Make the table view controller conform to that class.
So, something quick and dirty, set up the cell to hook up editChanged event from the text field and set up protocol to inform the view controller:
protocol FormTableViewCellDelegate: class {
func fieldValueChanged(cell: UITableViewCell, textField: UITextField)
}
class FormTableViewCell: UITableViewCell {
weak var delegate: FormTableViewCellDelegate?
#IBOutlet weak var formLabel: UILabel!
#IBOutlet weak var formTextField: UITextField!
#IBAction func editingChanged(_ sender: UITextField) {
delegate?.fieldValueChanged(cell: self, textField: sender)
}
}
And then have the view controller set up model object and conform to your new protocol:
class FormTableViewController: UITableViewController {
var formLabels = [String]()
var formPlaceholders = [String]()
var values = [String?]()
override func viewDidLoad() {
super.viewDidLoad()
...
formLabels = ["Name","Email","Password", "Phone"]
formPlaceholders = ["John Smith","example#email.com","Enter Password", "8585551234"]
values = [nil, nil, nil, nil]
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "FormTableCell", for: indexPath) as! FormTableViewCell
let row = indexPath.row
cell.formLabel.font = .preferredFont(forTextStyle: .headline)
cell.formLabel.text = formLabels[row]
cell.formTextField.placeholder = formPlaceholders[row]
cell.formTextField.text = values[row]
cell.delegate = self // set the delegate, too
return cell
}
#IBAction func submitButtonPressed(_ sender: Any) {
print(#function, values)
}
}
// delegate protocol to update model as text fields change
extension FormTableViewController: FormTableViewCellDelegate {
func fieldValueChanged(cell: UITableViewCell, textField: UITextField) {
guard let indexPath = tableView.indexPath(for: cell) else { return }
values[indexPath.row] = textField.text
}
}
Then that's it, your model is updated as the text fields are updated. Plus this has the advantage that it now supports cell reuse, conforms to MVC patterns, etc.
If you want to just loop through cells, you can create an array of ‘IndexPath’.
let array = (0..<formLabels.count).map { IndexPath(row: $0, section:0) }
After that you can loop over this array and access individual cell using tableview method:- tableView.cellForIndexPath
Hope this helps. (Not on my laptop, so didn’t test the syntax)

Save textField value to cell textLabel (name) [SWIFT]

I'm going to do something like this https://i.stack.imgur.com/jAGsk.png
So if user input points - it'll save points to the user's name. How to do it? I paste textField in the tableViewCell with a functions.
Here is code from the tableViewCell file
#IBOutlet weak var inputScore: UITextField!
public func configure(text: Int?, placeholder: String) {
inputScore.text = String(text!)
inputScore.placeholder = placeholder
inputScore.accessibilityValue = String(text!)
inputScore.accessibilityLabel = placeholder
}
And here is code from the VC file
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "InputScore") as! InputScoreTableViewCell
cell.textLabel?.text = usersIn[indexPath.row]
cell.configure(text: 100, placeholder: "Score")
return cell
}
public func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return usersIn.count
}
So how to save it to the user's name?
Use DidSelectRowAtIndexPath method to get cell textLable text in textField.
Below Sample Code for That:
import UIKit
class ViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
#IBOutlet var btnOK: UIButton!
#IBOutlet var txtValue: UITextField!
#IBOutlet var tblData: UITableView!
let arrResult = NSMutableArray()
override func viewDidLoad() {
super.viewDidLoad()
tblData.dataSource = self
tblData.delegate = self
btnOK.tag = 57775
btnOK.addTarget(self, action: #selector(applyEdit(sender:)), for: .touchUpInside)
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return arrResult.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell(style: .default, reuseIdentifier: "cell")
cell.textLabel?.text = arrResult[indexPath.row] as? String ?? ""
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
btnOK.tag = indexPath.row
let cell: UITableViewCell = tableView.cellForRow(at: indexPath)!
txtValue.text = cell.textLabel?.text
setTitle()
}
func setTitle() {
if btnOK.tag == 57775 {
btnOK.setTitle("Add", for: .normal)
}else{
btnOK.setTitle("Update", for: .normal)
}
}
func applyEdit(sender: UIButton) {
if sender.tag == 57775 {
arrResult.add(txtValue.text ?? "")
}else{
arrResult.removeObject(at: sender.tag)
arrResult.insert(txtValue.text ?? "", at: sender.tag)
sender.tag = 57775
setTitle()
}
txtValue.text = ""
tblData.reloadData()
}
}
output:
You have to create a data model for your users:
class User: NSObject {
var points = 0
}
And then create an array of users in your view controller:
var users = [User]()
That way, you can do something like this
var user = users[indexPath.row]
user.points = 100
print(user.points) // 100
You can then display your users' points in your table view. You can also assign a tag to your text fields equal to the indexPath.row so that you can easily work with them.
In top of use user model provided by #Cesare we need to modified the cellForRowAtIndexPath method and your cell's implementation, adding a closure for data change event, and using it
#IBOutlet weak var inputScore: UITextField!
fileprivate var fnDataWasUpdated : (Int?) -> Void = {_ in} //closure for data change notification
public func configure(text: Int?, placeholder: String,_ fnListener: #escaping (Int?) -> Void) {
inputScore.text = String(text!)
inputScore.placeholder = placeholder
inputScore.accessibilityValue = String(text!)
inputScore.accessibilityLabel = placeholder
//added delegate implementation for UITextField
inputScore.delegate = self
self.fnDataWasUpdated = fnListener
}
also is needed that your cell adopts UITextFieldDelegate protocol
extension InputScoreTableViewCell : UITextFieldDelegate
{
func textFieldDidEndEditing(_ textField: UITextField)
{
if let intValue = Int(textField.text)
{
self.fnDataWasUpdated(intValue)
}
}
}
Finally we use the new closure in your cell
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "InputScore") as! InputScoreTableViewCell
let currUser = self.users[indexPath.row]
cell.configure(text: currUser.points, placeholder: "Score",{ (newIntValue) in
currUser.points = newIntValue
})
return cell
}
This code was not tested but I had been using the main concept in several projects, so if you have any kind of problems please let me know
I hope this helps you

UITableView doesn't show anything

I wrote an app that it have a UITableView in UIViewController and here is my codes:
class CategorySelectViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var melliSubCategories = [String]()
var mazhabiSubCategories = [String]()
var sayerSubCategories = [String]()
#IBOutlet weak var melliButton: UIButton!
#IBOutlet weak var sayerButton: UIButton!
#IBOutlet weak var mazhabiButton: UIButton!
#IBAction func melliButtonClicked(_ sender: UIButton) {
categorySelected = 6
melliButton.isHighlighted = true
mazhabiButton.isHighlighted = false
sayerButton.isHighlighted = false
categoryTableView.reloadData()
}
#IBAction func sayerButtonClicked(_ sender: UIButton) {
categorySelected = 5
melliButton.isHighlighted = false
mazhabiButton.isHighlighted = false
sayerButton.isHighlighted = true
categoryTableView.reloadData()
}
#IBAction func mazhabiButtonClicked(_ sender: UIButton) {
categorySelected = 4
melliButton.isHighlighted = false
mazhabiButton.isHighlighted = true
sayerButton.isHighlighted = false
categoryTableView.reloadData()
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
categoryTableView.dataSource = self
categoryTableView.delegate = self
categoryTableView.register(CategorySelectTableViewCell.self, forCellReuseIdentifier: "Cell")
melliSubCategories = DataBaseManager.shared.subCategories(6)
mazhabiSubCategories = DataBaseManager.shared.subCategories(4)
sayerSubCategories = DataBaseManager.shared.subCategories(5)
print(melliSubCategories)
print("/////////////////")
print(mazhabiSubCategories)
print("/////////////////")
print(sayerSubCategories)
print("/////////////////")
}
#IBOutlet weak var categoryTableView: UITableView!
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
switch categorySelected {
case 4: //mazhabi
return mazhabiSubCategories.count
case 5: //sayer
return sayerSubCategories.count
case 6: //melli
return melliSubCategories.count
default:
return melliSubCategories.count
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath as IndexPath) as! CategorySelectTableViewCell
cell.label?.text = melliSubCategories[indexPath.row]
return cell
}
And I create a class named CategorySelectTableViewCell for cells in table view that they have an image and a label.
In code I fill the arrays by database and I want to show them in the table view but the tableview doesn't show anything.
the screenshot : my storyboard, demo
You are saying:
cell.label?.text = melliSubCategories[indexPath.row]
It is impossible for this to work. For it to work, your custom cell type CategorySelectTableViewCell would need to be in a nib with a label outlet. But then that nib is either in a storyboard or a xib file. But you are also saying
categoryTableView.register(CategorySelectTableViewCell.self, ...
That line prevents the cell from coming from the xib or the storyboard. So the outlet cannot work and the cell will remain empty.
Please check array count is Zero or not in below numberOfRowsInSection method.
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
Also, cross-check cell identifier is correct or not.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell : CategorySelectTableViewCell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath as IndexPath) as! CategorySelectTableViewCell
cell.label?.text = melliSubCategories[indexPath.row]
return cell
}
Reload tableview in ViewDidLoad method:
categoryTableView.reloadData()
override func viewDidLoad()
{
super.viewDidLoad()
// Do any additional setup after loading the view.
categoryTableView.dataSource = self
categoryTableView.delegate = self
categoryTableView.register(CategorySelectTableViewCell.self, forCellReuseIdentifier: "Cell")
melliSubCategories = DataBaseManager.shared.subCategories(6)
mazhabiSubCategories = DataBaseManager.shared.subCategories(4)
sayerSubCategories = DataBaseManager.shared.subCategories(5)
print(melliSubCategories)
print("/////////////////")
print(mazhabiSubCategories)
print("/////////////////")
print(sayerSubCategories)
print("/////////////////")
categoryTableView.reloadData()
}

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