Ok I'm pretty new to flutter/ dart so go easy on me. I'm just trying to make a very simple app where when you press a button some text updates telling you how many times you have pressed the button. I have no idea why this code doesn't work. The button appears but nothing happens when you press it.
import 'package:flutter/material.dart';
class Homepage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[],
);
}
}
class Buttonz extends StatefulWidget {
#override
_ButtonBeingPressed createState() => new _ButtonBeingPressed();
}
class _ButtonBeingPressed extends State<Buttonz> {
int _timesPressed = 0;
_buttonWasPressed() {
setState(() {
_timesPressed++;
});
}
#override
Widget build(BuildContext context) {
return new Column(children: <Widget>[
new Center(
child: new Row(
children: <Widget>[
new Text(
'The button was pressed ' + _timesPressed.toString() + "
times"),
new RaisedButton(
onPressed: _buttonWasPressed(),
child: new Row(
children: <Widget>[new Text("Press meh")],
),
),
],
))
]);
}
}
Your problem is that you didn't pass a callback to RaisedButton, you invoked your callback.
new RaisedButton(
onPressed: _buttonWasPressed(), // invokes function
child: new Row(children: <Widget>[new Text("Press meh")]),
);
To pass a callback to another widget you have two choices:
Pass a tear-off
new RaisedButton(
onPressed: _buttonWasPressed, // no `()`,
child: ...
)
Pass a closure
new RaisedButton(
onPressed: () {
// do something.
},
..
)
in some cases, this can occur with a widget in the stack.
It is possible that the Widget is overwritten with another Widget, so it cannot be clicked.
Added a Material App and rewired the RaisedButton a little. I think it was how you had onPressed wired up.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(home: new Buttonz());
}
}
class Buttonz extends StatefulWidget {
#override
_ButtonBeingPressed createState() => new _ButtonBeingPressed();
}
class _ButtonBeingPressed extends State<Buttonz> {
int _timesPressed = 0;
_buttonWasPressed() {
setState(() {
_timesPressed++;
});
}
#override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
new Text(
'The button was pressed $_timesPressed times'),
new RaisedButton(
child: const Text('Press meh'),
onPressed: () {
_buttonWasPressed();
},
),
],
);
}
}
Your button should be like this.:
new RaisedButton(
child: const Text('Press meh'),
onPressed: _buttonWasPressed,
),
If this doesn't work, then try to clean your flutter project with flutter clean and then reinstalling the app on debug device.
Related
I am trying to make a small notes app and I had the idea that instead of using a different page for the creation section of the app to use a different tab that is only accessible by an "add" fab in the main screen. Also I want it such that after you press the button it turns it into a "back" button which takes you back to the original page with the notes list.
class HomePage extends StatefulWidget {
const HomePage({Key key}) : super(key: key);
static final _myTabbedPageKey = new GlobalKey<HomePageState>();
#override
HomePageState createState() => HomePageState();
}
class HomePageState extends State<HomePage> with SingleTickerProviderStateMixin {
TabController tController;
#override
void initState(){
super.initState();
tController = new TabController(vsync: this, length: 2,);
}
#override
void dispose(){
tController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("NoteMe"),
),
body: Container(
child: TabBarView(
physics: NeverScrollableScrollPhysics(),
controller: tController,
children: <Widget>[
new ListPage(),
new CreationPage(),
],
)
),
floatingActionButton: actionButton(tController),
floatingActionButtonLocation: FloatingActionButtonLocation.endDocked,
bottomNavigationBar: BottomAppBar(
shape: CircularNotchedRectangle(),
child: Row(
children: <Widget>[
new Container(
child: IconButton(
icon: Icon(Icons.search),
onPressed: () {},
)),
],
),
),
);
}
}
//Implementing the ADD/RETURN Button as func
FloatingActionButton actionButton(TabController tC){
bool isListPage = true;
goToCreation(){
if(isListPage == true){
tC.animateTo(tC.index+1);
isListPage = false;
}
else{
tC.animateTo(tC.index - 1);
isListPage = true;
}
}
FloatingActionButton theButton = FloatingActionButton(
backgroundColor: kColorPink,
elevation: 2.0,
child: isListPage == true ? Icon(Icons.add) : Icon(Icons.arrow_back),
onPressed: goToCreation(),
);
return theButton;
}
As you can see the fab that is displayed is returned by the function above that also takes the tabcontroller as a parameter. I get no error message while running this. It simply does not work. I have tried not passing the tabController but instead accessing it through something like
HomePage._myTabbedPageKey.tController.animateTo(...)
that I have found in another post but that's when I get an error message stating something like calling tController on null.
Sorry if I didn't format this well enough. This is my first post here
It may be that the reference to tc or event goToCreation is null.
Can you put a breakpoint in the method and check if the method is called and if the tc object is not null.
I'm trying to set the text from child widget to parent widget. But the text is not reflecting in parent widget.
Tried to use setState() also but still unable to get expected result.
Following is my code:
void main() => runApp(new TestApp());
class TestApp extends StatefulWidget {
#override
_TestState createState() => new _TestState();
}
class _TestState extends State<TestApp>{
String abc = "";
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new Column(
children: <Widget>[
new Text("This is text $abc"),
TestApp2(abc)
],
),
),
);
}
}
class TestApp2 extends StatefulWidget {
String abc;
TestApp2(this.abc);
#override
_TestState2 createState() => new _TestState2();
}
class _TestState2 extends State<TestApp2>{
#override
Widget build(BuildContext context) {
return new Container(
width: 150.0,
height: 30.0,
margin: EdgeInsets.only(top: 50.0),
child: new FlatButton(
onPressed: (){
setState(() {
widget.abc = "RANDON TEXT";
});
},
child: new Text("BUTTON"),
color: Colors.red,
),
);
}
}
Am i missing something ?
In your example, a few assumptions were made. I will try to remove one by one.
You pass abc from parent to child and you mutated the child value on press on button. As primitive types are pass by value in dart, change in the value of abc in child will not change the value of parent abc. Refer the below snippet.
void main() {
String abc = "oldValue";
changeIt(abc);
print(abc); // oldValue
}
void changeIt(String abc) {
abc = "newValue";
print(abc); //newValue
}
Let's assume the first one is wrong(for understanding purpose). Then changing the value of abc in child will change the value of abc in parent. But without calling that inside setState of parent, parent will not reflect the change. In your case if you change the code as below, it will change the button text alone on click (as setState of child is called).
new FlatButton(
onPressed: () {
setState(
() {
widget.abc = "RANDON TEXT";
},
);
},
child:
new Text(widget.abc), // setting the text based on abc
color: Colors.red,
),
Instead of using globalState which will be very difficult to maintain/debug as app grows, I would recommend using callbacks. Please refer the below code.
void main() => runApp(new TestApp());
class TestApp extends StatefulWidget {
#override
_TestState createState() => new _TestState();
}
class _TestState extends State<TestApp> {
String abc = "bb";
callback(newAbc) {
setState(() {
abc = newAbc;
});
}
#override
Widget build(BuildContext context) {
var column = new Column(
children: <Widget>[
new Text("This is text $abc"),
TestApp2(abc, callback)
],
);
return new MaterialApp(
home: new Scaffold(
body: new Padding(padding: EdgeInsets.all(30.0), child: column),
),
);
}
}
class TestApp2 extends StatefulWidget {
String abc;
Function(String) callback;
TestApp2(this.abc, this.callback);
#override
_TestState2 createState() => new _TestState2();
}
class _TestState2 extends State<TestApp2> {
#override
Widget build(BuildContext context) {
return new Container(
width: 150.0,
height: 30.0,
margin: EdgeInsets.only(top: 50.0),
child: new FlatButton(
onPressed: () {
widget.callback("RANDON TEXT"); //call to parent
},
child: new Text(widget.abc),
color: Colors.red,
),
);
}
}
To write the very precise answer. Just use the call back like the above answer use this.
So you want to call the state of ParentScreen from the another function/widget/class. Just follow this code
import 'package:showErrorMessage.dart';
class ParentScreen extends StatefulWidget {
ParentScreen({Key key}) : super(key: key);
#override
_ParentScreenState createState() => _ParentScreenState();
}
class _ParentScreenState extends State<ParentScreen> {
callback() {
setState(() {});
}
#override
Widget build(BuildContext context) {
String message = "hello";
return Container(
child: showErrorMessage(message, callback);,
);
}
}
And here is the child widget/function/class
import 'package:flutter/material.dart';
showErrorMessage(message, Function callback) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Text(
message,
style: TextStyle(color: Colors.white, fontSize: 16),
),
GestureDetector(
onTap: () {
callback(); // ------ this will change/rebuild the state of its parent class
},
child: Icon(
Icons.refresh,
size: 30,
color: Colors.white,
)),
],
));
}
The point that you are missing is your setState method call. You call the setState of the TestState2.
For fixing that, there are two ways.
First way is to create a GlobalKey(https://docs.flutter.io/flutter/widgets/GlobalKey-class.html) and pass it as a parameter to the child widget.
And the second way is to create a global variable for the parent state and use it in the child state.
I modified the code below with the second approach.
_TestState _globalState = new _TestState();
class TestApp extends StatefulWidget {
#override
_TestState createState() => _globalState;
}
class _TestState extends State<TestApp>{
String abc = "";
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new Column(
children: <Widget>[
new Text("This is text $abc"),
TestApp2()
],
),
),
);
}
}
class TestApp2 extends StatefulWidget {
TestApp2();
#override
_TestState2 createState() => new _TestState2();
}
class _TestState2 extends State<TestApp2>{
#override
Widget build(BuildContext context) {
return new Container(
width: 150.0,
height: 30.0,
margin: EdgeInsets.only(top: 50.0),
child: new FlatButton(
onPressed: (){
_globalState.setState((){
_globalState.abc = "Button clicked";
});
},
child: new Text("BUTTON"),
color: Colors.red,
),
);
}
}
I am learning flutter and I am working with tabBars and I am having an issue with saving the state. I have put a small working example of my issue below. Basically, there is a button and a stateful counter. When I click the button, I see the text field update correctly. But, when I switch to a different tab and come back, the text field is back to zero.
I have found if i move the following line outside of _CounterState so its defined at the top level of the file, then, it works correctly. When I switch tabs, the counter stays at the correct count when I switch back
int _counter = 0;
I don't feel like this is the appropriate way to do this and all of the examples I have seen have the variable inside of the class. Can anyone give me any insights? Why would it reset if it is inside the class? Am I supposed to keep it outside the class? Below is the simplified full example.
import 'package:flutter/material.dart';
void main() {
runApp(new TabBarDemo());
}
class TabBarDemo extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new DefaultTabController(
length: 3,
child: new Scaffold(
appBar: new AppBar(
bottom: new TabBar(
tabs: [
new Tab(icon: new Icon(Icons.directions_car)),
new Tab(icon: new Icon(Icons.directions_transit)),
new Tab(icon: new Icon(Icons.directions_bike)),
],
),
title: new Text('Tabs Demo'),
),
body: new TabBarView(
children: [
new Counter(),
new Icon(Icons.directions_transit),
new Icon(Icons.directions_bike),
],
),
),
),
);
}
}
class Counter extends StatefulWidget {
#override
_CounterState createState() => new _CounterState();
}
class _CounterState extends State<Counter> {
int _counter = 0;
void _increment() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return new Row(
children: <Widget>[
new RaisedButton(
onPressed: _increment,
child: new Text('Increment'),
),
new Text('Count: $_counter'),
],
);
}
}
Below is the example with the counter moved outside of the class
import 'package:flutter/material.dart';
void main() {
runApp(new TabBarDemo());
}
class TabBarDemo extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new DefaultTabController(
length: 3,
child: new Scaffold(
appBar: new AppBar(
bottom: new TabBar(
tabs: [
new Tab(icon: new Icon(Icons.directions_car)),
new Tab(icon: new Icon(Icons.directions_transit)),
new Tab(icon: new Icon(Icons.directions_bike)),
],
),
title: new Text('Tabs Demo'),
),
body: new TabBarView(
children: [
new Counter(),
new Icon(Icons.directions_transit),
new Icon(Icons.directions_bike),
],
),
),
),
);
}
}
class Counter extends StatefulWidget {
#override
_CounterState createState() => new _CounterState();
}
int _counter = 0; //<-- MOVED OUTSIDE THE _CounterState CLASS
class _CounterState extends State<Counter> {
void _increment() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return new Row(
children: <Widget>[
new RaisedButton(
onPressed: _increment,
child: new Text('Increment'),
),
new Text('Count: $_counter'),
],
);
}
}
As _CounterState widget is built everytime you go to the given TabView you'll need to put _counter variable in the state configuration class (Counter).
class Counter extends StatefulWidget {
int _counter = 0;
#override
_CounterState createState() => new _CounterState();
}
class _CounterState extends State<Counter> {
void _increment() {
setState(() {
widget._counter++;
});
}
#override
Widget build(BuildContext context) {
return new Row(
children: <Widget>[
new RaisedButton(
onPressed: _increment,
child: new Text('Increment'),
),
new Text('Count: ${widget._counter}'),
],
);
}
}
As I used one solution AutomaticKeepAliveClientMixin
You need to use this mixin with your state class of StateFullWidget.
you need to pass true to wantKeepAlive getter method.
class SampleWidget extends StatefulWidget {
#override
_SampleWidgetState createState() => _SampleWidgetState();
}
class _SampleWidgetState extends State<SampleWidget> with AutomaticKeepAliveClientMixin{
#override
Widget build(BuildContext context) {
super.build(context);
return Container();
}
#override
// TODO: implement wantKeepAlive
bool get wantKeepAlive => true;
}
This will save your state and stop your widget to recreate again. I have used it with Tabbar and PageView and it's working fine.
put the variable in that statefulwidget and then call it every time as "widget.variable_name"
Problem: Shared preference bool value is null on startup even though I have given it a value if prefs.getBool('myBool') returns null (though my shared preferences value should already be set and saved). It does, however, work by the time I press a button (I assume because it has finished running the async code).
Question: How can I force shared preferences to load on startup (so my value is not null) without having to press the print button?
Example Code:
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'package:shared_preferences/shared_preferences.dart';
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
MyApp({Key key}) : super(key: key);
#override
createState() => new MyAppState();
}
class MyAppState extends State<MyApp> {
final padding = const EdgeInsets.all(50.0);
#override
void initState() {
super.initState();
MySharedPreferences.load();
MySharedPreferences.printMyBool();
}
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new Padding(
padding: padding,
child: new Column(
children: <Widget>[
new Padding(
padding: padding,
child: new RaisedButton(
child: new Text('Save True'),
onPressed: () => MySharedPreferences.save(myBool: true),
),
),
new Padding(
padding: padding,
child: new RaisedButton(
child: new Text('Save False'),
onPressed: () => MySharedPreferences.save(myBool: false),
),
),
new Padding(
padding: padding,
child: new RaisedButton(
child: new Text('Print myBool'),
onPressed: () => MySharedPreferences.printMyBool(),
),
),
],
),
),
),
);
}
}
class MySharedPreferences {
static bool _myBool;
static void load() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
_myBool = prefs.getBool('myBool') ?? false;
}
static void save({myBool: bool}) async {
SharedPreferences prefs = await SharedPreferences.getInstance();
_myBool = myBool;
await prefs.setBool('myBool', _myBool);
}
static void printMyBool() {
print('myBool: ${_myBool.toString()}');
}
}
Results:
On startup, myBool: null is printed. Once the button is pressed, myBool: false/true is then printed.
Your problem is that you call load() and printMyBool() in quick succession. Because load() is async calling it hasn't executed any of its code, it has only scheduled it. So, printMyBool executes before the body of load.
There's no need to put static functions in a class - just declare them as top level functions. Also, you don't really want _myBool to be a global - it should be part of a Widget's state. That way when you update it, Flutter knows what parts of your tree to redraw.
I've restructured your code to remove the redundant statics.
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
MyApp({Key key}) : super(key: key);
#override
createState() => new MyAppState();
}
const EdgeInsets pad20 = const EdgeInsets.all(20.0);
const String spKey = 'myBool';
class MyAppState extends State<MyApp> {
SharedPreferences sharedPreferences;
bool _testValue;
#override
void initState() {
super.initState();
SharedPreferences.getInstance().then((SharedPreferences sp) {
sharedPreferences = sp;
_testValue = sharedPreferences.getBool(spKey);
// will be null if never previously saved
if (_testValue == null) {
_testValue = false;
persist(_testValue); // set an initial value
}
setState(() {});
});
}
void persist(bool value) {
setState(() {
_testValue = value;
});
sharedPreferences?.setBool(spKey, value);
}
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Padding(
padding: pad20,
child: new Text(
_testValue == null ? 'not ready' : _testValue.toString()),
),
new Padding(
padding: pad20,
child: new RaisedButton(
child: new Text('Save True'),
onPressed: () => persist(true),
),
),
new Padding(
padding: pad20,
child: new RaisedButton(
child: new Text('Save False'),
onPressed: () => persist(false),
),
),
new Padding(
padding: pad20,
child: new RaisedButton(
child: new Text('Print myBool'),
onPressed: () => print(_testValue),
),
),
],
),
),
),
);
}
}
Add condition ?? when you get value from preference.
int intValue = prefs.getInt('intValue') ?? 0;
Use conditional operator(??) to assign values if shared preference returning null
bool _testValue;
#override
void initState() {
super.initState();
SharedPreferences.getInstance().then((prefValue) => {
setState(() {
_name = prefValue.getString('name')?? false;
_controller = new TextEditingController(text: _name);
})
});
}
For any one still experiencing this issue, it's because there is still a race condition in the accepted answer.
To fix it, use this package to wait for the layout to load first
You can use FutureBuilder to make async operations.
How could I make the name() function run whenever the Page1 page appeared?
In the code below before going to Page2 I execute the dispose()
Already inside Page2 if I click the back button or the physical button of Android the function name() is not executed, but if I click the 'go to Page1' button the function name() is executed.
Could you help me to always execute the name() function when Page1 appears?
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
routes: <String, WidgetBuilder> {
'/page2': (BuildContext context) => new Page2(),
},
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String nameScreen;
String name() {
return 'foo1';
}
#override
void initState() {
super.initState();
this.nameScreen = name();
}
#override
void dispose() {
this.nameScreen = '';
super.dispose();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Page 1'),
backgroundColor: new Color(0xFF26C6DA),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new RaisedButton(
child: const Text('go to Page2'),
onPressed: () async {
dispose();
bool isLoggedIn = await Navigator.of(context).pushNamed('/page2');
if (isLoggedIn) {
setState((){
this.nameScreen = name();
});
}
},
),
new Text(
'$nameScreen',
),
],
),
),
);
}
}
class Page2 extends StatelessWidget{
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Page 2'),
backgroundColor: new Color(0xFFE57373)
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new RaisedButton(
child: const Text('go back to Page1'),
onPressed: () {
Navigator.pop(context, true);
}
),
],
),
),
);
}
}
There is no need to call dispose at all when you are willing to pop and change State later, since dispose will remove the current object from the tree, which does not translate to the logic you are trying to develop.
You can indeed override the BackButton and pass the same call of Navigator.pop(context, result) to it. Check the following example I have tweaked your code a little bit to show you the difference between each State of your nameScreen field. I hope this helps you.
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String nameScreen = "";
String name() {
return 'foo1';
}
#override
void initState() {
super.initState();
this.nameScreen = "From initState";
}
#override
void dipose(){
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Page 1'),
backgroundColor: Color(0xFF26C6DA),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
child: const Text('go to Page2'),
onPressed: () async {
//dispose(); ///No need for dispose
String result = await Navigator.of(context).pushNamed('/page2');
setState((){
this.nameScreen = result;
});
},
),
Text(
'$nameScreen',
),
],
),
),
);
}
}
class Page2 extends StatelessWidget{
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
leading: IconButton(icon: Icon(Icons.arrow_back), onPressed: ()async{
Navigator.pop(context,"From BackButton");
}),
title: const Text('Page 2'),
backgroundColor: Color(0xFFE57373)
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
child: const Text('go back to Page1'),
onPressed: () {
Navigator.pop(context, "From RaisedButton");
}
),
],
),
),
);
}
One way of doing this is to use the .whenComplete() method on the Navigator widget.
Suppose you are going to the second page from the first page. Here you have to pass the functionThatSetsTheState as a pointer to the navigation part of your code.
The function looks like this and should be in a Stateful Widget.
void functionThatSetsTheState(){
setState(() {});
}
Your navigation code for OnPressed, OnTap, OnLongPress, etc.
Navigator.of(context)
.push(
MaterialPageRoute(builder: (BuildContext context) => SecondPage()))
.whenComplete(() => {functionThatSetsTheState()});
You can override the back button on the second screen. And instead of system closing, do
WillPopScope(
onWillPop: () {
print('back pressed');
Navigator.pop(context, "From BackButton");
return true;
},
child: Scaffold(...)
You can use RouteObserves if you want to execute some function whenever your page appears, you will have to implement RouteAware on the page where you want to run execute the function whenever the screens appears, you're gonna have to do something like this on ur Page1
final RouteObserver<PageRoute> routeObserver = RouteObserver<PageRoute>(); // add this on your main class
void main() {
runApp(MaterialApp(
home: Container(),
navigatorObservers: [routeObserver], // add observer here;
));
}
// your page where func should run whenever this page appears
class MyHomePage extends StatefulWidget with RouteAware {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String nameScreen = "";
String name() {
return 'foo1';
}
#override
void initState() {
super.initState();
this.nameScreen = "From initState";
}
#override
void didChangeDependencies() {
super.didChangeDependencies();
routeObserver.subscribe(this, ModalRoute.of(context));
}
#override
void dispose() {
routeObserver.unsubscribe(this);
super.dispose();
}
// implementing RouteAware method
void didPush() {
// Route was pushed onto navigator and is now topmost route.
name(); // your func goes here
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Page 1'),
backgroundColor: Color(0xFF26C6DA),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
child: const Text('go to Page2'),
onPressed: () async {
//dispose(); ///No need for dispose
String result = await Navigator.of(context).pushNamed('/page2');
setState((){
this.nameScreen = result;
});
},
),
Text(
'$nameScreen',
),
],
),
),
);
}
}
you can head over to this link for more explanation
https://api.flutter.dev/flutter/widgets/RouteObserver-class.html
Say you want to navigate from page 1 to page 2 and immediately after page 2 loads execute a function in page 2 (useful for showing a dialog immediately when page 2 loads) :
You can do this by adding in initState or didChangeDependencies of page 2 :
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
// Function to execute
});
If you want to add some logic to put a condition before executing the function, simply push an argument in your page 1 :
Navigator.of(context).pushNamed("/page-2", arguments : true)
Finnaly the code in page 2 becomes:
_functionToExecute(){
print("done");
}
#override
void didChangeDependencies() {
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
if(ModalRoute.of(context).settings.arguments)
_functionToExecute()
});
}