Quantize normalized vector for network communication - network-programming

I am wondering if is possible to send Vector3(float x, float y, float z) in some kind of shorter data type, because right now I am sending three floats (3*4 bytes). I am talking about normalized vector, which can hold only range from -1f to +1f for every vector part, thats why I am wondering if is possible to somehow shift bits (or something like that) and put all three values to only one 4 byte lenght value, or even shorter?

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How does the "compressed form" of `cv::convertMaps` work?

The documentation for convertMaps says that it supports the following transformation:
(CV_32FC1, CV_32FC1)→(CV_16SC2, CV_16UC1) This is the most frequently used conversion operation, in which the original floating-point maps (see remap) are converted to a more compact and much faster fixed-point representation. The first output array contains the rounded coordinates and the second array (created only when nninterpolation=false) contains indices in the interpolation tables.
I understand that (CV_32FC1, CV_32FC1) is encoding (x, y) coordinates as floats. How does the fixed point format work? What is encoded in each 2-channel entry of the CV_16SC2 matrix? What interpolation tables does the CV_16UC1 matrix index into?
I'm going by what I remember from the last time I investigated this. Grain of salt and all that.
the fixed point format splits the integer and fractional parts of your (x,y)-coordinates into different maps.
it's "compact" in that CV_32FC2 or 2x CV_32FC1 uses 8 bytes per pixel, while CV_16SC2 + CV_16UC1 uses 6 bytes per pixel. also it's integer-only, so using it can free up floating point compute resources for other work.
the integer parts go into the first map, which is 2-channel. no surprises there.
the fractional parts are converted to 5-bit integers, i.e. they're multiplied by 32. then they're packed together, lowest 5 bits from one coordinate, higher next 5 bits from the other one.
the resulting funny number has a range of 0 .. 1023, or 0b00000_00000 .. 0b11111_11111, which encodes fractional parts (0.0, 0.0) and (0.96875, 0.96875) respectively (that's 31/32).
during remap...
the integer map is used to look up, for every resulting pixel, several pixels in the source image required for interpolation.
the fractional map is taken as an index into an "interpolation table", which is internal to OpenCV. it contains whatever factors and shifts required to correctly blend the several sampled pixels into one resulting pixel, all using integer math. I guess there are multiple tables, one for each interpolation method (linear, cubic, ...).

Extracting properties of handwritten digits to fasten nearest neighbour algorithm

I have 1024 bit long binary representation of three handwritten digits: 0, 1, 8.
Basically, in 32x32 bitmap of a digit, rows are concatenated to form a binary vector.
There are 50 binary vectors for each digit.
When we apply Nearest neighbour to each digit, we can use hamming distance metric or some other, and then apply the algorithm to differentiate between the vectors.
Now I want to use another technique where instead of looking at each bit of a vector, I would like to analyse on less number of bits while comparing the vectors.
For example, I know that when one compares bitmap(size:1024 bits) of digits '8' and '0', We must have 1s in middle of the vector of digit '8' as there digit 8 visually appears as the combination of two zeros placed in column.
So our algorithm would look for the intersection of two zeros(which would be the middle of digit.
Thats the way I want to work. I want to convert the low level representation(looking at 1024 bitmap vector) to the high level representation(that consist of two properties extracted from bitmap).
Any suggestion? I hope, the question is somewhat clear to the audience.
Idea 1: Flood fill
This idea does not use the 50 patterns you have per digit: it is based on the idea that usually a "1" has all 0-bits connected around that "1" shape, while a "0" separates the 0-bits inside it from those outside it, and an "8" has two such enclosed areas. So counting connected areas of 0-bits would identify which of the three it is.
So you could use a flood fill algorithm, starting at any 0 bit in the vector, and set all those connected 0-bits to 1. In a 1 dimensional array you need to take care to correctly identify connected bits (either horizontally: 1 position apart, but not crossing a 32 boundary, or vertically... 32 positions apart). Of course, this flood-filling will destroy the image - so make sure to use a copy. If after one such flood-fill there are still 0 bits (which were therefore not connected to those you turned into 1), then choose one of those and start a second flood-fill there. Repeat if necessary.
When all bits have been set to 1 in that way, use the number of flood-fills you had to perform, as follows:
One flood-fill? It's a "1", because all 0-bits are connected.
Two flood-fills? It's a "0", because the shape of a zero separates two areas (inside/outside)
Three flood-fills? It's an "8", because this shape separates three areas of connected 0-bits.
Of course, this process assumes that these handwritten digits are well-formed. For example, if an 8-shape would have a small gap, like here:
..then it will not be identified as an "8", but a "0". This particular problem could be resolved by identifying "loose ends" of 1-bits (a "line" that stops). When you have two of those at a short distance, then increase the number you got from flood-fill counting with 1 (as if those two ends were connected).
Similarly, if a "0" accidentally has a small second loop, like here:
...it will be identified as an "8" instead of a "0". You could prevent this particular problem by requiring that each flood-fill finds a minimum number of 0-bits (like at least 10 0-bits) to count as one.
Idea 2: probability vector
For each digit, add up the 50 example vectors you have, so that for each position you have a count somewhere between 0 to 50. You would have one such "probability" vector per digit, so prob0, prob1 and prob8. If prob8[501] = 45, it means that it is highly probable (45/50) that an "8" vector will have a 1-bit at index 501.
Now transform these 3 probability vectors as follows: instead of storing a count per position, store the positions in order of decreasing count (probability). So if prob8[513] has the highest value (like 49), then that new array should start like [513, ...]. Let's call these new vectors A0, A8 and A1 (for the corresponding digit).
Finally, when you need to match a given input vector, simultaneously go through A0, A1 and A8 (always looking at the same index in the three vectors) and keep 3 scores. When the input vector has a 1 at the position specified in A0[i], then add 1 to score0. If it also has a 1 at the position specified in A1[i] (same i), then add 1 to score1. Same thing for score8. Increment i, and repeat. Stop this iteration as soon as you have a clear winner, i.e. when the highest score among score0, score1 and score8 has crossed a threshold difference with the second highest score among them. At that point you know which digit is being represented.

What is mean removing in RGB to YCBCR transform?

Some of the research authors says that ,First of all, the mean values of the three color components R, G, and B are removed to reduce the internal
precision requirement of subsequent operations. Then, the
YCbCr transform is used to concentrate most of the image
energy into the Y component and reduce the correlation
among R, G, and B components. Therefore, the Y
component can be precisely quantified, while the Cb and Cr
components can be roughly quantified, so as to achieve the
purpose of compression without too much impact on the
quality of reconstructed images.
So can someone explain mean removing part ?
Removing the mean value of the R component means finding the mean (average) value of the R component and subtracting that from each R value. So if, for example, the R values were
204 204 192 200
then the mean would be 200. So you would adjust the values by subtracting 200 from each, yielding
4, 4, -8, 0
These values are smaller in magnitude than the original numbers, so the internal precision required to represent them is less.
(nb: this only helps if the values are not uniformly distributed across the available range already. But it doesn't hurt in any event, and most real world images don't have values that are uniformly distributed across the available range).
By removing the mean, you reduce the range of magnitudes needed.
To take an extreme example: if all pixels have the same value, whatever it is, removing the mean will convert everything to 0.

Feature Scaling with Octave

I want to do feature scaling datasets by using means and standard deviations, and my code is below; but apparently it is not a univerisal code, since it seems only work with one dataset. Thus I am wondering what is wrong with my code, any help will be appreciated! Thanks!
X is the dataset I am currently using.
mu = mean(X);
sigma = std(X);
m = size(X, 1);
mu_matrix = ones(m, 1) * mu;
sigma_matrix = ones(m, 1) * sigma;
featureNormalize = (X-mu_matrix)/sigma;
Thank you for clarifying what you think the code should be doing in the comments.
My answer will effectively answer why what you think is happening is not what is happening.
First let's talk about the mean and std functions. When their input is a vector (whether this is vertically or horizontally aligned), then this will return a single number which is the mean or standard deviation of that vector respectively, as you might expect.
However, when the input is a matrix, then you need to know what it does differently. Unless you specify the direction (dimension) in which you should be calculating means / std, then it will calculate means along the rows, i.e. returning a single number for each column. Therefore, the end-result of this operation will be a horizontal vector.
Therefore, both mu and sigma will be horizontal vectors in your code.
Now let's move on to the 'matrix multiplication' operator (i.e. *).
When using the matrix multiplication operator, if you multiply a horizontal vector with a vertical vector (i.e. the usual matrix multiplication operation), your output is a single number (i.e. a scalar). However, if you reverse the orientations, as in, you multiply a vertical vector by a horizontal one, you will in fact be calculating a 'Kronecker product' instead. Since the output of the * operation is completely defined by the rows of the first input, and the columns of the second input, whether you're getting a matrix multiplication or a kronecker product is implicit and entirely dependent on the orientation of your inputs.
Therefore, in your case, the line mu_matrix = ones(m, 1) * mu; is not in fact appending a vector of ones, like you say. It is in fact performing the kronecker product between a vertical vector of ones, and the horizontal vector that is your mu, effectively creating an m-by-n matrix with mu repeated vertically for m rows.
Therefore, at the end of this operation, as the variable naming would suggest, mu_matrix is in fact a matrix (same with sigma_matrix), having the same size as X.
Your final step is X- mu_sigma, which gives you at each element, the difference between x and mu at that element. Then you "divide" with the sigma matrix.
Here is why I asked if you were sure you should be using ./ instead of /.
/ is the matrix division operator. With / You are effectively performing matrix multiplication by an inverse matrix, since D / S is mathematically equivalent to D * inv(S). It seems to me you should be using ./ instead, to simply divide each element by the standard deviation of that column (which is why you had to repeat the horizontal vector over m rows in sigma_matrix, so that you could use it for 'elementwise division'), since what you are trying to do is to normalise each row (i.e. observation) of a particular column, by the standard deviation that is specific to that column (i.e. feature).

K Nearest Neighbor classifier

I have set of about 200 points (x,y) of an image. The 200 data belong to 11 classes (which I think will become the class labels). My problem is how do I represent the x, y values as one data?
My first thought is that I should represent them separately with the labels and then when I get a point to classify, I will classify x and y separately. Something in me tells me that this is incorrect.
Please advice me how to present the x,y value as one data element.
I can't imagine what problem you meet. In kNN algorithm, we can use variables with multiple dimensions, you just need to use list in python standard library or array in Numpy library to organize the data such as : group = numpy.array([[1.0,1.1],[1.0,1.0],[0,0],[0,0.1]])
or group = [[1.0,1.1],[1.0,1.0],[0,0],[0,0.1]] to represent (1.0,1.1) (1.0,1.0) (0,0) (0,0.1).
However, I suggest to use numpy, as there're so many functions in it and they are implemented by C language which ensure the efficiency of programs.
If you use numpy, you'd better to do all the operations in matrix way, for example, you can use point=tile([0,0],(3,1))anddistance(group-point)(distance is a function written by me) to calculate the distance without iteration.
The key is not representation but distance calculation instead. The points in your case are essentially one element but with two dimensions (x, y). The kNN algorithm can handle n-dimension case itself: it finds the k-nearest neighbors. So you can use the euclidean distance d((x1, y1), (x2, y2))=((x1-x2)^2 + (y1-y2)^2)^0.5, where (x1, y1) represents the first point to calculate, as the distances of points in your case.

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