Swift expanding Tableview cell how to adjust height - ios

hope that somebody can help me, thank you already anyway. So realized an expanding Tableview cell (when i tap the cell it open with more detail) and now i want to adjust the height the cell, how i have to do? because before the cell i want to put an image with a description and i want the cell not on the top but at the end of my controller, i tried to put an imagine in my view controller but i have a error in my code, what code i need for adjust the height and put an image with description before the cell?
class PROVAViewController: UITableViewController {
var tableViewData = [cellData]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
tableViewData = [cellData(opened: false, title: "Title1", sectionData: ["Cell1","Cell2","Cell3"]),
cellData(opened: false, title: "Title1", sectionData: ["Cell1","Cell2","Cell3"]),
cellData(opened: false, title: "Title1", sectionData: ["Cell1","Cell2","Cell3"]),
cellData(opened: false, title: "Title1", sectionData: ["Cell1","Cell2","Cell3"])]
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func numberOfSections(in tableView: UITableView) -> Int {
return tableViewData.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableViewData[section].opened == true {
return tableViewData[section].sectionData.count + 1
} else {
return 1
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let dataIndex = indexPath.row - 1
if indexPath.row == 0 {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "cell") else {return UITableViewCell()}
cell.textLabel?.text = tableViewData[indexPath.section].title
return cell
} else {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "cell") else {return UITableViewCell()}
cell.textLabel?.text = tableViewData[indexPath.section].sectionData[dataIndex]
return cell
}
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.row == 0 {
if tableViewData[indexPath.section].opened == true {
tableViewData[indexPath.section].opened = false
let sections = IndexSet.init(integer: indexPath.section)
tableView.reloadSections(sections, with: .none) // play around with it(cosa significa non lo so, vedi video)
}else{
tableViewData[indexPath.section].opened = true
let sections = IndexSet.init(integer: indexPath.section)
tableView.reloadSections(sections, with: .none)
}
}
}
}

Set the top, bottom, leading, and trailing for the label, also set number of lines to 0.set the tableview height to UITableViewAutomaticDimension. This will make the label and cell grow according to the content.

I am not sure if understood you question Correctly:
Your cell has and imageView with a UILabel next to it with dynamic content.
You can use the following logic.
Step:- 1 Make sure the row size is changed at both the places as shown on Screen shots:
Step:- 2 Drag an imageView and label into cell and get it done with following constraints:
Hope this helps.

Related

How to create dynamic section in table view swift based on the user input?

I'm trying to create a number of sections based on the input from the user in the text field.
take a look at my snapshot to make it easier.
as default, I created 1 section of label 1, label 2, label 3, label 4.
but if the number of section text field is inputed 3, I want the section that fills with labels to increase into 3.
How do I do that?
My problem is that it does not add up another section when I type it.
I had also put tableView.reloadData() in some possible places but it didn't work.
Here's my code, any suggestion will be appreciated.
Thankyou in advance.
var numberOfSection: String = "0"
override func viewDidLoad() {
super.viewDidLoad()
}
override func numberOfSections(in tableView: UITableView) -> Int {
if numberOfSection == "0" {
return 2
}
else if numberOfSection == "1" {
return 2
}
else {
print(numberOfSection)
return Int(numberOfSection) ?? 2
}
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
switch section {
case 0:
return 1
case 1:
return WSSpec.count
default:
return 0
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
switch indexPath.section {
case 0:
let cells = tableView.dequeueReusableCell(withIdentifier: "serverNumbCell", for: indexPath) as! CellOutlet
let txtFieldServerNumber = cells.txtFieldServerNumb
cells.lblSectionNumb.text = "Number of section:"
txtFieldServerNumber?.addTarget(self, action: #selector(sectionTxtFieldDidChange), for: .editingChanged)
return cells
case 1:
let cells = tableView.dequeueReusableCell(withIdentifier: "serverSpecCell", for: indexPath) as! CellOutlet
let specWS = testSpec[indexPath.row]
cells.labels.text = specWS.spec
return cells
default:
return CellOutlet()
}
}
#objc func sectionTxtFieldDidChange(_ sender: UITextField) {
numberOfSection = sender.text ?? "2"
}
Try adding a didSet to the variable then reloading data from there. Like this:
var numberOfSection: String = "0" {
didSet {
tableView.reloadData()
}
}

How can i create a hamburger menu with Sub Menu inside

I am working on an app in which requirement is to create a hamburger menu with submenu in it like
I tried different method using table inside table view cell etc but unable to create this menu.
if someone has a solution then recommend me
You can create such an item structure as your data source
struct Item {
let text: String
var subItems: [String]?
var isExpanded = false
init(_ text: String, items: [String]? = nil) {
self.text = text
self.subItems = items
}
}
Usage
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView!
private let imgOpen = UIImage(named: "open")
private let imgClose = UIImage(named: "close")
private var dataSource = [Item]()
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.register(UITableViewCell.self, forCellReuseIdentifier: "groupCell")
self.tableView.dataSource = self
self.tableView.delegate = self
self.dataSource.append(Item("HOME"))
self.dataSource.append(Item("ABOUT US"))
self.dataSource.append(Item("OUR PROJECTS", items: ["Project-1", "Project-2", "..."]))
self.dataSource.append(Item("BAHRIA TOWN PHASE 1 - 7"))
self.dataSource.append(Item("BAHRIA TOWN PHASE 8"))
self.tableView.reloadData()
}
func numberOfSections(in tableView: UITableView) -> Int {
return self.dataSource.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let item = self.dataSource[section]
if item.isExpanded, let count = item.subItems?.count {
return count + 1
}
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let item = self.dataSource[indexPath.section]
let cell = tableView.dequeueReusableCell(withIdentifier: "groupCell", for: indexPath)
var imageView: UIImageView?
if indexPath.row > 0, let text = item.subItems?[indexPath.row - 1] {
cell.textLabel?.text = text
} else {
cell.textLabel?.text = item.text
if item.subItems != nil {
imageView = UIImageView(image: item.isExpanded ? self.imgClose : self.imgOpen)
}
}
cell.accessoryView = imageView
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let item = self.dataSource[indexPath.section]
if indexPath.row == 0 && item.subItems != nil {
self.dataSource[indexPath.section].isExpanded = !item.isExpanded
let indexSet = IndexSet(integer: indexPath.section)
tableView.reloadSections(indexSet, with: .automatic)
} else {
// non-expandable menu item tapped
}
}
}
You should separate the process.
First, create the hamburger menu: for this, I recommend using this 3rd party library: https://github.com/John-Lluch/SWRevealViewController
With the help of this, it is very easy to create a side out menu from the left side of the screen.
The best thing that you will get a ViewController which will responsible for the menu, so you can easily customize it.
Second, as mentioned below, you should use a tableView with expandable cells. The best way to do this is to basically just show the headers of the cells. If the user taps on a header, then show the actual cell. (rowheight > 0). There is a tutorial about this: https://www.youtube.com/watch?v=bSKUYRsMCrM
-> you can create a sliding drawer menu(hamburger menu) using any of the following libraries:
1) REFrostedViewController
2) SWRevealViewController or any other
-> Sub Menu: In the drawer view controller, you have to add a table view and implement expandable/collapsible sections to display a submenu. You can follow any tutorial explaining about expand-collapse table view sections. Some of the tutorial links are below:
https://github.com/jeantimex/ios-swift-collapsible-table-section
https://medium.com/#legonaftik/uitableview-with-collapsible-sections-927d726b985c
1st Follow https://github.com/jonkykong/SideMenu.
And then to make EXPANDABLE Cells:-
You just need to create 2 Cells in UITableView(In Storyboard). First cell for those who are not expandable and Second cell for the expandable.
class SideMenuTableViewController: UITableViewController {
// MARK:- Constants And Vars
var isOurProjectCellExpanded = false
}
class SideMenuTableViewController: UITableViewDataSource, UITableViewDelegate {
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "simpleCell", for: indexPath) as! SideMenuBasicTableViewCell
switch indexPath.row {
case 0:
cell.itemName.text = "HOME"
break
case 1:
cell.itemName.text = "About Us"
break
case 2:
if(isOurProjectCellExpanded){
//expandedCell
let cell = tableView.dequeueReusableCell(withIdentifier: "expandedCell", for: indexPath) as! SideMenuBasicTableViewCell
cell.itemName.text = "Our Projects"
return cell
}else{
cell.arrowDownImageView.isHidden = false
cell.itemName.text = "Our Projects"
}
break
case 3:
cell.itemName.text = "Bahria Town phase 1-7"
break
case 4:
cell.itemName.text = "Bahria Town phase 8"
break
default:
break
}
return cell
}
//And in `DidSelectRow` Method
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if(indexPath.row == 2){
if(isOurProjectCellExpanded){
isOurProjectCellExpanded = false
tableView.reloadRows(at: [indexPath], with: .none)
}else{
isOurProjectCellExpanded = true
tableView.reloadRows(at: [indexPath], with: .none)
}
}else if(indexPath.row == 0){
// Handle it yourself
}else if(indexPath.row == 1){
// Handle it yourself
}else if(indexPath.row == 3){
// Handle it yourself
}else if(indexPath.row == 4){
// Handle it yourself
}
}
}

How to Show/Hide UITableView Header when scrolling up & down?

I have added a HeaderView(from .xib) to UITableView,it is showing properly when i load the ViewController.But how will i hide the tableView Header as i scroll up to any position of tableView and show HeaderView when i scroll down.If anyone could help me it will be appreciated. Below is my code:
class ViewController: UIViewController,UITableViewDataSource,UIScrollViewDelegate {
#IBOutlet var myTable : UITableView!
var array = ["See All Local Deals","Food & Drink","Kids Activities","Taxi" , "Shopping" , "Local Tradesmen" , "Tattoo shop" , "Car Hire" , "Health & Fitness" , "Beauty & Spas" , "Home & Garden" , "Local Services" , "Nightlife" , "Wedding Planning" , "Holiday rentals"]
lazy var headerView : HeaderView? = {
return Bundle.main.loadNibNamed("HeaderView", owner: self, options: nil)?[0] as? HeaderView
}()
override func viewDidLoad() {
super.viewDidLoad()
self.myTable.dataSource = self
self.myTable.tableHeaderView = headerView
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return array.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! MyCell
cell.lblText.text = array[indexPath.row]
return cell
}
}
In storyboard-> Select your tableview-> go with property inspector-> And change type to Grouped from Plain
In Swift 5.0
The programatic way of doing this is to use UITableView.Style.grouped:
self.tableView = UITableView(frame: .zero, style: .grouped)

UITableViewCell doesn't update height after adding a view to UIStackView

I have a UIStackView inside UITableViewCell's contentView. Based on user interaction, I add/remove items in the UIStackView. After modifying the items in UIStackView, I expect the cell to update it's height accordingly. But, it doesn't update it's height unless I call tableView.reloadData(). But, calling reloadData() in cellForRowAtIndexPath / willDisplayCell becomes recursive.
What is the proper way to adjust the cell height at run time based on items in UIStackView?
I use UITableViewAutomaticDimension
Updating the Problem:
Here is a simple prototype of what I am trying to do.
My actual problem is dequeuing the cell.
In the prototype, I have 2 reusable cells and 3 rows. For row 0 and 2, I dequeue cellA and for row 1, I dequeue cellB. Below is the overview on the condition I use.
if indexPath.row == 0 {
// dequeue cellA with 2 items in stackView
}
if indexPath.row == 1 {
// dequeue cellB with 25 items in stackView
}
if indexPath.row == 2 {
// dequeue cellA with 8 items in stackView
}
But the output is,
row 0 contains 2 items in stackView - expected
row 1 contains 25 items in stackView - expected
row 2 contains 2 items in stackView - unexpected, row 0 is dequeued
I also tried removing all arranged subViews of stackView in cellForRowAtIndexPath. But, doing so, flickers the UI when scrolling. How can I manage to get the desired output?
I believe the problem is when you are adding views to the stack view.
In general, adding elements should take place when the cell is initialized.
willDisplay cell: is where one handles modifying attributes of cell contents.
If you move your code from willDisplay cell: to cellForRowAt indexPath: you should see a big difference.
I just made that one change to the code you linked to, and the rows are now auto-sizing based on the stack view contents.
Edit: Looked at your updated code... the issue was still that you are adding your arrangedSubviews in the wrong place. And you compound it by calling reloadData().
Second Edit: Forgot to handle previously added subviews when the cells are reused.
Updated code... replace your ViewController code with:
//
// ViewController.swift
//
import UIKit
class ViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
tableView.tableFooterView = UIView()
tableView.estimatedRowHeight = 56
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell = UITableViewCell()
if indexPath.row == 0 || indexPath.row == 2 {
cell = tableView.dequeueReusableCell(withIdentifier: "cell")!
if let stackView = cell.viewWithTag(999) as? UIStackView {
let numberOfItemsInStackView = (indexPath.row == 0) ? 2 : 8
let color = (indexPath.row == 0) ? UIColor.gray : UIColor.black
// cells are reused, so clear out any previously added subviews...
// but leave the first view that is part of the cell prototype
while stackView.arrangedSubviews.count > 1 {
stackView.arrangedSubviews[1].removeFromSuperview()
}
// use "i" so we can count
for i in 1...numberOfItemsInStackView {
// use label instead of view so we can number them for testing
let newView = UILabel()
newView.text = "\(i)"
newView.textColor = .yellow
// add a border, so we can see the frames
newView.layer.borderWidth = 1.0
newView.layer.borderColor = UIColor.red.cgColor
newView.backgroundColor = color
let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 54)
heightConstraint.priority = 999
heightConstraint.isActive = true
stackView.addArrangedSubview(newView)
}
}
}
if indexPath.row == 1 {
cell = tableView.dequeueReusableCell(withIdentifier: "lastCell")!
if let stackView = cell.viewWithTag(999) as? UIStackView {
let numberOfItemsInStackView = 25
// cells are reused, so clear out any previously added subviews...
// but leave the first view that is part of the cell prototype
while stackView.arrangedSubviews.count > 1 {
stackView.arrangedSubviews[1].removeFromSuperview()
}
// use "i" so we can count
for i in 1...numberOfItemsInStackView {
// use label instead of view so we can number them for testing
let newView = UILabel()
newView.text = "\(i)"
newView.textColor = .yellow
// add a border, so we can see the frames
newView.layer.borderWidth = 1.0
newView.layer.borderColor = UIColor.red.cgColor
newView.backgroundColor = UIColor.darkGray
let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 32)
heightConstraint.priority = 999
heightConstraint.isActive = true
stackView.addArrangedSubview(newView)
}
}
}
return cell
}
// override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// if cell.reuseIdentifier == "cell" {
// if let stackView = cell.viewWithTag(999) as? UIStackView {
// let numberOfItemsInStackView = (indexPath.row == 0) ? 2 : 8
// let color = (indexPath.row == 0) ? UIColor.gray : UIColor.black
// guard stackView.arrangedSubviews.count == 1 else { return }
// for _ in 1...numberOfItemsInStackView {
// let newView = UIView()
// newView.backgroundColor = color
// let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 54)
// heightConstraint.priority = 999
// heightConstraint.isActive = true
// stackView.addArrangedSubview(newView)
// }
// tableView.reloadData()
// }
// }
//
// if cell.reuseIdentifier == "lastCell" {
// if let stackView = cell.viewWithTag(999) as? UIStackView {
// let numberOfItemsInStackView = 25
// guard stackView.arrangedSubviews.count == 1 else { return }
// for _ in 1...numberOfItemsInStackView {
// let newView = UIView()
// newView.backgroundColor = UIColor.darkGray
// let heightConstraint = newView.heightAnchor.constraint(equalToConstant: 32)
// heightConstraint.priority = 999
// heightConstraint.isActive = true
// stackView.addArrangedSubview(newView)
// }
// tableView.reloadData()
// }
// }
// }
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
}
Try to reload only the cell using: https://developer.apple.com/documentation/uikit/uitableview/1614935-reloadrows
Example code
Here is an example. We have basic table view cells (TableViewCell) inside a view controller. The cells have 2 labels inside a stack view. We can hide or show the second label using the collapse/reveal methods.
class TableViewCell : UITableViewCell {
#IBOutlet private var stackView: UIStackView!
#IBOutlet private var firstLabel: UILabel!
#IBOutlet private var secondLabel: UILabel!
func collapse() {
secondLabel.isHidden = true
}
func reveal() {
secondLabel.isHidden = false
}
}
class ViewController : UIViewController {
#IBOutlet var tableView: UITableView!
fileprivate var collapsedCells: Set<IndexPath> = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 128
}
#IBAction private func buttonAction(_ sender: Any) {
collapseCell(at: IndexPath(row: 0, section: 0))
}
private func collapseCell(at indexPath: IndexPath) {
if collapsedCells.contains(indexPath) {
collapsedCells.remove(indexPath)
} else {
collapsedCells.insert(indexPath)
}
tableView.reloadRows(at: [indexPath], with: .automatic)
}
}
extension ViewController : UITableViewDataSource {
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! TableViewCell
if collapsedCells.contains(indexPath) {
cell.collapse()
} else {
cell.reveal()
}
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
}

Setting rowHeight equal to UITableViewAutomaticDimension not working

I'm using XCode 6.3 to build a TableView of the different Fonts in iOS 8. First, per the book I'm reading, it said that nothing needed to be done regarding the height of the table rows, given that iOS8 takes care of that for you, so once I had everything per the book, the rows should update their heights based on their content, which wasn't the case. Then I tried to play with tableView.rowHeight and I set it equal to UITableViewAutomaticDimension in the TableViewController's viewDidLoad function, and that didn't work either. I also tried changing the height of the rows from Interface Builder, and that didn't seem to have any effect on the heights either. My code is as follows:
class RootViewController: UITableViewController {
private var familyNames: [String]!
private var cellPointSize: CGFloat!
private var favoritesList: FavoritesList!
private let familyCell = "FamilyName"
private let favoritesCell = "Favorites"
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.rowHeight = UITableViewAutomaticDimension
familyNames = sorted(UIFont.familyNames() as! [String])
let preferredTableViewFont = UIFont.preferredFontForTextStyle(UIFontTextStyleHeadline)
cellPointSize = preferredTableViewFont.pointSize
favoritesList = FavoritesList.sharedFavoritesList
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
tableView.reloadData()
}
func fontForDisplay(atIndexPath indexPath: NSIndexPath) -> UIFont? {
if indexPath.section == 0 {
let familyName = familyNames[indexPath.row]
let fontName = UIFont.fontNamesForFamilyName(familyName).first as! String
return UIFont(name: fontName, size: cellPointSize)
} else {
return nil
}
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// Return the number of sections.
return favoritesList.favorites.isEmpty ? 1 : 2
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// Return the number of rows in the section.
return section == 0 ? familyNames.count : 1
}
override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return section == 0 ? "All Font Families" : "Favorite Fonts"
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.section == 0 {
let cell = tableView.dequeueReusableCellWithIdentifier(familyCell, forIndexPath: indexPath) as! UITableViewCell
cell.textLabel!.font = fontForDisplay(atIndexPath: indexPath)
cell.textLabel!.text = familyNames[indexPath.row]
cell.detailTextLabel!.text = familyNames[indexPath.row]
return cell
} else {
return tableView.dequeueReusableCellWithIdentifier(favoritesCell, forIndexPath: indexPath) as! UITableViewCell
}
}
}
When I run this in the simulator, everything looks right until I scroll all the way to the bottom and I get this:
The attributes of the FontFamily cell are: style = subtitle, and accessory = disclosure indicator.
Any ideas on what I'm be doing wrong?
You must set self.tableView.estimatedRowHeight

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