TabBar select item change background color - ios

I try change background color, when user tap on tab bar item. My code:
//MARK: func
func settingTabBar(){
//настроили бэкгроунд активного таб бара на зеленный цвет
let numberOfItems = CGFloat((tabBarController?.tabBar.items!.count)!)
let tabBarItemSize = CGSize(width: (tabBarController?.tabBar.frame.width)! / numberOfItems, height: (tabBarController?.tabBar.frame.height)!)
tabBarController?.tabBar.selectionIndicatorImage = UIImage.imageWithColor(color: Helpers.followGreenColor, size: tabBarItemSize).resizableImage(withCapInsets: .zero)
// remove default border
tabBarController?.tabBar.frame.size.width = self.view.frame.width + 4
tabBarController?.tabBar.frame.origin.x = -2
}
Select item color changes but not completely. Look screen below. THX.
upd:

I solved the problem with the following code
class ChildTabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
changeBckgColorSelection()
}
fileprivate func changeBckgColorSelection() {
let imgSize = CGSize(width: tabBar.frame.size.width / CGFloat(tabBar.items!.count),
height: tabBar.frame.size.height)
UIGraphicsBeginImageContextWithOptions(imgSize, false, 0)
let p = UIBezierPath(rect: CGRect(x: 0, y: 0, width: imgSize.width,
height: imgSize.height))
Helpers.followGreenColor.setFill()
p.fill()
let finalImg = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.tabBar.selectionIndicatorImage = finalImg
}
}

Related

Placeholder Text Not Appearing In Single Line Text Field

I am trying to create an underlined text field with placeholder text, I got the following extension to help out.
extension UITextField {
func setBottomLine(borderColor: UIColor) {
borderStyle = .none
backgroundColor = .clear
let borderLine = CALayer()
borderLine.frame = CGRect(x: 0, y: frame.height - 2, width: frame.width, height: 2)
layer.addSublayer(borderLine)
}
I call this extension in layout subviews of my view controller, and whenever I assign placeholder text nothing shows up. I am very confused on what the problem is. Thanks!
extension UITextField {
func setUnderLine() {
let border = CALayer()
let width = CGFloat(0.5)
border.borderColor = UIColor.darkGray.cgColor
border.frame = CGRect(x: 0, y: self.frame.size.height - width, width: self.frame.size.width - 10, height: self.frame.size.height)
border.borderWidth = width
self.layer.addSublayer(border)
self.layer.masksToBounds = true
}
}
override func viewDidLoad() {
super.viewDidLoad()
mytextField.setUnderLine()
}
Check this out.
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var yourTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
yourTextField.textFieldUnderscoreAndPlaceholder()
}
}
extension UITextField {
//MARK: Text underscore with placeholder
func textFieldUnderscoreAndPlaceholder() {
//Underscore
let textFieldUnderscore = CALayer()
textFieldUnderscore.frame = CGRect(x: 0.0, y: frame.height - 1, width: frame.width, height: 1.0)
bounds = bounds.insetBy(dx: 0, dy: -2)
textFieldUnderscore.backgroundColor = UIColor(red: 0, green: 0, blue: 0, alpha: 1).cgColor
layer.addSublayer(textFieldUnderscore)
//Placeholder
placeholder = "Type some text here..."
}
}

Swift changing button position doesn't work

I'm trying to change UIButton but it doesn't work. My code is like this.
#IBAction func addButtonTapped(_ sender: Any) {
print(defaultAddButton.center)
let buttonPos = CGPoint(x: defaultAddButton.frame.midX, y: defaultAddButton.frame.midY)
let width = self.view.bounds.width
let height: CGFloat = 100
let uiView = SubCollecionView(frame: CGRect(x: buttonPos.x - width / 2, y: buttonPos.y - height / 2, width: width, height: height))
self.view.addSubview(uiView)
self.defaultAddButton.center.y += 200
}
SubCollectionView is my custom view. Above code works without self.view.addSubview(uiView) line. I can't understand why it doesn't work. Thank you in advance!
do not fully understand your problem, but can suggest that you have a problem with animation, with this line of code:
self.defaultAddButton.center.y += 200
The above code doesn't work because you need to update the view to update its layout immediately, use this method to update view "layoutIfNeeded()"
Example of code:
class VC: UIViewController {
lazy var buttonAction: UIButton = {
let view = UIButton()
view.translatesAutoresizingMaskIntoConstraints = false
view.setTitle("Action", for: .normal)
view.setTitleColor(#colorLiteral(red: 1, green: 1, blue: 1, alpha: 1), for: .normal)
view.backgroundColor = .blue
view.addTarget(self, action: #selector(action(_:)), for: .touchUpInside)
return view
}()
#objc func action(_ sender: UIButton) {
print("action")
print(buttonAction.center)
let buttonPos = CGPoint(x: buttonAction.frame.midX, y: buttonAction.frame.midY)
let width = self.view.bounds.width
let height: CGFloat = 100
let uiView = MediaPlayer(frame: CGRect(x: buttonPos.x - width / 2, y: buttonPos.y - height / 2, width: width, height: height))
self.view.addSubview(uiView)
self.buttonAction.center.y += 200
UIView.animate(withDuration: 1.0) {
self.view.layoutIfNeeded()
}
}
func setupButton() {
self.view.addSubview(buttonAction)
buttonAction.centerXAnchor.constraint(equalTo: self.view.centerXAnchor).isActive = true
buttonAction.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: -70).isActive = true
buttonAction.heightAnchor.constraint(equalToConstant: 50).isActive = true
buttonAction.widthAnchor.constraint(equalToConstant: 100).isActive = true
}
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .gray
setupButton()
}
}
You can try setting changes/frame in view over
viewDidLayoutSubviews
You should call layoutIfNeeded() after this.
#IBAction func addButtonTapped(_ sender: Any) {
print(defaultAddButton.center)
let buttonPos = CGPoint(x: defaultAddButton.frame.midX, y: defaultAddButton.frame.midY)
let width = self.view.bounds.width
let height: CGFloat = 100
let uiView = SubCollecionView(frame: CGRect(x: buttonPos.x - width / 2, y: buttonPos.y - height / 2, width: width, height: height))
self.view.addSubview(uiView)
self.defaultAddButton.center.y += 200
self.view.layoutIfNeeded()
}
If this doesn't work. Please try to call UI modification code inside the main queue.
#IBAction func addButtonTapped(_ sender: Any) {
print(defaultAddButton.center)
DispatchQueue.main.async {
let buttonPos = CGPoint(x: defaultAddButton.frame.midX, y: defaultAddButton.frame.midY)
let width = self.view.bounds.width
let height: CGFloat = 100
let uiView = SubCollecionView(frame: CGRect(x: buttonPos.x - width / 2, y: buttonPos.y - height / 2, width: width, height: height))
self.view.addSubview(uiView)
self.defaultAddButton.center.y += 200
self.view.layoutIfNeeded()
}
}

TabBar change selected background color

I change background color into tab bar when selected, but in iPhone X this is doesn't work.
Screen Shot
My code:
class TabbarVC: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let numberOfItems = CGFloat(tabBar.items!.count)
UITabBar.appearance().selectionIndicatorImage = UIImage().makeImageWithColorAndSize(color: #colorLiteral(red: 0.1294117719, green: 0.2156862766, blue: 0.06666667014, alpha: 1), size: CGSize(width:tabBar.frame.width/numberOfItems,height:(tabBar.frame.height)))
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
tabBar.invalidateIntrinsicContentSize()
tabBar.superview?.setNeedsLayout()
tabBar.superview?.layoutSubviews()
}
}
extension UIImage {
func makeImageWithColorAndSize(color: UIColor, size: CGSize) -> UIImage {
UIGraphicsBeginImageContextWithOptions(size, false, 0)
color.setFill()
UIRectFill(CGRect(x:0,y:0,width:size.width,height:size.height))
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
How change selected bckg color with automatic height?
Any help, thanks!
You can change selected TabBar background color with below code.
private func changeTabBarBackground(){
//Change Background Color of Selected Image
let numberOfItems = CGFloat(5)
let tabBarItemSize = CGSize(width: (self.tabBar.frame.width) / numberOfItems,
height: (self.tabBar.frame.height))
self.tabBar.selectionIndicatorImage
= UIImage.imageWithColor(color: UIColor.green,
size: tabBarItemSize).resizableImage(withCapInsets: .zero)
self.tabBar.frame.size.width = (self.view.frame.width) + 4
self.tabBar.frame.origin.x = -2
}
P.S: Of course you should change the numberOfItems to your desire number.
Try this code
let numberOfItems = CGFloat(tabBar.items!.count)
let tabBarItemSize = CGSize(width: tabBar.frame.width / numberOfItems, height: tabBar.frame.height)
tabBar.selectionIndicatorImage = UIImage.imageWithColor(color: UIColor.red, size: tabBarItemSize).resizableImage(withCapInsets: UIEdgeInsets.zero)
tabBar.frame.size.width = self.view.frame.width + 4
tabBar.frame.origin.x = -2

How to change the postion of the title after changing the height of Navigation Bar in Xcode

I want to change the position of the image title of the navigation bar after changing the height of navigation, but it doesn't work. I'm a rookie,please help me, thank you guys!
override func viewDidAppear(_ animated: Bool)
{
NavigationBarHeight()
}
func NavigationBarHeight() {
for subview in (self.navigationController?.navigationBar.subviews)! {
if NSStringFromClass(subview.classForCoder).contains("BarBackground") {
var subViewFrame: CGRect = subview.frame
subViewFrame.size.height = 75
subview.frame = subViewFrame
}
}
}
func addNavBarImage() {
let navController = navigationController
let image = UIImage(named: "文字logo")
let imageView = UIImageView(image: image)
let bannerWidth = navController?.navigationBar.frame.size.width
let bannerHeight = navController?.navigationBar.frame.size.height
let bannerX = bannerWidth! / 2 - image!.size.width / 2
let bannerY = bannerHeight! / 2 - image!.size.height / 2
imageView.frame = CGRect(x: bannerX, y: bannerY, width: bannerWidth!/2, height: bannerHeight! / 2)
imageView.contentMode = .scaleAspectFit
navigationItem.titleView = imageView
}
Well you can use this to change :-
func title_Logo() {
let imageView = UIImageView(image: #imageLiteral(resourceName: "icon-logo"))
imageView.frame = CGRect(x: 0, y: 0, width: 170, height: 30)
imageView.contentMode = .scaleAspectFit
let titleView = UIView(frame: CGRect(x: 0, y: 0, width: 170, height: 30))
titleView.addSubview(imageView)
titleView.backgroundColor = .clear
self.navigationItem.titleView = titleView
}
and just call the function where you want to use

Adding padding and border to an UIImageView

How can I add padding between an UIImageView and its border?
Img.layer.cornerRadius = Img.bounds.width / 2
Img.layer.borderWidth = 2
Img.layer.borderColor = UIColor.blue.cgColor
Img.clipsToBounds = true
Like this:
As per the this link
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let image = UIImage(named: "imagename")!
let imageView = UIImageView(image: image.imageWithInsets(insets: UIEdgeInsetsMake(30, 30, 30, 30)))
imageView.frame = CGRect(x: 0, y: 0, width: 300, height: 400)
imageView.backgroundColor = UIColor.gray
imageView.layer.borderWidth = 2
imageView.layer.borderColor = UIColor.blue.cgColor
view.addSubview(imageView)
}
}
extension UIImage {
func imageWithInsets(insets: UIEdgeInsets) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(
CGSize(width: self.size.width + insets.left + insets.right,
height: self.size.height + insets.top + insets.bottom), false, self.scale)
let _ = UIGraphicsGetCurrentContext()
let origin = CGPoint(x: insets.left, y: insets.top)
self.draw(at: origin)
let imageWithInsets = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return imageWithInsets
}
}
For adding padding to the UIImage of UIImageView, use the below piece of code in Swift
let padding: CGFloat = 6
myImageView.contentMode = .scaleAspectFill
myImageView.image = UIImage(named: "myImage.png").resizableImage(withCapInsets: UIEdgeInsets(top: padding, left: padding, bottom: padding, right: padding), resizingMode: .stretch)

Resources