UITableViewCell - drag whole row to move? - ios

I'm trying to use a UITableViewController and allow the user to reorganize my data by dragging the rows. This is working fine, except that the user has to tap on the relatively small UITableViewCellReorderControl on the right quarter of the cell to drag the row.
Here's an example:
As far as I can tell there's no way to get ahold of the UITableViewCellReorderControl or access its size or behavior through the UITableViewDelegate. Is there a way to customize drag behavior so that you can drag anywhere on the cell to move it up or down?

just expand the reorderControl to the size of cell.
extension UITableViewCell {
var reoderControl: UIView? {
for view in self.subviews {
if view.description.contains("UITableViewCellReorderControl") {
return view
}
}
return nil
}
}
class Cell: UITableViewCell {
override func layoutSubviews() {
super.layoutSubviews()
reoderControl?.frame = bounds
}
}

Related

Is it possible to add UITableView within a UITableViewController?

Insted of scroll view i used Tableview controller, inside Tableview controller i desined by adding collection view, textfield also i want to add table view inside it.
I implemeted but it crashes the app beacuse of parent table view. Any solution?
Create a custom cell with tableView(Autoheight TableView) inside it. Add cell to your TableViewController.
Custom Cell with AutoHeightTableView
Set isScrolling, bounces of AutoHeightTable to false
Register custom cell to TableViewController
Load custom cell table data
final class AutoHeightTableView: UITableView {
override var intrinsicContentSize: CGSize {
self.layoutIfNeeded()
return self.contentSize
}
override var contentSize: CGSize {
didSet{
UIView.performWithoutAnimation {
self.invalidateIntrinsicContentSize()
}
}
}
}

How to draw a circle around UICollectionViewCell when clicking on it and remove others circle from previous selected cells?

I've been working with UICollectionView lately. There is a requirement that needs to be implemented like: "There are several imageviews in several collectionview cell. When user selects one of the image/cell, the app will draw a blue circle around that image/cell."
Currently, I'm able to do the draw on the cell. But the problem now is that I am able only to draw all cells but not one cell at the time (as screenshot below)
So my question is: how can I select one image/cell, the blue circle of previous selected cell should be removed?
Thanks so much for the answers in advance.
It sounds like you want this:
You didn't say how you're putting the blue circle in the cell. Here's how I think you should handle selection: use the collection view's built-in selection support as much as possible.
A UICollectionView already has support for selecting cells. By default, its allowsSelection property is true and its allowsMultipleSelection property is false, so it allows the user to select one item at a time by tapping the item. This sounds like almost exactly what you want.
The collection view makes the current selection available in its indexPathsForSelectedItems property, which is either nil or empty when no cell is selected, and contains exactly one index path when one item is selected.
When an item is selected, and there is a visible cell for the item, the cell shows that its item is selected by making its selectedBackgroundView visible. So make a UIView subclass that shows a blue circle:
class CircleView: UIView {
override class var layerClass: AnyClass { return CAShapeLayer.self }
override func layoutSubviews() {
super.layoutSubviews()
let layer = self.layer as! CAShapeLayer
layer.strokeColor = UIColor.blue.cgColor
layer.fillColor = nil
let width: CGFloat = 3
layer.lineWidth = width
layer.path = CGPath(ellipseIn: bounds.insetBy(dx: width / 2, dy: width / 2), transform: nil)
}
}
Then use an instance of CircleView as the cell's selectedBackgroundView. You can create the instance lazily the first time the cell becomes selected:
class MyCell: UICollectionViewCell {
override var isSelected: Bool {
willSet {
if newValue && selectedBackgroundView == nil {
selectedBackgroundView = CircleView()
}
}
}
var title: String = "???" {
didSet {
label.text = title
}
}
#IBOutlet private var label: UILabel!
}
With this code in place, the user can tap a cell to select its item, and the cell will show a blue circle when selected. Tapping another cell will deselect the previously-selected item, and the blue circle will “move” to the newly-selected item's cell.
You might want to let the user deselect the selected item by tapping it again. UICollectionView doesn't do that by default if allowsMultipleSelection is false. One way to enable tap-again-to-deselect is by implementing collectionView(_:shouldSelectItemAt:) in your UICollectionViewDelegate:
override func collectionView(_ collectionView: UICollectionView, shouldSelectItemAt indexPath: IndexPath) -> Bool {
if (collectionView.indexPathsForSelectedItems ?? []).contains(indexPath) {
// Item is already selected, so deselect it.
collectionView.deselectItem(at: indexPath, animated: false)
return false
} else {
return true
}
}

Design UICollectionViewCell based on even and odd index of the cell in Swift iOS

I have been stuck on this problem for weeks. I am trying to design collectionview where an even cell has label on left side and odd cell has label on right side. Initially the design is ok and code runs fine but when user starts scrolling the indexPath changes and hence the label isn't aligned as wanted. The picture shows an simple desired layout. Anyone know a solution to this??
The desired UI:
You could do this in your UICollectionViewDataSource methods.
But I'd say the easiest way to do this is inside the cell's apply(_ layoutAttributes:) method.
Just create a cell subclass and override that method like so:
class MyCollectionViewCell: UICollectionViewCell {
var myLabel: UILabel!
override func apply(_ layoutAttributes: UICollectionViewLayoutAttributes) {
super.apply(layoutAttributes)
let isEven = layoutAttributes.indexPath.row % 2 == 0
if isEven {
self.myLabel.textAlignment = .right
} else {
self.myLabel.textAlignment = .left
}
}
}

incorrect order of Accessibility in UICollectionView

So I have a UICollectionView in a UIViewController which is one of the root view controllers in the tab bar. I set a contentInset for the UICollectionView so I can Add a Label to the top of the collectionView, at which point it would mean that the UILabel is part of the collectionView but is not part of the headerView of the collectionView. To achieve the addition of the UILabel to the UICollectionView, I use
collectionView.addSubview(theLabel)
and I turn voice over on and run the application. what happens is that the voiceover goes through all the UICollectionViewCells in the correct order all the way to the last CollectionViewCell to begin, then goes to the Label which is at the top of the collectionView and then goes to the tabBar. I tried the answer in this Change order of read items with VoiceOver, but had no luck, this solution did change the order of
self.accessibilityElements
to the way I want, except the voice over doesn't really follow the order in self.accsibilityElements and I am not really sure what is going on, has anyone come across the same trouble with the accessibility order being screwed up because "addsubView" was used on the UICollectionView. IF (and I say IF, because I don't think anyone would have added a subView to a collectionView this way) anyone has any thoughts please help me out here, been stuck with this bug the longest time.
Edit
class CollectionViewSubViewsAddedByTags: UICollectionView {
override func awakeFromNib() {
super.awakeFromNib()
}
var accessibilityElementsArray = [AnyObject]()
override var accessibilityElements: [AnyObject]?{
get{
return accessibilityElementsArray
}
set(newValue) {
super.accessibilityElements = newValue
}
}
override func accessibilityElementCount() -> Int {
return accessibilityElementsArray.count
}
override func accessibilityElementAtIndex(index: Int) -> AnyObject? {
return self.accessibilityElementsArray[index]
}
override func indexOfAccessibilityElement(element: AnyObject) -> Int {
return (accessibilityElementsArray.indexOf({ (element) -> Bool in
return true
}))!
}
override func didAddSubview(subview: UIView) {
super.didAddSubview(subview)
accessibilityElementsArray.append(subview)
accessibilityElementsArray.sortInPlace { $0.tag<($1.tag)}
}
override func willRemoveSubview(subview: UIView) {
super.willRemoveSubview(subview)
if let index = (accessibilityElementsArray.indexOf({ (element) -> Bool in
return true
})) {
accessibilityElementsArray.removeAtIndex(index)
}
}
}
Thanks,
Shabri
I've run into the same issue - I'm using a top inset on our UICollectionView to allow room for a header that slides on/off screen with scroll. If I use Voice Over with this layout then the entire system gets confused and the focus order is incorrect. What I've done to get around this is use an alternate layout when VO is activated - instead of placing the header over the collection view with an inset, I place the header vertically above the collection view and set 0 top inset on the collection view.

Drag & Drop between two UICollectionViews

I need to drag a Cell from CollectionView One and drop it to
CollectionView Two.
The Drag & Drop inside one CollectionView is no Problem, but how
can i get the Cell out of CollectionView One to CollectionView Two?
Any ideas? Any projects or frameworks that have already solved this problem?
Thanks for helping!
https://github.com/Ice3SteveFortune/i3-dragndrop Check this out - its a helper I'm working on to achieve just that. It also supports tableviews
UPDATE
I've recently released the second version of this codebase, called BetweenKit. Its now a fully-fledged drag-and-drop framework.
Hope it proves useful !
When you select the cell from the first collection view, remove it from this collection view, create a new view as copy of that cell place it as subview of the superview on top of all views. Make that view movable using pan gestures. As soon as you "drop" this intermediary cell, detect its position and add it to the current collection view.
Ok, here is the simplest flow ever for the following example:
Add UIGestureRecognizer for every of UICollectionView.
Connect every gesture recognizer with one method:
#IBAction func longPressGestureChanged(recognizer: UILongPressGestureRecognizer) { ... }
Within UIViewController add #IBOutlet for each of UICollectionView:
#IBOutlet var collectionViewGreen: UICollectionView!
#IBOutlet var collectionViewYellow: UICollectionView!
Implement gesture recognizer method to detect changes:
#IBAction func longPressGestureChanged(recognizer: UILongPressGestureRecognizer) {
let globalLocation = recognizer.locationInView(view)
if CGRectContainsPoint(collectionViewGreen.frame, globalLocation) {
//you cover green collection view
let point = view.convertPoint(globalLocation, toView: collectionViewGreen)
if let indexPath = collectionViewGreen.indexPathForItemAtPoint(point) {
//you cover cell in green collection view
} else {
//you do not cover any of cells in green collection view
}
} else if CGRectContainsPoint(collectionViewYellow.frame, globalLocation) {
//you cover yellow collection view
let point = view.convertPoint(globalLocation, toView: collectionViewYellow)
if let indexPath = collectionViewYellow.indexPathForItemAtPoint(point) {
//you cover cell in yellow collection view
} else {
//you do not cover any of cells in yellow collection view
}
} else {
//you do not cover any of collection views
}
}

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