Error "Class VCWeakObjectHolder is implemented in both..." is crashing debug sessions - ios

I am getting following error all the time in my iOS app:
objc[56232]: Class VCWeakObjectHolder is implemented in both
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AVConference.framework/Frameworks/ViceroyTrace.framework/ViceroyTrace
(0x12fe564d0) and
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AVConference.framework/AVConference
(0x12ef82e38). One of the two will be used. Which one is undefined.
The app itself runs fine but the debugger will not attach to the device process. The simulator does attach but the app crashes immediately after a breakpoint is hit.
I am running out of ideas on how to deal with it. Any help would be greatly appreciated.

Simulator -> Hardware -> Erase all content and Settings...Works for me.

I submitted bug #43377301 to https://bugreport.apple.com/
Debug messages should be off in Apple frameworks (Class VCWeakObjectHolder)
I'm currently fixing bugs in an old code base and I have no idea what this internal Apple "warning" means.
It shouldn't be displayed to the 3rd party developer. I'm using CoreBluetooth and Objective-C.

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Xamarin Forms iOS - App wont load in release mode

I am working on a Xamarin Forms app pointed at iOS, this works fine in debug, and on Android. Though when we are launching in release mode the app opens and closed immediately.
Monitoring the console for the iPhone I am seeing this error:
COSMCtrl _foregroundAppActivity incoming bundle <app name> has nil supplied UUID
Would this be the potential cause? I have a lifecycle class that is async being called which populates the MainPage, but not sure if it is a background thread being fired that is causing this issue like I assume or other potential causes.
There are other errors like:
Advisor: No handle found for currently focused PID
and
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Resolved the issue by putting the app to SDK only linking.
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Xcode 9 crashing when running split view app on iPhone

After working just fine on both iPhone and iPad for a month, my Xcode 9 app has consistently started crashing causing me the following fatal problem: When I build & run it on an iPhone (simulator or device) Xcode completes loading the app and then crashes too fast for me to copy/paste the error from the debugger. When I run on iPad it works fine leading me to believe this is a result of something related to the split master/detail view.
If I use either an exception breakpoint or an "all C++ exceptions" it will stop at the AppDelegate class and crash if I hit play. If I use only an "all Objective-C exceptions" it will crash as before.
In the debug view hierarchy I get the following errors as well:
Error: Unable to capture view hierarchy.
Details: Log Title: Data source expression execution failure.
Log Details: error evaluating expression “(id)
[[(Class)objc_getClass("DBGTargetHub") sharedHub]
performRequestWithRequestInBase64:#"...
Log Method: -[DBGDataSourceConnectionLibViewDebugger
_executeLLDBExpression:forRequest:onPotentialThread:iteration:]
_block_invoke_2
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I have tested other apps and this issue is unique to the app I am working on. Any ideas or debugging tips for how to proceed? I might just have to redo this whole project again if I can't even find the root cause of this! Appreciate any help.
Quick solution: Reset Simulator Device
I managed to resolve the above issue thanks to some serious digging. First, to resolve the instantaneous crash problem, I set a breakpoint at every line in the app delegate. That allowed me to narrow the error to a memory handling problem. From there I started running the code on one of each device available, and realized the crash only occurred on devices I had used earlier in development. Resetting those devices solved the problem.
The core issue here is that when you clean/rebuild your xcode program, it updates the app code on the device, but not necessarily the data model information. So when I changed my data model by including new data and renaming old data it was not properly updated.

iOS crash below iOS9.3 with SIGSEGV, different Crash Log

Many crashes happened below the iOS9.3 (which means devices with iOS10 are OK)..
The crash logs seem to show that it's not a problem about API that can only be used below iOS 9.3 .
But I have no idea about the crash logs. ( I'm sorry ...for I just start to study iOS development for only 2 month )
Could you please help me analyze the crash logs ?
Really Thanks !
crash log 1
crash log 2
AXE_BAD_ACCESS - this is problem with memory. One of function tried to use variable which already released. I think you need to check use your TableView and cells for this table.
Also to find problem with memory you can try to use zombies
Used to have the similar strange crashes in my app. And only in production, when testing from TestFlight. Building on device with ios 9 caused no problems.
Maybe it sounds strange, but try to convert all images you use in app to images with included sRGB color profile. For me it helped.

App crashes before debugger can connect

I've got an app that crashes even before the debugger can connect.
I placed a break point on the first line of main(). (I added an NSLog statement as very first statement in main() and set the break point there.
The app seems to start. The main screen with some ui elements becomes visible on the screen. Then it disappears.
There is no crash log found on the devices.
Xcode message:
Could not launch "appname"
process launch failed: failed to get the task for process xyz
Debugging is enabled of course.
The same for the profiler Instruments.
Code signing works fine so that the app can be deployed to the devices.
(Same for enterprise distribution. And the app validates for store submission.)
It does work on the simulator though.
The app used to work fine. I was just about to build it for the store. For final tests on iOS 8.1 I upgraded to Xcode 6.1 with SDK 8.1. But the problem did not occur directly after the upgrade. It worked just fine.
Then it crashed when building for release for enterprise distribution.
The AppStore build crashed in the same manner (according to Apple, the app was rejected of course.)
But it ran nicely in debug modes.
Now I was trying whether compiler options for optimization may make all the difference and I was trying to build in release mode with debugging enabled etc and end up with a debug build crashing as well. (No optimization in debug).
So it may well be that the migration to Xcode 6.1 did cause it but the problem may have come effective only after Xcode cleaned and rebuild the project in response to changes to compiler settings for code optimization.
Sorry for the long text. I tried to put everything in that may be of importance.
Reason is most likely some incompatibility of Crackify and iOS 8.1.
Therefore it may be of interest for others, altough my problem along with these symptoms may be very special.
Very early within AppDelegate didFinishLaunchingWithOptions we have had the following statement.
if ([Crackify isCracked] || [self isCertificateUnvalid])
exit(173);
That, as such, is not really well designed. The app is just terminated rather than any error message displayed to the user. Thus, it appears as if the app has crashed. But it has not crashed and therefore no crashlog is provided.
For reasons which I don't yet understand and which may not be related to this error, my debugger did not manage to hook up into the executed app. Once that was overcome (suddenly the debugger worked without any changes made to any of the debugging related settings) the error was found rather quickly.
This is Crackify: https://github.com/itruf/crackify
Within Crackify it was this code sniplet that caused the problem:
static NSString *str2 = #"ResourceRules.plist";
BOOL fileExists3 = [manager fileExistsAtPath:([NSString stringWithFormat:#"%#/%#", bundlePath, str2])];
if (!fileExists3) {
return YES;
}
For reasons that I did not further investigate, the file, that is tested here, apparently does not exist in iOS 8.1 any more.

iOS App crashes when setting breakpoint in Xcode

I have an app I'm developing where setting a breakpoint in Xcode while the app is running causes it to crash. At least I assume it is a crash. There is nothing in the console saying what happened. The app just terminates.
Note that the break point is not being hit, just the act of setting it causes this.
I've developed many apps and this is the first to act like this. Does anyone have any ideas what could be happening or how to figure this out? It is really slowing down my debugging.
I'm assuming you're using Xcode 4.x. Try going into your scheme's settings and switch to a different debugger (GDB if you have LLDB currently set, or vice versa).
If that doesn't work, we need more info:
which version of Xcode and iOS are you using?
does the problem occur in the Simulator or on your device, or both?
have you tried placing a breakpoint in different places in your code?
As far as I can tell, it's a debugger issue. So your app does not actually crash, it's the debug session that crashes which causes the app to terminate. You can observe a similar effect when you hit Stop in Xcode or disconnect your device while an app is attached to the debugger in Xcode.
Might be an issue with mismatching Xcode and iOS versions. Please provide more info about your environment to help diagnose the problem.

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