I am using firebase notifications to my project, my firebase project is handling android and iOS projects, what I am getting notifications are same to android and iOS. I was added Android app to project, I want add IOS app to same project but am not able add my IOS app to project,
this is the screenshot before one
now I am trying to add another app to project but am not able to add the project, I want add IOS app to the same project. How to add multiple apps to single project?
Related
When making one social media project on both Xcode and android studio platforms, how to connect both of them with firebase to make connection between the users of iPhone and android devices.
You should follow the setup guide for both Android and iOS
Once you've set them up on their respective IDE's and loaded them on your client they'll both connect to the same default databas thereby sharing the data.
Thanks for everyone, but I found the answer in firebase.
The answer is to make a project with firebase and in the project create an iOS app and an android app in the same project, then both of them will use the same database.
Currently I am trying to build a new app with Ionic 3. I am looking for steps to build a file for installation, which has the same functionality with APK file for android devices. I don't know whether it should be an IPA file or other file types, as I have never used an iPhone or iPad myself before. Right now, I have a free developer account registered with Apple ID.
What I can find on the web seems only allow developers to build apps for testing on real devices which the developers have access to. To be more specific, I always see people say that users should plug in the device via USB and pick the target device in XCode under the "Scheme" drop down selector. I tried to follow the steps provided by others, but it always ended up with an error in XCode, either it is related to code signing error, or device not registered in my developer account.
What if I do not own any iOS devices? What I have is only a single MacBook for coding. I would like to prepare a file and send it to my friends, and let them install my app with that file on their iOS devices.
I am using XCode 9 and Ionic 3.
In iOS you can no do what that, If you want to send your app to your friends for testing you have to build the app with ionic cordova build ios and then open the project in Xcode and build/upload your project to your Apple developer account.
After that, you have to use Test Flight to share your app for testing.
I have an app in the App Store, which is made in the Ionic 3 Framework (Angular).
I would like to make versions for Apple Watch. Unfortunately, I can not do it in the Ionic 3 Framework.
Therefore, I have a question:
I would like to make application for Apple Watch in Swift language.
Is it possible to add an application Apple Watch standalone version made in Swift Xcode, to the current application, which is in the App Store?
So far I found that it might be possible to do that, you will have to communicate to the apple watch through a Cordova plugin like those : https://github.com/leecrossley/cordova-plugin-apple-watch and https://github.com/DVenkatesh/cordova-plugin-watchconnectivity.
But it seams that they are only supporting watchOS 2.0, so I think that you can start your plugin by using one of those and change the code to make it work on watchOS 4.0.
You can see the documentation about cordova plugin here : https://cordova.apache.org/docs/en/latest/guide/platforms/ios/plugin.html
You can look at this post : How to realize communication between Cordova App and Native WatchKit Extension this guy were able to do it.
If I have more developpement about the subject I will let you know.
UPDATE :
I have been able to establish a communication between my mobile and watch app. I have forked an existing project to make it work on ionic 3.0 (https://github.com/plbolduc/cordova-plugin-watchconnectivity)
I had an iOS application working fine,Now i am planning to add a watch
application of the same by adding a new target to the existing
application.
I added it and done with UI parts.Now i want to know how can i install
that watch kit application on to real device and share data between
iOS application and my watch app?
I think it's quite crazy but can I develop and submit an iOS app with custom dylib (also programmed by me).
I read instructions from Apple developer site about how to create dynamic library which is linked at runtime
https://developer.apple.com/library/mac/documentation/DeveloperTools/Conceptual/DynamicLibraries/000-Introduction/Introduction.html#//apple_ref/doc/uid/TP40001908-SW1
I developed a custom dylib framework, and use it in an ios app. And I want to submit the app to Apple Store. I read somewhere that from ios 8, develop dynamic library is legible.
But I have a question, if I submit my app, users download it to their ios devices, how can these devices load and run my custom dylib (is integrated with my app)
Well, as you said that dynamic framework just supports iOS 8 and above.
So your iOS application minimum target should be 8 so you can submit your application to the App Store. And users with iOS 8 can download your app.
There are another choice by making a static framework if you would like to support iOS lower than 8.