Q: AudioKit: Total Newbie - Can't import AudioKit - audiokit

I'm following the HelloWorld intro video on the AudioKit website. I've double-checked that I followed the instructions correctly. I included the AudioKit.framework, but when I type import AudioKit into my code, Xcode cannot find the module. I assume this is a search path issue, but I cannot figure out how to fix it. As in the demo video, I have the AudioKit-iOS folder and my HelloWorld folder on my desktop. Any help would be greatly appreciated. Cheers!

Just in general for anyone who has these kind of problems, I'm willing to jump on screen share and just get your computer working for you. It's usually something very quick. Just email me directly via any one of my public address my name aure at audiokit.io or audiokitpro.com

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How exactly do I import SearchKit?

I'm looking to give SearchKit a try for a little side project, but I'm having trouble finding out how exactly to import it. I've been hunting around online all day, and haven't found a solid example of anyone incorporating it into a project, let alone specifics of importing it.
I know that it is part of CoreServices, but simply importing that doesn't seem to give me access to SearchKit APIs. I was able to find a SearchKit.framework, but it's a MacOSX framework, not an iOS framework.
I feel like I'm missing something silly.. anyone have any ideas?
While SearchKit is used to provide the Spotlight search service, it is only directly accessible on macOS.
Core Spotlight is available on macOS and iOS.

How to inject code in .ipa file

Any one have an idea how to inject code and files in .ipa file like app wrapping feature of Good dynamics (Containerizing via App Wrapping).
http://www1.good.com/secure-mobility-solution/mobile-application-containerization/wrapping-or-coding.html
I have searched a lot but still not found any clue so please let me know any one having the idea.
Thanks in advance.

AS3 Multiple Application Domain using local null.swf file

I have the following issue, I cannot find a solution on the web, please let me know if you can help me or point me to a proper info about this issue.
To understand the background, Im porting a game from flashDevelop to Flash Builder (please dont give me tips about this comment if doesn't help to my particular problem). Everything works fine right now, the game use a file null.swf as a container of local files (I don't undertand that part completely, but the game has a lot of embed swc files, and the game use the null.swf to access those files, through LoaderMax).
The problem is that everything works fine with a fast build, but it's not working with a standard build, I have the error on Loader class that says "Multiple application domains are not supported on this operating system".
Useful information:
Im using AIR 3.9, compilation flash swf-version=20 (I had 18 when I started with this issue)
null.swf is properly included on the IPA, the code recognize the file, and as I said before it works with a fast build.
For embed swc files, I had to include the files with a compiler argument: "-include-libraries ../../filename.swc ../../filename2.swc etc.."
Thanks for any help.
Regards
It's fixed, using a context:
context = new LoaderContext(false, ApplicationDomain.currentDomain, null);
If I use the third parameter, like ..., SecurityDomain.currentDomain); it doesn't work.

Lib import issue: Where is located SUPApplication.h and SUPConnectionProperties.h?

I'm developing an application to use with SAP's SUP platform.
While importing the generated code, I'm facing a problem.
The code says that can't find the SUPApplication.h and SUPConnectionProperties.h' import.
I've followed all the official Sybase's guide (http://infocenter.sybase.com/help/index.jsp?topic=/com.sybase.infocenter.dc01217.0212/doc/html/jne1320712216435.html) and found some information on Google, but nothing related to this.
Does anyone know to say where, in the libs, this files are located?
All other imports, like SUPDataVault, SUPConnectionProfile and all others SUP_* are fine.
Many thanks
Solved.
It was a version problem.
I developped the app in a SUP 2.1.0 and was trying to reach a SUP 2.1.2.
My mistake, thanks

OpenGL ES Programming Guide Particles example

I am trying to make the particle system example given in the book OpenGL ES programming guide to compile in iOS 6 but I don't seem to be able to make it work. For reference here is the web site of the book:
http://www.opengles-book.com/
The code can be downloaded from Google Code, see instructions below:
http://code.google.com/p/opengles-book-samples/wiki/Instructions
The code is in chapter 13.
Has anyone came across this and were able to make it work in iOS 6? I had made some modifications but still no joy.
Follow these steps:
Open "Common.xcodeproj" located in "/opengles-book-samples/iPhone/Common/"
Select to build for device or simulator and build.
After Build Succeeded close the Common.xcodeproj.
Open Finder and from the menu Go>Go to Folder... type without quotes "~/Library/Developer/Xcode/DerivedData/" and find the folder called "Common-bkoronpjvpvwbxgdgxbwiukcqwaz" inside folder go to : /Build/Products/ and copy "libCommon.a" to ParticleSystem project.
Build&Run particle example.
That's it. :)
Good luck.

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