I would like to add some more information in the green area, but when user scrolls up, I keep the _ SliverAppBar on the top..., like this:
Here is my current source code:
body: new CustomScrollView(slivers: <Widget>[
const SliverAppBar(
pinned: true,
expandedHeight: 300.0, // TODO: check out later
flexibleSpace: const FlexibleSpaceBar(
title: const Text('_SliverAppBar')
),
),
new SliverList(delegate: new SliverChildListDelegate(_galleryListItems()))
]),
The FlexibleSpaceBar has a background property the accepts any Widget
Use to build the information you need:
FlexibleSpaceBar(
title: Text('_SliverAppBar'),
background: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Info'),
],
),
),
Here is a more complete example that adds a subtitle and hides it when the user scrolls.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'My Flutter Pad'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
const kExpandedHeight = 300.0;
class _MyHomePageState extends State<MyHomePage> {
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: NestedScrollView(
headerSliverBuilder: (BuildContext context, bool innerBoxIsScrolled) {
return <Widget>[
SliverAppBar(
leading: Icon(Icons.menu),
actions: <Widget>[
new IconButton(
icon: new Icon(Icons.search),
highlightColor: Colors.white,
onPressed: () {},
),
],
expandedHeight: 200.0,
floating: false,
pinned: true,
flexibleSpace: FlexibleSpaceBar(
centerTitle: true,
background: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage("assets/images/bar.jpg"),
fit: BoxFit.cover)),
child: Column(
children: [
Expanded(
child: Align(
alignment: Alignment.bottomCenter,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('NEW GAME'),
Text('Sekiro: Shadows Dies Twice'),
RaisedButton(
onPressed: () {},
child: Text('Play'),
),
],
),
),
),
],
),
)),
),
];
},
body: Center(
child: Text("Sample Text"),
),
),
);
}
}
Related
Created counter app with one floating action button.
If i want to add one more button for reset the counter, where can i add second floating action button at bottom bar?
Also i have to add any method in void section or is there any reset counter function available?
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Counter App',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Counter App'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Text('You have pressed the button $_counter times.'),
),
bottomNavigationBar: BottomAppBar(
child: Container(
height: 50.0,
),
),
floatingActionButton: FloatingActionButton(
onPressed: () => setState(() {
_counter++;
}),
tooltip: 'Increment Counter',
child: Icon(Icons.add),
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
);
}
}
floatingActionButton property on Scaffold widget do not need to take FloatingActionButton widget necessarily. It can also take Column or Row widgets.
Below, I'm sharing my Scaffold widget example with two floating action buttons on top of each other.
return Scaffold(
appBar: AppBar(
title: Text(""),
),
body: SingleChildScrollView(/*...*/),
floatingActionButton: Column(
mainAxisAlignment: MainAxisAlignment.end,
children: [
FloatingActionButton(
child: Icon(
Icons.delete
),
onPressed: () {
//...
},
heroTag: null,
),
SizedBox(
height: 10,
),
FloatingActionButton(
child: Icon(
Icons.star
),
onPressed: () => _someFunc(),
heroTag: null,
)
]
)
);
You can use the flutter_speed_dial package: https://pub.dartlang.org/packages/flutter_speed_dial
On the link above have a example showing how to use it. You must use SpeedDial class and on children[] you can add some buttons with SpeedDialChild. The sample below shows 2 FABs.
Example using it:
Widget _getFAB() {
return SpeedDial(
animatedIcon: AnimatedIcons.menu_close,
animatedIconTheme: IconThemeData(size: 22),
backgroundColor: Color(0xFF801E48),
visible: true,
curve: Curves.bounceIn,
children: [
// FAB 1
SpeedDialChild(
child: Icon(Icons.assignment_turned_in),
backgroundColor: Color(0xFF801E48),
onTap: () { /* do anything */ },
label: 'Button 1',
labelStyle: TextStyle(
fontWeight: FontWeight.w500,
color: Colors.white,
fontSize: 16.0),
labelBackgroundColor: Color(0xFF801E48)),
// FAB 2
SpeedDialChild(
child: Icon(Icons.assignment_turned_in),
backgroundColor: Color(0xFF801E48),
onTap: () {
setState(() {
_counter = 0;
});
},
label: 'Button 2',
labelStyle: TextStyle(
fontWeight: FontWeight.w500,
color: Colors.white,
fontSize: 16.0),
labelBackgroundColor: Color(0xFF801E48))
],
);
}
Result:
According to medium post
You can use Column (for vertical alignment) or Row widget (for horizontal alignment) with 2 FAB as children and just set hero Tag null or assign diffent HeroTags.
You can make it by setup "heroTag: null" as below:
Stack(
children: <Widget>[
Align(
alignment: Alignment.bottomLeft,
child: FloatingActionButton(
heroTag: null,
...),
),
Align(
alignment: Alignment.bottomRight,
child: FloatingActionButton(
heroTag: null,
...),
),
],
)
Yes, It's worked..!
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: [
FloatingActionButton(
onPressed: () => {},
child: Icon(Icons.navigate_before_rounded),
heroTag: "fab1",
),
FloatingActionButton(
onPressed: () => {},
child: Icon(Icons.navigate_next_rounded),
heroTag: "fab2",
),
]
)
I fixed it with this, also to add space between the buttons you can add a width and the 'hero' tags are very important.
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
floatingActionButton: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FloatingActionButton(
backgroundColor: Colors.green,
heroTag: "btn",
onPressed: () => _speak(textEditingController.text),
child: Icon(Icons.play_arrow),
),
SizedBox(
width: 40,
),
FloatingActionButton(
backgroundColor: Colors.red,
heroTag: "btn2",
onPressed: () => _stop(),
child: Icon(Icons.stop),
)
],
),
)
enter image description here
In Flutter Documentation, we can use at most one floating action button on a single screen. We can do it using RawMaterialButton() widget. This widget parent widget of the floating action button
It's something like that
class RoundIconButton extends StatelessWidget {
const RoundIconButton({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return RawMaterialButton(
constraints: BoxConstraints(minHeight: 40, minWidth: 40),
shape: CircleBorder(),
fillColor: Colors.white,
onPressed: () {},
child: Text("+"),
);
}
}
class Fab extends StatelessWidget {
const Fab({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Column(
children: [
RawMaterialButton(),
RawMaterialButton(),
],
);
}
}
I am building a flutter app and want to create a custom slider with emojis very similar to the reflectly app. I am attaching a screenshot , as you change the slider the emoji changes. I am pretty new to flutter and am struggling with the slider widget
You could do something like that:
I didn't use images for emojis faces but could put you in the right direction.
Full code:
import 'package:flutter/material.dart';
const _emojis = ['😃','😜','🤓','😁','😂','😞'];
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
double _value = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
decoration: BoxDecoration(
gradient: new LinearGradient(
colors: [Colors.teal, Colors.tealAccent],
begin: Alignment.bottomLeft,
end: Alignment.topRight
)
),
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'${_emojis[_value.toInt()]}',
style: Theme.of(context).textTheme.display1,
),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 8.0),
child: Container(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(_emojis[0], softWrap: true),
Expanded(
child: Slider(
value: _value,
//label: _emojis[_value.toInt()],
min: 0.0,
max: 5.0,
divisions: 5,
onChangeStart: (double value) {
print('Start value is ' + value.toString());
},
onChangeEnd: (double value) {
print('Finish value is ' + value.toString());
},
onChanged: (double value) {
setState(() {
_value = value;
});
},
activeColor: Colors.white,
inactiveColor: Colors.black45,
),
),
Text(_emojis[5], softWrap: true,)
],
),
),
),
],
),
),
),
);
}
}
This reviewpage animation is close to 90% of the reflectly animation.
I have the following code:
return new ListTile(
leading: new CircleAvatar(
backgroundColor: Colors.blue,
child: new Image.network(
"http://res.cloudinary.com/kennyy/image/upload/v1531317427/avatar_z1rc6f.png")),
title: new Row(
children: <Widget>[
new Expanded(child: new Text(message)),
new FlatButton(onPressed: null, child: new Text("Delete"))
]
),
subtitle: new Text(from),
);
which created a tile in my ListView.
Each tile should have a button.
When I tap the button - I don't see any ripple effect or animation that I actually clicked. I was pretty sure it's a part of the Material theme as a gesture for FlatButtons, but I tried a solution I found, using InkWell:
return new ListTile(
leading: new CircleAvatar(
backgroundColor: Colors.blue,
child: new Image.network(
"http://res.cloudinary.com/kennyy/image/upload/v1531317427/avatar_z1rc6f.png")),
title: new Row(
children: <Widget>[
new Expanded(child: new Text(message)),
InkWell(
child: FlatButton(onPressed: null, child: new Text("Delete"), color: Colors.amber))
]
),
subtitle: new Text(from),
);
But still - my listview button does not have any ripple effect when tapped.
Any idea?
Flutter buttons are disabled by default. To enable a button, set its onPressed or onLongPress properties to a non-null value.
The ripple is not visible because you've set the property of your onPressed to null.
new FlatButton(onPressed: null, child: new Text("Delete"))
Change the onPressed property to something like this:
new FlatButton(onPressed: (){}, child: new Text("Delete"))
To compare here is an example of a no-null onPressed and a null valued onPressed.
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: ListTile(
leading: new CircleAvatar(
backgroundColor: Colors.blue,
child: new Image.network(
"http://res.cloudinary.com/kennyy/image/upload/v1531317427/avatar_z1rc6f.png")),
title: new Row(children: <Widget>[
//new Expanded(child: new Text(message)),
new TextButton(
onPressed: () {},
child: new Text("Delete"),
),
new TextButton(
onPressed: null,
child: new Text("Delete"),
)
]),
//subtitle: new Text(from),
),
);
}
}
*Note that the FlatButton is now deprecated so I've used TextButton in the example.
I have a small data table and i want to change the column and row background color.
But unfortunately there is no property in DataColumn or DataRow to achieve this.
The only way i found is through modifying the label of DataColumn
DataColumn(label: Container(child: Text('Person'),color: Colors.amberAccent,)),
but there is a default padding for the DataColumn and the color only applies to the text.
and here is my code:
class _ContactLocationsState extends State<ContactLocations> {
#override
Widget build(BuildContext context) {
return Center(
child: DataTable(columns: <DataColumn>[
DataColumn(label: Text('Person')),
DataColumn(label: Text('Rating')),
DataColumn(label: Text('Distance')),
DataColumn(label: Text('Max Price')),
DataColumn(label: Text('Fee')),
], rows: <DataRow>[
DataRow(
cells: <DataCell>[
DataCell(Text("test")),
DataCell(Text("test")),
DataCell(Text("test")),
DataCell(Text("test")),
DataCell(Text("test")),
],
),
]),
);
}
}
If you are still looking for answer, you can use MaterialStateColor property. Here is the working code
return DataRow.byIndex(
index: row.key,
color: MaterialStateColor.resolveWith(
(states) {
if (row.key % 2 == 0) {
return Colors.blue[50];
} else {
return Colors.white;
}
},
),
I found a way using that you can achieve exactly same look as table and also change the colors of background using Row and Expanded Widgets.
I hope that Following Code Help You.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
debugShowCheckedModeBanner: false,
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin {
AnimationController _controller;
#override
void initState() {
_controller = AnimationController(vsync: this);
super.initState();
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Row(
children: <Widget>[
Expanded(
child: Container(
color: Colors.green,
child: Text("person")
),
),Expanded(
child: Container(
color: Colors.red,
child: Text("Rating")
),
),Expanded(
child: Container(
color: Colors.green,
child: Text("Distance")
),
),Expanded(
child: Container(
color: Colors.red,
child: Text("Max Price")
),
),Expanded(
child: Container(
color: Colors.green,
child: Text("Free")
),
),
],
),
Row(
children: <Widget>[
Expanded(
child: Container(
color: Colors.red,
child: Text("Test")
),
),Expanded(
child: Container(
color: Colors.green,
child: Text("Test")
),
),Expanded(
child: Container(
color: Colors.red,
child: Text("Test")
),
),Expanded(
child: Container(
color: Colors.green,
child: Text("Test")
),
),Expanded(
child: Container(
color: Colors.red,
child: Text("Test")
),
),
],
),
],
),
)
),
);
}
}
I've the below code for entering some data, I do not know how to handle it!
i.e. What shall I write at the onPressed for the IconButton so that the data is read from all the elements (name, birthday, ...)? and how to display it in Dialog to check if read correctly?
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.deepOrange,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
var _value=false;
double _bodyHeight=0.0;
void onchange(bool value) {
setState(() {
_value = value;
this._bodyHeight = (value == true) ? 400.0 : 0.0;
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
backgroundColor: Colors.grey[500],
appBar: new AppBar(
title: new Text(widget.title),
),
body: new SingleChildScrollView(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Card(
child: new Container(
height: 50.0,
child: new Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
new Text("Select me pls"),
new Switch(value: _value, onChanged: (bool value) => onchange(value)),
],
),
),
),
new Card(
child: new AnimatedContainer(
child: new ListView(
children: <Widget>[
new ListTile(
leading: const Icon(Icons.person),
title: new TextField(
decoration: new InputDecoration(
hintText: "Name",
),
),
),
new ListTile(
leading: const Icon(Icons.phone),
title: new TextField(
decoration: new InputDecoration(
hintText: "Phone",
),
),
),
new ListTile(
leading: const Icon(Icons.email),
title: new TextField(
decoration: new InputDecoration(
hintText: "Email",
),
),
),
const Divider(
height: 1.0,
),
new ListTile(
leading: const Icon(Icons.label),
title: const Text('Nick'),
subtitle: const Text('None'),
),
new ListTile(
leading: const Icon(Icons.today),
title: const Text('Birthday'),
subtitle: const Text('February 20, 1980'),
),
new IconButton(icon: const Icon(Icons.save),
onPressed: null
/*
*
* What shall I write here to read the data in the elements
*
*
*
* */
),
],
),
curve: Curves.easeInOut,
duration: const Duration(milliseconds: 500),
height: _bodyHeight,
// color: Colors.red,
),
),
],
),
),
);
}
}
One way is that TextFields take a property called TextEditingController which allow you to access the value of the TextField.
And to show a dialog you can just call showDialog() function.
class TextFieldExample extends StatefulWidget {
#override
_TextFieldExampleState createState() => new _TextFieldExampleState();
}
class _TextFieldExampleState extends State<TextFieldExample> {
TextEditingController c1;
TextEditingController c2;
#override
void initState() {
c1 = new TextEditingController();
c2 = new TextEditingController();
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new TextField (
controller: c1,
),
new TextField(
controller: c2,
),
new OutlineButton(onPressed: () {
showDialog(child: new AlertDialog(
content: new Text("You entered ${c1.text} ${c2.text} ")
),
context: context
);
},
child: new Text("Show Dialog"),
)
],
),
),
);
}
}