I am trying to create an AVURLAsset like so:
class TrimFootageViewController: UIViewController {
var movieURL:URL?
override func viewWillAppear(_ animated: Bool) {
playerView.playerLayer.player = player
super.viewWillAppear(animated)
self.thumbnailImage = setThumbnailFrom(path: movieURL!)
print(type(of: self.movieURL!))
asset = AVURLAsset(url: self.movieURL!, options: nil)
print(asset ?? "couldn't get asset")
}
This does not work throwing an Error (lldb) on a another class: Thread 1: EXC_BREAKPOINT (code=1, subcode=0x100318b4c). Additionally it doesn't print the asset so I don't believe its being set right.
However when I use:
class TrimFootageViewController: UIViewController {
var movieURL:URL?
override func viewWillAppear(_ animated: Bool) {
playerView.playerLayer.player = player
super.viewWillAppear(animated)
self.thumbnailImage = setThumbnailFrom(path: movieURL!)
print(type(of: self.movieURL!))
guard let movieURL = URL(string: "https://devimages-cdn.apple.com/samplecode/avfoundationMedia/AVFoundationQueuePlayer_HLS2/master.m3u8") else {
return
}
asset = AVURLAsset(url: movieURL, options: nil)
print(asset ?? "couldn't get asset")
}
it works and correctly prints <AVURLAsset: 0x101b00210, URL = https://devimages-cdn.apple.com/samplecode/avfoundationMedia/AVFoundationQueuePlayer_HLS2/master.m3u8>
self.movieURL! and movieURL both have the same type of URL when printed. Also note that I am settings self.movieURL like so in the previous controller's segue:
override func prepare(for segue: UIStoryboardSegue, sender: Any?){
if segue.identifier == "TrimFootage_Segue" {
let controller = segue.destination as! TrimFootageViewController
controller.movieURL = self.videoRecorded
}
}
how do I properly set the movieURL asset in the AVURLAsset call such that it can be instantiated?
By looking at your code it seems like movieURL is filePath as setThumbnailFrom(path: movieURL!) is working fine. May be this could be the reason.
You can avoid crashing by applying if-let check as:
class TrimFootageViewController: UIViewController {
var movieURL: URL?
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
playerView.playerLayer.player = player
// Just check whether self.movieURL is filePath or URL
// For "setThumbnailFrom" passing as file path
// For "AVURLAsset(url: movURL, options: nil)" passing as URL
self.thumbnailImage = setThumbnailFrom(path: self.movieURL!) // Passing as filePath
if let movURL = self.movieURL as? URL, let asset = AVURLAsset(url: movURL, options: nil) {
print(asset)
} else {
print("Not able to load asset")
}
}
}
Make sure you are sending URL from previous screen:
let controller = segue.destination as! TrimFootageViewController
controller.movieURL = self.videoRecorded
In TrimFootageViewController , define a var movieURLString = "".
In the previous controller's segue:
set movieURLString instead of movieURL.
Then, use your second way init movieURL.
Maybe ok.
I have updated your code. Please have a look. It will not crash anymore and also please check that you are sending the URL(it cannot be nil) from the previous controller:
class TrimFootageViewController: UIViewController {
var movieURL: URL?
override func viewWillAppear(_ animated: Bool) {
playerView.playerLayer.player = player
super.viewWillAppear(animated)
if let mURL = movieURL {
self.thumbnailImage = setThumbnailFrom(path: mURL)
print(type(of: mURL))
asset = AVURLAsset(url: mURL, options: nil)
print(asset ?? "couldn't get asset")
}
}
Related
I want to make a weather application by adding a city name with openweathermap api. But I could not send the city I added in AddCityViewController back to HomeViewController. Because, self?.delegate is nil, in AddCityViewController.swift
#objc private func didTapSaveButton() {
print("clicked save button")
if let city = cityTextfield.text {
let weatherURL = URL(string: "https://api.openweathermap.org/data/2.5/weather?q=\(city)&APPID=b4251cb51691654da529bccf471596bc&units=imperial")!
let weatherResource = Resource<WeatherViewModel>(url: weatherURL) { data in
let weatherVM = try? JSONDecoder().decode(WeatherViewModel.self, from: data)
return weatherVM
}
Webservice().load(resource: weatherResource) { [weak self] result in
if let weatherVM = result {
if let delegate = self?.delegate {
delegate.addWeatherDidSave(vm: weatherVM)
self?.dismiss(animated: true, completion: nil)
}
}
}
}
}
When I debug the prepare function in HomeViewController.swift was not getting called.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
guard let nav = segue.destination as? UINavigationController else {
fatalError("NavigationController not found")
}
guard let addWeatherCityVC = nav.viewControllers.first as? AddCityViewController else {
fatalError("AddWeatherCityController not found")
}
addWeatherCityVC.delegate = self
}
What I want is, I want to pass the city name back to HomeViewController when user press the save button.
extension HomeViewController: AddWeatherDelegate {
func addWeatherDidSave(vm: WeatherViewModel) {
print(vm.name)
}
}
Source code in GitHub
You are not using segue for navigation, so the prepareForSegue method won't get triggered. In your code, you are manually initialising an instance of AddCityViewController and presenting it. So to fix the issue, you have to set delegate to that instance.
#objc private func didTapAddButton() {
let vc = AddCityViewController()
vc.title = "Add City"
vc.delegate = self
let nav = UINavigationController(rootViewController: vc)
nav.modalPresentationStyle = .fullScreen
present(nav, animated: true)
}
Or else you can use segue for navigation.
In my application, I'm using the QuickLook framework to view the document files such as pdf, ppt, doc, etc. etc. But due to privacy concerns, I don't want that the user can share this document with others so please let me know how to disable/hide the share button and also the copy-paste option.
I know this question can be asked by a number of times and tried many solutions but nothing works for me
hide share button from QLPreviewController
UIDocumentInteractionController remove Actions Menu
How to hide share button in QLPreviewController using swift?
Hide right button n QLPreviewController?
Please suggest to me to achieve this.
Here is my demo code:
import UIKit
import QuickLook
class ViewController: UIViewController {
lazy var previewItem = NSURL()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
#IBAction func displayLocalFile(_ sender: UIButton){
let previewController = QLPreviewController()
// Set the preview item to display
self.previewItem = self.getPreviewItem(withName: "samplePDf.pdf")
previewController.dataSource = self
self.present(previewController, animated: true, completion: nil)
}
#IBAction func displayFileFromUrl(_ sender: UIButton){
// Download file
self.downloadfile(completion: {(success, fileLocationURL) in
if success {
// Set the preview item to display======
self.previewItem = fileLocationURL! as NSURL
// Display file
let previewController = QLPreviewController()
previewController.dataSource = self
self.present(previewController, animated: true, completion: nil)
}else{
debugPrint("File can't be downloaded")
}
})
}
func getPreviewItem(withName name: String) -> NSURL{
// Code to diplay file from the app bundle
let file = name.components(separatedBy: ".")
let path = Bundle.main.path(forResource: file.first!, ofType: file.last!)
let url = NSURL(fileURLWithPath: path!)
return url
}
func downloadfile(completion: #escaping (_ success: Bool,_ fileLocation: URL?) -> Void){
let itemUrl = URL(string: "https://images.apple.com/environment/pdf/Apple_Environmental_Responsibility_Report_2017.pdf")
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
// lets create your destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent("filename.pdf")
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
debugPrint("The file already exists at path")
completion(true, destinationUrl)
// if the file doesn't exist
} else {
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: itemUrl!, completionHandler: { (location, response, error) -> Void in
guard let tempLocation = location, error == nil else { return }
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: tempLocation, to: destinationUrl)
print("File moved to documents folder")
completion(true, destinationUrl)
} catch let error as NSError {
print(error.localizedDescription)
completion(false, nil)
}
}).resume()
}
}
}
//MARK:- QLPreviewController Datasource
extension ViewController: QLPreviewControllerDataSource {
func numberOfPreviewItems(in controller: QLPreviewController) -> Int {
return 1
}
func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem {
controller.navigationItem.rightBarButtonItem = nil
return self.previewItem as QLPreviewItem
}
}
Please provide your suggestion to do so or any other framework to view different file formats.
Here is the image
Find below adopted my approach to your code (with modifications to test locally, but the code should be clear). The idea is
a) to override, which is completely allowed by API, needed classes to intercept modification
b) to use intentionally own UINavigationController, as only one navigation controller can be in stack
So here is code:
// Custom navigation item that just blocks adding right items
class MyUINavigationItem: UINavigationItem {
override func setRightBarButtonItems(_ items: [UIBarButtonItem]?, animated: Bool) {
// forbidden to add anything to right
}
}
// custom preview controller that provides own navigation item
class MyQLPreviewController: QLPreviewController {
private let item = MyUINavigationItem(title: "")
override var navigationItem: UINavigationItem {
get { return item }
}
}
class MyViewController : UIViewController, QLPreviewControllerDataSource {
lazy var previewItem = NSURL()
override func loadView() {
let view = UIView()
view.backgroundColor = .white
// just stub testing code
let button = UIButton(type: .roundedRect)
button.frame = CGRect(x: 150, y: 200, width: 200, height: 20)
button.setTitle("Show", for: .normal)
button.addTarget(self, action:
#selector(displayLocalFile(_:)), for: .touchDown)
view.addSubview(button)
self.view = view
}
#objc func displayLocalFile(_ sender: UIButton){
let previewController = MyQLPreviewController() // << custom preview
// now navigation item is fully customizable
previewController.navigationItem.title = "samplePDF.pdf"
previewController.navigationItem.leftBarButtonItem =
UIBarButtonItem(barButtonSystemItem: .done, target: self,
action: #selector(closePreview(_:)))
// wrap it into navigation controller
let navigationController = UINavigationController(rootViewController: previewController)
// Set the preview item to display
self.previewItem = self.getPreviewItem(withName: "samplePDF.pdf")
previewController.dataSource = self
// present navigation controller with preview
self.present(navigationController, animated: true, completion: nil)
}
#objc func closePreview(_ sender: Any?) {
self.dismiss(animated: true) // << dismiss preview
}
func getPreviewItem(withName name: String) -> NSURL{
// Code to diplay file from the app bundle
let file = name.components(separatedBy: ".")
let path = Bundle(for: type(of: self)).path(forResource: file.first!, ofType: file.last!)
let url = NSURL(fileURLWithPath: path!)
return url
}
func numberOfPreviewItems(in controller: QLPreviewController) -> Int {
return 1
}
func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem {
return self.previewItem as QLPreviewItem
}
}
I have created a program that loads PDF files. I want when the user is editing that they can publish the file anywhere in PDF format.
Do I use UIDocumentInteractionController or use UIActivityViewController?
Here is the code:
import UIKit
import PDFKit
#available(iOS 11.0, *)
#available(iOS 11.0, *)
class PDFViewControllerEN: UIViewController {
var document: UIDocumentInteractionController!
override func viewDidLoad() {
super.viewDidLoad()
// retrieve URL to file in main bundle`
}
#IBOutlet var pdfview: UIView!
#IBAction func share(_ sender: UIButton) {
}
#IBAction func doAction2(_ sender: UIBarButtonItem) {
document.presentOptionsMenu(from: view.bounds, in: view, animated: true)
}
override func viewWillAppear(_ animated: Bool) {
//Here you are going to display your PdfController
//PDFController that is seprate class you had created to show pdf file being opened
//i.e
//check which button was being selected
switch ButtonSelected.Tag {
case 0:
var document: UIDocumentInteractionController = {
let pdfView = PDFView(frame: UIScreen.main.bounds)
let url = Bundle.main.url(forResource: "EN1", withExtension: "pdf")
let vc = UIDocumentInteractionController(url: url!)
pdfView.document = PDFDocument(url: url!)
view.addSubview(pdfView)
vc.delegate = self
return vc
}()
// document.presentPreview(animated: true)
break
case 1:
//here control when you selected button with tag 0
//here need to open pdf AR2
//set Frame here all bounds
var document: UIDocumentInteractionController = {
let pdfView = PDFView(frame: UIScreen.main.bounds)
let url = Bundle.main.url(forResource: "EN2", withExtension: "pdf")
let vc = UIDocumentInteractionController(url: url!)
pdfView.document = PDFDocument(url: url!)
view.addSubview(pdfView)
vc.delegate = self
return vc
}()
break
case 2:
//here control when you selected button with tag 0
//here need to open pdf AR2
//set Frame here all bounds
var document: UIDocumentInteractionController = {
let pdfView = PDFView(frame: UIScreen.main.bounds)
let url = Bundle.main.url(forResource: "EN3", withExtension: "pdf")
let vc = UIDocumentInteractionController(url: url!)
pdfView.document = PDFDocument(url: url!)
view.addSubview(pdfView)
vc.delegate = self
return vc
}()
break
default:
//Error Case
print("No tag Value Available")
}
}
}
#available(iOS 11.0, *)
extension PDFViewControllerEN: UIDocumentInteractionControllerDelegate {
func documentInteractionControllerViewControllerForPreview(_ controller: UIDocumentInteractionController) -> UIViewController {
return self
}
}
I have tried and explained in detail about UIDocumentInteractionController. Refer this link if you want to check the details.
https://medium.com/if-let-swift-programming/managing-files-in-ios-dfcdfdc1f426
Code
extension ViewController {
/// This function will set all the required properties, and then provide a preview for the document
func share(url: URL) {
documentInteractionController.url = url
documentInteractionController.uti = url.typeIdentifier ?? "public.data, public.content"
documentInteractionController.name = url.localizedName ?? url.lastPathComponent
documentInteractionController.presentPreview(animated: true)
}
/// This function will store your document to some temporary URL and then provide sharing, copying, printing, saving options to the user
func storeAndShare(withURLString: String) {
guard let url = URL(string: withURLString) else { return }
/// START YOUR ACTIVITY INDICATOR HERE
URLSession.shared.dataTask(with: url) { data, response, error in
guard let data = data, error == nil else { return }
let tmpURL = FileManager.default.temporaryDirectory
.appendingPathComponent(response?.suggestedFilename ?? "fileName.png")
do {
try data.write(to: tmpURL)
} catch {
print(error)
}
DispatchQueue.main.async {
/// STOP YOUR ACTIVITY INDICATOR HERE
self.share(url: tmpURL)
}
}.resume()
}
}
extension ViewController: UIDocumentInteractionControllerDelegate {
/// If presenting atop a navigation stack, provide the navigation controller in order to animate in a manner consistent with the rest of the platform
func documentInteractionControllerViewControllerForPreview(_ controller: UIDocumentInteractionController) -> UIViewController {
guard let navVC = self.navigationController else {
return self
}
return navVC
}
}
extension URL {
var typeIdentifier: String? {
return (try? resourceValues(forKeys: [.typeIdentifierKey]))?.typeIdentifier
}
var localizedName: String? {
return (try? resourceValues(forKeys: [.localizedNameKey]))?.localizedName
}
}
Calling
#IBAction func showOptionsTapped(_ sender: UIButton) {
/// Passing the remote URL of the file, to be stored and then opted with mutliple actions for the user to perform
storeAndShare(withURLString: "https://images5.alphacoders.com/581/581655.jpg")
}
Note
https://www.bignerdranch.com/blog/working-with-the-files-app-in-ios-11/
Before your files can appear in the Files app, you must indicate that your app supports Open in Place and File Sharing Enabled. These options are configured using keys in your Info.plist file.
The first key is UIFileSharingEnabled, which enables iTunes sharing of files in your Documents folder.
The second key is LSSupportsOpeningDocumentsInPlace, which grants the local file provider access to files in your Documents folder.
Add these keys to your Info.plist and set their values to YES.
Using UIDocumentInteractionController is quite easy. You just need to know the url of your file, then you present the menu:
/// Needs to be global, otherwise the controller will be destroyed when the file is handed over to target application
var documentInteractionController: UIDocumentInteractionController!
class MyViewController: UIViewController {
var url: URL
...
#IBAction func share(_ sender: UIBarButtonItem) {
documentInteractionController = UIDocumentInteractionController()
documentInteractionController.url = url
documentInteractionController.uti = url.uti
documentInteractionController.presentOptionsMenu(from: sender, animated: true)
}
}
extension URL {
var uti: String {
return (try? self.resourceValues(forKeys: [.typeIdentifierKey]))?.typeIdentifier ?? "public.data"
}
}
Silly case but might help to someone.
To anyone who can't save files check if your controller is alive. My problem was that my UIDocumentInteractionController was destroyed after it was closed.
Here's how my function looked like:
private func showDocumentInteractionController(url: URL) {
let documentInteractionController = UIDocumentInteractionController(url: url)
documentInteractionController.presentOptionsMenu(from: view.frame, in: view, animated: true)
documentInteractionController.delegate = self
}
The fix is to make sure that UIDocumentInteractionController is alive after it closes:
class ViewController: UIViewController, UIDocumentInteractionControllerDelegate {
private let documentInteractionController = UIDocumentInteractionController()
private func showDocumentInteractionController(url: URL) {
documentInteractionController.url = url
documentInteractionController.presentOptionsMenu(from: view.frame, in: view, animated: true)
documentInteractionController.delegate = self
}
}
This should work which shows a PDF file:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
DispatchQueue.main.asyncAfter(deadline: .now() + 1) { [self] in
guard let path = Bundle.main.url(forResource: "YOUR_PDF_FILE_NAME_WITHOUT_EXTENSION", withExtension: "pdf") else { return }
let documentInteractionController = UIDocumentInteractionController.init(url: path)
documentInteractionController.delegate = self
documentInteractionController.presentPreview(animated: true)
}
}
}
extension ViewController: UIDocumentInteractionControllerDelegate {
func documentInteractionControllerViewControllerForPreview(_ controller: UIDocumentInteractionController) -> UIViewController {
return self
}
}
I am attempting to send some variables across to another view controller and I am triggering the segue programmatically. For some reason these variables are never being passed and the print statement is never being run. When I attempt to retrieve the variables form my next view controller the variables are simply nil and unassigned. I have this following function that actually triggers the segue, and at the bottom of my view controller the prepareforsegue:
func action(gestureRecognizer:UILongPressGestureRecognizer) {
if (lpgr!.state == UIGestureRecognizerState.Began) {
print("Began")
let paths = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)
let documentsDirectory: AnyObject = paths[0]
let format = NSDateFormatter()
format.dateFormat="yyyy-MM-dd-HH-mm-ss"
let dataPath = documentsDirectory.stringByAppendingPathComponent("/video-\(format.stringFromDate(NSDate())).mp4")
let url = NSURL(fileURLWithPath: dataPath)
videoOutput!.startRecordingToOutputFileURL(url, recordingDelegate: self)
print("\(url)")
NSUserDefaults.standardUserDefaults().setURL(url, forKey: "videoURL")
NSUserDefaults.standardUserDefaults().synchronize()
}
if (lpgr!.state == UIGestureRecognizerState.Ended) {
print("Ended")
videoOutput!.stopRecording()
url = NSUserDefaults.standardUserDefaults().URLForKey("videoURL")!
videoData = NSData(contentsOfURL: url!)!
print(videoData)
presentViewController(PostViewController(), animated: true, completion: nil)
}
}
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if (segue.identifier == "segueTest") {
var svc = segue!.destinationViewController as! PostViewController;
print("Variables saved")
svc.VideoData = videoData
svc.Url = url
}
}
Your prepareForSegue is never called because you use presentViewController() function. It's simply push an other view controller.
A segue is a link between two view controllers in Storyboard, so you can add a segue in Storyboard between view controllers, set an ID to the segue and use performSegueWithIdentifier("mySegueID", sender: nil) instead.
When the view gets loaded on my menu (menuViewController) the background music starts (which works). Then when I click start and go to my game (GameViewController) and go back to menu (menuViewController) it starts playing twice.
Here's my viewDidLoad()
override func viewDidLoad() {
super.viewDidLoad()
if x == false{
setButtons()
// get path of audio file
let myFilePathString = NSBundle.mainBundle().pathForResource("Background Music Loop (Free to Use)", ofType: "mp3")
if let myFilePathString = myFilePathString {
let myFilePathURL = NSURL(fileURLWithPath: myFilePathString)
do { try myAudioPlayer = AVAudioPlayer(contentsOfURL: myFilePathURL)
myAudioPlayer.volume = 0.4
myAudioPlayer.prepareToPlay()
myAudioPlayer.play()
myAudioPlayer.numberOfLoops = -1
}catch{
print("error")
}
}
}
}
I tried instantiating the menuViewController and then using that instance instead of automatically creating a new one (which i guess didn't work)
This is in my GameViewController
#IBAction func goToMenu(sender: AnyObject) {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewControllerWithIdentifier("menuViewController")
self.presentViewController(vc, animated: true, completion: nil)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?)
{
if segue.identifier == "gameToMenu" {
let destinationController = segue.destinationViewController as! menuViewController
destinationController.x = true
}
I also get an error that says:
"Warning: Attempt to present Ninja.menuViewController: 0x7fdad4cdbf20 on Ninja.GameViewController: 0x7fdad1c1d7a0 whose view is not in the window hierarchy!"