I have stored variables in a class with their code names.
Suppose I want to get XVG from that class, I want to do
String getIconsURL(String symbol) {
var list = new URLsList();
//symbol = 'XVG'
return list.(symbol);
}
class URLsList{
var XVG = 'some url';
var BTC = 'some url';
}
Can someone help me achieve this or provide me with a better solution?
Dart when used in flutter doesn't support reflection.
If it's text that you want to have directly in your code for some reason, I'd advise using a text replace (using your favourite tool or using intellij's find + replace with regex) to change it into a map, i.e.
final Map<String, String> whee = {
'XVG': 'url 1',
'BTC': 'url 2',
};
Another alternative is saving it as a JSON file in your assets, and then loading it and reading it when the app opens, or even downloading it from a server on first run / when needed (in case the URLs need updating more often than you plan on updating the app). Hardcoding a bunch of data like that isn't necessarily always a good idea.
EDIT: how to use.
final Map<String, String> whee = .....
String getIconsURL(String symbol) {
//symbol = 'XVG'
return whee[symbol];
}
If you define it in a class make sure you set it to static as well so it doesn't make another each time the class is instantiated.
Also, if you want to iterate through them you have the option of using entries, keys, or values - see the Map Class documentation
I'd just implement a getProperty(String name) method or the [] operator like:
class URLsList{
var XVG = 'some url';
var BTC = 'some url';
String get operator [](String key) {
switch(key) {
case 'XVG': return XVG;
case 'BTC': return BTC;
}
}
}
String getIconsURL(String symbol) {
var list = new URLsList();
return list[symbol];
}
You can also use reflectable package that enables you to use reflection-like code by code generation.
Assuming that the class is being created from a JSON Object, you can always use objectName.toJSON() and then use the variable names are array indices to do your computations.
Related
There is nameof operator in C#, it allows to get property name at compile time:
var name = nameof(User.email);
Console.WriteLine(name);
//Prints: email
It is not possible to use reflection in flutter and I do not want to hardcode names of properties i.e. to be used for querying SQLite tables. Is there any workaround?
***Currently I'm using built_value library.
For the archives, I guess, this isn't possible as Dart doesn't store the names of variables after compiling, and as you mentioned, Flutter doesn't support reflection.
But you can still hardcode responsibly by grouping your properties as part of the object that they belong to, like with JSON:
class User {
final String email;
final String name;
const User({required this.email, required this.name});
Map toJson() => {
"email": email,
"name": name,
};
}
Instead of remembering to type out "email" and "name" whenever you use User, just call User.toJson(). Then, when you want to rename your variables, you can use your IDE's "rename all", or just skim over your User class to quickly change all of the names without missing any.
I'm currently monitoring the progress on the dart:mirrors package, which offers some neat reflective properties and methods, though, I hadn't found a simple way to just get the name of a symbol like nameof() does.
Example:
import 'dart:mirrors';
class User {
final String email;
final String name;
const User({required this.email, required this.name});
}
void main() {
reflectClass(User).declarations.forEach((key, value) {
print(value.simpleName);
});
}
Output:
Symbol("email")
Symbol("name")
Symbol("User")
These are of type Symbol.
More here: https://api.dart.dev/stable/2.4.0/dart-mirrors/dart-mirrors-library.html
So, until they develop a nameof, I've created an extension on symbol:
extension SymbolExtensions on Symbol {
String get nameof =>
RegExp(r'"(.*?)"').firstMatch(toString())!.group(1).toString();
}
So, you could do:
print(reflectClass(User)
.declarations[#email)]!
.simpleName
.nameof);
Output:
email
It's a start. Dart is still growing.
You can use code generation.
The basic idea is to create a nameof annotation class and mark parts of your code with it. You also need to create a code generator that handles your annotated code. Look at the json_serializable package for an example and create your own code generator.
If you do not want to create your own generator, use a ready-made package nameof: https://pub.dev/packages/nameof
Short how-to with this package.
Mark your class with nameof annotation.
#nameof
class Car {
final double price;
final double weigth;
final int year;
final String model;
Car(this.price, this.weigth, this.year, this.model);
Car.sedan(double price, double weigth, int year)
: this(price, weigth, year, 'Sedan');
}
Run the code generator.
flutter pub run build_runner build
Then use the generated class, which will look something like this.
/// Container for names of elements belonging to the [Car] class
abstract class NameofCar {
static const String className = 'Car';
static const String constructor = '';
static const String constructorSedan = 'sedan';
static const String fieldPrice = 'price';
static const String fieldWeigth = 'weigth';
static const String fieldYear = 'year';
static const String fieldModel = 'model';
}
You can implement your own nameOf function:
String? nameOf(dynamic o) {
if (o == null) return "null";
try {
if (o is List) {
var first = o.length > 0 ? o[0] : null;
if (first != null) {
var elementType = nameOf(first)!;
Log.debug("nameOf: List<$elementType>");
if (!isMinified(elementType))
return "List<$elementType>";
}
} else {
Function? getTypeName = o.getTypeName;
if (getTypeName != null) return getTypeName();
}
} catch (e) {
Log.debug("ignored nameOf error: $e, falling back to o.runtimeType: ${o.runtimeType}");
}
return o.runtimeType.toString();
}
bool isMinified(String type) => type.startsWith("minified:");
Is there a way that we could save a map object into shared preferences so that we can fetch the data from shared preferences rather than listening to the database all the time.
actually i want to reduce the amount of data downloaded from firebase. so i am thinking of a solution to have a listener for shared prefs and read the data from shared prefs.
But i dont see a way of achieving this in flutter or dart.
Please can someone help me to achieve this if there is a workaround.
Many Thanks,
Mahi
If you convert it to a string, you can store it
import 'dart:convert';
...
var s = json.encode(myMap);
// or var s = jsonEncode(myMap);
json.decode(...)/jsonDecode(...) makes a map from a string when you load it.
Might be easier with this package:
https://pub.dartlang.org/packages/pref_dessert
Look at the example:
import 'package:pref_dessert/pref_dessert.dart';
/// Person class that you want to serialize:
class Person {
String name;
int age;
Person(this.name, this.age);
}
/// PersonDesSer which extends DesSer<T> and implements two methods which serialize this objects using CSV format:
class PersonDesSer extends DesSer<Person>{
#override
Person deserialize(String s) {
var split = s.split(",");
return new Person(split[0], int.parse(split[1]));
}
#override
String serialize(Person t) {
return "${t.name},${t.age}";
}
}
void main() {
var repo = new FuturePreferencesRepository<Person>(new PersonDesSer());
repo.save(new Person("Foo", 42));
repo.save(new Person("Bar", 1));
var list = repo.findAll();
}
Package is still under development so it might change, but any improvements and ideas are welcomed! :)
In dart's Shared Preferences there is no way to store Map directly but you can easily trick this by, converting Map to String then save it as usual, and when you need it to retrieve the String and then convert it back to Map. So simple!
Convert your map into String using json.encode() and then save it,
When you need your map use json.decode() to get back your map from the string.
import 'dart:convert';
import 'package:shared_preferences/shared_preferences.dart';
final yourStr = sharedPreferences.getString("yourkey");
var map = json.decode(yourStr);
sharedPreferences.setString("yourkey", json.encode("value"));
For those who don't like to convert String to JSON or vice versa, personally recommend localstorage, this is the easiest way I had ever found to store any data<T> in Flutter.
import 'package:localstorage/localstorage.dart';
final LocalStorage store = new LocalStorage('myapp');
...
setLocalStorage() async {
await store.ready; // Make sure store is ready
store.setItem('myMap', myMapData);
}
...
Hope this helps!
Currently trying to understand 'analyzer' package, because I need to analyze and edit .dart file from another file (maybe it's a terrible idea).
I think I understand how to go deep into the childEntities tree.
But can't understand how to search in it.
I mean, theoretically I can write a recursive search that will find me a class named "FindABetterSolution". But is there a built in method for that?
What I'm trying to do:
var file = parseDartFile("test.dart");
file.childEntities.forEach((SyntacticEntity entity) {
if(entity is AstNode) {
//then it has its own child nodes which can be AstNode-s or Tokens.
} else if(entity is Token) {
Token token = entity;
print("${token.lexeme} ${token.type} ${token.runtimeType} ${token.keyword}");
//this will output "class KEYWORD KeywordToken CLASS" for "class" in "class MyClass {"
}
});
//I need a way to find certain functions/classes/variables/methods e.t.c.
var myClassNode = file.searchClass("MyClass", abstract: false);
var myMethod = myClassNode.searchMethod("myMethod", static: true);
var globalFunction = file.searchFunction("myFunc", returns: "bool");
UPD: Ok, I think I found a way to search and replace nodes. But how to insert new node after/before another?
You can call file.accept() or file.visitChildren() with a RecursiveAstVisitor that implements visitClassDeclaration, visitMethodDeclaration, or visitFunctionDeclaration.
I am in the process of converting some tests from Hamcrest to AssertJ. In Hamcrest I use the following snippet:
assertThat(list, either(contains(Tags.SWEETS, Tags.HIGH))
.or(contains(Tags.SOUPS, Tags.RED)));
That is, the list may be either that or that. How can I express this in AssertJ? The anyOf function (of course, any is something else than either, but that would be a second question) takes a Condition; I have implemented that myself, but it feels as if this should be a common case.
Edited:
Since 3.12.0 AssertJ provides satisfiesAnyOf which succeeds is one of the given assertion succeeds,
assertThat(list).satisfiesAnyOf(
listParam -> assertThat(listParam).contains(Tags.SWEETS, Tags.HIGH),
listParam -> assertThat(listParam).contains(Tags.SOUPS, Tags.RED)
);
Original answer:
No, this is an area where Hamcrest is better than AssertJ.
To write the following assertion:
Set<String> goodTags = newLinkedHashSet("Fine", "Good");
Set<String> badTags = newLinkedHashSet("Bad!", "Awful");
Set<String> tags = newLinkedHashSet("Fine", "Good", "Ok", "?");
// contains is statically imported from ContainsCondition
// anyOf succeeds if one of the conditions is met (logical 'or')
assertThat(tags).has(anyOf(contains(goodTags), contains(badTags)));
you need to create this Condition:
import static org.assertj.core.util.Lists.newArrayList;
import java.util.Collection;
import org.assertj.core.api.Condition;
public class ContainsCondition extends Condition<Iterable<String>> {
private Collection<String> collection;
public ContainsCondition(Iterable<String> values) {
super("contains " + values);
this.collection = newArrayList(values);
}
static ContainsCondition contains(Collection<String> set) {
return new ContainsCondition(set);
}
#Override
public boolean matches(Iterable<String> actual) {
Collection<String> values = newArrayList(actual);
for (String string : collection) {
if (!values.contains(string)) return false;
}
return true;
};
}
It might not be what you if you expect that the presence of your tags in one collection implies they are not in the other one.
Inspired by this thread, you might want to use this little repo I put together, that adapts the Hamcrest Matcher API into AssertJ's Condition API. Also includes a handy-dandy conversion shell script.
I would like to pass a primitive (int, bool, ...) by reference. I found a discussion about it (paragraph "Passing value types by reference") here: value types in Dart, but I still wonder if there is a way to do it in Dart (except using an object wrapper) ? Any development ?
The Dart language does not support this and I doubt it ever will, but the future will tell.
Primitives will be passed by value, and as already mentioned here, the only way to 'pass primitives by reference' is by wrapping them like:
class PrimitiveWrapper {
var value;
PrimitiveWrapper(this.value);
}
void alter(PrimitiveWrapper data) {
data.value++;
}
main() {
var data = new PrimitiveWrapper(5);
print(data.value); // 5
alter(data);
print(data.value); // 6
}
If you don't want to do that, then you need to find another way around your problem.
One case where I see people needing to pass by reference is that they have some sort of value they want to pass to functions in a class:
class Foo {
void doFoo() {
var i = 0;
...
doBar(i); // We want to alter i in doBar().
...
i++;
}
void doBar(i) {
i++;
}
}
In this case you could just make i a class member instead.
No, wrappers are the only way.
They are passed by reference. It just doesn't matter because the "primitive" types don't have methods to change their internal value.
Correct me if I'm wrong, but maybe you are misunderstanding what "passing by reference" means? I'm assuming you want to do something like param1 = 10 and want this value to still be 10 when you return from your method. But references aren't pointers. When you assign the parameter a new value (with = operator), this change won't be reflected in the calling method. This is still true with non-primitive types (classes).
Example:
class Test {
int val;
Test(this.val);
}
void main() {
Test t = new Test(1);
fn1(t);
print(t.val); // 2
fn2(t);
print(t.val); // still 2, because "t" has been assigned a new instance in fn2()
}
void fn1(Test t) {
print(t.val); // 1
t.val = 2;
}
void fn2(Test t) {
t = new Test(10);
print(t.val); // 10
}
EDIT
I tried to make my answer more clear, based on the comments, but somehow I can't seem to phrase it right without causing more confusion. Basically, when someone coming from Java says "parameters are passed by reference", they mean what a C/C++ developer would mean by saying "parameters are passed as pointers".
As dart is compiled into JavaScript, I tried something that works for JS, and guess what!? It worked for dart!
Basically, what you can do is put your value inside an object, and then any changes made on that field value inside that function will change the value outside that function as well.
Code (You can run this on dartpad.dev)
main() {
var a = {"b": false};
print("Before passing: " + a["b"].toString());
trial(a);
print("After passing: " + a["b"].toString());
}
trial(param) {
param["b"] = true;
}
Output
Before passing: false
After passing: true
One of the way to pass the variables by reference by using the values in List. As arrays or lists are Pass by reference by default.
void main() {
List<String> name=['ali' ,'fana'];
updatename(name);
print(name);
}
updatename(List<String> name){
name[0]='gufran';
}
Try this one, This one of the simplest way to pass by reference.
You can use ValueNotifier
And, you can pass it as ValueListenable to classes or methods that needs to know up-to-date value, but should not edit it:
class Owner {
final theValue = ValueNotifier(true);
final user = User(theValue);
...
}
class User {
final ValueListeneble<bool> theValue;
User(this.theValue);
...
}
It provides more functionality than actually needed, but solves the problem.
If ValueNotifier + ValueListenable do not work for you (you want to make sure the client does not listen to every change of the value, or your package is pure Dart package and thus cannot reference Flutter libraries), use a function:
class Owner {
int _value = 0;
int getValue() => _value;
void increase() => _value++;
}
void main() {
final owner = Owner();
int Function() obtainer = owner.getValue;
print(obtainer());
owner.increase();
print(obtainer());
}
Output will be:
0
1
This approach has memory usage related downside: the obtainer will hold the reference to the owner, and this, even if owner is already not referenced, but obtainer is still reachable, owner will be also reachable
and thus will not be garbage collected.
If you do not want the downside, pass the smaller container than the entire owner:
import 'package:flutter/foundation.dart';
class ListenableAsObtainer<T> implements ValueObtainer<T> {
ListenableAsObtainer(this._listenable);
final ValueListenable<T> _listenable;
#override
T get value => _listenable.value;
}
class FunctionAsObtainer<T> implements ValueObtainer<T> {
FunctionAsObtainer(this._function);
final T Function() _function;
#override
T get value => _function();
}
class ValueAsObtainer<T> implements ValueObtainer<T> {
ValueAsObtainer(this.value);
#override
T value;
}
/// Use this interface when the client needs
/// access to the current value, but does not need the value to be listenable,
/// i.e. [ValueListenable] would be too strong requirement.
abstract class ValueObtainer<T> {
T get value;
}
The usage of FunctionAsObtainer will still result in holding the owner from garbage collection, but two other options will not.
Just to make it clear:
void main() {
var list1 = [0,1,2];
var modifiedList1 = addMutable(list1, 3);
var list2 = [0,1,2];
var modifiedList2 = addImmutable(list2, 3);
print(list1);
print(modifiedList1);
print(list2);
print(modifiedList2);
}
List<int> addMutable(List<int> list, int element){
return list..add(element);
}
List<int> addImmutable(List<int> list, int element){
return [...list, element];
}
Output:
[0, 1, 2, 3]
[0, 1, 2, 3]
[0, 1, 2]
[0, 1, 2, 3]
All variables are passed by value. If a variable contains a primitive (int, bool, etc.), that's it. You got its value. You can do with it whatever you want, it won't affect the source value. If a variable contains an object, what it really contains is a reference to that object.
The reference itself is also passed by value, but the object it references is not passed at all. It just stayed where it was. This means that you can actually make changes to this very object.
Therefore, if you pass a List and if you .add() something to it, you have internally changed it, like it is passed by reference. But if you use the spread operator [...list], you are creating a fresh new copy of it. In most cases that is what you really want to do.
Sounds complicated. Isn't really. Dart is cool.