Flutter Camera Preview - dart

I'm new to both Flutter and Dart, so bear with me.
I'm trying to use Flutter to display a camera preview using the Camera Plugin, and have two problems. 1) The preview is stretched so things look weird. 2) I want to have a BottomNavigationBar displayed below the preview, but the Camera Preview uses all screen space.
I initialize the camera and open the preview:
#override
Widget build(BuildContext context) {
if (!_isReady) return new Container();
if (!controller.value.initialized) return new Container();
return new CameraPreview(controller);
}
1) This is the build method for a class I've called _CameraWidgetState. How can I make this preview not look stretched?
2) To make the CameraWidget not use all space, I've tried putting it inside a Scaffold with no luck:
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new CameraWidget(),
),
bottomNavigationBar: new BottomNavigationBar(
items: [
new BottomNavigationBarItem(
icon: new Icon(Icons.camera), title: new Text("Left")),
new BottomNavigationBarItem(
icon: new Icon(Icons.favorite),
title: new Text("Right"))
],
),
);
}
Any ideas or help appreciated!

This solves the problem, but there could be better solutions as well. (Thanks to #user1462442 from the comments above.)
#override
Widget build(BuildContext context) {
if (!_isReady) return new Container();
if (!controller.value.initialized) return new Container();
return new Scaffold(
body: new Container(
child: new AspectRatio(
aspectRatio: controller.value.aspectRatio,
child: new CameraPreview(controller),
),
),
floatingActionButton: new FloatingActionButton(
onPressed: _isReady ? capture : null,
child: const Icon(
Icons.camera,
color: Colors.white,
),
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
);
}

Related

Flutter Access parent Scaffold from different dart file

I have this:
final GlobalKey<ScaffoldState> _scaffoldkey = new GlobalKey<ScaffoldState>();
#override
Widget build(BuildContext context) {
return DefaultTabController(
length: 2,
child: Scaffold(
key: _scaffoldkey,
drawer: Menu(),
appBar: AppBar(
title: Container(
child: Text('Dashboard'),
),
bottom: TabBar(
tabs: <Widget>[
...
],
),
),
body: TabBarView(
children: <Widget>[
...
],
),
),
);
}
}
Now, the drawer: Menu() is imported from another menu.dart file, which looks like this:
class Menu extends StatelessWidget {
final GlobalKey<ScaffoldState> drawerKey = new GlobalKey<ScaffoldState>();
#override
Widget build(BuildContext context) {
return new Drawer(
key: drawerKey,
child: new ListView(
children: <Widget>[
new ListTile(
dense: true,
title: new Text('My Text'),
onTap: () {
// On tap this, I want to show a snackbar.
scaffoldKey.currentState.showSnackBar(showSnack('Error. Could not log out'));
},
),
],
),
);
}
}
With the above approach, I get
NoSuchMethodError: The method 'showSnackBar' was called on null.
An easy solution is to tuck the entire menu.dart contents in the drawer: ... directly.
Another way I'm looking at is being able to reference the parent scaffold in order to display the snackbar.
How can one achieve that?
Why can't one even just call the snackbar from anywhere in Flutter and compulsorily it has to be done via the Scaffold? Just why?
You should try to avoid using GlobalKey as much as possible; you're almost always better off using Scaffold.of to get the ScaffoldState. Since your menu is below the scaffold in the widget tree, Scaffold.of(context) will do what you want.
The reason what you're attempting to do doesn't work is that you are creating two seperate GlobalKeys - each of which is its own object. Think of them as global pointers - since you're creating two different ones, they point to different things. And the state should really be failing analysis since you're passing the wrong type into your Drawer's key field...
If you absolutely have to use GlobalKeys for some reason, you would be better off passing the instance created in your outer widget into your Menu class as a member i.e. this.scaffoldKey, but this isn't recommended.
Using Scaffold.of, this is what your code would look like in the onTap function:
onTap: () {
// On tap this, I want to show a snackbar.
Scaffold.of(context).showSnackBar(showSnack('Error. Could not log out'));
},
You can achieve this functionality by using builder widget you don't need to make separate GlobalKey or pass key as a parameter. Just wrap a widget to Builder widget
class CustomDrawer extends StatelessWidget {#override Widget build(BuildContext context) {
return new Drawer(
child: new ListView(
children: <Widget>[
new Builder(builder: (BuildContext innerContext) {
return ListTile(
dense: true,
title: new Text('My Text'),
onTap: () {
Navigator.of(context).pop();
Scaffold.of(innerContext).showSnackBar(SnackBar(
content: Text('Added added into cart'),
duration: Duration(seconds: 2),
action: SnackBarAction(label: 'UNDO', onPressed: () {}),
));
}
);
})
],
),
);}}
From your first question
In other to reference the parent scaffold in the menu widget you can pass the _scaffoldkey to the menu widget as parameter and use ScaffoldMessenger.of() to show snackbar as shown below
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// Root Widget
#override
Widget build(BuildContext context) {
return MaterialApp(
// App name
title: 'Flutter SnackBar',
// Theme
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Test(title: 'SnackBar'),
);
}
}
class Test extends StatefulWidget {
final String? title;
final GlobalKey<ScaffoldState> _scaffoldkey = new GlobalKey<ScaffoldState>();
Test({#required this.title});
#override
_TestState createState() => _TestState();
}
class _TestState extends State<Test> {
#override
Widget build(BuildContext context) {
return DefaultTabController(
length: 2,
child: Scaffold(
key: widget._scaffoldkey,
drawer: Menu(parentScaffoldkey:widget._scaffoldkey),
appBar: AppBar(
title: Container(
child: Text('Dashboard'),
),
bottom: TabBar(
tabs: <Widget>[
Tab(text:"Home"),
Tab(text:"About")
],
),
),
body: TabBarView(
children: <Widget>[
Text("Home"),
Text("About")
],
),
),
);
}
}
Menu part as shown
class Menu extends StatelessWidget {
final parentScaffoldkey;
Menu({this.parentScaffoldkey});
#override
Widget build(BuildContext context) {
return new Drawer(
child: new ListView(
children: <Widget>[
new ListTile(
dense: true,
title: new Text('My Text'),
onTap: () {
// On tap show a snackbar.
// ScaffoldMessenger will call the nearest Scaffold to show snackbar
ScaffoldMessenger.of(this.parentScaffoldkey.currentContext).showSnackBar(SnackBar(content:Text('Error. Could not log out')));
},
),
],
),
);
}
}
Also,you have to call snackbar via Scaffold because it provides the SnackBar API and manages it

What is the right way to navigate using a drawer and change only the content of the body?

I'm creating a basic Material App and i have a drawer for navigation.
With the simple way of pushing a route the whole widget is getting replaced and it's like opening a whole new page that includes a whole new drawer.
My goal is to create the atmosphere of a page and a drawer, and when the user taps a drawer item the drawer will collapse and only the content of the page will be replaced.
I have found these two Questions/Answers:
Replace initial Route in MaterialApp without animation?
Flutter Drawer Widget - change Scaffold.body content
And my question is what is the best/correct way to achieve what i'm trying to do?
The 1st method is just creating the illusion by removing the push/pop animation, although it still actually behaves like the original method i described.
The 2nd method actually replaces the content only, and the solution i thought of is instead of changing the text to create multiple Container widgets and changing between them.
Since i'm still new and learning flutter i would like to know what is the right practice to do so.
EDIT:
I created this and it works pretty well. I still don't know about how effective/efficient it is but for now that's exactly what i wanted to achieve:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blueGrey,
),
home: new TestPage(),
);
}
}
class TestPage extends StatefulWidget {
#override
_TestPageState createState() => new _TestPageState();
}
class _TestPageState extends State<TestPage> {
static final Container info = new Container(
child: new Center(
child: new Text('Info')
),
);
static final Container save = new Container(
child: new Center(
child: new Text('Save')
),
);
static final Container settings = new Container(
child: new Center(
child: new Text('Settings')
),
);
Container activeContainer = info;
#override
Widget build(BuildContext context) {
return new Scaffold(
drawer: new Drawer(
child: new ListView(
children: <Widget>[
new Container(child: new DrawerHeader(child: new Container())),
new Container (
child: new Column(
children: <Widget>[
new ListTile(leading: new Icon(Icons.info), title: new Text('Info'),
onTap:(){
setState((){
activeContainer = info;
});
Navigator.of(context).pop();
}
),
new ListTile(leading: new Icon(Icons.save), title: new Text('Save'),
onTap:(){
setState((){
activeContainer = save;
});
Navigator.of(context).pop();
}
),
new ListTile(leading: new Icon(Icons.settings), title: new Text('Settings'),
onTap:(){
setState((){
activeContainer = settings;
});
Navigator.of(context).pop();
}
),
]
),
)
],
),
),
appBar: new AppBar(title: new Text("Test Page"),),
body: activeContainer,
);
}
}
Is not what you are trying to achieve is exactly what in the second answer, No ? :/
Here I am illustrating it by switching colors, but you can apply this to the content itself or basically any other widget.
class NavDrawer extends StatefulWidget {
#override
_NavDrawerState createState() => new _NavDrawerState();
}
class _NavDrawerState extends State<NavDrawer> {
final GlobalKey<ScaffoldState> scaffoldKey = new GlobalKey<ScaffoldState>();
Color contentColor = Colors.white;
#override
initState(){
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
key: scaffoldKey,
appBar: new AppBar(),
drawer: new Drawer(
child: new ListView(
children: <Widget>[
new DrawerHeader(child: new Container()),
new ListTile(title: new Text("Blue"),onTap: (){setState((){contentColor=Colors.blue;Navigator.pop(context);});},),
new ListTile(title: new Text("Red"),onTap: (){setState((){contentColor=Colors.red;Navigator.pop(context);});},),
new ListTile(title: new Text("Green"),onTap: (){setState((){contentColor=Colors.green;Navigator.pop(context);});},),
new ListTile(title: new Text("Yellow"),onTap: (){setState((){contentColor=Colors.yellow;Navigator.pop(context);});},)
],
),
),
body: new Container(
color: contentColor,
),
);
}
}

Flutter TabBarView children: single instance for screens

I am experimenting with Flutter and I have created a simple TabBarView based app.
Widget build(BuildContext context) {
return new MaterialApp(
home: new DefaultTabController(
length: choices.length,
child: new Scaffold(
appBar: new AppBar(
title: const Text('My Cool App'),
bottom: new TabBar(
isScrollable: true,
tabs: choices.map((Choice choice) {
return new Tab(
text: choice.title,
);
}).toList(),
),
),
body: new TabBarView(
children: choices.map((Choice choice) {
return new Padding(
padding: const EdgeInsets.all(16.0),
child: myScreen,
);
}).toList(),
),
),
),
);
}
The problem is that every time I switch tab and return back, I get a new instance of myScreen.
I tried declaring myScreen as final outside the class, but it doesn't make a difference.
Any way I could achieve this?

Can FlutterLogo be made to stretch-to-fill?

I would like to display a large FlutterLogo in my app:
https://docs.flutter.io/flutter/material/FlutterLogo-class.html
In order to account for varying screen sizes I would like to make it stretch-to fill. Is that possible? Or do I need to use a MediaQuery to determine the parent's size and pass that into FlutterLogo(size:)?
My current code:
Widget build(BuildContext context) {
return new Center(
child: new FlutterLogo(size: 800.0, style: FlutterLogoStyle.horizontal, textColor: Colors.white),
);
}
You can accomplish this with a ConstrainedBox:
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
theme: new ThemeData.dark(),
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(title: new Text('Example App')),
body: new ConstrainedBox(
constraints: new BoxConstraints.expand(),
child: new FlutterLogo(
style: FlutterLogoStyle.horizontal,
textColor: Colors.white,
),
),
);
}
}
I believe I have answered a similar question
How to stretch an icon to fill parent?
https://docs.flutter.io/flutter/widgets/Expanded-class.html
https://groups.google.com/forum/#!msg/flutter-dev/lsgdU1yl7xc/0pYS2qrzBQAJ
https://docs.flutter.io/flutter/widgets/FittedBox-class.html
https://docs.flutter.io/flutter/painting/BoxFit-class.html
new Expanded(
child: new FittedBox(
fit: BoxFit.fill,
child: new FlutterLogo( style: FlutterLogoStyle.horizontal, textColor: Colors.white),
),
),
I feel kinda strange. Looking at the OP profile ID, I wonder if I answer the question correctly.
I hope this helps.
used this code to run it
import 'package:flutter/material.dart';
class MyAppBar extends StatelessWidget {
MyAppBar({this.title});
// Fields in a Widget subclass are always marked "final".
final Widget title;
#override
Widget build(BuildContext context) {
return new Container(
height: 56.0, // in logical pixels
padding: const EdgeInsets.symmetric(horizontal: 8.0),
decoration: new BoxDecoration(color: Colors.blue[500]),
// Row is a horizontal, linear layout.
child: new Row(
// <Widget> is the type of items in the list.
children: <Widget>[
new IconButton(
icon: new Icon(Icons.menu),
tooltip: 'Navigation menu',
onPressed: null, // null disables the button
),
// Expanded expands its child to fill the available space.
new Expanded(
child: title,
),
new IconButton(
icon: new Icon(Icons.search),
tooltip: 'Search',
onPressed: null,
),
],
),
);
}
}
class MyScaffold extends StatelessWidget {
#override
Widget build(BuildContext context) {
// Material is a conceptual piece of paper on which the UI appears.
return new Material(
// Column is a vertical, linear layout.
child: new Column(
children: <Widget>[
new MyAppBar(
title: new Text(
'Example title',
style: Theme.of(context).primaryTextTheme.title,
),
),
new Expanded(
child: new FittedBox(
fit: BoxFit.fill,
child: new FlutterLogo( style: FlutterLogoStyle.horizontal, textColor: Colors.white),
),
),
],
),
);
}
}
void main() {
runApp(new MaterialApp(
title: 'My app', // used by the OS task switcher
home: new MyScaffold(),
));
}
edit: I posted complete code just for darky, since I forgot to mention that expanded needs to be wrapped into row, column, or flex container to expand

Prevent scrolled Hero from jumping on top of the app bar

I have a Hero that can be scrolled so that part of it is offscreen. When I trigger a transition, it appears to abruptly jump on top of the AppBar and then jumps back under it when the transition is reversed. How do I force the AppBar to stay on top of the Hero?
import 'package:flutter/material.dart';
void main() {
runApp(new MaterialApp(
home: new Example(),
theme: new ThemeData(primaryColor: Colors.orange),
debugShowCheckedModeBanner: false,
));
}
Widget positionHeroOverlay(BuildContext context, Widget overlay, Rect rect, Size size) {
final RelativeRect offsets = new RelativeRect.fromSize(rect, size);
return new Positioned(
top: offsets.top,
right: offsets.right,
bottom: offsets.bottom,
left: offsets.left,
child: overlay,
);
}
class LogoPageRoute extends MaterialPageRoute<Null> {
LogoPageRoute(this.colors) : super(
builder: (BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Flutter Logo'),
),
body: new ConstrainedBox(
constraints: new BoxConstraints.expand(),
child: new Hero(
tag: colors,
child: new FlutterLogo(colors: colors),
),
),
);
},
);
/// The color of logo to display
final MaterialColor colors;
#override
final Duration transitionDuration = const Duration(seconds: 1);
}
final List<MaterialColor> swatches = [
Colors.blue,
Colors.orange,
Colors.green,
];
class Example extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('All Logos'),
),
body: new ListView(
children: swatches.map((MaterialColor colors) {
return new InkWell(
onTap: () {
Navigator.push(context, new LogoPageRoute(colors));
},
child: new Hero(
tag: colors,
child: new FlutterLogo(size: 360.0, colors: colors),
),
);
}).toList(),
),
);
}
}
Wrap your AppBar in a Hero to force it to stay on top.
appBar: new PreferredSize(
child: new Hero(
tag: AppBar,
child: new AppBar(
title: new Text('All Logos'),
),
),
preferredSize: new AppBar().preferredSize,
),
For the AppBar of the detail page, I would recommend forcing the back button to be displayed so that it appears at the same time that the page title changes.
appBar: new PreferredSize(
child: new Hero(
tag: AppBar,
child: new AppBar(
leading: const BackButton(),
title: new Text('Flutter Logo'),
),
),
preferredSize: new AppBar().preferredSize,
),
Here's what it looks like:
i've fixed it here https://github.com/zombie6888/scrolled_hero by providing bottom and top offset to hero animation builder

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