When I try and build the project after configuring my podfile and installing the pod. I get this
.
This is the specific error message:
"/Users/jbmoss84/Library/Developer/Xcode/DerivedData/Lets_Travel-cgnhhmvnwassqgdzlgervlydkwfz/Build/Products/Debug-iphoneos/Lets
Travel.app/Frameworks/GoogleToolboxForMac.framework: No such file or
directory?
I am using the Xcode workspace when I build.
I have tried cleaning my build folder, deleting my derived data, and anything else that I could think of. Nothing seems to work.
Anyone have any ideas?
Related
I've made an IOS build on Unity for an App we're making after adding the facebook SDK, moved the build on a hard drive and tried to build it on xcode on the mac we have at the office, as I always do before uploading it to the app store. I ran into this error and I've been stuck on this issue for 2 full work days and it's driving me a bit crazy, here are the thing's I've tried:
-Install cocoapods, both on the default terminal directory and on the project's directory (I'm not too experienced with cocoapods so I don't know if that made a difference. I also did pod update while standing on the project directory).
-I saw that the IOS resolver has an option called "generate pod files" that people said needed to be checked when building to solve this issue. It was checked by default on my project, so that wasn't it.
-Added the framework path on the build settings to where the facebook SDK is at (though the way it looked on my xcode seemed a bit different than the way I've seen it on other people's xcode screenshots)
-Tried commenting out some #include lines on the headers that are generating the issue. It only produced more errors.
-People said to open the project from the workspace instead of the xcodeproject but unity doesn't seem to generate a workspace file.
-Tried downgrading the Facebook SDK to a previous version but the versions people claim are working don't seem to be on the repository anymore, so it doesn't let me downgrade to them.
At the moment I'm trying to make it work with the latest Facebook SDK which is 9.0.0.
Any help would be appreciated, please let me know if I'm not being specific enough about the issue or if there's any information about my project I should include on the post
The .xcworkspace should be created by Cocoapods, not by Unity directly.
If you already have the Podfile generated, just run pod install on the project directory and open the created .xcworkspace file after Cocoapods finishes installing the external dependencies.
After doing a pod update command to update all of the pods in my project I am getting the following error for the Twitter kit:
/Users/user/iOS/Apps/myApp/Pods/TwitterKit/TwitterKit.framework/Versions/A/Resources/TwitterKitResources.bundle: No such file or directory
I have looked in the TwitterKit folder and this the correct file path for the Resources.bundle :
/Users/user/iOS/Apps/myApp/Pods/TwitterKit/iOS/TwitterKit.framework
I have tried :
Manually changing the directory of the resource.bundle by going on
identity and type tab and clicking on the folder icon to set the file
path.
Removing the pod and then installing it.
Cleaning and rebuilding the Xcode
However I am still getting the same error message.
I have never had this issue before with pods, does anyone know how to solve this ?
Thanks
I have resolved the same error deleting the TwitterKit.framework from the Frameworks folder.
I am having issues trying to make a build from Unity (version 5.5.2f1) with Firebase Auth / Database imported. I am using the newest Firebase SDK of 3.0.0.
The errors I get are as follows:
I believe it has something to do with cocoaPods. The XCode project compiles with a podfile. And the errors I believe are related to missing libraries? But all the required libraries are set to iOS, and are included with the XCode project.
Unsure of what to try next. Thanks in advance to anyone able to help.
When you build and run from within unity, it tries to run the pod installation for the dependencies needed, and patches the xcode project file (not workspace).
If there is an error with this process, you should see it in the console.
Normally pods are meant to be used with the workspace file, but since unity automatically opens the xcode project the plugin tries to make it work.
Try opening the .xcodeproj instead of the workspace.
So I finally figured out my issue. I had a previous build that worked all the way through to my device. So I eventually tried opening that one again, and I ran into the same errors with an older build.
So that got me thinking.. Why would a previous build that used to work fail this time around?
I came to the conclusion that the only things that changed were possibly me updated Unity to 5.5.2f1. So I updated again to the latest release at this time which is 5.5.2p3, and ran through the same steps:
1) Build to iOS
2) Install pods in the target folder
3) Run xc workspace
And it successfully built. So it must of been something on Unity's side. If anyone ever runs into a similar situation, hopefully this will help.
P.S. I also did update to the latest release (at this time) of Unity Firebase SDK of 3.0.1. Not sure if that had anything to do with making a successful build, but wanted to put that information out there.
Somebody please save me.
This is the error I'm getting. I've tried cleaning, doing a build clean, pod installs and updates. I have not found a solution.
Shell Script Invocation Error Group
/Users/arthuraraujo/Library/Developer/Xcode/DerivedData/Anti-Social_Club-gizjofrkxroutxezxlbuadlvpwbo/Build/Products/Debug-iphoneos/Anti-Social: No such file or directory
I have similar issues in the past and doing the following work for me. Hope your problem is same as mine:
Close xCode
Go to this folder Group
/Users/arthuraraujo/Library/Developer/Xcode/DerivedData/Anti-Social_Club-gizjofrkxroutxezxlbuadlvpwbo/Build/Products/Debug-iphoneos/
and delete Anti-Social.
Restart xCode, clean & build.
It is hard to really tell you the solution with just the information provided. However, the first thing I would try is deleting the derived data, as CodeBender stated. You should also look at your search paths in your project's building settings to make sure your pods are correct/ connecting your pods files to your project.
Possible duplicate of:
Xcode 8 Shell Script Invocation Error
Here is what I did when I got this:
Used this site to completely remove All Versions of cocoapods:
https://superuser.com/questions/686317/how-to-fully-uninstall-the-cocoapods-from-the-mac-machine
Re-installed current stable version of cocoapods (v1.1.1 for me)
Deleted podlock and pods directory
Deleted old .xcworkspace file (this was key for me).
Did "pod install"
Opened xcode and cleaned project and deleted derivedData.
Go to your build phases and remove libReact.a from the linked libraries.
Then add libReact.a but select this one:
libReact.a from 'React' target in 'Pods' project
I have been trying to find a solution to this problem for hours. Every time I try to build my project, I get the same error:
ld: framework not found SwiftHTTP
I tried following the instructions in this question but to no avail.
Are there any ideas as to what else I may be doing wrong?
As mentioned in comments, OP accessed the project via .xcproject instead of .xcworkspace, thus the framework is not loading. To solve the problem (and restore to recommended settings by Cocoapods), follow the steps below:
Close all Xcode project / workspace
In Terminal, issue pod update in the Project folder to restore the settings
After Cocoapods finished running, open the .xcworkspace and build the project