I have a local json file that I'm able to retrieve all the information I need. However, I can't seem to display it like I prefer. I have a list called list and would like to display each element (each letter) as a column so I can display it with a padding and change the font. I'm trying to create a game similar to word connect.
import 'dart:convert';
import 'package:flutter/material.dart';
void main() {
runApp(new MaterialApp(
home: new MyApp(),
));
}
class MyApp extends StatefulWidget {
#override
MyAppState createState() => new MyAppState();
}
class MyAppState extends State<MyApp> {
List data;
#override
Widget build(BuildContext context) {
final title = 'Basic List';
return new MaterialApp(
title: title,
home: new Scaffold(
appBar: new AppBar(
title: new Text("Load local JSON file"),
),
body: new Container(
child: new Center(
// Use future builder and DefaultAssetBundle to load the local JSON file
child: new FutureBuilder(
future: DefaultAssetBundle
.of(context)
.loadString('data_repo/starwars_data.json'),
builder: (context, snapshot) {
var newData = JSON.decode(snapshot.data.toString());
List<Widget> listMyWidgets(){
List<Widget> list = new List();
for( var i = 0; i < newData.length; i++){
var word = newData[i]['word']["letters"];
for( var n = 0; n < word.length; n++){
list.add(new Text(word[n]['letter']));
}
}
return list;
}
return new ListView.builder(
itemBuilder: (BuildContext context, int index) {
return new Card(
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children:[
new Column(
children:[
new Image.asset( newData[index]['image'])
]
),
new Row(
children:listMyWidgets()
)
],
),
);
},
itemCount: newData == null ? 0 : newData.length,
);
}),
),
)
));
}
}
Something similar to this:
Ah, I think what you are asking about is GridView.
class GridViewWords extends StatelessWidget {
List letters = [
"a",
"b",
"c",
"d",
"e",
"f",
"g",
"h",
"i",
"j",
"k"
];
#override
Widget build(BuildContext context) {
return new Scaffold(
body: new GridView.count(
shrinkWrap: true,
crossAxisCount: 3,
children: new List.generate(letters.length, (i)=>
new Card(
elevation: 5.0,
color: Colors.brown[500],
child: new Padding(
padding: const EdgeInsets.all(8.0),
child: new Center(child: new Text(letters[i])),
),
)),
),
);
}
}
Related
flutter , I Want Change Qty List From StreamController ?
I want action ontap
IconButton Change data
Text(poduct[index].qty.toString()),
from StreamController
I don't want to use setState(() {});
import 'package:flutter/material.dart';
import 'dart:async';
void main() {
runApp(new MaterialApp(title: "Simple Material App", home: new MyHome()));
}
class MyHome extends StatefulWidget {
#override
MyHomeState createState() => new MyHomeState();
}
class Product {
String productName;
int qty;
Product({this.productName, this.qty});
}
class MyHomeState extends State<MyHome> {
List<Product> poduct = [Product(productName: "Nike",qty: 20),Product(productName: "Vans",qty: 30),];
var listPoduct = StreamController<List<Product>>();
#override
void initState() {
listPoduct.sink.add(poduct);
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("test stream"),
),
body: Container(
padding: EdgeInsets.all(8.0),
child: StreamBuilder(
stream: listPoduct.stream,
builder: (context, snapshot) {
return ListView.builder(
itemCount: poduct.length,
padding: EdgeInsets.all(10),
itemBuilder: (BuildContext context, int index){
return Padding(
padding: const EdgeInsets.only(top: 20.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Text(poduct[index].productName,style: TextStyle(fontSize: 24.0),),
new IconButton(icon: new Icon(Icons.remove), onPressed: (){
// How to Add ? listPoduct.sink ?
}),
Text(poduct[index].qty.toString()), /// <<< I Want Change Qty List Form StreamController
new IconButton(icon: new Icon(Icons.add), onPressed: (){
// How to Add ? listPoduct.sink ?
}),
Divider(),
],
),
);
},
);
}
),
));
}
}
I want action ontap
IconButton Change data
Text(poduct[index].qty.toString()),
from StreamController
I don't want to use setState(() {});
void main() {
runApp(new MaterialApp(title: "Simple Material App", home: new MyHome()));
}
class MyHome extends StatefulWidget {
#override
MyHomeState createState() => new MyHomeState();
}
class Product {
String productName;
int qty;
Product({this.productName, this.qty});
}
class MyHomeState extends State<MyHome> {
List<Product> poduct = [ // <<<<<<<< TYPO HERE
Product(productName: "Nike",qty: 20),
Product(productName: "Vans",qty: 30)];
var listPoduct = StreamController<List<Product>>();
#override
void initState() {
listPoduct.sink.add(poduct);
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("test stream"),
),
body: Container(
padding: EdgeInsets.all(8.0),
child: StreamBuilder(
stream: listPoduct.stream,
builder: (context, snapshot) {
if (snapshot.hasData) {
return ListView.builder(
itemCount: snapshot.data.length, // <<<<<<<< . note that listbuilder relies on snapshot not on your poduct property
padding: EdgeInsets.all(10),
itemBuilder: (BuildContext context, int index){
return Padding(
padding: const EdgeInsets.only(top: 20.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Text(poduct[index].productName,style: TextStyle(fontSize: 24.0),), // <<<<<<<< you can also use here the snapshot.data
new IconButton(icon: new Icon(Icons.remove), onPressed: () {
_update(index, -1);
}),
Text(poduct[index].qty.toString()), // <<<<<<<< you can also use here the snapshot.data
new IconButton(icon: new Icon(Icons.add), onPressed: (){
_update(index, 1);
}),
Divider(),
],
),
);
},
);
} else {
return Container()
}
}
),
));
}
_update(int index, int difference) {
for (int i = 0; i < poduct.length; i++ ) {
if (i == index) {
poduct[i] =
Product(productName: poduct[i].productName,
qty: poduct[i].qty + difference);
}
}
listPoduct.add(poduct);
}
}
some helpful links:
StreamBuilder-class
Example
I get the list of files from the user's folder. The names of the files I transfer to the ListView.builder. It's work, but I think, this is bad architecture.
A method _getFilesFromDir() call with a high frequency.
How to make the correct list generation, so as not to update the interface without changing the file list?
class CharacteristList extends StatefulWidget {
#override
_CharacteristListState createState() => new _CharacteristListState();
}
class _CharacteristListState extends State<CharacteristList> {
List<String> filesList = new List<String>();
List<String> filesL = new List<String>();
#override
void initState() {
super.initState();
filesList = [];
}
Future<List<String>> _getFilesFromDir() async{
filesL = await FilesInDirectory().getFilesFromDir();
setState(() {
filesList = filesL;
});
return filesList;
}
_getFilesCount(){
_getFilesFromDir();
int count = filesList.length;
return count;
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: const Text('Список документов'),
),
body: new Column(
children: <Widget>[
new Expanded(
child: new ListView.builder(
//TODO не успевает сформировать список файлов
itemCount: _getFilesCount(),
itemBuilder: (context, index){
return new CharacteristListItem(filesList[index]);
},
),
),
],
),
floatingActionButton: new FloatingActionButton(
onPressed: () {
Navigator.push(context,
new MaterialPageRoute(builder: (context)
=> new StartScreen()),
);},
child: new Icon(Icons.add),
),
);
}
}
// add dependancy in pubspec.yaml
path_provider:
import 'dart:io' as io;
import 'package:path_provider/path_provider.dart';
//Declare Globaly
String directory;
List file = new List();
#override
void initState() {
// TODO: implement initState
super.initState();
_listofFiles();
}
// Make New Function
void _listofFiles() async {
directory = (await getApplicationDocumentsDirectory()).path;
setState(() {
file = io.Directory("$directory/resume/").listSync(); //use your folder name insted of resume.
});
}
// Build Part
#override
Widget build(BuildContext context) {
return MaterialApp(
navigatorKey: navigatorKey,
title: 'List of Files',
home: Scaffold(
appBar: AppBar(
title: Text("Get List of Files with whole Path"),
),
body: Container(
child: Column(
children: <Widget>[
// your Content if there
Expanded(
child: ListView.builder(
itemCount: file.length,
itemBuilder: (BuildContext context, int index) {
return Text(file[index].toString());
}),
)
],
),
),
),
);
}
Don't call _getFilesCount() in build(). build() can be called very frequently. Call it in initState() and store the result instead of re-reading over and over again.
I changed the architecture of the class - I used FutureBuilder.
class _CharacteristListState extends State<CharacteristList> {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: const Text('Список документов'),
),
body: new Center(
child: new Column(
children: <Widget>[
new FutureBuilder(
future: _inFutureList(),
builder: (BuildContext context, AsyncSnapshot snapshot) {
if(snapshot.connectionState == ConnectionState.waiting){
return new Text('Data is loading...');
}
else{
return customBuild(context, snapshot);
}
}
)
],
),
),
floatingActionButton: new FloatingActionButton(
onPressed: () {
Navigator.push(context,
new MaterialPageRoute(builder: (context)
=> new StartScreen()),
);},
child: new Icon(Icons.add),
),
);
}
Widget customBuild(BuildContext context, AsyncSnapshot snapshot){
List<String> values = snapshot.data;
return new Container(
child: new Expanded(
child: new ListView.builder(
itemCount: values.length,
itemBuilder: (context, index){
return new CharacteristListItem(values[index]);
},
),
)
);
}
Future<List<String>>_inFutureList() async{
var filesList = new List<String>();
filesList = await FilesInDirectory().getFilesFromDir();
await new Future.delayed(new Duration(milliseconds: 500));
return filesList;
}
}
// add dependancy in pubspec.yaml
path_provider:
import 'dart:io' as io;
import 'package:path_provider/path_provider.dart';
//Declare Globaly
String directory;
List file = new List();
#override
void initState() {
// TODO: implement initState
super.initState();
_listofFiles();
}
// Make New Function
void _listofFiles() async {
directory = "/storage/emulated/0/Android/data/"; //Give your folder path
setState(() {
file = io.Directory("$directory/resume/").listSync(); //use your folder name insted of resume.
});
}
// Build Part
#override
Widget build(BuildContext context) {
return MaterialApp(
navigatorKey: navigatorKey,
title: 'List of Files',
home: Scaffold(
appBar: AppBar(
title: Text("Get List of Files with whole Path"),
),
body: Container(
child: Column(
children: <Widget>[
// your Content if there
Expanded(
child: ListView.builder(
itemCount: file.length,
itemBuilder: (BuildContext context, int index) {
return Text(file[index].toString());
}),
)
],
),
),
),
);
}
I'm trying to create a word game. I have a local json file where I'm retrieving data from. I'm able to retrieve the data and display it on the first row. What I'm trying to do is on tap of one block (on the first row), get the value and display it in order on the second row.
I'm able to retrieve the value but I can't display it on the second row. I tested this by printing the value in the console.
Updated code:
body: new Container(
child: new Center(
// Use future builder and DefaultAssetBundle to load the local JSON file
child: new FutureBuilder(
future: DefaultAssetBundle
.of(context)
.loadString('data_repo/starwars_data.json'),
builder: (context, snapshot) {
var newData = JSON.decode(snapshot.data.toString());
List<Widget> listMyWidgets() {
List<Widget> list = new List();
for (var i = 0; i < newData.length; i++) {
var word = newData[i]['word']["letters"];
for (var n = 0; n < word.length; n++) {
list.add(new Text(word[n]['letter']));
}
}
return list;
}
List letters = [];
for (int i = 0; i < listMyWidgets().length; i++) {
var listMyWidgetsToString =
listMyWidgets()[i].toString();
var listWidgetToList =
listMyWidgetsToString.replaceAll('Text("', "");
var completeWordList =
listWidgetToList.replaceAll('")', "");
letters.add(completeWordList);
}
return new ListView.builder(
itemBuilder: (BuildContext context, int index) {
return new Card(
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
new Column(children: [
new Image.asset(newData[0]['image'])
]),
new GridView.count(
shrinkWrap: true,
crossAxisCount: listMyWidgets().length,
children: new List.generate(
listMyWidgets().length,
(i) => new GestureDetector(
onTap: () {
final int wordLength =
5; //this is a ref to the lenght of the word so you do not keep adding tiles
setState(() {
(letters.length + 1) <=
wordLength * 2
? letters.add(letters[i])
: null;
});
},
child: new Card(
elevation: 5.0,
color: Colors.brown[500],
child: new Padding(
padding:
const EdgeInsets.all(8.0),
child: new Center(
child:
new Text(letters[i])),
),
),
)),
),
],
),
);
},
itemCount: newData == null ? 0 : newData.length,
);
}),
),
)
It depends on how you want to structure your data. In this example, I just add the pressed letters into the same array for the word and it will do the job.
Note that I keep a reference (which you may add to your JSON) which is the initial length of the word so it stops adding tiles when all letters are used.
Also you need to have a StatefulWidget in order for this to work
Probably there is a better a way to handle this but that is what I managed to do atm.
class GridViewWords extends StatefulWidget {
#override
GridViewWordsState createState() {
return new GridViewWordsState();
}
}
class GridViewWordsState extends State<GridViewWords> {
List letters = [
"A",
"M",
"C",
"I",
"C"
];
#override
Widget build(BuildContext context) {
return new Scaffold(
body: new GridView.count(
shrinkWrap: true,
crossAxisCount: 5,
children: new List.generate(letters.length, (i)=>
new GestureDetector(
onTap: (){
final int wordLength =5; //this is a ref to the lenght of the word so you do not keep adding tiles
setState((){
(letters.length+1)<=wordLength*2? letters.add(letters[i]):null;
});
},
child: new Card(
elevation: 5.0,
color: Colors.brown[500],
child: new Padding(
padding: const EdgeInsets.all(8.0),
child: new Center(child: new Text(letters[i])),
),
),
)),
),
);
}
}
I'm new to flutter and was wondering if anyone would be able to guide me.
I would like to irritate through a string that I retrieved from a json file. I would like to display each letter separately. Example below.
Output
Complete Word: Hi
Letter pos 0: H
Letter pos 1: I
What I tried so far is adding a for loop below the itemBuilder but can't retrieve the variable inside the card. I tried adding a for loop inside the Widget and it doesn't allow me.
Any input would be greatly appreciated!
import 'dart:convert';
import 'package:flutter/material.dart';
void main() {
runApp(new MaterialApp(
home: new MyApp(),
));
}
class MyApp extends StatefulWidget {
#override
MyAppState createState() => new MyAppState();
}
class MyAppState extends State<MyApp> {
List data;
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Load local JSON file"),
),
body: new Container(
child: new Center(
// Use future builder and DefaultAssetBundle to load the local JSON file
child: new FutureBuilder(
future: DefaultAssetBundle
.of(context)
.loadString('data_repo/starwars_data.json'),
builder: (context, snapshot) {
// Decode the JSON
var new_data = JSON.decode(snapshot.data.toString());
return new ListView.builder(
// Build the ListView
itemBuilder: (BuildContext context, int index) {
return new Card(
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
new Text("Complete Word: " + new_data[index]['complete_word'])
],
),
);
},
itemCount: new_data == null ? 0 : new_data.length,
);
}),
),
));
}
}
Create a method and within it create a list of widgets. Include the widgets and then return the list.
Example
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: ListMyWidgets()),
List<Widget> ListMyWidgets() {
List<Widget> list = new List();
list.add(new Text("hi"));
list.add(new Text("hi2"));
list.add(new Text("hi3"));
return list;
}
Can someone fire up a quick flutter project and replace main.dart with the following and see what I'm doing wrong? I'm trying to get drag and drop working in ListView.
I'm not even sure this is the right approach so if not, please let me know.
The error I'm getting now is:
Another exception was thrown: 'package:flutter/src/rendering/box.dart': Failed assertion: line 1446 pos 12: 'hasSize': is not true.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
final title = 'Basic List';
var tile1 = new Material(child:
new ListTile(
leading: new Icon(Icons.photo),
title: new Text('Row 1'),
trailing: new Icon(Icons.reorder),
));
var tile2 = new Material(
child:
new ListTile(
leading: new Icon(Icons.photo),
title: new Text('Row 2'),
trailing: new Icon(Icons.reorder),
));
return new MaterialApp(
title: title,
home: new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body:
new GestureDetector(
onVerticalDragStart: startDrag,
onVerticalDragEnd: endDrag,
child: new ListView(
shrinkWrap: true,
children: [
new Flex (
children: <Widget>[
new Flexible(
child: new Draggable(child: tile1, feedback:
tile1),
),
new Flexible(
child: new Draggable(child: tile2, feedback:
tile2),
),
],
direction: Axis.vertical,
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
),
],
),
),
),
);
}
void startDrag(DragStartDetails event) {}
void endDrag(DragEndDetails event) {}
}
Thanks
With a little help along the way from #Darky to resolve the issue hasSize issue, here's the finished sortable ListView example:
https://github.com/marchampson/FluterSortableListView
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
#override
MyAppState createState() => new MyAppState();
}
class MyAppState extends State<MyApp> {
List<String> rows = new List<String>()
..add('Row 1')
..add('Row 2')
..add('Row 3')
..add('Row 4');
void _handleAccept(int data, int index) {
setState(() {
String imageToMove = rows[data];
rows.removeAt(data);
rows.insert(index, imageToMove);
});
}
#override
Widget build(BuildContext context) {
final title = 'Sortable ListView';
return new MaterialApp(
title: title,
home: new Scaffold(
appBar: new AppBar(
title: new Text(title),
),
body:
new LayoutBuilder(builder: (context, constraint) {
return new ListView.builder(
itemCount: rows.length,
addRepaintBoundaries: true,
itemBuilder: (context, index) {
return new LongPressDraggable(
key: new ObjectKey(index),
data: index,
child: new DragTarget<int>(
onAccept: (int data) {
_handleAccept(data, index);
},
builder: (BuildContext context, List<int> data, List<dynamic> rejects) {
return new Card(
child: new Column(
children: <Widget>[
new ListTile(
leading: new Icon(Icons.photo),
title: new Text(rows[index])
),
],
)
);
},
onLeave: (int data) {
// Debug
print('$data is Leaving row $index');
},
onWillAccept: (int data) {
// Debug
print('$index will accept row $data');
return true;
},
),
onDragStarted: () {
Scaffold.of(context).showSnackBar(new SnackBar (
content: new Text("Drag the row onto another row to change places"),
));
},
onDragCompleted: () {
print("Finished");
},
feedback: new SizedBox(
width: constraint.maxWidth,
child: new Card (
child: new Column(
children: <Widget>[
new ListTile(
leading: new Icon(Icons.photo),
title: new Text(rows[index]),
trailing: new Icon(Icons.reorder),
),
],
),
elevation: 18.0,
)
),
childWhenDragging: new Container(),
);
},
);
}),
),
);
}
}