CocoaPods not working on framework target - ios

Im building a IOS app that uses a third-party library.
The library project is inherited from another developer that im unable to ask anything.
It is configured to use CocoaPods to manage dependencies, it has a lot of them.
When i run "pod install" it downloads all of them and creates the workspace.
In the workspace i have set the app target as dependent from the framework project product
Then i try to build it and it says it cannot find one of the dependencies of the framework project (it is on the podfile)
Then i found the framework project is missing "[CP] Embed Pods Frameworks" in build phases (the app project has it)
Also the "Pods_[targetName].framework" is shown in red (even when it indeed is in the build products folder, the path is correct)
I found this issue that seems to be exactly my problem but im unable to see if it has been fixed or not and what could i do to workaround this.

Same effect for me, my issue was the s.source_files in the podspec did not reference a location with actual files after a refactor.

Related

DocC documentation archive not recognised by Xcode in a CocoaPod

While developing the internal project for a CocoaPod, I can successfully add a .docc documentation archive, build documentation and see the changes reflected in the Xcode documentation viewer. However, when I include the pod in another project (and run pod install), the documentation archive is treated as a normal folder and its customisations are not reflected when building documentation. From the icon, it looks like Xcode does not recognise it:
The pod's internal project directory
The pod's directory inside the project that installed it
Am I doing something wrong?
Looks like Cocoapods does not currently support DocC and will incorrectly build the pods project, treating the .docc directory as a normal folder. A fix has been submitted and looks like it will be included in the next version (1.12.0).

'FBSDKShareKit/FBSDKShareKit.h' file not found

I've made an IOS build on Unity for an App we're making after adding the facebook SDK, moved the build on a hard drive and tried to build it on xcode on the mac we have at the office, as I always do before uploading it to the app store. I ran into this error and I've been stuck on this issue for 2 full work days and it's driving me a bit crazy, here are the thing's I've tried:
-Install cocoapods, both on the default terminal directory and on the project's directory (I'm not too experienced with cocoapods so I don't know if that made a difference. I also did pod update while standing on the project directory).
-I saw that the IOS resolver has an option called "generate pod files" that people said needed to be checked when building to solve this issue. It was checked by default on my project, so that wasn't it.
-Added the framework path on the build settings to where the facebook SDK is at (though the way it looked on my xcode seemed a bit different than the way I've seen it on other people's xcode screenshots)
-Tried commenting out some #include lines on the headers that are generating the issue. It only produced more errors.
-People said to open the project from the workspace instead of the xcodeproject but unity doesn't seem to generate a workspace file.
-Tried downgrading the Facebook SDK to a previous version but the versions people claim are working don't seem to be on the repository anymore, so it doesn't let me downgrade to them.
At the moment I'm trying to make it work with the latest Facebook SDK which is 9.0.0.
Any help would be appreciated, please let me know if I'm not being specific enough about the issue or if there's any information about my project I should include on the post
The .xcworkspace should be created by Cocoapods, not by Unity directly.
If you already have the Podfile generated, just run pod install on the project directory and open the created .xcworkspace file after Cocoapods finishes installing the external dependencies.

Is it possible to distribute binary ios framework using carthage

Please bear with me because I spent considerable amount of time on this. I am also relatively a beginner with swift and iOS.
What I did
- built a framework using cocoa touch
- clean, build and it succeeds without a problem.
- made the scheme shared
- did carthage build --no-skip-current
- did carthage archive
- copied only the zip file to a fresh new directory and uploaded with release in git.
- In a different project tried to pull the framework using carthage
and I get the error Dependency "xxx-ios" has no shared framework schemes then I copied the scheme directly and pushed it in the git along the zip. nothing. Tried without the zip together with the scheme. nothing.
Then I created a fresh framework and I did carthage build --no-skip-current and I uploaded the whole thing in the project folder to git. That pulls properly with carthage. Then I removed some part of that folder so that the scheme inside .xcodeproj and the carthage build folder remain, then I get a different error. At this point it got me thinking if carthage does support binary framework distribution.
In my company, they want it so that I don't expose the code - so I am trying to distribute built binary of the framework.
I would really appreciate any help or guides of what different things I could try to single out the problem. Thanks.
Edit
someone had almost exactly the same issue as mine in their issues here but a couple of conversations later it is closed without a solution.
It sounds like you're using a github dependency in your Cartfile and attaching a binary of your framework to the GitHub Release. But you don't have any code in the repository, so Carthage is complaining because it can't actually build it.
That's as designed—Carthage doesn't support distributing binary-only frameworks that way. Binaries attached to GitHub Releases are only meant as a way to speed up builds.
However, Carthage does have a mechanism for binary-only dependencies: binary dependencies.

Xcode Swift: Error using a framework that uses a pod (CocoaPods)

I have made a Swift framework that uses a pod (SCrypto). I could build the framework and the host project with no errors.
But when I run the iPhone simulator (from the project that uses the framework) I get the following error:
dyld: Library not loaded: #rpath/SCrypto.framework/SCrypto
Referenced from: ...
Reason: image not found
I'd be very thankful if someone helped me with this problem.
Details:
Have tried clean and build, didn't work.
Both the project and the framework are in Swift, meant for iOS. I'm using the latest versions of Swift and Xcode.
My pod file includes use_frameworks!. I have not run 'pot init' in the directory of my project - just in the directory of the framework.
In the build phases of the project, the framework is listed under Link Binary with Libraries.
There are some other pages on stack overflow about this error, but the solutions there are outdated or didn't work for me. It doesn't let me comment on those (to say that it didn't work for me). Some of the other ones seem to complicated for a simple thing (using a framework that uses a pod), which make me doubt if they would work. Again, I can't comment there and ask this. So I have to use this page instead.
You need to run pod init in the directory of your project so that when you run pod install it will install it to your project, then close everything after installation and open again your project , only this time use yourprojectname.xcsworkspace. be sure it's not yourprojectname.xcodeproject or it will give you No such module error

Remove fabric framework from ios app

I have been landed an iOS project from a client. The main task is to explore and see the user interface so that multiplatform app will be made from scratch with Xamarin.
I notice that the project uses third party framework called fabric. From what i see it is used from crash analytics. I don't need that and i don't have registration so i want to remove all dependencies from the project.
So far I did:
Deleted define ENABLE_FABRIC ( which removed some code from
AptDelegate, replaced logging messages with plain NSLog etc)
Removed some fabric script invocation from build phases
Removed reference from fabric framework in project
So i still have errors building my app:
/bin/sh:
/Users/macmini/Library/Developer/Xcode/DerivedData/../Build/Intermediates/../Script-FDC6FCE81A4488D000F2613D.sh:
(null): bad interpreter: No such file or directory
Does anyone know a quick way to get rid of this?
I know it's an old question but I want to help. When you install Fabric, previously Crashlytics, it asks you to put a script in project->Build Phases-> Run Script
it will look like this
./Fabric.framework/run 123456fd7ec....6e2170Q
I think you should remove that script and other Linked Frameworks and Libraries and then it possibly could run
Try deleting the files DerivedData path and clean build folder
cmd+opt+shift+k
then re run the application.
Also check once again the Framework search path in xcode settings.

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