Get YouTube Live Stream total duration - youtube

I want to get the total duration of a current live stream on YouTube (not ended!). This is straightforward for normal videos, e.g.:
https://www.googleapis.com/youtube/v3/videos?part=contentDetails&id={VIDEO_ID}&key={KEY}
However, for live streams such as Earth live from ISS this just returns a duration of "PT0S" which essentially means it's 0 seconds long.
There should be a way to get it. One way to get it is via Javascript, if you have the live stream open in your browser:
ytplayer = document.getElementById("movie_player");
console.log("Duration: " + ytplayer.getDuration());
Is it possible to get from a server-side? Other people have asked the same but have not received an answer yet.
Edit: I've just noticed the javascript way of getting the duration doesn't make any sense. For a live stream that started 2 hours ago, getCurrentTime() returns correctly 2*60*60=7200 when at the current time, but getDuration() returns 10245 for whatever reason.

Related

Twitter stream APIs, allotted requests for search stream APIs v2

I'm new to Twitter APIs (this is my first experience), and I'm playing with them to monitor an account for new tweets, opening a web page when it happens, but I'm having some doubt on understanding how the allotting works.
Not knowing much, the twitter stream v2 APIs seem the ones fitting my use case, and in the Twitter-API-v2-sample-code git repository there is also a very clear filtered stream nodejs example. In fairness, I had little hassle to implement everything, and my code is not much different from filtered_stream.js source code. Given the provided example, implementation is straightforward: I use https://api.twitter.com/2/tweets/search/stream/rules to setup my rules (an array like [ { 'value': 'from:<myAccount>' } ] and then I start to listen at https://api.twitter.com/2/tweets/search/stream, easy peasy.
What I don't understand is the allotting resources count, because as per Twitter documentation I should be able to make 50 requests every 15 minutes, but I can barely make a couple, thus every time I'm testing my script I have to wait a couple of minutes before restarting.
These are the relevant headers I received after restarting a script running since one hour (the status code at restart was 429):
x-rate-limit-limit: 50
x-rate-limit-remaining: 49
Reset time: +15 minutes from current time
I usually don't have to wait 15 minutes, just a couple usually is fine... And my other note is that i managed to arrive down to 45 x-rate-limit-remaining once or twice, but never lower than that (usually I'm locked out at 47 / 48).
What I don't understand is: I opened one stream, I closed that one stream, and now I'm locked out for a couple of minutes. Allegedly, shouldn't I be able to open up to 50 connection in 15 minutes? (which is actually plenty if I'm just debugging a portion of code). Even the headers says that I have 49 attempts remaining out of 50, the status code 429 seems in pure contradiction with the x-rate-limits ... Sometimes, I cannot even reset the rules and start the stream in the same run, because the stream will return a backoff (status 429) when the rules resetting finishes (get -> set -> delete)...
I could add my code, but it's literally the NodeJS example I cited above, and my problem is not about querying the APIs, but rather not being able to connect for no apparent reason (at least to me). The only thing I could think of is the fact that I use the same Bearer for all requests (as per their example), but I don't see written anywhere it is a problem (I generated it in the developer dashboard, I'm not sure there is an API for that as well).
Edit - adding details
Just to describe my issue, this is the output I get when I start the script the first time:
Headers for stream received (status 200):
- [x-rate-limit-limit]: 50
- [x-rate-limit-remaining]: 49
- [x-rate-limit-reset]: 20/03/2021, 11:05:35
Which make sense, I made one request, remaining count went down by one.
Now, I stopped it, and ran it immediately after (Ctrl + C, run again, let's say two seconds delay), and this is the new output:
Headers for stream received (status 429):
- [x-rate-limit-limit]: 50
- [x-rate-limit-remaining]: 48
- [x-rate-limit-reset]: 20/03/2021, 11:05:35
With the following exception being returned in the body:
{
title: 'ConnectionException',
detail: 'This stream is currently at the maximum allowed connection limit.',
connection_issue: 'TooManyConnections',
type: 'https://api.twitter.com/2/problems/streaming-connection'
}
I understand the server takes a bit to realise I disconnected, but don't I have 50 connections available in a 15 minutes timeframe? I only opened one connection.
Actually, After the time it took to write all of the above (let's say ten minutes), I was able to connect again, receveing with this output:
Headers for stream received (status 200):
- [x-rate-limit-limit]: 50
- [x-rate-limit-remaining]: 47
- [x-rate-limit-reset]: 20/03/2021, 11:05:35
Maybe I'm realising only now and I wrote a useless question, but can I only have one active connection, being able to close it and open it again 50 times in 15 minutes? I understood I could have 50 active connections, but maybe at this point I'm wrong (and the Twitter server indeed takes a few minutes to realise I disconnected).

Need help Speech-to-text, always failed for too many retries

I use google speech-to-text API to get subtitles from audio, but when audio is too long, normally longer than 60 minutes, it will fail for too many retries.It says: google.api_core.exceptions.GoogleAPICallError: None Too many retries, giving up.
Can someone help me ??
I have tried many time, when audio file is shorter than about 60 minutes, it is OK.
client = speech.SpeechClient()
# Loads audio into memory.
audio = types.RecognitionAudio(uri=gcs_uri)
config = types.RecognitionConfig(
encoding=enums.RecognitionConfig.AudioEncoding.OGG_OPUS,
sample_rate_hertz=48000,
language_code='en-US',
enable_word_time_offsets=True,
enable_automatic_punctuation=True)
# Detects speech in the audio file
operation = client.long_running_recognize(config, audio)
print('Waiting for operation to complete...')
# Get the feedback from Google Cloud API
operation.add_done_callback(callback)
time.sleep(30)
#metadata = operation.metadata
# Every 30 seconds to get back one response
percentile(operation, 30)
response = operation.result(timeout=None)
This is an exception thrown by operation.result() call. The operation.result() call has an internal counter that overflows.
Try to poll operation.done() before calling to operation.result(). The operation.done() is a non-blocking call.
Hope that will be fixed in future releases of google.cloud.speech library.

Get current duration of YouTube Live Event

Is there a way to get the current time of a the recorded stream when broadcasting to YouTube live? I want to be able to send an API request at certain points throughout a live stream to get the current minute/second of the stream. The end result I am trying to achieve is to be able to log a list of highlights. Essentially, a user presses a button and it gets the current time of the stream at that moment, then the user can add a note for what happened at that time. From reading all the docs though, I cannot find a way to get the current time of the recorded stream.
Looks like you can do this with the iFrame API's getDuration() method.
https://developers.google.com/youtube/iframe_api_reference#getDuration
Check out the special note for live events:
If the currently playing video is a live event, the getDuration() function will return the elapsed time since the live video stream began. Specifically, this is the amount of time that the video has streamed without being reset or interrupted. In addition, this duration is commonly longer than the actual event time since streaming may begin before the event's start time.
You didn't specify a language, so I'll post code examples in two different languages. Both utilize the iFrame API.
JavaScript:
window.onYouTubePlayerReady = function(playerId) {
window.ytplayer = document.getElementById("ytPlayer");
console.log(window.ytplayer.getDuration());
}
Objective-C (using YouTube's youtube-ios-player-helper class)
#property (weak, nonatomic) IBOutlet YTPlayerView *playerView;
// ...
- (void)viewDidLoad {
[super viewDidLoad];
[[self.playerView loadWithVideoId:#"iGTIK_8ydoI"] // live at the time answer was posted
}
// ...
- (void)getDurationOfPlayingVideo {
NSLog(#"duration: %d", [self.playerView duration]);
}
Just as a disclaimer from my personal testing: the Live Streaming API is extraordinary temperamental and unstable, and I've found that some Live Events return a duration of 0.
this is old but you can get the liveStreamingDetails.actualStartTime through the youtube API.
With the actualStartTime in hands, you can calculate how much time elapsed.
"https://www.googleapis.com/youtube/v3/videos"
"?part=liveStreamingDetails"
"&id=$id&key=$_key"

Is it possible to get audio from an ICY stream with percentage and seek function

I'm trying to reproduce audio from an ICY stream. I'm able to reproduce that with AVPlayer and some good open source library but I'm not able to control the stream. I have no idea how I can get the percentage reproduced or how to seek to a specific time in the stream. Is that possible? Is there a good library that can help me?
Actually I'm using AFSoundManager but I'm always receiving negative numbers for percentage and I get invalid time when trying to seek the stream at a specified time.
That's the code that I'm using:
AFSoundManager.sharedManager().startStreamingRemoteAudioFromURL("http://www.abstractpath.com/files/audiosamples/sample.mp3") { (percentage, elapsedTime, timeRemaining, error, poppi) in
if error == nil {
//This block will be fired when the audio progress increases in 1%
if elapsedTime > 0 {
println(elapsedTime)
self.slider.value = Float(elapsedTime*1000)
}
} else {
//Handle the error
println(error)
}
I'm able of course to get the elapsedTime but not the percentage or the remainingTime. I always get negative numbers.
This code works perfectly with remote or local audio file but not with the stream.
This isn't possible.
These streams are live. There is nothing to seek to because what you haven't heard hasn't happened yet. Even streams that playback music end-to-end are still "live" in the sense that the audio you haven't received hasn't been encoded yet. (Small codec and transit buffers aside, of course.)

ytplayer api event when reaching a position in a video?

Is there a way to cause an event when a video reaches a specific time? I want to get to a callback function at the time when the video has reached to a certain time, and the time it takes for the video to reach that time is unpredictable, since the user can skip part of the video, or buffering might take some time before the video resumes, or something like that, so simply setting a timed event wont work because the video might reach specific time earlier.
I can query the time of the video, but what I want is to get a callback when the video has reached a certain time. Is there a way to do this?
I'm not going to write the full code, but you should set up an interval, like this:
var time = 70; // Time in seconds, e.g. this one is one minute and 10 seconds
var reached = false;
var interval = setInterval(function(){
if(player.getCurrentTime() >= time && !reached) {
clearInterval(interval);
reached = true;
timeReached();
}
},1000);
function timeReached() {
// Do what you have to
}
You can use this Javascript wrapper for the YouTube player API.
The API provides very simple event handling. E.g:
youtubePlayer.at('5000', function() {
alert("You're five seconds into this Youtube clip");
});
use player.getCurrentTime()!
https://developers.google.com/youtube/iframe_api_reference#Playback_status

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