Include external library file in Hyperledger Composer - hyperledger

Is there a way to include an external library in Hyperledger Composer? I would like to use this library for currency computations. I saw in this post (which I think is old and there might be advancements on this since the response is 9 months old) that at the time it was not possible to include external libraries in Hyperledger

If you are referring to business network Transaction Processor functions (which I think you are) then you cannot use require to include an external library. Other people have used things like Webpack to build a monolithic package of javascript to get around this limitation but I don't know the details on that or how practical it is from both an operational and supportable point of view.

Related

Are API scripting commands embedded or created externally?

I’m trying to use Lua/Moonsharp API scripting. There’s a command library, but there isn’t a function that I need. My question is, am I able to create my own function, or am I limited to what’s been written?
Specifically, for a software called BobCAD a Lua plugin is available. There are lists of commands like Bcc.SetCamObjParameter, though, there isn’t the command that I need. I’m assuming that some aspects of the BobCAD software are inaccessible to API, but am I limited to the library in this plugin, or can I add my own commands? I thought that there would be some C# file somewhere in the program directory where I can read the functions and possibly learn how to create my own, but I don’t see anything like that. (Or are scripting functions set up internally to the software, and I’m only given access to what has been provided?)
(N.b. I'm not familiar with BobCAD specifically, but this answer should be generally applicable.)
Generally speaking, for use cases like this (where Lua scripting is provided as part of a larger program, or by a plugin for a larger program), it's the developer of the program or plugin who decides what API is available to Lua. In the latter case they may also be limited by what the program's plugin API allows; in the case of BobCAD you are likely limited to what the BobCAD plugin API permits, and then further limited by what parts of that API the developers of the Lua plugin chose to make available to Lua itself.
You can of course write your own functions in Lua, but in terms of actually talking to the host program you are restricted to the API that program makes available, unless they make available some mechanism (like LuaJIT's Foreign Function Interface) for reaching into the program from Lua and calling functions that were not made explicitly available -- which most do not.
As for finding "a C# file somewhere in the program directory" -- C# is a compiled language; C# libraries are generally shipped as pre-compiled CLR binaries (with a .dll extension) and do not contain source code. If the source code for BobCAD and/or the Lua plugin is available you could always modify it and re-compile it, but as BobCAD is commercial, closed-source software, I would not expect it to be available.
At that point, your options are basically:
figure out a way to do what you need with the commands that are available;
try to reverse engineer enough of the program to do what you need without access to the source code;
or look for another program that has the features you need.

Electron with C++ backend - secure?

I have written a UI in Electron and I would like to connect it with my C++ code. However, I will be selling this product and so I would like to know if this makes it easier for people to crack my C++ code? Obviously I know compiled C++ can be cracked anyway, but does this affect it in any way?
Additionally, what is the best way to go about this while preserving maximum possible security?
Thanks.
EDIT: How about this? Is it possible to use c++ as back-end for Electron.js?
EDIT2: To clarify, my Electron app will be showing the status of operations being performed in the C++ program. As such, I will need to send lists, dictionaries, strings etc. from C++ to JS which will then render it. Additionally, buttons on my Electron app need to trigger actions in the C++ code, such as stopping or starting certain parts of the program.
I have written a UI in Electron and I would like to connect it with my C++ code ...
I would like to know if this makes it easier for people to crack my C++ code?
Using electron does not make any meaningful difference for protecting the C++ source code. (Your intellectual property)
The Javascript code running in electron will be very easy to reverse engineer though, which gives users a head start on experimenting with your C++ binary. Using minification and obfuscation tools can at least make that harder.
For the C++ side, connecting C++ to Electron can be done in at least these two ways:
By dynamically linking to a shared library (Node.js C++ Addons)
In this case your C++ API would be functions that get exported by the shared library. There are many tools to inspect shared libraries (DLLs) and view these functions.
By communicating with another process using some sort of Inter-process communication.
In this case your API would depend on the IPC method used. If it was TCP/UDP messages you could use Wireshark to inspect the packets between the processes. There are ways to inspect messages going over any type of IPC.
Either way, your application must be delivered to the end-user with a compiled binary. Preventing reverse engineering of the binary itself is impossible if you actually give the binary to your users.
You should also expect that a savvy end-user will have access to other tools that can inspect the API and implement third-party code that talks to that API.
Additionally, what is the best way to go about this while preserving maximum possible security?
By "maximum possible security", I will assume you are referring to preventing unauthorized use of the C++ code with other applications.
You would need a licensing system that can authenticate the application that is using your C++ binary's API. Explaining what that would be exactly is probably too large of an answer for a Stack Overflow, and you will have to do some research on how licensing systems are implemented.
It may be theoretically impossible to develop a perfect licensing system though. Look at the gaming industry, it takes just a matter of days to for the licensing software become circumvented for every new game that is released. The only software architecture that cracks haven't completely conquered are cloud-based applications, which don't actually deliver compiled code with their business logic to the end-user's computer.

AWS SWF vs Flow Framework

I am familiar with the Concept of amazon SWF . I can see many SDK in different languages to use SWF services. Also, amazon Flow Framework is a set of library to implement distributed applications . Currently this Flow Framework is available in Java and Ruby . Then how can we write distributed applications using SWF in other languages like python , php etc. Does this mean amazon provides the framework in Java and Ruby only , rest of the languages have other vendor's libraries ? Please explain .
You are right that AWS currently only provides high-level frameworks for Ruby and Java ("Flow" frameworks). Low-level access to SWF is available in most (all?) official SDKs though: boto2/3 for Python, go-sdk, etc.
When using SWF, you'll find yourself implementing mainly two types of programs: "activity workers" and "deciders" (http://docs.aws.amazon.com/amazonswf/latest/developerguide/swf-dev-actors.html).
Using the Flow framework is not mandatory, but it helps implementing deciders by providing high-level abstractions for describing synchronisation points, defining which tasks can be run in parallel, retries, etc. There are also non-official libraries (I'm personally maintaining one for my company, "simpleflow").
If you want to use other languages for deciders, I recommend you try to use an existing framework first, then see if you want to implement this yourself (it's not trivial from my experience).
If you want to implement activities in other languages, I recommend you start using the Flow framework end-to-end, and then you can either 1/ fork and use your favorite language as a subprocess of Ruby/Java Flow workers, or 2/ mimic the serialisation logic of the Flow framework and implement workers directly yourself with low-level APIs (which is simple: poll for an activity, do work, then respond to SWF with the result).

Rolling own code instead of using libraries, avoiding the common approach

I have seen a plethora of projects roll their own things instead of using well tested libraries.
In some other instances I have seen people re-implement Elliptic Curves and Random Number Generators, refusing to use tested libraries, because their code is "better".
Why do people do this, choose to spend their time implementing something instead of using something that has been already done, tested and deployed in a plethora of systems?
For example, the Signal Android messenger app has the whole, full copy of OpenSSL embedded into itself for encryption. Ref
Why not use BouncyCastle or java.security.*?
Is it a ego thing? Is it a trust thing, ie. they don't trust libraries?
It can be for a host of different reasons.
Build vs. buy (or use by reference) should come down to a thorough analysis. That said, many folks get into programming because they like building things. Sometimes it's rewarding to build your own code (even when a third party library exists).
That said, I'll try to list some reasons why you might not want to use third party libraries:
Licensing: Does the third party library licensing conflict or restrict your intended usage of your code? For example, GPL-licensed code may not be the best pick for something used commercially.
Security: Has the third party code been thoroughly analyzed for any security vulnerabilities? If it's public-facing, then have there been exploits in the past that have targeted this code? If so, then how quickly have the contributors fixed things (or have they even bothered to issue a patch).
Ease of use: For example, I may not want to try to use a C++ library in C# code. It's possible, but it's less straightforward than using a C# library.
Bug fixes: Is development ongoing on the third party library? If there's a bug, then how easily can you get it fixed?
Domain knowledge: We can't specialize in everything. Using your example of encryption, I'd strongly discourage attempting to build an encryption library from scratch unless you have an encryption background.
Simplicity: Your use case may be much smaller than what a third party library is built to provide. For example, if you needed to build a Point class to represent an X,Y,Z point, then you could reference a third party graphics library. But if you don't need the ability to do graphics calculations on 3D space, then referencing an entire graphics library might be overkill.
All this said, there are many times using a third party library works (and is the appropriate choice). Using your example, I'd never try to implement an encryption stack on my own -- there's no reason to do so with the plethora of open-source options available.

Difference between framework vs Library vs IDE vs API vs SDK vs Toolkits? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 6 years ago.
Improve this question
I want some examples. I always get confused, so with some examples I might be able to figure it out better.
Also: Is Eclipse an API or IDE?
An IDE is an integrated development environment - a suped-up text editor with additional support for developing (such as forms designers, resource editors, etc), compiling and debugging applications. e.g Eclipse, Visual Studio.
A Library is a chunk of code that you can call from your own code, to help you do things more quickly/easily. For example, a Bitmap Processing library will provide facilities for loading and manipulating bitmap images, saving you having to write all that code for yourself. Typically a library will only offer one area of functionality (processing images or operating on zip files)
An API (application programming interface) is a term meaning the functions/methods in a library that you can call to ask it to do things for you - the interface to the library.
An SDK (software development kit) is a library or group of libraries (often with extra tool applications, data files and sample code) that aid you in developing code that uses a particular system (e.g. extension code for using features of an operating system (Windows SDK), drawing 3D graphics via a particular system (DirectX SDK), writing add-ins to extend other applications (Office SDK), or writing code to make a device like an Arduino or a mobile phone do what you want). An SDK will still usually have a single focus.
A toolkit is like an SDK - it's a group of tools (and often code libraries) that you can use to make it easier to access a device or system... Though perhaps with more focus on providing tools and applications than on just code libraries.
A framework is a big library or group of libraries that provides many services (rather than perhaps only one focussed ability as most libraries/SDKs do). For example, .NET provides an application framework - it makes it easier to use most (if not all) of the disparate services you need (e.g. Windows, graphics, printing, communications, etc) to write a vast range of applications - so one "library" provides support for pretty much everything you need to do. Often a framework supplies a complete base on which you build your own code, rather than you building an application that consumes library code to do parts of its work.
There are of course many examples in the wild that won't exactly match these descriptions though.
The Car Analogy
IDE: The MS Office of Programming. It's where you type your code, plus some added features to make you a happier programmer. (e.g. Eclipse, Netbeans). Car body: It's what you really touch, see and work on.
Library: A library is a collection of functions, often grouped into multiple program files, but packaged into a single archive file. This contains programs created by other folks, so that you don't have to reinvent the wheel. (e.g. junit.jar, log4j.jar). A library generally has a key role, but does all of its work behind the scenes, it doesn't have a GUI. Car's engine.
API: The library publisher's documentation. This is how you should use my library. (e.g. log4j API, junit API). Car's user manual - yes, cars do come with one too!
Kits
What is a kit? It's a collection of many related items that work together to provide a specific service. When someone says medicine kit, you get everything you need for an emergency: plasters, aspirin, gauze and antiseptic, etc.
SDK: McDonald's Happy Meal. You have everything you need (and don't need) boxed neatly: main course, drink, dessert and a bonus toy. An SDK is a bunch of different software components assembled into a package, such that they're "ready-for-action" right out of the box. It often includes multiple libraries and can, but may not necessarily include plugins, API documentation, even an IDE itself. (e.g. iOS Development Kit).
Toolkit: GUI. GUI. GUI. When you hear 'toolkit' in a programming context, it will often refer to a set of libraries intended for GUI development. Since toolkits are UI-centric, they often come with plugins (or standalone IDE's) that provide screen-painting utilities. (e.g. GWT)
Framework: While not the prevalent notion, a framework can be viewed as a kit. It also has a library (or a collection of libraries that work together) that provides a specific coding structure & pattern (thus the word, framework). (e.g. Spring Framework)
Consider Android Development:
IDE: Eclipse etc..
Library: android.app.Activity library (Class with all code)
API: Interface basically all functions with which we call
SDK: The Android SDK provides you the API libraries and developer tools necessary to build, test, and debug apps for Android
(----tools - DDMS,Emulator ----platforms - Android OS versions, ----platform-tools - ADB, ----API docs)
ToolKit: Could be ADT Bundle
Framework: Big library but more of architecture-oriented
In other words...
IDE
Even notepad is an IDE (not notepad.exe) - Software you write/compile code with is an IDE.
Library
A bunch of code which simplifies functions/methods for quick use.
API
A programming interface for functions/configuration which you work with, its usage is often documented.
SDK
Extras and/or for development/testing purposes.
ToolKit
Tiny apps for quick use, often GUIs.
GUI
Apps with a graphical interface, requires no knowledge of programming unlike APIs.
Framework
Bunch of APIs/huge Library/Snippets wrapped in a namespace/or encapsulated from outer scope for compact handling without conflicts with other code.
MVC
A design pattern separated in Models, Views and Controllers for huge applications. They are not dependent on each other and can be changed/improved/replaced without to take care of other code.
Example:
Car (Model) The object that is being
presented.
Example in IT: A HTML form.
Camera (View) Something that is able to see the object(car).
Example in IT: Browser that renders a website with the form.
Driver (Controller) Someone who drives that car.
Example in IT: Functions which handle form data that's being submitted.
Snippets
Small codes of only a few lines, may not be even complete but worth for a quick share.
Plug-ins
Exclusive functions for specified frameworks/APIs/libraries only.
Add-ons
Additional modules or services for specific GUIs.
SDK represents to software development kit, and IDE represents to integrated development environment. The IDE is the software or the program is used to write, compile, run, and debug such as Xcode. The SDK is the underlying engine of the IDE, includes all the platform's libraries an app needs to access. It's more basic than an IDE because it doesn't usually have graphical tools.

Resources