Button playground swift - ios

I'm just trying to add a button actions which create a view.
Someone can help me?
import UIKit
import PlaygroundSupport
class ViewController : UIViewController {
override func viewDidLoad() {
view.backgroundColor = UIColor.black
navigationController?.isNavigationBarHidden = true
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 50))
button.backgroundColor = UIColor.white
view.addSubview(button)
class Button: ViewController {
#objc func fbtn () {
let newView = UIView()
newView.backgroundColor = UIColor.yellow
view.addSubview(newView)
}
}
button.addTarget(button, action: #selector(Button.fbtn), for: .touchUpInside)
}
}
PlaygroundPage.current.liveView = UINavigationController(rootViewController: ViewController())

There seems to be no point to your nested Button class. Just make fbtn a function of your ViewController class. And make self the target of the button action.
class ViewController : UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .black
navigationController?.isNavigationBarHidden = true
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 50))
button.backgroundColor = .white
view.addSubview(button)
button.addTarget(self, action: #selector(fbtn), for: .touchUpInside)
}
#objc func fbtn() {
let newView = UIView()
newView.backgroundColor = .yellow
view.addSubview(newView)
}
}
Also, give newView a useful frame inside the fbtn function.

Related

How to create Onboarding\Walkthrough swift

I'm trying to create a welcome onboarding for the first time users but none of the views are loafing in the simulator, all I'm getting is a red background when the onboardingVC gets presented. Can anyone see the issue as to why the titles, buttons, and images won't appear?
This is the message I'm getting in the console:
Warning: Attempt to present <EMA.WalkthroughVC: 0x7faa2401e5b0> on <EMA.HomeVC: 0x7faa22407e00> whose view is not in the window hierarchy!
FOUND ALL!!
let holderView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = true
view.backgroundColor = .darkGray
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.white
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
view.backgroundColor = UIColor.red
configure()
}
private func configure() {
let scrollView = UIScrollView(frame: holderView.bounds)
holderView.addSubview(scrollView)
let titles = ["Hi","Welcome","real nigga"]
for x in 0..<3 {
let pageView = UIView(frame: CGRect(x: CGFloat(x) * holderView.frame.size.width, y: 0, width: holderView.frame.size.width, height: holderView.frame.size.height))
scrollView.addSubview(pageView)
let label = UILabel(frame: CGRect(x: 10, y: 10, width: pageView.frame.size.width-20, height: 120))
let imageView = UIImageView(frame: CGRect(x: 10, y: 10+120+10, width: pageView.frame.size.width-20, height: pageView.frame.size.height - 60 - 130 - 15))
let button = UIButton(frame: CGRect(x: 10, y: pageView.frame.size.height - 60, width: pageView.frame.size.width-20, height: 50))
label.textAlignment = .center
label.font = UIFont.systemFont(ofSize: 16, weight: .semibold)
pageView.addSubview(label)
label.text = titles[x]
imageView.contentMode = .scaleAspectFill
imageView.image = UIImage(named: "BankCard\(x)")
pageView.addSubview(imageView)
button.setTitleColor(.red, for: .normal)
button.backgroundColor = .black
button.setTitle("Continue", for: .normal)
if x == 2 {
button.setTitle("Get Started", for: .normal)
}
button.addTarget(self, action: #selector(didTapButton), for: .touchUpInside)
pageView.addSubview(button)
}
}
#objc func didTapButton(_ button: UIButton) {
}
}
"whose view is not in the window hierarchy"
you didn't add the views that you created to the main view try to add the subviews to the main by using this one
self.view.addSubview(holderView)
also don't forget to add the frame for the holder view like that
UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height))
view.translatesAutoresizingMaskIntoConstraints = true
and inside the view did load
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.white
self.view.addSubview(holderView)
}

Why is my button not working in Swift Playgrounds?

I am trying to make a playground and I have a button that says "Let's play!" and moves into a new view controller.
I looked at the code from this website and put it into my code:
http://lab.dejaworks.com/ios-swift-3-playground-uibutton-action/
This is all of my code (like, all of it):
import UIKit
import PlaygroundSupport
class MyViewController : UIViewController {
override func loadView() {
//Introduction
let view = UIView()
view.backgroundColor = .red
//title
func labelCool() {
let label = UILabel()
label.frame = CGRect(x: 50, y: 300, width: 400, height: 100)
label.text = "Add-Add - A Wonderful Game!"
//label.frame = CGRect(x: 150, y: 200, width: 200, height: 20)
label.numberOfLines = 3
label.font = UIFont(name: "HelveticaNeue-Bold", size: 30)
UILabel.animate (withDuration: 10.0, animations:{
label.textColor = .black
})
UILabel.animate(withDuration: 5.0, animations:{
label.textColor = .blue
})
view.addSubview(label)
}
labelCool()
//subtitle
let subtitle = UILabel()
subtitle.frame = CGRect(x: 50, y: 400, width: 200, height: 50)
subtitle.text = "Curated and Created by Yours Truly, Adit Dayal!"
subtitle.numberOfLines = 4
self.view = view
view.addSubview(subtitle)
}
override func viewDidLoad() {
class Responder : NSObject {
#objc func action() {
print("Yay!")
}
}
let responder = Responder()
//next page
let button = UIButton(frame : CGRect(x: 0, y: 500, width: 200, height: 50))
button.setTitle("Let's Play!", for: .normal)
button.backgroundColor = .blue
button.addTarget(responder, action: #selector(Responder.action), for: .touchUpInside)
view.addSubview(button)
}
}
class gameViewController: UIViewController {
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
For now, I just want the button to display "Yay!" when clicked, but it is doing nothing!
Does anyone know why? (I'm on a bit of a time constraint)
Thank you so much,
Adit Dayal
Your Responder class is inside the viewDidLoad() function put the class outside like so
class Responder : NSObject {
#objc func action() {
print("Yay!")
}
}
override func viewDidLoad() {
let responder = Responder()
//next page
let button = UIButton(frame : CGRect(x: 0, y: 500, width: 200, height: 50))
button.setTitle("Let's Play!", for: .normal)
button.backgroundColor = .blue
button.addTarget(responder, action: #selector(responder.action), for: .touchUpInside)
view.addSubview(button)
}
The problem is that you are creating the responder object inside the viewDidLoad, as a local variable; this cause the object to be destroyed when the function ends (but we want that object alive even after). You have to retain that object, so instead of creating a local variable, create an instance variable by simply saving it as a class scope:
class Responder : NSObject {
#objc func action() {
print("Yay!")
}
}
let responder = Responder() // this is now outside the viewDidLoad, so it's an instance variable
override func viewDidLoad() {
//next page
let button = UIButton(frame : CGRect(x: 0, y: 500, width: 200, height: 50))
button.setTitle("Let's Play!", for: .normal)
button.backgroundColor = .blue
button.addTarget(responder, action: #selector(Responder.action), for: .touchUpInside)
view.addSubview(button)
}

Why is UIView removed from heirarchy after presenting view controller?

Ok I just ran into something bizarre. I've got my app controller dependency injecting a view (header) into a view controller. That view controller presents another view controller modally and dependency injects it's own header for the presenting view controller to use. But when its presented the header from the first controller disappears.
The property is still set but it's been removed from the view hierarchy.
I've reproduced this issue in fresh singleview project:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .white
let button = UIButton(frame: CGRect(x: 0, y: 20, width: 100, height: 50))
button.setTitle("Click Me!", for: .normal)
button.addTarget(self, action: #selector(self.segue), for: .touchUpInside)
button.backgroundColor = .black
button.setTitleColor(.lightGray, for: .normal)
self.view.addSubview(button)
}
func segue() {
let view = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
view.backgroundColor = .lightGray
let firstVC = FirstViewController()
firstVC.sharedView = view
present(firstVC, animated: false)
}
}
class FirstViewController: UIViewController {
var sharedView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .white
self.view.addSubview(self.sharedView)
let button = UIButton(frame: CGRect(x: 0, y: 200, width: 100, height: 50))
button.setTitle("Click Me!", for: .normal)
button.addTarget(self, action: #selector(self.segue), for: .touchUpInside)
button.backgroundColor = .black
button.setTitleColor(.lightGray, for: .normal)
self.view.addSubview(button)
}
func segue() {
let secondVC = SecondViewController()
secondVC.sharedView = self.sharedView
present(secondVC, animated: true)
}
}
class SecondViewController: UIViewController {
var sharedView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .white
self.view.addSubview(self.sharedView)
let button = UIButton(frame: CGRect(x: 0, y: 200, width: 100, height: 50))
button.setTitle("Click Me!", for: .normal)
button.addTarget(self, action: #selector(self.segue), for: .touchUpInside)
button.backgroundColor = .black
button.setTitleColor(.lightGray, for: .normal)
self.view.addSubview(button)
}
func segue() {
self.dismiss(animated: true)
}
}
Can someone explain what's going on here? Why does the sharedView disappear from the FirstViewController?
At the doc of -addSubview(_:):
Views can have only one superview. If view already has a superview and that view is not the receiver, this method removes the previous
superview before making the receiver its new superview.
That should explain your issue.
I'd suggest instead that you create a method that generate a headerView (a new one each time) according to your customization style.
If you really want to "copy" the view, you can check that answer. Since UIView is not NSCopying Compliant, their trick is to "archive/encode" it since it's NSCoding compliant, copy that archive, and "unarchive/decode" the copy of it.

How can I get events to my (sub) UIView?

I'm new to Swift and have a hard time understand the event flow. The code below can be run directly in an xcode playground. I have a white UIView in the background. This view has a brown button and a red view as sub-views. Click on them and the events are logged in the controller, just as expected.
But the controller of this white view also adds another view, that has it's own controller class (SubviewController). SubviewController is green and has a blue subview with a black button. Question is... why don't I get any logs from the green, blue and black views/buttons?
import Foundation
import UIKit
import PlaygroundSupport
class TestViewController : UIViewController {
let playButton: UIButton = {
let playButton = UIButton(frame: CGRect(x: 155, y: 135, width: 160, height: 40))
playButton.setTitle("BROWN BUTTON", for: .normal)
playButton.backgroundColor = UIColor.brown
return playButton
}()
override func loadView() {
let viewWhite = UIView()
viewWhite.backgroundColor = UIColor.white
let viewRed = UIView()
viewRed.backgroundColor = UIColor.red
viewRed.frame = CGRect(x: 20, y: 20, width: 40, height: 10)
viewRed.clipsToBounds = true
let recognizer2 = UITapGestureRecognizer(target: self, action: #selector (self.handleTapRed(_:)))
viewRed.addGestureRecognizer(recognizer2)
let recognizer = UITapGestureRecognizer(target: self, action: #selector (self.handleTap(_:)))
viewWhite.addGestureRecognizer(recognizer)
playButton.addTarget(self, action: #selector (self.action) , for: .touchUpInside)
let catList = SubviewController()
viewWhite.addSubview(catList.view)
viewWhite.addSubview(playButton)
viewWhite.addSubview(viewRed)
self.view = viewWhite
}
func action() {
print("Brown button tapped")
}
func handleTap(_ sender:UITapGestureRecognizer){
print("WHITE VIEW (background view) TAPPED")
}
func handleTapRed(_ sender:UITapGestureRecognizer){
print("RED VIEW TAPPED")
}
}
class SubviewController: UIViewController {
let buttonBlack: UIButton = {
let button = UIButton(frame: CGRect(x: 40, y: 10, width: 170, height: 20))
button.backgroundColor = UIColor.black
button.setTitle("BLACK BUTTON", for: .normal)
return button
}()
let viewBlue: UIView = {
let v = UIView()
v.backgroundColor = UIColor.blue
v.frame = CGRect(x: 20, y: 40, width: 240, height: 60)
v.clipsToBounds = true
return v
}()
override func loadView() {
super.loadView()
self.view.backgroundColor = UIColor.green
buttonBlack.addTarget(self, action: #selector (self.blackKlick) , for: .touchUpInside)
self.view.addSubview(viewBlue)
self.view.frame = CGRect(x: 0, y: 40, width: 240, height: 60)
self.view.clipsToBounds = true
self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector (self.handleTapGreen(_:))))
viewBlue.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector (self.handleTapBlue(_:))))
viewBlue.addSubview(buttonBlack)
}
func blackKlick() {
print("Black button tapped")
}
func handleTapBlue(_ sender:UITapGestureRecognizer){
print("BLUE VIEW TAPPED")
}
func handleTapGreen(_ sender:UITapGestureRecognizer){
print("GREEN VIEW TAPPED")
}
}
PlaygroundPage.current.liveView = TestViewController()
Thanks for any help!
This line in your current code:
let catList = SubviewController()
creates a local instance of SubvieController. As soon as you exit the loadView() func, that instance is gone.
So, you need a class-level variable to keep that instance around. Add this line:
class TestViewController : UIViewController {
var catList: SubviewController!
and then remove the let from the instantiation line in loadView():
catList = SubviewController()

iOS Swift - Function from other class doesn't run

I want to create a class with a blurred view that should appear on the existing view if any problems occurred. Here is the code:
import Foundation
import UIKit
class checkProblems{
let effectView:UIVisualEffectView = UIVisualEffectView (effect: UIBlurEffect(style: UIBlurEffectStyle.Light))
var view: UIView
let label = UILabel()
let retry = UIButton()
init(view: UIView){
self.view = view
self.check()
}
func check(){
effectView.frame = CGRectMake(0, 0, self.view.frame.width, self.view.frame.height)
label.frame = CGRectMake(0, (self.view.frame.height/2)-20, self.view.frame.width, 40)
label.text = "Server connection problems."
label.textAlignment = NSTextAlignment.Center
label.textColor = UIColor.darkGrayColor()
label.font = UIFont (name: "HelveticaNeue-Light", size: 20)
retry.frame = CGRectMake(0, (self.view.frame.height/2)+10, self.view.frame.width, 40)
retry.setTitle("Tap here to retry.", forState: UIControlState.Normal)
retry.addTarget(self, action: "pressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(effectView)
effectView.addSubview(label)
effectView.addSubview(retry)
}
func pressed(sender: UIButton!){
println("here")
}
}
And this is how I call it on the view controller:
let checkObject = checkProblems(view: view)
Everything works fine until I press the button "Tap here to retry".
Then, my app crashes.
I think you break the MVC-Pattern with your approach. Followed by problems with the corresponding references for the addAction method.
Please add all view-creating or -alternating code to the viewController. This will make your app a lot easier to understand.
I changed your code to correctly implement the MVC-Pattern (and making it runnable altogether)
import UIKit
class ViewController: UIViewController {
let effectView:UIVisualEffectView = UIVisualEffectView (effect: UIBlurEffect(style: UIBlurEffectStyle.Light))
let label = UILabel()
let retry = UIButton()
override func viewDidLoad() {
super.viewDidLoad()
check()
}
func check(){
effectView.frame = CGRectMake(0, 0, self.view.frame.width, self.view.frame.height)
label.frame = CGRectMake(0, (self.view.frame.height/2)-20, self.view.frame.width, 40)
label.text = "Server connection problems."
label.textAlignment = NSTextAlignment.Center
label.textColor = UIColor.darkGrayColor()
label.font = UIFont (name: "HelveticaNeue-Light", size: 20)
retry.frame = CGRectMake(0, (self.view.frame.height/2)+10, self.view.frame.width, 40)
retry.backgroundColor = .blueColor()
retry.setTitle("Tap here to retry.", forState: UIControlState.Normal)
retry.addTarget(self, action: "pressed:", forControlEvents: UIControlEvents.TouchUpInside)
effectView.addSubview(label)
effectView.addSubview(retry)
view.addSubview(effectView)
}
func pressed(sender: UIButton){
println("here")
}
}
In addition to your comment, I show you an example of a MVC-conserving approach, which will subclass UIViewController. You can then load your checkProblems class with presentViewController:
Code from the calling VC:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
let checkProblemsVC = CheckProblemsViewController()
presentViewController(checkProblemsVC, animated: true, completion: nil)
}
}
And the new subclassed CheckProblemsViewController:
import UIKit
class CheckProblemsViewController: UIViewController {
let effectView:UIVisualEffectView = UIVisualEffectView (effect: UIBlurEffect(style: UIBlurEffectStyle.Light))
let label = UILabel()
let retry = UIButton()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
check()
}
func check(){
effectView.frame = CGRectMake(0, 0, self.view.frame.width, self.view.frame.height)
label.frame = CGRectMake(0, (self.view.frame.height/2)-20, self.view.frame.width, 40)
label.text = "Server connection problems."
label.textAlignment = NSTextAlignment.Center
label.textColor = UIColor.darkGrayColor()
label.font = UIFont (name: "HelveticaNeue-Light", size: 20)
retry.frame = CGRectMake(0, (self.view.frame.height/2)+10, self.view.frame.width, 40)
retry.backgroundColor = .blueColor()
retry.setTitle("Tap here to retry.", forState: UIControlState.Normal)
retry.addTarget(self, action: "pressed:", forControlEvents: UIControlEvents.TouchUpInside)
effectView.addSubview(label)
effectView.addSubview(retry)
view.addSubview(effectView)
}
func pressed(sender: UIButton){
println("here")
}
}

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