IOS, awake app after unlock (entreprise app, supervised iPads) - ios

I am currently prototyping an iOS iPad app for my company. Before I go in the details of what I am trying to do, this will be an enterprise app deployed by a local MDM. All the iPads that will have the app installed are supervised with a mobile config that allows the app to be in autonomous single app mode. So far, everything is working fine. The iPads are not (and cannot) be jailbroken.
I am looking for a way to basically switch the app to the foreground whenever the iPad is unlocked. I am aware of this thread (ios open app after screen unlock) from 2013, and I am hoping that 5 years later a solution has popped-up. Since our app is an enterprise app, it does not have to respect the app store requirements. I can successfully detect lock events if the app is opened when the device is locked, but when the app is not in the foreground, I would need it to be awaken from an iPad event.
The basic idea is that whenever the iPad would be unlocked, the app would freeze the iPad in single app mode, and the user need to perform some action inside the app to "reenable" the iPad and disable single app mode. If a user can re-lock the iPad and bypass the app (even if he successfully accessed it once) it's a no-go for us.
Edit
I am trying to awake the app after the unlock of the device. Basically once the iPads is unlocked (after pressing the home button) the app would be started automatically.

That is a loaded question but you could lock the ipad to only use one application with "Guided Access" There is a walkthrough here.
Here are the first steps:
Open “Settings”
Go to “General” > “Accessibility”
Tap on “Guided Access” (Scroll down the page a little, it’s under
the “Learning” section)
Flip the switch to “ON”
Tap on “Set Passcode” (this will prevent
users from leaving “Guided Access” mode)
Enter a passcode
Launch your App
With your app still open, triple-click the Home button

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The behavior I would like to achieve is:
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User presses start action/workout button and starts action/workout on iOS app.
At the same time user's Watch wakes up and shows corresponding screen in Watch app which acts as info screen for the current action/workout in iOS app.
User can press pause button on Watch and pause the action/workout in iOS app (this part is working already via WCSession).
So the question is basically how can I launch Watch app when either iOS app starts or when user does something in iOS app?
P.S. It is not a question of launching iOS app from Watch app, AFAIK for that I can use handoff.

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The problem is, the enclosures that were selected to house the iPads completely block all of the buttons, including the home button. When the iPads are plugged back in, the screen turns on and shows the "Press Home to Open" screen. To actually hit the home button, we need to get a key and remove the iPad from the enclosure.
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Thanks

What is the proper UX for user to exit an iPhone app?

Is the iPhone "device Home button" (circle button that is part of the hardware at bottom center) the standard way that users exit an iPhone app?
I don't have an actual iPhone device yet (looking for the iPhone6 to come down in price a bit), am just working with Xcode simulators. When I run my iPhone Swift apps, they are always in full screen mode.
On Android, there are a few navigation buttons built into the OS that appear at the bottom of the screen - Back, Home, Open Apps. And in that OS you can give a directive to exit full screen to reveal those OS buttons.. which then allows the user to easily exit the app if they'd like to.
In looking at the iPhone apps on the simulator, I notice they don't have this kind of UX.
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B. Quitting/Closing an app ?
To send an app to the background, hitting the home button is sufficient.
To quit an app, tapping the home button twice shows you all the open apps; you can then swipe an app to "kill" (terminate) it.
However, here is a recent post by the excellent John Gruber explaining why killing an app should only be a last resort: https://daringfireball.net/2017/07/you_should_not_force_quit_apps
Note: on the iPhone Simulator, the command-shift-H key combo is equivalent to hitting the home button.
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Press the Home button.
To "quit" or "close" an app:
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That's all the UX expected of an iOS app... and none if it is actually provided by your app. iOS manages it for you; you just have to deal with your app's lifecycle methods to respond to the user leaving and re-entering your app.
iOS doesn't expect users to know or care about the difference between "background" and "closed/quit" in most cases. You enter an app, you leave an app, that's it.
And the way iOS works under the hood, there is no difference in most cases — when you leave an app, it's not "running in the background", it's "frozen" or "suspended": that is, in memory but not running. That way the OS can get it usable again near-instantly if the user comes back, or instantly reclaim that memory if another process needs it.
The user can also invoke the multitasking UI (double click home button, or in iOS 11 on iPad swipe up from bottom edge) and swipe an app away, but this is equivalent to the "kill" or "force quit" actions seen in other operating systems — it's primarily for situations where an app is misbehaving. This isn't part of your app's UX either; it's also provided by iOS.
As noted in the Daring Fireball post linked from #TimKokesh's answer, there are some circumstances where an app "in the background" isn't "frozen" but has some limited ability to run, the Settings app has UI to help the user keep tabs on what are using (and abusing) that ability, and those are some of the only cases where it's reasonable for a user to "force quit" apps.
If you want to have a real iPhone look-alike simulator on your development environment, yes it's available with New Xcode-9/Beta version. It shows real hardware buttons(volume, lock, home buttons) which you can press and feel like a real device. If you are interested you can download it from here
On other Xcode environments, you can go to home screen by pressing the keys: Cmd + Shift + H

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Thanks
It is not possible to launch an iOS app without unlocking the phone/device. The notifications screen is only available once the iOS device is unlocked.
(thanks to dan)

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