Images don't load on button. Swift - ios

I made a button with the class WWZButton but the class does not work apparently. i want to add a image what is 'arrow_btn'
This is how it looks now. But there needs to become the arrow_btn on the right side. Login button
this is the class code: `import UIKit
class WWZButton: UIButton {
#IBInspectable var isOrange: Bool = true
private var rightImageView: UIImageView?
func setupView() {
rightImageView?.removeFromSuperview()
rightImageView = UIImageView(frame: CGRect(x: frame.width - 35, y: 7.5, width: 25, height: 15), image: UIImage(named: "arrow_btn")!)
rightImageView?.contentMode = .ScaleAspectFit
addSubview(rightImageView!)
contentHorizontalAlignment = .Left
contentEdgeInsets = UIEdgeInsets(top: 0, left: 10, bottom: 0, right: 0)
setTitleColor(UIColor.whiteColor(), forState: .Normal)
Utilities.createBorder(forView: self, color: UIColor.clearColor(), width: 0, radius: 8)
if isOrange == true {
backgroundColor = UIColor.orangeButtonColor()
} else {
backgroundColor = UIColor.grayButtonColor()
}
let heightConstraint = NSLayoutConstraint(item: self,
attribute: .Height,
relatedBy: .Equal,
toItem: nil,
attribute: .NotAnAttribute,
multiplier: 1,
constant: 30)
self.addConstraint(heightConstraint)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupView()
}
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
override func awakeFromNib() {
super.awakeFromNib()
setupView()
}
}
Screenshot of button class + isOrange set true
Why is it not working? The code is good?

This works with me
class WWZButton: UIButton {
#IBInspectable var isOrange: Bool = true
private var rightImageView: UIImageView?
func setupView() {
rightImageView?.removeFromSuperview()
rightImageView?.contentMode = .scaleAspectFit
rightImageView = UIImageView(frame: CGRect(x: frame.width - 35, y: 7.5, width: 40, height: 40))
rightImageView?.image = UIImage.init(named: "car1.png")
rightImageView?.contentMode = .scaleAspectFit
addSubview(rightImageView!)
contentHorizontalAlignment = .left
contentEdgeInsets = UIEdgeInsets(top: 0, left: 10, bottom: 0, right: 0)
setTitleColor(UIColor.white, for: .normal)
if isOrange == true {
backgroundColor = UIColor.green
} else {
backgroundColor = UIColor.blue
}
let heightConstraint = NSLayoutConstraint(item: self,
attribute: .height,
relatedBy: .equal,
toItem: nil,
attribute: .notAnAttribute,
multiplier: 1,
constant: 100)
self.addConstraint(heightConstraint)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupView()
}
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
override func awakeFromNib() {
super.awakeFromNib()
setupView()
}
}

Related

How to toggle hide imageView from subclassing UIButton

I have a subclass of UIButton and it have an initialiser that accept a name and boolean. I have a function to toggle the hide and show imageView, and my auto layout set to when imageView hidden the anchor move into another imageView. I use the content hugging priority programmatically in this. so here is my code, can you show me why my uiimageView not hiding.
// This is in my subclass of UIButton
let profileLbl = UILabel()
let badgeImageView = UIImageView()
let rightArrowImageView = UIImageView()
var isHiddenBadge = false
var visibleProfileTrailingConstraint: NSLayoutConstraint!
var hiddenProfileTrailingConstraint: NSLayoutConstraint!
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = .white
configure()
}
init(name: String, isBadgeHidden: Bool = false) {
super.init(frame: .zero)
profileLbl.text = name
profileLbl.font = UIFont(name: "NunitoSans-SemiBold", size: 16)
profileLbl.textColor = #colorLiteral(red: 0.2, green: 0.2, blue: 0.2, alpha: 1)
isHiddenBadge = isBadgeHidden
toggleHide(badge: isHiddenBadge)
configure()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func configure() {
translatesAutoresizingMaskIntoConstraints = false
[profileLbl, badgeImageView, rightArrowImageView].forEach({ v in
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
})
visibleProfileTrailingConstraint = profileLbl.trailingAnchor.constraint(equalTo: badgeImageView.leadingAnchor, constant: -5)
hiddenProfileTrailingConstraint = profileLbl.trailingAnchor.constraint(equalTo: rightArrowImageView.leadingAnchor, constant: -5)
visibleProfileTrailingConstraint.priority = .defaultHigh
hiddenProfileTrailingConstraint.priority = .defaultLow
badgeImageView.image = #imageLiteral(resourceName: "warning_error 1")
rightArrowImageView.image = #imageLiteral(resourceName: "ic-arrow-right")
NSLayoutConstraint.activate([
profileLbl.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 24),
profileLbl.centerYAnchor.constraint(equalTo: centerYAnchor),
visibleProfileTrailingConstraint,
hiddenProfileTrailingConstraint,
badgeImageView.centerYAnchor.constraint(equalTo: centerYAnchor),
badgeImageView.widthAnchor.constraint(equalToConstant: 24),
badgeImageView.heightAnchor.constraint(equalToConstant: 24),
rightArrowImageView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -24),
rightArrowImageView.centerYAnchor.constraint(equalTo: centerYAnchor),
rightArrowImageView.widthAnchor.constraint(equalToConstant: 16),
rightArrowImageView.heightAnchor.constraint(equalToConstant: 16)
])
}
private func toggleHide(badge: Bool) {
if badge == false {
if badgeImageView.isHidden {
badgeImageView.isHidden = false
visibleProfileTrailingConstraint.priority = .defaultHigh
hiddenProfileTrailingConstraint.priority = .defaultLow
}
} else {
visibleProfileTrailingConstraint.priority = .defaultLow
hiddenProfileTrailingConstraint.priority = .defaultHigh
badgeImageView.isHidden = true
}
}
// I initialise it in my viewController
let infoBtn = GTProfileBtn(name: "Basic Info", isBadgeHidden: false)
// this is when I try to test it in my viewDidLoad
infoBtn.isHiddenBadge = true
Use following
var isHiddenBadge = false {
didSet {
toggleHide(badge: isHiddenBadge)
}
}
The problem is you not calling toggleHide after setting isHiddenBadge. The above code will solve the issue.

Transparent gradient not working in UIView Class

I'm trying to add a transparent gradient to UIView in UIView Class but it doesn't work.
class RecipesDetailsView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
layoutUI()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
lazy var containerView: UIView = {
let containerView = UIView()
containerView.backgroundColor = .white
let gradientMaskLayer = CAGradientLayer()
gradientMaskLayer.frame = containerView.bounds
gradientMaskLayer.colors = [UIColor.clear.cgColor, UIColor.white.cgColor]
gradientMaskLayer.locations = [0, 1]
containerView.layer.mask = gradientMaskLayer
containerView.fadeView(style: .bottom, percentage: 0.5)
containerView.translatesAutoresizingMaskIntoConstraints = false
return containerView
}()
lazy var startCookingButton: UIButton = {
let startCookingButton = UIButton(type: .system)
startCookingButton.setTitle("Start cooking", for: .normal)
startCookingButton.setTitleColor(.white, for: .normal)
startCookingButton.backgroundColor = .CustomGreen()
startCookingButton.layer.cornerRadius = 8.0
startCookingButton.translatesAutoresizingMaskIntoConstraints = false
startCookingButton.titleLabel?.font = UIFont(name: "AvenirNext-Bold", size: 14)
return startCookingButton
}()
lazy var saveButton: UIButton = {
let saveButton = UIButton(type: .system)
saveButton.setTitleColor(.customDarkGray(), for: .normal)
saveButton.setTitle("Save", for: .normal)
saveButton.setImage(UIImage(systemName: "heart"), for: .normal)
saveButton.imageEdgeInsets = UIEdgeInsets(top: 0,left: -5,bottom: 0,right: 0)
saveButton.titleEdgeInsets = UIEdgeInsets(top: 0,left: 0,bottom: 0,right: -5)
saveButton.titleLabel?.font = UIFont(name: "AvenirNext-Bold", size: 14)
saveButton.tintColor = .customDarkGray()
saveButton.backgroundColor = .clear
saveButton.translatesAutoresizingMaskIntoConstraints = false
return saveButton
}()
func setupContainerViewConstraints() {
NSLayoutConstraint.activate([
containerView.bottomAnchor.constraint(equalTo: bottomAnchor),
containerView.leadingAnchor.constraint(equalTo: leadingAnchor),
containerView.trailingAnchor.constraint(equalTo: trailingAnchor),
containerView.heightAnchor.constraint(equalToConstant: frame.width / 5)
])
}
func setupStartCookingButton() {
NSLayoutConstraint.activate([
startCookingButton.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: 16),
startCookingButton.bottomAnchor.constraint(equalTo: containerView.bottomAnchor, constant: -32),
startCookingButton.heightAnchor.constraint(equalToConstant: 55),
startCookingButton.widthAnchor.constraint(equalToConstant: frame.width * (2.5/4))
])
}
func setupSaveButtonConstraints() {
NSLayoutConstraint.activate([
saveButton.centerYAnchor.constraint(equalTo: startCookingButton.centerYAnchor),
saveButton.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -16),
saveButton.heightAnchor.constraint(equalTo: startCookingButton.heightAnchor),
saveButton.widthAnchor.constraint(equalToConstant: frame.width * (1.2/4))
])
}
func addSubviews() {
addSubview(containerView)
containerView.addSubview(startCookingButton)
containerView.addSubview(saveButton)
}
func layoutUI() {
addSubviews()
setupContainerViewConstraints()
setupStartCookingButton()
setupSaveButtonConstraints()
}
}
What I want to get:
What I get from my code:
Layers do not "auto-size" with their views, so you need to keep that gradient layer as a property and update its frame when the view layout changes.
Add this property:
private var gradientMaskLayer: CAGradientLayer!
then, in lazy var containerView: UIView = change:
let gradientMaskLayer = CAGradientLayer()
to:
gradientMaskLayer = CAGradientLayer()
then, add this func:
override func layoutSubviews() {
super.layoutSubviews()
gradientMaskLayer.frame = bounds
}
Edit
However, that will apply the gradient mask to containerView AND its subviews (the buttons), which is probably not what you want.
So, change your addSubviews() func to:
func addSubviews() {
addSubview(containerView)
// add buttons to self, not to containerView
//containerView.addSubview(startCookingButton)
//containerView.addSubview(saveButton)
addSubview(startCookingButton)
addSubview(saveButton)
}
Edit 2
Here is a complete implementation, with the view controller's background set to red:
class TestViewController: UIViewController {
var rv: RecipesDetailsView!
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .red
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// with the way you are setting up the layout,
// we need to add the view here where we know the
// frame has been setup
if rv == nil {
let w = view.frame.width
let h = w / 5.0 * 2.0
let t = view.frame.height - h
rv = RecipesDetailsView(frame: CGRect(x: 0.0, y: t, width: w, height: h))
view.addSubview(rv)
}
}
}
class RecipesDetailsView: UIView {
// add this var / property
private var gradientMaskLayer: CAGradientLayer!
override init(frame: CGRect) {
super.init(frame: frame)
layoutUI()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
// layers do not follow frame changes, so update here
gradientMaskLayer.frame = bounds
}
lazy var containerView: UIView = {
let containerView = UIView()
containerView.backgroundColor = .white
gradientMaskLayer = CAGradientLayer()
gradientMaskLayer.frame = containerView.bounds
gradientMaskLayer.colors = [UIColor.clear.cgColor, UIColor.white.cgColor]
gradientMaskLayer.locations = [0, 1]
containerView.layer.mask = gradientMaskLayer
//containerView.fadeView(style: .bottom, percentage: 0.5)
containerView.translatesAutoresizingMaskIntoConstraints = false
return containerView
}()
lazy var startCookingButton: UIButton = {
let startCookingButton = UIButton(type: .system)
startCookingButton.setTitle("Start cooking", for: .normal)
startCookingButton.setTitleColor(.white, for: .normal)
//startCookingButton.backgroundColor = .CustomGreen()
startCookingButton.backgroundColor = .systemGreen
startCookingButton.layer.cornerRadius = 8.0
startCookingButton.translatesAutoresizingMaskIntoConstraints = false
startCookingButton.titleLabel?.font = UIFont(name: "AvenirNext-Bold", size: 14)
return startCookingButton
}()
lazy var saveButton: UIButton = {
let saveButton = UIButton(type: .system)
//saveButton.setTitleColor(.customDarkGray(), for: .normal)
saveButton.setTitleColor(.darkGray, for: .normal)
saveButton.setTitle("Save", for: .normal)
saveButton.setImage(UIImage(systemName: "heart"), for: .normal)
saveButton.imageEdgeInsets = UIEdgeInsets(top: 0,left: -5,bottom: 0,right: 0)
saveButton.titleEdgeInsets = UIEdgeInsets(top: 0,left: 0,bottom: 0,right: -5)
saveButton.titleLabel?.font = UIFont(name: "AvenirNext-Bold", size: 14)
//saveButton.tintColor = .customDarkGray()
saveButton.tintColor = .darkGray
saveButton.backgroundColor = .clear
saveButton.translatesAutoresizingMaskIntoConstraints = false
return saveButton
}()
func setupContainerViewConstraints() {
NSLayoutConstraint.activate([
containerView.bottomAnchor.constraint(equalTo: bottomAnchor),
containerView.leadingAnchor.constraint(equalTo: leadingAnchor),
containerView.trailingAnchor.constraint(equalTo: trailingAnchor),
containerView.heightAnchor.constraint(equalToConstant: frame.width / 5)
])
}
func setupStartCookingButton() {
NSLayoutConstraint.activate([
startCookingButton.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: 16),
startCookingButton.bottomAnchor.constraint(equalTo: containerView.bottomAnchor, constant: -32),
startCookingButton.heightAnchor.constraint(equalToConstant: 55),
startCookingButton.widthAnchor.constraint(equalToConstant: frame.width * (2.5/4))
])
}
func setupSaveButtonConstraints() {
NSLayoutConstraint.activate([
saveButton.centerYAnchor.constraint(equalTo: startCookingButton.centerYAnchor),
saveButton.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -16),
saveButton.heightAnchor.constraint(equalTo: startCookingButton.heightAnchor),
saveButton.widthAnchor.constraint(equalToConstant: frame.width * (1.2/4))
])
}
func addSubviews() {
addSubview(containerView)
// add buttons to self, not to containerView
//containerView.addSubview(startCookingButton)
//containerView.addSubview(saveButton)
addSubview(startCookingButton)
addSubview(saveButton)
}
func layoutUI() {
addSubviews()
setupContainerViewConstraints()
setupStartCookingButton()
setupSaveButtonConstraints()
}
}
Result:

Swift Custom UITextField Not Editable

I Have a Custom UITextField in my app,
class UnderLinedText: UITextField {
override func layoutSubviews() {
super.layoutSubviews()
let border = CALayer()
let width = CGFloat(1.0)
border.borderColor = UIColor(red:0.21, green:0.13, blue:0.34, alpha:1.00).cgColor
border.frame = CGRect(x: 0, y: self.frame.size.height - width, width: self.frame.size.width, height: self.frame.size.height)
border.borderWidth = width
self.layer.addSublayer(border)
self.layer.masksToBounds = true
}
override init(frame: CGRect) {
super.init(frame: frame)
self.textAlignment = .center
self.borderStyle = .none
self.isEnabled = true
self.isUserInteractionEnabled = true
self.font = UIFont(name: "HelveticaNeueLT-Regular", size: 20)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
And I added it to my view controllers but its not working (cant edit it text)
class CommercialOrder: UIViewController , UITextFieldDelegate{
let bid = UnderLinedText()
override func viewDidLoad() {
super.viewDidLoad()
updateUI()
bid.delegate = self
}
func updateUI(){
self.view.backgroundColor = .white
self.view.addSubview(scrollView)
scrollView.addSubview(contentView)
scrollView.showsVerticalScrollIndicator = false
scrollView.autoPinEdgesToSuperviewSafeArea()
contentView.autoPinEdgesToSuperviewEdges()
contentView.autoMatch(.width, to: .width, of: view)
contentView.addSubview(header)
contentView.addSubview(bid_title)
bid.autoPinEdge(.top, to: .bottom, of: bid_title, withOffset: 10)
bid.autoPinEdge(toSuperviewEdge: .trailing, withInset: 20)
bid.autoPinEdge(toSuperviewEdge: .leading, withInset: 20)
bid.autoSetDimension(.height, toSize: 50)
bid.text = "Reciever mail"
}
I even added the UITextFieldDelegate make isEnabled and isUserInteractionEnabled set to true bit its still not working
Any help will be much appreciated
Hope to help someone, my issue that the contentView has no Height which will effect on the scrolling (view not scrollable) so it will not get touch events just add the height or assign constraint to the bottom of last view to the contentView like in my case button
button.autoPinEdge(toSuperviewEdge: .bottom, withInset: 30)
And thats it

Custom View size in iOS not dynamic

I just have started my first app on iOS a week ago. I have created a custom view to use it in my app using AppleDeveloperWebsite Custom Rating Control Tutorial.
Now I have chosen iPhone7 device in storyboard and I run this on iPhone 7 emulator it works perfectly but when I run it on iPhone 5 emulator (size of screen changes) my custom views extend beyond the screen. My all other controls sizes resize as I set constraints but only my custom view sizes get messed up.
Please Help
import UIKit
#IBDesignable class xRadioButtonView: UIView {
var button: UIButton!
var label: UILabel!
#IBInspectable var text: String? {
didSet{
label.text = text
}
}
//Properties
var isSelected = 0
//Initialization
override init(frame: CGRect){
super.init(frame: frame)
addSubviews()
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
addSubviews()
}
func addSubviews() {
self.backgroundColor = UIColor.white
let xWidth = bounds.size.width
let xHeight = bounds.size.height
let tap = UITapGestureRecognizer(target: self, action: #selector(xRadioButtonView.radioButtonTextTapped))
button = UIButton(frame: CGRect(x: 1, y: 1, width: xWidth - 2, height: xHeight - 4))
button.backgroundColor = UIColor.white
button.addTarget(self, action: #selector(xRadioButtonView.radioButtonTapped(button:)), for: .touchDown)
addSubview(button)
label = UILabel(frame: CGRect(x: 1, y: 1, width: xWidth - 2, height: xHeight - 2))
label.textColor = UIColor.init(hex: "#D5D5D5")
//label.font = UIFont.init(name: label.font.fontName, size: 25)
//label.font = label.font.withSize(25)
label.font = UIFont.boldSystemFont(ofSize: 25)
label.textAlignment = NSTextAlignment.center
label.isUserInteractionEnabled = true
label.addGestureRecognizer(tap)
addSubview(label)
}
override func layoutSubviews() {
// Set the button's width and height to a square the size of the frame's height.
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
label.text = "xRBV"
}
func radioButtonTapped(button: UIButton) {
if isSelected == 0 {
isSelected = 1
self.backgroundColor = UIColor.init(hex: "#00BFA5")
label.textColor = UIColor.init(hex: "#00BFA5")
} else {
isSelected = 0
self.backgroundColor = UIColor.white
label.textColor = UIColor.init(hex: "#D5D5D5")
}
}
func radioButtonTextTapped(sender: UITapGestureRecognizer){
if isSelected == 0 {
isSelected = 1
self.backgroundColor = UIColor.init(hex: "#00BFA5")
label.textColor = UIColor.init(hex: "#00BFA5")
} else {
isSelected = 0
self.backgroundColor = UIColor.white
label.textColor = UIColor.init(hex: "#D5D5D5")
}
}
}
As you can see PG button should finish where green color finishes but white color button is extended beyond the screen
You either need to set the frame in layoutSubViews or you need to implement autolayout in code:
button = UIButton(frame: CGRect(x: 1, y: 1, width: xWidth - 2, height: xHeight - 4))
button.backgroundColor = UIColor.white
button.addTarget(self, action: #selector(xRadioButtonView.radioButtonTapped(button:)), for: .touchDown)
addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
let attributes: [NSLayoutAttribute] = [.top, .bottom, .leading, .trailing]
let constants = [2, 2, 10, 10] // 2 from top and bottom, 10 from leading and trailing
NSLayoutConstraint.activate(attributes.enumerated().map { NSLayoutConstraint(item: button, attribute: $1, relatedBy: .equal, toItem: button.superview, attribute: $1, multiplier: 1, constant: constants[$0]) })
The example uses the old way because your constraints are uniform, but if you have something more complicated its often simpler to use NSLayoutAnchor as of iOS 9.
EDIT: here is the code for tuples if anyone is interested:
button.translatesAutoresizingMaskIntoConstraints = false
let attributes: [(NSLayoutAttribute, CGFloat)] = [(.top, 2), (.bottom, 2), (.leading, 12), (.trailing, 12)]
NSLayoutConstraint.activate(attributes.map { NSLayoutConstraint(item: button, attribute: $0.0, relatedBy: .equal, toItem: button.superview, attribute: $0.0, multiplier: 1, constant: $0.1) })
Thanks I wasn't even aware of this NSLayout yet. (HEHE 7 Days) Thanks to you I have a solution for my problem. Although I wanted different values for .top .bottom .leading .trailling
I used your code like this
NSLayoutConstraint(item: button, attribute: .top, relatedBy: .equal, toItem: button.superview, attribute: .top, multiplier: 1, constant: 1).isActive = true
NSLayoutConstraint(item: button, attribute: .bottom, relatedBy: .equal, toItem: button.superview, attribute: .bottom, multiplier: 1, constant: 4).isActive = true
to all 4 sides. But is there a way to provide constant values as well like you have provided multiple attribute values?

Custom cell with dynamic subviews stack

I have a tableView populated by an array of 'Post'. On this tableView I register a class 'PostCell'. This PostCell isn't supported by any nib since I want to dynamically compose it with subviews.
Suppose two subviews, a top yellowView and a bottom redView, each subclass of UIView, are stacked on a PostCell.
My issue is that the below code returns this:
ViewController
override func viewDidLoad(){
super.viewDidLoad()
tableView.delegate = self
tableView.datasource = self
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 80
tableView.registerClass(PostCell.self, forCellReuseIdentifier: "PostCell")
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let post = posts[indexPath.row]
let cell = tableView.dequeueReusableCellWithIdentifier("PostCell") as! PostCell
cell.configureForData(post)
return cell
}
PostCell
class PostCell: UITableViewCell {
override init(style: UITableViewCellStyle, reuseIdentifier: String?){
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
fun configureForData(post: Post){
let yellowView: UIView = UIView(frame: CGRect(x: 0, y: 0, width: contentView.frame.width, height: 40))
yellowView.backgroundColor = UIColor.yellowColor()
yellowView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(yellowView)
let redView: UIView = UIView(frame: CGRect(x: 0, y: 40, width: contentView.frame.width, height: 40))
redView.backgroundColor = UIColor.redColor()
redView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(redView)
}
override func layoutSubviews() {
super.layoutSubviews()
let height = NSLayoutConstraint(item: contentView, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 80)
contentView.translatesAutoresizingMaskIntoConstraints = false
contentView.addConstraint(height)
}
}
EDIT 1: This fixes the layout
class PostCell: UITableViewCell {
let yellowView = UIView()
let redView = UIView()
override init(style: UITableViewCellStyle, reuseIdentifier: String?){
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
fun configureForData(post: Post){
yellowView.backgroundColor = UIColor.yellowColor()
yellowView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(yellowView)
redView.backgroundColor = UIColor.redColor()
redView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(redView)
layoutIfNeeded
}
override func layoutSubviews() {
super.layoutSubviews()
let height = NSLayoutConstraint(item: contentView, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 80)
contentView.translatesAutoresizingMaskIntoConstraints = false
contentView.addConstraint(height)
yellowView.frame = UIView(frame: CGRect(x: 0, y: 0, width: contentView.frame.width, height: 40))
redView.frame = UIView(frame: CGRect(x: 0, y: 40, width: contentView.frame.width, height: 40))
}
Try to use cell.layoutIfNeeded() after cell.configureForData(post) in your tableView:cellForRowAtIndexPath function. But I think it's better to calculate cell height and return it in tableView:heightForRowAtIndexPath function.
Also you have problem with cell width:
It's because you got contentView.frame.width before id correctly laid out. You need to update frames in each layoutSubviews call or use constraints.

Resources