I have a weird case, I have application loader 3.7 and I want to use to upload a mass of in-app Purchase items to iTunes. But to my astonishment the the button for import and the one for in-app purchase no longer shows on the application loader as shown in the screenshot.
I tried loading previous version 3.1, but same problem occurred.
What could be wrong with the program, and is there any alternative for submitting the items?
I'm sorry but unfortunately the only solution is for Apple to roll out a fix.
It's a bug on the iTunes end.
After contacting the Apple team they have assured that there is no current way to upload a bulk of in-app purchase on iTunes but instead they have suggested that we create a set of items based on their price.
For example, we sell eBooks so we have created items like eBook1 that stands for all books that cost 1$ and eBook2 for all books that cost 2$...
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Until last week, we could import text files with several in-app purchases in application loader on MacOS. Now, we can only submit application binaries.
I try to find another solution to import several in-app at one time but with no success.
How to import in-app at one time now?
I stumbled upon the same issue, and the new way of doing this is through XML Delivery using a command-line app called Transporter.
Data should be prepared in a specific format specified here:
http://help.apple.com/itc/appsspec/#/itc5b4d94692
Transporter tool user guide:
https://help.apple.com/itc/transporteruserguide/#/itc0d5b535bf
With version 3.7 of Application Loader, Apple no longer supports in-app delivery:
Application Loader 3.7 no longer supports in-app purchase delivery. You can create in-app purchases, add metadata, and set pricing using iTunes Connect. XML Delivery is also available to create in-app purchases and add metadata and pricing, as well as uploading hosted content associated with your non-consumable in-app purchases.
Source: http://help.apple.com/itc/apploader/#/apdS73193199
Besides manually adding each product individually through iTunesConnect, I don't know if there's a way now to bulk upload products. Has anyone had any luck another way?
I have around 400 In-App purchase item in one of our apps and we would like to download a list of the products identifiers of those items but I'm not able to figure it out. Is there any official way to do that?
Apple documentation says it's not possible
It says:
Your app can either read its list of product identifiers from a file
in its app bundle or fetch them from your server.
and
There’s no runtime mechanism to fetch a list of all products
configured in iTunes Connect for a particular app.
Last year when you were asking this question, I stumbled on the way to do it. I want to generate the report again and went looking for how I did it and saw your question.
You can do this by going to iTunesConnect and select Catalog Reports from the ... menu.
The report will be generated and you'll get an email when it's done.
First my question, then my situation:
Question: Can a new binary be used as an IAP? So instead of using the IAP feature to download say a weapon pack or a song, can it download a completely new binary of the same app, that way when the user upgrades they no longer have ads and they have additional features that weren't present in the free version.
Situation: As brief as possible, Apple has approved both my IAP package and my new free version for the public to have accessibility to upgrade. However, when trying to upgrade, after making the purchase (sandbox or live), nothing happens... the account gets debited the 99 cents, but the user never receives the paid version of the app. I'm assuming that there's an issue with the actual package.... which leads me to believe that Apple approved it without checking the integrity (perhaps it's not Apple's responsibility, but I figured that checking for a faulty IAP would be just as important as checking for crashes).
Am I on the right track about the packaging being faulty? Could it be something else? If doing a new binary is possible, is there documentation anywhere online about setting it up properly?
Thank you!
You are going about this all wrong. You can't provide an updated app as an IAP. Your free app with IAP must include all desired functionality built into it. When the user purchases a feature through IAP, the existing app uses that as a flag and simply starts letting the user use the additional feature(s) or to stop displaying ads.
Basically on startup your app checks to see if the user has made the in-app purchase or not. If not, you show ads and/or hide certain functionality. If they have, you don't show ads and you show the appropriate functionality.
In-app purchases are there for products which on download can be used after purchasing. But in your case you are downloading the full version of the app on in-app purchase. Do you have any way to load binary of an app? No, right?
What you can do is just disable all functionalities of full version of the app through coding, when on purchase just enable all features for pro version.
I'm trying to set up my newsstand application for iOS.
I've made Auto-Renewable Subscription In-App Purchases for subscription, I've made Non-Consumable In-App Purchases for single issues, so it's ok, but one thing still bothers me.
iTunes Connect Developer Guide says "You can enable your app for Newsstand from the app summary page for an app by clicking Newsstand.", but I still unable to get the purpose of this. What's the use of issues I add under this button?
Is there is a way to get this list of issues from my app? Or why it is there?
This is for purposes of covers being shown in iTunes Preview / App Store. If you don't use it at all, the covers won't change, however using Atom Feed to update them seems to be better solution.
You can find how to use it here: https://itunesconnect.apple.com/docs/NewsstandAtomFeedSpecification.pdf
I have completed my iPhone app. It is an app in the finance category. Now, I wish to incorporate in-app purchase.
But before this, I was thinking if I can get the app approved by Apple first.
I will limit 2 features in the app (which can be purchased via in-app purchase once it is added).
I wish to make it live on app store first (with limited features). Then later, I can incorporate in-app purchases. Is it possible for me to do so? Because I will be limiting certain features of the app. Will Apple accept this?
If I remember correctly, there is an option when the App should hit the AppStore. I usually selected the current date as the desired AppStore date. But you could select some point in the future, say one year from now. That should solve your problem, doesn't it?
Until then, you'll see if Apple accepts your app and can later on upload new versions with additional features.
Any minimum viable product(new features can be added in the future updates) can be uploaded to App store. Checkout the Apple's Guidelines