Referencing superview inside of view code class file - ios

I'm currently trying to learn constraints and styling programmatically in Swift. I'm also trying to maintain clean and modularized code by splitting up code that relates to "styling".
I simply have my LoginViewController:
import UIKit
class LoginViewController: UIViewController {
var loginView: LoginView!
override func viewDidLoad() {
super.viewDidLoad()
loginView = LoginView(frame: CGRect.zero)
self.view.addSubview(loginView)
// AutoLayout
loginView.autoPinEdgesToSuperviewEdges(with: UIEdgeInsets.zero, excludingEdge: .bottom)
}
override var preferredStatusBarStyle: UIStatusBarStyle {
return .lightContent
}
}
Then my LoginView:
import UIKit
class LoginView: UIView {
var shouldSetupConstraints = true
var headerContainerView: UIView!
override init(frame: CGRect) {
super.init(frame: frame)
// Header Container View
headerContainerView = UIView(frame: CGRect.zero)
headerContainerView.backgroundColor = UIColor(red:0.42, green:0.56, blue:0.14, alpha:1.0) // #6B8E23
headerContainerView.translatesAutoresizingMaskIntoConstraints = false
self.addSubview(headerContainerView)
headerContainerView.topAnchor.constraint(equalTo: self.superview!.topAnchor)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func updateConstraints() {
if(shouldSetupConstraints) {
// AutoLayout constraints
shouldSetupConstraints = false
}
super.updateConstraints()
}
}
Where I am getting stuck is with just simply trying to add this headerContainerView to the top of my superview. I want to be able to add it so it pins itself to the top, left and right of the superview and only 1/3 of the superview's height. I continue to try and reference the superview with no success and I cannot find a solution that helps me understand on the internet. Any suggestions on how I can complete this?
Thank you for taking the time for those that respond.
NOTE: I did start out using PureLayout which is really nice. However, I am an individual that likes to understand what is going on behind the scenes or at least how to write the code at its base level. You can see that I am using a PureLayout function in my LoginViewController, but I am looking to change that. I would prefer a solution that doesn't add a third party library.

Here self in the custom UIView class is the parent view of headerContainerView so , You can add this , Also I recommend to learn constraints first without 3rd party libraries to fully understand the concept as you will learn a lot from seeing conflicts and other things , once done , shift to libraries
override init(frame: CGRect) {
super.init(frame: frame)
// Header Container View
headerContainerView = UIView(frame: CGRect.zero)
headerContainerView.backgroundColor = UIColor(red:0.42, green:0.56, blue:0.14, alpha:1.0) // #6B8E23
headerContainerView.translatesAutoresizingMaskIntoConstraints = false
self.addSubview(headerContainerView)
headerContainerView.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
headerContainerView.leadingAnchor.constraint(equalTo: self.leadingAnchor).isActive = true
headerContainerView.trailingAnchor.constraint(equalTo: self.trailingAnchor).isActive = true
headerContainerView.heightAnchor.constraintEqualToAnchor(self.heightAnchor, multiplier:1.0/3.0, constant: 0.0).active = true
}
// loginView layout
override func viewDidLoad() {
super.viewDidLoad()
loginView = LoginView(frame: CGRect.zero)
self.view.addSubview(loginView)
loginView.translatesAutoresizingMaskIntoConstraints = false
loginView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true
loginView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor).isActive = true
loginView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor).isActive = true
loginView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor).isActive = true

headerContainerView.snp.makeConstraints { (make) in
make.top.equalTo(self)
make.leading.and.trailing.equalTo(self)
make.height.equalTo(self.frame.height/3)
}
With SnapKit.

With SnapKit, you can do the following:
override func viewDidLoad() {
super.viewDidLoad()
loginView = LoginView(frame: CGRect.zero)
self.view.addSubview(loginView)
// AutoLayout
loginView.snp.makeConstraints { (make) in
make.left.equalTo(view.snp.left)
make.right.equalTo(view.snp.right)
make.top.equalTo(view.snp.top)
make.height.equalTo(view.snp.height).multipliedBy(1/3)
}
}

Related

Custom UIButton background color not working

I have created a custom UIButton to use programmatically in my app. On one screen it works fine. On another, the background does not show up. I have looked up many similar questions and also compared the code to the other View Controller it's used in when it works and there are no obvious reasons. Why is the background color not showing?
The Custom Button Class
import Foundation
import UIKit
class PillButton: UIButton {
override init(frame: CGRect) {
super.init(frame: frame)
initializeButton()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
initializeButton()
}
private func initializeButton() {
backgroundColor = UIColor.white
setTitleColor(UIColor(named: "pink"), for: .normal)
contentEdgeInsets = UIEdgeInsets.init(top: 16, left: 48, bottom: 16, right: 48)
translatesAutoresizingMaskIntoConstraints = false
}
override func layoutSubviews() {
super.layoutSubviews()
let height = frame.height / 2
layer.cornerRadius = height
}
}
The View Controller
import Foundation
import UIKit
import MaterialComponents
class EventViewController: BaseViewController {
private static let HORIZONTAL_PADDING: CGFloat = 16
private var confirmButton: PillButton!
private var unableToAttendButton: UILabel!
private var signedUpLabel: UILabel!
private var baseScrollView: UIScrollView!
var event: Event!
private var viewModel: EventViewModel = EventViewModel()
override func viewDidLoad() {
super.viewDidLoad()
createView()
}
override func createView() {
super.createView()
createConfirmButton()
}
private func createConfirmButton() {
confirmButton = PillButton()
let descriptionBottomGuide = UILayoutGuide()
baseScrollView.addSubview(confirmButton)
baseScrollView.addLayoutGuide(descriptionBottomGuide)
descriptionBottomGuide.topAnchor.constraint(equalTo: eventDescription.bottomAnchor).isActive = true
confirmButton.centerXAnchor.constraint(equalTo: baseScrollView.centerXAnchor).isActive = true
confirmButton.topAnchor.constraint(equalTo: descriptionBottomGuide.bottomAnchor, constant: 20).isActive = true
}
}
The code you posted has a LOT of information that you didn't provide, so it's pretty difficult to know what might be going on.
That said, you have a few issues with your PillButton class:
you should not be calling initializeButton in layoutSubviews()
you should update the corner radius in layoutSubviews()
no need to override setTitle
no need to set the layer background color, and you've already set the button's background color so no need to set it again.
Also, in the code you posted, you're not setting the button title anywhere.
Try replacing your PillButton class with this one, and see if you get better results:
class PillButton: UIButton {
override init(frame: CGRect) {
super.init(frame: frame)
initializeButton()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
initializeButton()
}
private func initializeButton() {
backgroundColor = Colors.black
setTitleColor(UIColor(named: "pink"), for: .normal)
contentEdgeInsets = UIEdgeInsets.init(top: 16, left: 48, bottom: 16, right: 48)
translatesAutoresizingMaskIntoConstraints = false
}
override func layoutSubviews() {
super.layoutSubviews()
// update corner radius here!
layer.cornerRadius = bounds.height / 2
}
}
If you don't, then you need to do some debugging through the rest of your code (that you have not posted here) to find out what's going on.
confirmButton = PillButton()
I would look into this piece of code. The designated initializers, the ones with frame and coder, in the custom button class call initializeButton(), but you are not implementing init() to do the same.
I would change it to confirmButton = PillButton(frame:)

A Expected Declaration Error when trying to assign a text to label

I'm trying to create a label class which contain other labels.
here is my code
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
class mainLabel: UILabel{
var top: UILabel! = UILabel()
top.text = "text" //*Expected declaration error
var down: UILabel! = UILabel()
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
There are several issues with your code. The error you receive is because you can only declare variables or functions in a class scope and using top.text you're trying to modify an instance property of the class outside the function scope, which is not allowed.
Secondly, you shouldn't declare a class inside a function that rarely makes sense.
Lastly, don't declare anything as an implicitly unwrapped optional (UILabel!) if you're assigning a value to it right away.
There are several ways to create a reusable UI element that consists of 2 UILabel and can be created programatically. You can subclass a UIStackView to handle the layout automatically or if you want more control, you could simply subclass UIView, add the 2 UILabels as subViews and handle the layout by adding Autolayout constraints programatically.
Here's a solution using a UIStackView subclass. Modify any properties to fit your exact needs, this is just for demonstration.
class MainLabel: UIStackView {
let topLabel = UILabel()
let bottomLabel = UILabel()
override init(frame: CGRect) {
super.init(frame: frame)
axis = .vertical
distribution = .fillEqually
addArrangedSubview(topLabel)
addArrangedSubview(bottomLabel)
topLabel.textColor = .orange
topLabel.backgroundColor = .white
bottomLabel.textColor = .orange
bottomLabel.backgroundColor = .white
}
required init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Test in a Playground:
PlaygroundPage.current.needsIndefiniteExecution = true
let mainLabel = MainLabel(frame: CGRect(x: 0, y: 0, width: 300, height: 200))
PlaygroundPage.current.liveView = mainLabel
mainLabel.topLabel.text = "Top"
mainLabel.bottomLabel.text = "Bottom"

Custom UIView without Storyboard

Now I'm practicing build IOS app without using storyboard , but I have a problem want to solve , I created a custom UIView called BannerView and added a background(UIView) and a title(UILabel) , and called this BannerView in the MainVC , but run this app , it crashes at the function setupSubviews() and I don't know why.
import UIKit
import SnapKit
class BannerView: UIView {
var background: UIView!
var title: UILabel!
override init(frame: CGRect) {
super.init(frame: frame)
setupSubviews()
}
convenience init() {
self.init(frame: CGRect.zero)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupSubviews()
}
func setupSubviews() {
background.backgroundColor = .gray
title.text = "INHEART"
self.addSubview(background)
self.addSubview(title)
}
override func layoutSubviews() {
background.snp.makeConstraints { make in
make.width.equalTo(ScreenWidth)
make.height.equalTo(BannerHeight)
make.left.top.right.equalTo(0)
}
title.snp.makeConstraints { make in
make.width.equalTo(100)
make.center.equalTo(background.snp.center)
}
}
}
class MainVC: UIViewController {
var bannerView:BannerView!
override func viewDidLoad() {
super.viewDidLoad()
bannerView = BannerView(frame: CGRect.zero)
view.addSubview(bannerView)
}
}
Your properties do not appear to be initialised
var background: UIView!
var title: UILabel!
You should initialize these in your init method
self.background = UIView()
self.title = UILabel()
If you use force unwrapping on a class property you must initialize in the init method. XCode should be complaining to you about this and your error message should show a similar error
You are not initialised the background view please initialised them
self.background = UIView()
self.title = UILabel()
and if you want to create custom view by use of xib the follow them Custum View
You must have to initialised the self.background = UIView() and self.title = UILabel() first.
You can initalised them in setupSubviews() function before the set/assign values to them.

Using scroll view programmatically

I am trying to develop an app with the UI created only programmatically.
I want to create a simple view which is a UIScrollView (to be able to scroll the view when the keyboard is appearing) with a containerView (UIView) where we can find a button.
I am using PureLayout to make easier the set up of constraints, swift 4, Xcode 9.2 beta
Below the class of this view
class SimpleView: UIScrollView {
var containerView: UIView!
var signInButton: UIButton!
var signInLabel: UILabel!
var screenSize: CGSize = CGSize.zero
var shouldSetupConstraints = true
override init(frame: CGRect) {
super.init(frame: frame)
self.screenSize = frame.size
self.containerView = UIView(frame: CGRect.zero)
self.signInButton = UIButton(frame: CGRect.zero)
self.signInLabel = UILabel(frame: CGRect.zero)
self.addSubview(self.containerView)
self.containerView.addSubview(self.signInButton)
self.signInButton.addSubview(self.signInLabel)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func updateConstraints() {
if(shouldSetupConstraints) {
self.layoutSignInButton()
self.layoutSignInLabel()
shouldSetupConstraints = false
}
super.updateConstraints()
}
private func layoutContainerView() {
self.containerView.autoPinEdgesToSuperviewEdges()
self.containerView.backgroundColor = UIColor.yellow
}
private func layoutSignInButton() {
self.signInButton.autoPinEdge(toSuperviewEdge: .right)
self.signInButton.autoPinEdge(toSuperviewEdge: .left)
self.signInButton.autoPinEdge(toSuperviewEdge: .top)
self.signInButton.autoSetDimension(.height, toSize: 55.0)
self.signInButton.backgroundColor = UIColor(hex: "#FD9FA2")
}
private func layoutSignInLabel() {
self.signInLabel.autoPinEdgesToSuperviewEdges()
self.signInLabel.shadowColor = UIColor(hex: "#9A615E")
self.signInLabel.shadowOffset = CGSize(width: 0.0, height: 2)
self.signInLabel.text = NSLocalizedString("SIGN IN", comment: "")
self.signInLabel.textAlignment = .center
self.signInLabel.textColor = UIColor.white
self.signInLabel.font = UIFont.boldSystemFont(ofSize: 15.0)
self.signInLabel.backgroundColor = UIColor.clear
}
}
Below the code of the UIViewController subclass embedding the previous view
class SignInViewController: UIViewController {
var simpleView: SimpleView!
override func viewDidLoad() {
super.viewDidLoad()
self.simpleView = SimpleView(frame: self.view.bounds) // with SimpleView(frame: self.view.frame) has the same behaviour
self.view.addSubview(self.simpleView)
self.simpleView.autoPinEdgesToSuperviewEdges()
self.navigationController?.navigationBar.isHidden = true
}
}
Unfortunatly the result is not the one expected : see below
What am I missing ?
Different points are missing:
- The position of the button is weird (space between the button and the top / left side of the button partly hidden outside of the screen)
- the container view is invisible (backgroundColor = UIColor.yellow has no effect)
Thank you by advance !
//////////////////////////// EDIT ////////////////////////////////
Below a screenshot of the exact same code using a UIView instead of UIScrollView
Class SimpleView: UIView {
enter image description here
The content of a UIScrollView must also define the .contentSize` of the scroll view.
I don't use PureLayout, so I don't know what the syntax is, but in your layoutContainerView() func, you need to also do:
self.containerView ... set width dimension to SuperviewWdith
That will set the content of containerView to the width of the scroll view, and that should fix the width part.
I assume you will be adding elements to containerView and set their constraints to control the height of it.

Can't design subview of my #IBDesignable view

I have the following:
#IBDesignable class CustomView: UIView {
#IBInspectable var hasFlag: Bool = true
var flagView: UIView?
override init(frame: frame) {
super.init(frame)
setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
func setup() {
if (hasFlag) {
flagView = UIView()
flagView!.translatesAutoresizingMaskIntoConstraints = false
flagView!.backgroundColor = UIColor.redColor()
addSubview(flagView!)
flagView!.leadingAnchor.constraintEqualToAnchor(leadingAnchor, constant: 0).active = true
flagView!.topAnchor.constraintEqualToAnchor(topAnchor, constant: 0).active = true
flagView!.widthAnchor.constraintEqualToConstant(8).active = true
flagView!.bottomAnchor.constraintEqualToAnchor(bottomAnchor, constant: 0).active = true
}
}
}
However, when I go into interface builder, I see my red flag there but I don't have the option to select the flagView to, say, set its background color. Nor do I see it appear in the view hierarchy under my CustomView. I'm going to have multiple CustomViews, and each one might have a different color. I'd like to do this in interface builder rather than in code. Is there a way I can achieve editing my subview of my #IBDesignable through interface builder?
You can try "setup()" in layoutSubviews.
override func layoutSubviews() {
super.layoutSubviews()
setup()
}

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