Keep getting crash on iOS 9.3 during app launch - ios

I included these 3 Screenshots to show what errors I'm having. Pretty much I'm new to app development and this is my first app. On iOS 11 it works fine but on iOS 9.3 thru iOS 10.3 it crashes on the launch screen. I've done just about everything I can find to do online but had no luck. Someone please help. I am running Xcode 9 / Swift 4. THANKS
The second line is giving me the "Thread 1: signal SIGABRT" error
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var stationsViewController: StationsViewController?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// MPNowPlayingInfoCenter
UIApplication.shared.beginReceivingRemoteControlEvents()
// Make status bar white
UINavigationBar.appearance().barStyle = .black
// FRadioPlayer config
FRadioPlayer.shared.artworkSize = 600
// Get weak ref of StationsViewController
if let navigationController = window?.rootViewController as? UINavigationController {
stationsViewController = navigationController.viewControllers.first as? StationsViewController
let onesignalInitSettings = [kOSSettingsKeyAutoPrompt: false]
// Replace 'YOUR_APP_ID' with your OneSignal App ID.
OneSignal.initWithLaunchOptions(launchOptions,
appId: "224ba355-0ceb-4d89-9759-46c61a62c7c1",
handleNotificationAction: nil,
settings: onesignalInitSettings)
OneSignal.inFocusDisplayType = OSNotificationDisplayType.notification;
// Recommend moving the below line to prompt for push after informing the user about
// how your app will use them.
OneSignal.promptForPushNotifications(userResponse: { accepted in
print("User accepted notifications: \(accepted)")
})
// Sync hashed email if you have a login system or collect it.
// Will be used to reach the user at the most optimal time of day.
// OneSignal.syncHashedEmail(userEmail)
}
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before the application terminates.
UIApplication.shared.endReceivingRemoteControlEvents()
}
// MARK: - Remote Controls
override func remoteControlReceived(with event: UIEvent?) {
super.remoteControlReceived(with: event)
guard let event = event, event.type == UIEventType.remoteControl else { return }
switch event.subtype {
case .remoteControlPlay:
FRadioPlayer.shared.play()
case .remoteControlPause:
FRadioPlayer.shared.pause()
case .remoteControlTogglePlayPause:
FRadioPlayer.shared.togglePlaying()
case .remoteControlNextTrack:
stationsViewController?.didPressNextButton()
case .remoteControlPreviousTrack:
stationsViewController?.didPressPreviousButton()
default:
break
}
}
Error Screenshot 1
Error Screenshot 2
Error Screenshot 3

Related

App development (ios)

I have a problem when i run my program, after the launch page pops up and disappear then the program crash and gives me the error erminating app due to uncaught exception 'NSInvalidArgumentException'.
Error:
'Receiver () has no segue with identifier 'loginView''...... i
connected a segue to a login page it does not work. when it crashes it
highlights this line of code: #UIApplicationMain class AppDelegate:
UIResponder, UIApplicationDelegate {
The code:
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
I hope you have named that connected segue that you have made as "loginSegue" and also please share the code or may be when passing the value the values may not be getting set to the outlets that you might have created.

How to mix AppDelegate with Swift 3 and Objective-c

I`m new in iOS development.
I have the next problem, the principal language for the app is Objective-c I want to delegate functions written on Swift 3, how can I do that ?
I hope you can help me.
Maybe creating new project in swift for getting template for AppDelegate, and then using swift code for any manipulation in future:
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}

Thread 1 Signal SIGABRT iOS

import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
I an getting an error at the #UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate {
You need to add Exception Breakpoint in order to see where the exception occurs.
Exception Breakpoint in Xcode

Expected Declaration

I am getting an error when running my app in Swift using the latest version of Xcode 7.1.
Error given: Expected Declaration' The fix provided by SwiftArchitect worked but I am getting this new error when running the code.
Here is my code:
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// ..
return true
}
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
// Override point for customization after application launch.
self.window!.backgroundColor = UIColor.yellowColor()
let rootVC: MyViewController = MyViewController(nibName: nil, bundle: nil)
self.window!.rootViewController = rootVC
self.window!.makeKeyAndVisible()
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
Did you use the Swift migration tool? That function declaration is wrong.
In an empty Swift iOS project didFinishLaunchingWithOptions is setup like this:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
// Override point for customization after application launch.
self.window!.backgroundColor = UIColor.yellowColor()
let rootVC: MyViewController = MyViewController(nibName: nil, bundle: nil)
self.window!.rootViewController = rootVC
self.window!.makeKeyAndVisible()
return true
}
Your full AppDelegate should look like this:
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
// Override point for customization after application launch.
self.window!.backgroundColor = UIColor.yellowColor()
let rootVC: MyViewController = MyViewController(nibName: nil, bundle: nil)
self.window!.rootViewController = rootVC
self.window!.makeKeyAndVisible()
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
Option 1
Start over.
Xcode > File > New > Project...
Option 2
Cleanup automatically.
Xcode > File > Edit > Convert > To Latest Swift Syntax...
Option 3
Do everything by hand.
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}

Swift - Parse Facebook "Invalid redeclaration of 'applicationDidBecomeActive'"

I am trying to implement the Parse Facebook login functions and I receive a Invalid redeclaration of 'applicationDidBecomeActive'. I'm not exactly sure where to pinpoint this error is coming from.
Here is the line that is triggering the error in my AppDelegate.swift:
**func applicationDidBecomeActive(application: UIApplication) {**
FBAppCall.handleDidBecomeActiveWithSession(PFFacebookUtils.session())
}
Here is the full file's code:
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
Parse.setApplicationId("xxxxxx", clientKey:"xxxxxxx")
PFFacebookUtils.initializeFacebook()
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(application: UIApplication,
openURL url: NSURL,
sourceApplication: String?,
annotation: AnyObject?) -> Bool {
return FBAppCall.handleOpenURL(url, sourceApplication:sourceApplication,
withSession:PFFacebookUtils.session())
}
func applicationDidBecomeActive(application: UIApplication) {
FBAppCall.handleDidBecomeActiveWithSession(PFFacebookUtils.session())
}
}
Here is my bridging header file:
//
// Use this file to import your target's public headers that you would like to expose to Swift.
//
#import <FacebookSDK/FacebookSDK.h>
#import <Parse/Parse.h>
#import <ParseFacebookUtils/PFFacebookUtils.h>
#import <Bolts/Bolts.h>
I can't seem to pinpoint the exact error since the code is coming straight out of the Parse.com documentation.
As the error states, you're redeclaring applicationDidBecomeActive - it's listed in your source code twice.
Remove the following lines from the file
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

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